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wip: New assets system tm
Builds gc-eu-mq-dbg OK from clean after 1) make setup 2) python3 -m tools.assets.extract -j 3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c 4) make various symbols in extracted data like sTex static
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80 changed files with 535882 additions and 112 deletions
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@ -10,7 +10,7 @@ Gfx sTransCircleEmptyDL[] = {
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gsSPEndDisplayList(),
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};
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#include "assets/code/fbdemo_circle/z_fbdemo_circle.c"
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#include "assets/code/fbdemo_circle/code.c"
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Gfx sTransCircleDL[] = {
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gsDPPipeSync(),
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@ -1,6 +1,6 @@
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#include "global.h"
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#include "assets/code/fbdemo_triforce/z_fbdemo_triforce.c"
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#include "assets/code/fbdemo_triforce/code.c"
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void TransitionTriforce_Start(void* thisx) {
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TransitionTriforce* this = (TransitionTriforce*)thisx;
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@ -5,7 +5,7 @@ typedef enum TransitionWipeDirection {
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/* 1 */ TRANS_WIPE_DIR_OUT
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} TransitionWipeDirection;
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#include "assets/code/fbdemo_wipe1/z_fbdemo_wipe1.c"
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#include "assets/code/fbdemo_wipe1/code.c"
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Gfx sTransWipeDL[] = {
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gsDPPipeSync(),
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@ -13,7 +13,7 @@ typedef struct BowSlingshotStringData {
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/* 0x04 */ Vec3f pos;
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} BowSlingshotStringData; // size = 0x10
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FlexSkeletonHeader* gPlayerSkelHeaders[] = { &gLinkAdultSkel, &gLinkChildSkel };
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FlexSkeletonHeader* gPlayerSkelHeaders[] = { (void*)&gLinkAdultSkel, (void*)&gLinkChildSkel }; //! FIXME
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s16 sBootData[PLAYER_BOOTS_MAX][17] = {
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// PLAYER_BOOTS_KOKIRI
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