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Rename "ITEM_LAST_USED" (#1572)

* rename

* format

* remove formatter changes

* change model group comments
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fig02 2023-11-07 14:11:59 -05:00 committed by GitHub
parent 042a5c5530
commit 836adb83ea
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6 changed files with 91 additions and 91 deletions

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@ -307,7 +307,7 @@ typedef enum {
/* 0x99 */ ITEM_DEKU_STICK_UPGRADE_30,
/* 0x9A */ ITEM_DEKU_NUT_UPGRADE_30,
/* 0x9B */ ITEM_DEKU_NUT_UPGRADE_40,
/* 0xFC */ ITEM_LAST_USED = 0xFC,
/* 0xFC */ ITEM_SWORD_CS = 0xFC,
/* 0xFE */ ITEM_NONE_FE = 0xFE,
/* 0xFF */ ITEM_NONE = 0xFF
} ItemID;

View file

@ -71,7 +71,7 @@ typedef enum {
typedef enum {
/* 0x00 */ PLAYER_IA_NONE,
/* 0x01 */ PLAYER_IA_LAST_USED,
/* 0x01 */ PLAYER_IA_SWORD_CS, // Hold sword without shield in hand. The sword is not useable.
/* 0x02 */ PLAYER_IA_FISHING_POLE,
/* 0x03 */ PLAYER_IA_SWORD_MASTER,
/* 0x04 */ PLAYER_IA_SWORD_KOKIRI,
@ -229,9 +229,9 @@ typedef enum {
} PlayerDoorType;
typedef enum {
/* 0x00 */ PLAYER_MODELGROUP_0, // unused (except with the `func_80091880` bug)
/* 0x01 */ PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD, // kokiri/master sword, shield not in hand
/* 0x02 */ PLAYER_MODELGROUP_SWORD, // kokiri/master sword and possibly shield
/* 0x00 */ PLAYER_MODELGROUP_0, // unused (except for a bug in `Player_OverrideLimbDrawPause`)
/* 0x01 */ PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD, //hold sword only. used for holding sword only as child link with hylian shield equipped
/* 0x02 */ PLAYER_MODELGROUP_SWORD_AND_SHIELD, // hold sword and shield or just sword if no shield is equipped
/* 0x03 */ PLAYER_MODELGROUP_DEFAULT, // non-specific models, for items that don't have particular link models
/* 0x04 */ PLAYER_MODELGROUP_4, // unused, same as PLAYER_MODELGROUP_DEFAULT
/* 0x05 */ PLAYER_MODELGROUP_BGS, // biggoron sword
@ -244,7 +244,7 @@ typedef enum {
/* 0x0C */ PLAYER_MODELGROUP_OCARINA, // ocarina
/* 0x0D */ PLAYER_MODELGROUP_OOT, // ocarina of time
/* 0x0E */ PLAYER_MODELGROUP_BOTTLE, // bottles (drawn separately)
/* 0x0F */ PLAYER_MODELGROUP_15, // "last used"
/* 0x0F */ PLAYER_MODELGROUP_SWORD, // hold sword and no shield, even if one is equipped
/* 0x10 */ PLAYER_MODELGROUP_MAX
} PlayerModelGroup;