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wip: New assets system tm
Builds gc-eu-mq-dbg OK from clean after 1) make setup 2) python3 -m tools.assets.extract -j 3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c 4) make various symbols in extracted data like sTex static
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80 changed files with 535882 additions and 112 deletions
176
tools/assets/descriptor/n64resources.py
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176
tools/assets/descriptor/n64resources.py
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import dataclasses
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import enum
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from xml.etree.ElementTree import Element
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from ..n64 import G_IM_FMT, G_IM_SIZ
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from .base import (
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ResourceDesc,
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ResourcesDescCollection,
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ResourcesDescCollectionsPool,
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ResourceHandlerNeedsPass2Exception,
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BaseromFileBackingMemory,
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)
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class GfxMicroCode(enum.Enum):
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F3DEX = enum.auto()
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F3DEX2 = enum.auto()
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@dataclasses.dataclass(eq=False)
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class DListResourceDesc(ResourceDesc):
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ucode: GfxMicroCode
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def handler_DList(symbol_name, offset, collection, reselem: Element):
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if "Ucode" in reselem.attrib:
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ucode = GfxMicroCode[reselem.attrib["Ucode"].upper()]
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else:
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ucode = GfxMicroCode.F3DEX2
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return DListResourceDesc(symbol_name, offset, collection, reselem, ucode)
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@dataclasses.dataclass(eq=False)
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class BlobResourceDesc(ResourceDesc):
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size: int
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def handler_Blob(symbol_name, offset, collection, reselem: Element):
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size = int(reselem.attrib["Size"], 16)
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return BlobResourceDesc(symbol_name, offset, collection, reselem, size)
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@dataclasses.dataclass(eq=False)
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class MtxResourceDesc(ResourceDesc):
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pass
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def handler_Mtx(symbol_name, offset, collection, reselem: Element):
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return MtxResourceDesc(symbol_name, offset, collection, reselem)
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@dataclasses.dataclass(eq=False)
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class S16ArrayResourceDesc(ResourceDesc):
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count: int
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@dataclasses.dataclass(eq=False)
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class Vec3sArrayResourceDesc(ResourceDesc):
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count: int
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@dataclasses.dataclass(eq=False)
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class VtxArrayResourceDesc(ResourceDesc):
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count: int
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def handler_Array(symbol_name, offset, collection, reselem: Element):
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count = int(reselem.attrib["Count"])
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assert len(reselem) == 1, "Expected exactly one child of Array node"
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array_elem = reselem[0]
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if array_elem.tag == "Vtx":
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array_resource_type = VtxArrayResourceDesc
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elif (
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array_elem.tag == "Vector"
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and array_elem.attrib["Type"] == "s16"
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and int(array_elem.attrib["Dimensions"]) == 3
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):
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array_resource_type = Vec3sArrayResourceDesc
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elif array_elem.tag == "Scalar" and array_elem.attrib["Type"] == "s16":
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array_resource_type = S16ArrayResourceDesc
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else:
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raise NotImplementedError(f"Array of {array_elem.tag}")
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return array_resource_type(symbol_name, offset, collection, reselem, count)
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class TextureFormat(enum.Enum):
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RGBA16 = (G_IM_FMT.RGBA, G_IM_SIZ._16b)
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RGBA32 = (G_IM_FMT.RGBA, G_IM_SIZ._32b)
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CI4 = (G_IM_FMT.CI, G_IM_SIZ._4b)
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CI8 = (G_IM_FMT.CI, G_IM_SIZ._8b)
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I4 = (G_IM_FMT.I, G_IM_SIZ._4b)
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I8 = (G_IM_FMT.I, G_IM_SIZ._8b)
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IA4 = (G_IM_FMT.IA, G_IM_SIZ._4b)
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IA8 = (G_IM_FMT.IA, G_IM_SIZ._8b)
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IA16 = (G_IM_FMT.IA, G_IM_SIZ._16b)
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def __init__(self, fmt: G_IM_FMT, siz: G_IM_SIZ):
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self.fmt = fmt
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self.siz = siz
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@dataclasses.dataclass(eq=False)
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class TextureResourceDesc(ResourceDesc):
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format: TextureFormat
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width: int
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height: int
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@dataclasses.dataclass(eq=False)
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class CITextureResourceDesc(TextureResourceDesc):
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tlut: TextureResourceDesc
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def handler_Texture(
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symbol_name, offset, collection: ResourcesDescCollection, reselem: Element
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):
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format = TextureFormat[reselem.attrib["Format"].upper()]
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width = int(reselem.attrib["Width"])
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height = int(reselem.attrib["Height"])
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if format.fmt == G_IM_FMT.CI:
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res = CITextureResourceDesc(
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symbol_name, offset, collection, reselem, format, width, height, None
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)
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if reselem.attrib.get("SplitTlut") == "true":
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res.hack_modes.add("hackmode_split_tlut")
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assert (
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"TlutOffset" in reselem.attrib or "ExternalTlutOffset" in reselem.attrib
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), f"CI texture {symbol_name} is missing a tlut offset"
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if "TlutOffset" in reselem.attrib:
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tlut_offset = int(reselem.attrib["TlutOffset"], 16)
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def pass2_callback(pool: ResourcesDescCollectionsPool):
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matching_tlut_resources = [
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res for res in collection.resources if res.offset == tlut_offset
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]
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assert len(matching_tlut_resources) == 1, (
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f"Found {len(matching_tlut_resources)} resources at TlutOffset "
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f"0x{tlut_offset:X} instead of exactly one"
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)
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assert isinstance(
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matching_tlut_resources[0], TextureResourceDesc
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), matching_tlut_resources[0]
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res.tlut = matching_tlut_resources[0]
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else:
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external_tlut_file = reselem.attrib["ExternalTlut"]
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external_tlut_offset = int(reselem.attrib["ExternalTlutOffset"], 16)
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def pass2_callback(pool: ResourcesDescCollectionsPool):
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matching_collections = [
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coll
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for coll in pool.collections
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if isinstance(coll.backing_memory, BaseromFileBackingMemory)
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and coll.backing_memory.name == external_tlut_file
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]
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assert len(matching_collections) == 1
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matching_tlut_resources = [
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res
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for res in matching_collections[0].resources
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if res.offset == external_tlut_offset
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]
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assert len(matching_tlut_resources) == 1, matching_tlut_resources
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assert isinstance(
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matching_tlut_resources[0], TextureResourceDesc
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), matching_tlut_resources[0]
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res.tlut = matching_tlut_resources[0]
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raise ResourceHandlerNeedsPass2Exception(res, pass2_callback)
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else:
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return TextureResourceDesc(
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symbol_name, offset, collection, reselem, format, width, height
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)
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