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Rename "ITEM_LAST_USED" (#1572)
* rename * format * remove formatter changes * change model group comments
This commit is contained in:
parent
042a5c5530
commit
836adb83ea
6 changed files with 91 additions and 91 deletions
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@ -307,7 +307,7 @@ typedef enum {
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/* 0x99 */ ITEM_DEKU_STICK_UPGRADE_30,
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/* 0x9A */ ITEM_DEKU_NUT_UPGRADE_30,
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/* 0x9B */ ITEM_DEKU_NUT_UPGRADE_40,
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/* 0xFC */ ITEM_LAST_USED = 0xFC,
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/* 0xFC */ ITEM_SWORD_CS = 0xFC,
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/* 0xFE */ ITEM_NONE_FE = 0xFE,
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/* 0xFF */ ITEM_NONE = 0xFF
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} ItemID;
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@ -71,7 +71,7 @@ typedef enum {
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typedef enum {
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/* 0x00 */ PLAYER_IA_NONE,
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/* 0x01 */ PLAYER_IA_LAST_USED,
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/* 0x01 */ PLAYER_IA_SWORD_CS, // Hold sword without shield in hand. The sword is not useable.
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/* 0x02 */ PLAYER_IA_FISHING_POLE,
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/* 0x03 */ PLAYER_IA_SWORD_MASTER,
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/* 0x04 */ PLAYER_IA_SWORD_KOKIRI,
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@ -229,9 +229,9 @@ typedef enum {
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} PlayerDoorType;
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typedef enum {
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/* 0x00 */ PLAYER_MODELGROUP_0, // unused (except with the `func_80091880` bug)
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/* 0x01 */ PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD, // kokiri/master sword, shield not in hand
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/* 0x02 */ PLAYER_MODELGROUP_SWORD, // kokiri/master sword and possibly shield
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/* 0x00 */ PLAYER_MODELGROUP_0, // unused (except for a bug in `Player_OverrideLimbDrawPause`)
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/* 0x01 */ PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD, //hold sword only. used for holding sword only as child link with hylian shield equipped
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/* 0x02 */ PLAYER_MODELGROUP_SWORD_AND_SHIELD, // hold sword and shield or just sword if no shield is equipped
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/* 0x03 */ PLAYER_MODELGROUP_DEFAULT, // non-specific models, for items that don't have particular link models
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/* 0x04 */ PLAYER_MODELGROUP_4, // unused, same as PLAYER_MODELGROUP_DEFAULT
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/* 0x05 */ PLAYER_MODELGROUP_BGS, // biggoron sword
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@ -244,7 +244,7 @@ typedef enum {
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/* 0x0C */ PLAYER_MODELGROUP_OCARINA, // ocarina
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/* 0x0D */ PLAYER_MODELGROUP_OOT, // ocarina of time
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/* 0x0E */ PLAYER_MODELGROUP_BOTTLE, // bottles (drawn separately)
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/* 0x0F */ PLAYER_MODELGROUP_15, // "last used"
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/* 0x0F */ PLAYER_MODELGROUP_SWORD, // hold sword and no shield, even if one is equipped
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/* 0x10 */ PLAYER_MODELGROUP_MAX
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} PlayerModelGroup;
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@ -21,73 +21,73 @@ s16 sBootData[PLAYER_BOOTS_MAX][17] = {
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// Used to map item actions to model groups
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u8 sActionModelGroups[PLAYER_IA_MAX] = {
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_NONE
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PLAYER_MODELGROUP_15, // PLAYER_IA_LAST_USED
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PLAYER_MODELGROUP_10, // PLAYER_IA_FISHING_POLE
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PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_MASTER
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PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_KOKIRI
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PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BIGGORON
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PLAYER_MODELGROUP_10, // PLAYER_IA_DEKU_STICK
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PLAYER_MODELGROUP_HAMMER, // PLAYER_IA_HAMMER
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_FIRE
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_ICE
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_LIGHT
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_0C
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_0D
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_0E
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_SLINGSHOT
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PLAYER_MODELGROUP_HOOKSHOT, // PLAYER_IA_HOOKSHOT
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PLAYER_MODELGROUP_HOOKSHOT, // PLAYER_IA_LONGSHOT
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PLAYER_MODELGROUP_EXPLOSIVES, // PLAYER_IA_BOMB
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PLAYER_MODELGROUP_EXPLOSIVES, // PLAYER_IA_BOMBCHU
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PLAYER_MODELGROUP_BOOMERANG, // PLAYER_IA_BOOMERANG
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MAGIC_SPELL_15
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MAGIC_SPELL_16
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_MAGIC_SPELL_17
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_FARORES_WIND
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_NAYRUS_LOVE
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_DINS_FIRE
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_DEKU_NUT
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PLAYER_MODELGROUP_OCARINA, // PLAYER_IA_OCARINA_FAIRY
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PLAYER_MODELGROUP_OOT, // PLAYER_IA_OCARINA_OF_TIME
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FISH
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FIRE
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_BUG
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POE
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_BIG_POE
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_RUTOS_LETTER
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_RED
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_BLUE
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_GREEN
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_MILK_FULL
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_MILK_HALF
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FAIRY
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_ZELDAS_LETTER
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_WEIRD_EGG
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_CHICKEN
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MAGIC_BEAN
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_POCKET_EGG
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_POCKET_CUCCO
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_COJIRO
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_ODD_MUSHROOM
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_ODD_POTION
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_POACHERS_SAW
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_BROKEN_GORONS_SWORD
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_PRESCRIPTION
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_FROG
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_EYEDROPS
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_CLAIM_CHECK
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_KEATON
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_SKULL
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_SPOOKY
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_BUNNY_HOOD
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_GORON
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_ZORA
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_GERUDO
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_TRUTH
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_LENS_OF_TRUTH
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_NONE
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PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_CS
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PLAYER_MODELGROUP_10, // PLAYER_IA_FISHING_POLE
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PLAYER_MODELGROUP_SWORD_AND_SHIELD, // PLAYER_IA_SWORD_MASTER
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PLAYER_MODELGROUP_SWORD_AND_SHIELD, // PLAYER_IA_SWORD_KOKIRI
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PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BIGGORON
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PLAYER_MODELGROUP_10, // PLAYER_IA_DEKU_STICK
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PLAYER_MODELGROUP_HAMMER, // PLAYER_IA_HAMMER
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_FIRE
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_ICE
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_LIGHT
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_0C
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_0D
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_0E
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_SLINGSHOT
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PLAYER_MODELGROUP_HOOKSHOT, // PLAYER_IA_HOOKSHOT
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PLAYER_MODELGROUP_HOOKSHOT, // PLAYER_IA_LONGSHOT
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PLAYER_MODELGROUP_EXPLOSIVES, // PLAYER_IA_BOMB
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PLAYER_MODELGROUP_EXPLOSIVES, // PLAYER_IA_BOMBCHU
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PLAYER_MODELGROUP_BOOMERANG, // PLAYER_IA_BOOMERANG
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MAGIC_SPELL_15
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MAGIC_SPELL_16
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_MAGIC_SPELL_17
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_FARORES_WIND
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_NAYRUS_LOVE
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_DINS_FIRE
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_DEKU_NUT
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PLAYER_MODELGROUP_OCARINA, // PLAYER_IA_OCARINA_FAIRY
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PLAYER_MODELGROUP_OOT, // PLAYER_IA_OCARINA_OF_TIME
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FISH
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FIRE
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_BUG
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POE
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_BIG_POE
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_RUTOS_LETTER
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_RED
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_BLUE
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_GREEN
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_MILK_FULL
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_MILK_HALF
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PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FAIRY
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_ZELDAS_LETTER
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_WEIRD_EGG
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_CHICKEN
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MAGIC_BEAN
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_POCKET_EGG
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_POCKET_CUCCO
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_COJIRO
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_ODD_MUSHROOM
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_ODD_POTION
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_POACHERS_SAW
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_BROKEN_GORONS_SWORD
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_PRESCRIPTION
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_FROG
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_EYEDROPS
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_CLAIM_CHECK
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_KEATON
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_SKULL
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_SPOOKY
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_BUNNY_HOOD
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_GORON
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_ZORA
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_GERUDO
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_TRUTH
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PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_LENS_OF_TRUTH
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};
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typedef struct {
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@ -110,7 +110,7 @@ u8 gPlayerModelTypes[PLAYER_MODELGROUP_MAX][PLAYER_MODELGROUPENTRY_MAX] = {
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/* PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD */
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{ PLAYER_ANIMTYPE_1, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_19,
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PLAYER_MODELTYPE_WAIST },
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/* PLAYER_MODELGROUP_SWORD */
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/* PLAYER_MODELGROUP_SWORD_AND_SHIELD */
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{ PLAYER_ANIMTYPE_1, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_SHIELD, PLAYER_MODELTYPE_SHEATH_17,
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PLAYER_MODELTYPE_WAIST },
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/* PLAYER_MODELGROUP_DEFAULT */
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@ -149,7 +149,7 @@ u8 gPlayerModelTypes[PLAYER_MODELGROUP_MAX][PLAYER_MODELGROUPENTRY_MAX] = {
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/* PLAYER_MODELGROUP_BOTTLE */
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{ PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_BOTTLE, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_18,
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PLAYER_MODELTYPE_WAIST },
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/* PLAYER_MODELGROUP_15 */
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/* PLAYER_MODELGROUP_SWORD */
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{ PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_19,
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PLAYER_MODELTYPE_WAIST },
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};
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@ -511,7 +511,7 @@ int Player_IsChildWithHylianShield(Player* this) {
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s32 Player_ActionToModelGroup(Player* this, s32 itemAction) {
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s32 modelGroup = sActionModelGroups[itemAction];
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if ((modelGroup == PLAYER_MODELGROUP_SWORD) && Player_IsChildWithHylianShield(this)) {
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if ((modelGroup == PLAYER_MODELGROUP_SWORD_AND_SHIELD) && Player_IsChildWithHylianShield(this)) {
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// child, using kokiri sword with hylian shield equipped
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return PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD;
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} else {
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@ -767,7 +767,7 @@ s32 Player_GetExplosiveHeld(Player* this) {
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s32 func_8008F2BC(Player* this, s32 itemAction) {
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s32 sword = 0;
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if (itemAction != PLAYER_IA_LAST_USED) {
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if (itemAction != PLAYER_IA_SWORD_CS) {
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sword = itemAction - PLAYER_IA_SWORD_MASTER;
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if ((sword < 0) || (sword >= 3)) {
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goto return_neg;
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@ -1668,9 +1668,9 @@ u32 Player_InitPauseDrawData(PlayState* play, u8* segment, SkelAnime* skelAnime)
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}
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u8 sPauseModelGroupBySword[] = {
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PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_KOKIRI
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PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_MASTER
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PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BIGGORON
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PLAYER_MODELGROUP_SWORD_AND_SHIELD, // PLAYER_SWORD_KOKIRI
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PLAYER_MODELGROUP_SWORD_AND_SHIELD, // PLAYER_SWORD_MASTER
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PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BIGGORON
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};
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s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* arg) {
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@ -1682,7 +1682,7 @@ s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Ve
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s32 dListOffset = 0;
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Gfx** dLists;
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if ((modelGroup == PLAYER_MODELGROUP_SWORD) && !LINK_IS_ADULT &&
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if ((modelGroup == PLAYER_MODELGROUP_SWORD_AND_SHIELD) && !LINK_IS_ADULT &&
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(playerSwordAndShield[1] == PLAYER_SHIELD_HYLIAN)) {
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modelGroup = PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD;
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}
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@ -97,7 +97,7 @@ void EnTorch2_Init(Actor* thisx, PlayState* play2) {
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sInput.cur.stick_x = sInput.cur.stick_y = 0;
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this->currentShield = PLAYER_SHIELD_HYLIAN;
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this->heldItemAction = this->heldItemId = PLAYER_IA_SWORD_MASTER;
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Player_SetModelGroup(this, PLAYER_MODELGROUP_SWORD);
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Player_SetModelGroup(this, PLAYER_MODELGROUP_SWORD_AND_SHIELD);
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play->playerInit(this, play, &gDarkLinkSkel);
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this->actor.naviEnemyId = NAVI_ENEMY_DARK_LINK;
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this->cylinder.base.acFlags = AC_ON | AC_TYPE_PLAYER;
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@ -1245,7 +1245,7 @@ static s8 sItemActions[] = {
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static s32 (*sItemActionUpdateFuncs[])(Player* this, PlayState* play) = {
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func_8083485C, // PLAYER_IA_NONE
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func_8083485C, // PLAYER_IA_LAST_USED
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func_8083485C, // PLAYER_IA_SWORD_CS
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func_8083485C, // PLAYER_IA_FISHING_POLE
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func_808349DC, // PLAYER_IA_SWORD_MASTER
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func_808349DC, // PLAYER_IA_SWORD_KOKIRI
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@ -1315,7 +1315,7 @@ static s32 (*sItemActionUpdateFuncs[])(Player* this, PlayState* play) = {
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static void (*sItemActionInitFuncs[])(PlayState* play, Player* this) = {
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func_80833770, // PLAYER_IA_NONE
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func_80833770, // PLAYER_IA_LAST_USED
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func_80833770, // PLAYER_IA_SWORD_CS
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func_80833770, // PLAYER_IA_FISHING_POLE
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func_80833770, // PLAYER_IA_SWORD_MASTER
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func_80833770, // PLAYER_IA_SWORD_KOKIRI
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@ -2167,8 +2167,8 @@ void Player_InitItemActionWithAnim(PlayState* play, Player* this, s8 itemAction)
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s8 Player_ItemToItemAction(s32 item) {
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if (item >= ITEM_NONE_FE) {
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return PLAYER_IA_NONE;
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} else if (item == ITEM_LAST_USED) {
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return PLAYER_IA_LAST_USED;
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} else if (item == ITEM_SWORD_CS) {
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return PLAYER_IA_SWORD_CS;
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} else if (item == ITEM_FISHING_POLE) {
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return PLAYER_IA_FISHING_POLE;
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} else {
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@ -3344,7 +3344,7 @@ void func_80836448(PlayState* play, Player* this, LinkAnimationHeader* anim) {
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int Player_CanUpdateItems(Player* this) {
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return (!(Player_Action_808458D0 == this->actionFunc) ||
|
||||
((this->stateFlags1 & PLAYER_STATE1_START_CHANGING_HELD_ITEM) &&
|
||||
((this->heldItemId == ITEM_LAST_USED) || (this->heldItemId == ITEM_NONE)))) &&
|
||||
((this->heldItemId == ITEM_SWORD_CS) || (this->heldItemId == ITEM_NONE)))) &&
|
||||
(!(Player_UpperAction_ChangeHeldItem == this->upperActionFunc) ||
|
||||
(Player_ItemToItemAction(this->heldItemId) == this->heldItemAction));
|
||||
}
|
||||
|
@ -6789,10 +6789,10 @@ s32 Player_ActionChange_2(Player* this, PlayState* play) {
|
|||
func_80836898(play, this, func_8083A0F4);
|
||||
|
||||
if (sp24 == PLAYER_IA_SWORD_MASTER) {
|
||||
this->nextModelGroup = Player_ActionToModelGroup(this, PLAYER_IA_LAST_USED);
|
||||
Player_InitItemAction(play, this, PLAYER_IA_LAST_USED);
|
||||
this->nextModelGroup = Player_ActionToModelGroup(this, PLAYER_IA_SWORD_CS);
|
||||
Player_InitItemAction(play, this, PLAYER_IA_SWORD_CS);
|
||||
} else {
|
||||
Player_UseItem(play, this, ITEM_LAST_USED);
|
||||
Player_UseItem(play, this, ITEM_SWORD_CS);
|
||||
}
|
||||
} else {
|
||||
s32 strength = Player_GetStrength();
|
||||
|
|
|
@ -159,7 +159,7 @@ item_ids = {
|
|||
0x99 : "ITEM_DEKU_STICK_UPGRADE_30",
|
||||
0x9A : "ITEM_DEKU_NUT_UPGRADE_30",
|
||||
0x9B : "ITEM_DEKU_NUT_UPGRADE_40",
|
||||
0xFC : "ITEM_LAST_USED",
|
||||
0xFC : "ITEM_SWORD_CS",
|
||||
0xFE : "ITEM_NONE_FE",
|
||||
0xFF : "ITEM_NONE",
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue