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Rename "ITEM_LAST_USED" (#1572)

* rename

* format

* remove formatter changes

* change model group comments
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fig02 2023-11-07 14:11:59 -05:00 committed by GitHub
parent 042a5c5530
commit 836adb83ea
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6 changed files with 91 additions and 91 deletions

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@ -307,7 +307,7 @@ typedef enum {
/* 0x99 */ ITEM_DEKU_STICK_UPGRADE_30,
/* 0x9A */ ITEM_DEKU_NUT_UPGRADE_30,
/* 0x9B */ ITEM_DEKU_NUT_UPGRADE_40,
/* 0xFC */ ITEM_LAST_USED = 0xFC,
/* 0xFC */ ITEM_SWORD_CS = 0xFC,
/* 0xFE */ ITEM_NONE_FE = 0xFE,
/* 0xFF */ ITEM_NONE = 0xFF
} ItemID;

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@ -71,7 +71,7 @@ typedef enum {
typedef enum {
/* 0x00 */ PLAYER_IA_NONE,
/* 0x01 */ PLAYER_IA_LAST_USED,
/* 0x01 */ PLAYER_IA_SWORD_CS, // Hold sword without shield in hand. The sword is not useable.
/* 0x02 */ PLAYER_IA_FISHING_POLE,
/* 0x03 */ PLAYER_IA_SWORD_MASTER,
/* 0x04 */ PLAYER_IA_SWORD_KOKIRI,
@ -229,9 +229,9 @@ typedef enum {
} PlayerDoorType;
typedef enum {
/* 0x00 */ PLAYER_MODELGROUP_0, // unused (except with the `func_80091880` bug)
/* 0x01 */ PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD, // kokiri/master sword, shield not in hand
/* 0x02 */ PLAYER_MODELGROUP_SWORD, // kokiri/master sword and possibly shield
/* 0x00 */ PLAYER_MODELGROUP_0, // unused (except for a bug in `Player_OverrideLimbDrawPause`)
/* 0x01 */ PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD, //hold sword only. used for holding sword only as child link with hylian shield equipped
/* 0x02 */ PLAYER_MODELGROUP_SWORD_AND_SHIELD, // hold sword and shield or just sword if no shield is equipped
/* 0x03 */ PLAYER_MODELGROUP_DEFAULT, // non-specific models, for items that don't have particular link models
/* 0x04 */ PLAYER_MODELGROUP_4, // unused, same as PLAYER_MODELGROUP_DEFAULT
/* 0x05 */ PLAYER_MODELGROUP_BGS, // biggoron sword
@ -244,7 +244,7 @@ typedef enum {
/* 0x0C */ PLAYER_MODELGROUP_OCARINA, // ocarina
/* 0x0D */ PLAYER_MODELGROUP_OOT, // ocarina of time
/* 0x0E */ PLAYER_MODELGROUP_BOTTLE, // bottles (drawn separately)
/* 0x0F */ PLAYER_MODELGROUP_15, // "last used"
/* 0x0F */ PLAYER_MODELGROUP_SWORD, // hold sword and no shield, even if one is equipped
/* 0x10 */ PLAYER_MODELGROUP_MAX
} PlayerModelGroup;

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@ -22,10 +22,10 @@ s16 sBootData[PLAYER_BOOTS_MAX][17] = {
// Used to map item actions to model groups
u8 sActionModelGroups[PLAYER_IA_MAX] = {
PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_NONE
PLAYER_MODELGROUP_15, // PLAYER_IA_LAST_USED
PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_CS
PLAYER_MODELGROUP_10, // PLAYER_IA_FISHING_POLE
PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_MASTER
PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_KOKIRI
PLAYER_MODELGROUP_SWORD_AND_SHIELD, // PLAYER_IA_SWORD_MASTER
PLAYER_MODELGROUP_SWORD_AND_SHIELD, // PLAYER_IA_SWORD_KOKIRI
PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BIGGORON
PLAYER_MODELGROUP_10, // PLAYER_IA_DEKU_STICK
PLAYER_MODELGROUP_HAMMER, // PLAYER_IA_HAMMER
@ -110,7 +110,7 @@ u8 gPlayerModelTypes[PLAYER_MODELGROUP_MAX][PLAYER_MODELGROUPENTRY_MAX] = {
/* PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD */
{ PLAYER_ANIMTYPE_1, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_19,
PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_SWORD */
/* PLAYER_MODELGROUP_SWORD_AND_SHIELD */
{ PLAYER_ANIMTYPE_1, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_SHIELD, PLAYER_MODELTYPE_SHEATH_17,
PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_DEFAULT */
@ -149,7 +149,7 @@ u8 gPlayerModelTypes[PLAYER_MODELGROUP_MAX][PLAYER_MODELGROUPENTRY_MAX] = {
/* PLAYER_MODELGROUP_BOTTLE */
{ PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_BOTTLE, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_18,
PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_15 */
/* PLAYER_MODELGROUP_SWORD */
{ PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_19,
PLAYER_MODELTYPE_WAIST },
};
@ -511,7 +511,7 @@ int Player_IsChildWithHylianShield(Player* this) {
s32 Player_ActionToModelGroup(Player* this, s32 itemAction) {
s32 modelGroup = sActionModelGroups[itemAction];
if ((modelGroup == PLAYER_MODELGROUP_SWORD) && Player_IsChildWithHylianShield(this)) {
if ((modelGroup == PLAYER_MODELGROUP_SWORD_AND_SHIELD) && Player_IsChildWithHylianShield(this)) {
// child, using kokiri sword with hylian shield equipped
return PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD;
} else {
@ -767,7 +767,7 @@ s32 Player_GetExplosiveHeld(Player* this) {
s32 func_8008F2BC(Player* this, s32 itemAction) {
s32 sword = 0;
if (itemAction != PLAYER_IA_LAST_USED) {
if (itemAction != PLAYER_IA_SWORD_CS) {
sword = itemAction - PLAYER_IA_SWORD_MASTER;
if ((sword < 0) || (sword >= 3)) {
goto return_neg;
@ -1668,8 +1668,8 @@ u32 Player_InitPauseDrawData(PlayState* play, u8* segment, SkelAnime* skelAnime)
}
u8 sPauseModelGroupBySword[] = {
PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_KOKIRI
PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_MASTER
PLAYER_MODELGROUP_SWORD_AND_SHIELD, // PLAYER_SWORD_KOKIRI
PLAYER_MODELGROUP_SWORD_AND_SHIELD, // PLAYER_SWORD_MASTER
PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BIGGORON
};
@ -1682,7 +1682,7 @@ s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Ve
s32 dListOffset = 0;
Gfx** dLists;
if ((modelGroup == PLAYER_MODELGROUP_SWORD) && !LINK_IS_ADULT &&
if ((modelGroup == PLAYER_MODELGROUP_SWORD_AND_SHIELD) && !LINK_IS_ADULT &&
(playerSwordAndShield[1] == PLAYER_SHIELD_HYLIAN)) {
modelGroup = PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD;
}

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@ -97,7 +97,7 @@ void EnTorch2_Init(Actor* thisx, PlayState* play2) {
sInput.cur.stick_x = sInput.cur.stick_y = 0;
this->currentShield = PLAYER_SHIELD_HYLIAN;
this->heldItemAction = this->heldItemId = PLAYER_IA_SWORD_MASTER;
Player_SetModelGroup(this, PLAYER_MODELGROUP_SWORD);
Player_SetModelGroup(this, PLAYER_MODELGROUP_SWORD_AND_SHIELD);
play->playerInit(this, play, &gDarkLinkSkel);
this->actor.naviEnemyId = NAVI_ENEMY_DARK_LINK;
this->cylinder.base.acFlags = AC_ON | AC_TYPE_PLAYER;

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@ -1245,7 +1245,7 @@ static s8 sItemActions[] = {
static s32 (*sItemActionUpdateFuncs[])(Player* this, PlayState* play) = {
func_8083485C, // PLAYER_IA_NONE
func_8083485C, // PLAYER_IA_LAST_USED
func_8083485C, // PLAYER_IA_SWORD_CS
func_8083485C, // PLAYER_IA_FISHING_POLE
func_808349DC, // PLAYER_IA_SWORD_MASTER
func_808349DC, // PLAYER_IA_SWORD_KOKIRI
@ -1315,7 +1315,7 @@ static s32 (*sItemActionUpdateFuncs[])(Player* this, PlayState* play) = {
static void (*sItemActionInitFuncs[])(PlayState* play, Player* this) = {
func_80833770, // PLAYER_IA_NONE
func_80833770, // PLAYER_IA_LAST_USED
func_80833770, // PLAYER_IA_SWORD_CS
func_80833770, // PLAYER_IA_FISHING_POLE
func_80833770, // PLAYER_IA_SWORD_MASTER
func_80833770, // PLAYER_IA_SWORD_KOKIRI
@ -2167,8 +2167,8 @@ void Player_InitItemActionWithAnim(PlayState* play, Player* this, s8 itemAction)
s8 Player_ItemToItemAction(s32 item) {
if (item >= ITEM_NONE_FE) {
return PLAYER_IA_NONE;
} else if (item == ITEM_LAST_USED) {
return PLAYER_IA_LAST_USED;
} else if (item == ITEM_SWORD_CS) {
return PLAYER_IA_SWORD_CS;
} else if (item == ITEM_FISHING_POLE) {
return PLAYER_IA_FISHING_POLE;
} else {
@ -3344,7 +3344,7 @@ void func_80836448(PlayState* play, Player* this, LinkAnimationHeader* anim) {
int Player_CanUpdateItems(Player* this) {
return (!(Player_Action_808458D0 == this->actionFunc) ||
((this->stateFlags1 & PLAYER_STATE1_START_CHANGING_HELD_ITEM) &&
((this->heldItemId == ITEM_LAST_USED) || (this->heldItemId == ITEM_NONE)))) &&
((this->heldItemId == ITEM_SWORD_CS) || (this->heldItemId == ITEM_NONE)))) &&
(!(Player_UpperAction_ChangeHeldItem == this->upperActionFunc) ||
(Player_ItemToItemAction(this->heldItemId) == this->heldItemAction));
}
@ -6789,10 +6789,10 @@ s32 Player_ActionChange_2(Player* this, PlayState* play) {
func_80836898(play, this, func_8083A0F4);
if (sp24 == PLAYER_IA_SWORD_MASTER) {
this->nextModelGroup = Player_ActionToModelGroup(this, PLAYER_IA_LAST_USED);
Player_InitItemAction(play, this, PLAYER_IA_LAST_USED);
this->nextModelGroup = Player_ActionToModelGroup(this, PLAYER_IA_SWORD_CS);
Player_InitItemAction(play, this, PLAYER_IA_SWORD_CS);
} else {
Player_UseItem(play, this, ITEM_LAST_USED);
Player_UseItem(play, this, ITEM_SWORD_CS);
}
} else {
s32 strength = Player_GetStrength();

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@ -159,7 +159,7 @@ item_ids = {
0x99 : "ITEM_DEKU_STICK_UPGRADE_30",
0x9A : "ITEM_DEKU_NUT_UPGRADE_30",
0x9B : "ITEM_DEKU_NUT_UPGRADE_40",
0xFC : "ITEM_LAST_USED",
0xFC : "ITEM_SWORD_CS",
0xFE : "ITEM_NONE_FE",
0xFF : "ITEM_NONE",
}