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simplified a float
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@ -124,7 +124,7 @@ void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx)
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void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx) {
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if (BgHidanFirewall_Proximity(this, globalCtx) != 0) {
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Math_ApproxF(&this->actor.scale.y, 0.1f, 0.024999999f);
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Math_ApproxF(&this->actor.scale.y, 0.1f, 0.01f/0.4f);
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} else {
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if (Math_ApproxF(&this->actor.scale.y, 0.01f, 0.01f) != 0) {
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this->actor.draw = NULL;
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