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Set up build system and disassembly for ntsc-1.2 (#2021)
* Set up build system for ntsc-1.2 * Set up disassembly for ntsc-1.2 * Add all unnamed functions to functions.txt * Update docs/retail_versions.md for ntsc-1.2 * Format * Update docs/retail_versions.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Remove mention of US * OOT_N64 -> PLATFORM_N64, OOT_GC -> PLATFORM_GC * Move mtxutil to libultra/gu * Fix libultra/io bss splits * Fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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28 changed files with 17138 additions and 54 deletions
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tools/ZAPDConfigs/ntsc-1.2/Config.xml
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tools/ZAPDConfigs/ntsc-1.2/Config.xml
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<Root>
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<SymbolMap File="SymbolMap.txt"/>
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<ActorList File="../ActorList.txt"/>
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<ObjectList File="../ObjectList.txt"/>
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<EntranceList File="../EntranceList.txt"/>
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<SpecialEntranceList File="../SpecialEntranceList.txt"/>
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<EnumData File="../EnumData.xml"/>
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<ExternalXMLFolder Path="assets/xml/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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</Root>
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tools/ZAPDConfigs/ntsc-1.2/SymbolMap.txt
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tools/ZAPDConfigs/ntsc-1.2/SymbolMap.txt
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800FF3F0 gMtxClear
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80AE0FE0 sShadowTex
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