mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-27 07:07:09 +00:00
Document Distortions from z_camera and z_view (#1102)
* Document Distortions * cleanup * cleanup hot-room comment * small swap * PR Review 1 * Missed a small thing * Add fishing case * PR Feedback * dirRot -> orientation * `UpdateWater` and `UpdateHotRoom`
This commit is contained in:
parent
267e20dd4c
commit
85ce3d3ca4
6 changed files with 184 additions and 165 deletions
|
@ -1352,13 +1352,13 @@ void func_800AA4A8(View* view, f32 fovy, f32 near, f32 far);
|
|||
void func_800AA4E0(View* view, f32* fovy, f32* near, f32* far);
|
||||
void View_SetViewport(View* view, Viewport* viewport);
|
||||
void View_GetViewport(View* view, Viewport* viewport);
|
||||
void func_800AA76C(View* view, f32 arg1, f32 arg2, f32 arg3);
|
||||
void func_800AA78C(View* view, f32 arg1, f32 arg2, f32 arg3);
|
||||
s32 func_800AA7AC(View* view, f32 arg1);
|
||||
void func_800AA7B8(View* view);
|
||||
void func_800AA814(View* view);
|
||||
void func_800AA840(View* view, Vec3f vec1, Vec3f vec2, f32 arg3);
|
||||
s32 func_800AA890(View* view, Mtx* mtx);
|
||||
void View_SetDistortionOrientation(View* view, f32 rotX, f32 rotY, f32 rotZ);
|
||||
void View_SetDistortionScale(View* view, f32 scaleX, f32 scaleY, f32 scaleZ);
|
||||
s32 View_SetDistortionSpeed(View* view, f32 speed);
|
||||
void View_InitDistortion(View* view);
|
||||
void View_ClearDistortion(View* view);
|
||||
void View_SetDistortion(View* view, Vec3f orientation, Vec3f scale, f32 speed);
|
||||
s32 View_StepDistortion(View* view, Mtx* projectionMtx);
|
||||
void func_800AAA50(View* view, s32 arg1);
|
||||
s32 func_800AAA9C(View* view);
|
||||
s32 func_800AB0A8(View* view);
|
||||
|
|
|
@ -178,11 +178,11 @@ typedef struct {
|
|||
/* 0x00A0 */ Mtx viewing;
|
||||
/* 0x00E0 */ Mtx* projectionPtr;
|
||||
/* 0x00E4 */ Mtx* viewingPtr;
|
||||
/* 0x00E8 */ Vec3f unk_E8;
|
||||
/* 0x00F4 */ Vec3f unk_F4;
|
||||
/* 0x0100 */ f32 unk_100;
|
||||
/* 0x0104 */ Vec3f unk_104;
|
||||
/* 0x0110 */ Vec3f unk_110;
|
||||
/* 0x00E8 */ Vec3f distortionOrientation;
|
||||
/* 0x00F4 */ Vec3f distortionScale;
|
||||
/* 0x0100 */ f32 distortionSpeed;
|
||||
/* 0x0104 */ Vec3f curDistortionOrientation;
|
||||
/* 0x0110 */ Vec3f curDistortionScale;
|
||||
/* 0x011C */ u16 normal; // used to normalize the projection matrix
|
||||
/* 0x0120 */ s32 flags;
|
||||
/* 0x0124 */ s32 unk_124;
|
||||
|
|
|
@ -1202,8 +1202,8 @@ typedef struct {
|
|||
/* 0x14A */ s16 unk_14A;
|
||||
/* 0x14C */ s16 unk_14C;
|
||||
/* 0x14E */ s16 childCamIdx;
|
||||
/* 0x150 */ s16 unk_150;
|
||||
/* 0x152 */ s16 unk_152;
|
||||
/* 0x150 */ s16 waterDistortionTimer;
|
||||
/* 0x152 */ s16 distortionFlags;
|
||||
/* 0x154 */ s16 prevSetting;
|
||||
/* 0x156 */ s16 nextCamDataIdx;
|
||||
/* 0x158 */ s16 nextBGCheckId;
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
s16 Camera_ChangeSettingFlags(Camera* camera, s16 setting, s16 flags);
|
||||
s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags);
|
||||
s32 Camera_QRegInit(void);
|
||||
s32 Camera_CheckWater(Camera* camera);
|
||||
s32 Camera_UpdateWater(Camera* camera);
|
||||
|
||||
#define RELOAD_PARAMS \
|
||||
(camera->animState == 0 || camera->animState == 0xA || camera->animState == 0x14 || R_RELOAD_CAM_PARAMS)
|
||||
|
@ -23,6 +23,12 @@ s32 Camera_CheckWater(Camera* camera);
|
|||
#define FLG_ADJSLOPE (1 << 0)
|
||||
#define FLG_OFFGROUND (1 << 7)
|
||||
|
||||
#define DISTORTION_HOT_ROOM (1 << 0)
|
||||
#define DISTORTION_UNDERWATER_WEAK (1 << 1)
|
||||
#define DISTORTION_UNDERWATER_MEDIUM (1 << 2)
|
||||
#define DISTORTION_UNDERWATER_STRONG (1 << 3)
|
||||
#define DISTORTION_UNDERWATER_FISHING (1 << 4)
|
||||
|
||||
#include "z_camera_data.c"
|
||||
|
||||
/*===============================================================*/
|
||||
|
@ -968,7 +974,7 @@ s32 func_80045B08(Camera* camera, VecSph* eyeAtDir, f32 yExtra, s16 arg3) {
|
|||
f32 phi_f2;
|
||||
Vec3f posOffsetTarget;
|
||||
Vec3f atTarget;
|
||||
f32 sp38; // unused
|
||||
f32 pad;
|
||||
f32 temp_ret;
|
||||
PosRot* playerPosRot = &camera->playerPosRot;
|
||||
|
||||
|
@ -6954,7 +6960,7 @@ void Camera_InitPlayerSettings(Camera* camera, Player* player) {
|
|||
osSyncPrintf(VT_FGCOL(BLUE) "camera: personalize ---" VT_RST "\n");
|
||||
|
||||
if (camera->thisIdx == MAIN_CAM) {
|
||||
Camera_CheckWater(camera);
|
||||
Camera_UpdateWater(camera);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7062,7 +7068,7 @@ void Camera_PrintSettings(Camera* camera) {
|
|||
}
|
||||
}
|
||||
|
||||
s32 Camera_CheckWater(Camera* camera) {
|
||||
s32 Camera_UpdateWater(Camera* camera) {
|
||||
f32 waterY;
|
||||
s16 newQuakeId;
|
||||
s32 waterLightsIndex;
|
||||
|
@ -7139,7 +7145,7 @@ s32 Camera_CheckWater(Camera* camera) {
|
|||
camera->unk_14C |= 0x100;
|
||||
osSyncPrintf("kankyo changed water, sound on\n");
|
||||
Environment_EnableUnderwaterLights(camera->globalCtx, waterLightsIndex);
|
||||
camera->unk_150 = 0x50;
|
||||
camera->waterDistortionTimer = 80;
|
||||
}
|
||||
|
||||
Audio_SetExtraFilter(0x20);
|
||||
|
@ -7158,13 +7164,13 @@ s32 Camera_CheckWater(Camera* camera) {
|
|||
}
|
||||
}
|
||||
|
||||
if (camera->unk_150 > 0) {
|
||||
camera->unk_150--;
|
||||
camera->unk_152 |= 8;
|
||||
} else if (camera->globalCtx->sceneNum == 0x49) {
|
||||
camera->unk_152 |= 0x10;
|
||||
if (camera->waterDistortionTimer > 0) {
|
||||
camera->waterDistortionTimer--;
|
||||
camera->distortionFlags |= DISTORTION_UNDERWATER_STRONG;
|
||||
} else if (camera->globalCtx->sceneNum == SCENE_TURIBORI) {
|
||||
camera->distortionFlags |= DISTORTION_UNDERWATER_FISHING;
|
||||
} else {
|
||||
camera->unk_152 |= 2;
|
||||
camera->distortionFlags |= DISTORTION_UNDERWATER_WEAK;
|
||||
}
|
||||
} else {
|
||||
if (camera->unk_14C & 0x100) {
|
||||
|
@ -7174,21 +7180,18 @@ s32 Camera_CheckWater(Camera* camera) {
|
|||
if (*quakeId != 0) {
|
||||
Quake_RemoveFromIdx(*quakeId);
|
||||
}
|
||||
camera->unk_150 = 0;
|
||||
camera->unk_152 = 0;
|
||||
camera->waterDistortionTimer = 0;
|
||||
camera->distortionFlags = 0;
|
||||
}
|
||||
Audio_SetExtraFilter(0);
|
||||
}
|
||||
//! @bug: doesn't always return a value, but sometimes does.
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the room to be hot camera quake flag
|
||||
*/
|
||||
s32 Camera_SetRoomHotFlag(Camera* camera) {
|
||||
camera->unk_152 &= ~1;
|
||||
s32 Camera_UpdateHotRoom(Camera* camera) {
|
||||
camera->distortionFlags &= ~DISTORTION_HOT_ROOM;
|
||||
if (camera->globalCtx->roomCtx.curRoom.unk_02 == 3) {
|
||||
camera->unk_152 |= 1;
|
||||
camera->distortionFlags |= DISTORTION_HOT_ROOM;
|
||||
}
|
||||
|
||||
return 1;
|
||||
|
@ -7223,80 +7226,87 @@ s32 Camera_DbgChangeMode(Camera* camera) {
|
|||
return true;
|
||||
}
|
||||
|
||||
void func_80058E8C(Camera* camera) {
|
||||
static s16 D_8011DB08 = 0x3F0;
|
||||
static s16 D_8011DB0C = 0x156;
|
||||
s32 pad3;
|
||||
f32 sp60;
|
||||
s32 pad;
|
||||
s32 pad1;
|
||||
s32 pad4;
|
||||
f32 phi_f2;
|
||||
s32 pad2;
|
||||
f32 phi_f0;
|
||||
f32 phi_f20;
|
||||
f32 sp40;
|
||||
f32 sp3C;
|
||||
f32 sp38;
|
||||
f32 sp34;
|
||||
void Camera_UpdateDistortion(Camera* camera) {
|
||||
static s16 depthPhase = 0x3F0;
|
||||
static s16 screenPlanePhase = 0x156;
|
||||
f32 scaleFactor;
|
||||
f32 speedFactor;
|
||||
f32 depthPhaseStep;
|
||||
f32 screenPlanePhaseStep;
|
||||
s32 pad[5];
|
||||
f32 xScale;
|
||||
f32 yScale;
|
||||
f32 zScale;
|
||||
f32 speed;
|
||||
|
||||
if (camera->unk_152 != 0) {
|
||||
if (camera->unk_152 & 4) {
|
||||
phi_f0 = 0.0f;
|
||||
phi_f2 = 170.0f;
|
||||
sp3C = 0.01f;
|
||||
sp40 = -0.01f;
|
||||
sp38 = 0.0f;
|
||||
sp34 = 0.6f;
|
||||
phi_f20 = camera->unk_150 / 60.0f;
|
||||
sp60 = 1.0f;
|
||||
} else if (camera->unk_152 & 8) {
|
||||
phi_f0 = 248.0f;
|
||||
phi_f2 = -90.0f;
|
||||
sp38 = 0.2f;
|
||||
sp34 = 0.2f;
|
||||
sp40 = -0.3f;
|
||||
sp3C = 0.3f;
|
||||
phi_f20 = camera->unk_150 / 80.0f;
|
||||
sp60 = 1.0f;
|
||||
} else if (camera->unk_152 & 2) {
|
||||
phi_f0 = 359.2f;
|
||||
phi_f2 = -18.5f;
|
||||
sp40 = 0.09f;
|
||||
sp38 = 0.01f;
|
||||
sp3C = 0.09f;
|
||||
sp34 = 0.08f;
|
||||
phi_f20 =
|
||||
if (camera->distortionFlags != 0) {
|
||||
if (camera->distortionFlags & DISTORTION_UNDERWATER_MEDIUM) {
|
||||
depthPhaseStep = 0.0f;
|
||||
screenPlanePhaseStep = 170.0f;
|
||||
|
||||
xScale = -0.01f;
|
||||
yScale = 0.01f;
|
||||
zScale = 0.0f;
|
||||
|
||||
speed = 0.6f;
|
||||
scaleFactor = camera->waterDistortionTimer / 60.0f;
|
||||
speedFactor = 1.0f;
|
||||
} else if (camera->distortionFlags & DISTORTION_UNDERWATER_STRONG) {
|
||||
depthPhaseStep = 248.0f;
|
||||
screenPlanePhaseStep = -90.0f;
|
||||
|
||||
xScale = -0.3f;
|
||||
yScale = 0.3f;
|
||||
zScale = 0.2f;
|
||||
|
||||
speed = 0.2f;
|
||||
scaleFactor = camera->waterDistortionTimer / 80.0f;
|
||||
speedFactor = 1.0f;
|
||||
} else if (camera->distortionFlags & DISTORTION_UNDERWATER_WEAK) {
|
||||
depthPhaseStep = 359.2f;
|
||||
screenPlanePhaseStep = -18.5f;
|
||||
|
||||
xScale = 0.09f;
|
||||
yScale = 0.09f;
|
||||
zScale = 0.01f;
|
||||
|
||||
speed = 0.08f;
|
||||
scaleFactor =
|
||||
(((camera->waterYPos - camera->eye.y) > 150.0f ? 1.0f : (camera->waterYPos - camera->eye.y) / 150.0f) *
|
||||
0.45f) +
|
||||
(camera->speedRatio * 0.45f);
|
||||
sp60 = phi_f20;
|
||||
} else if (camera->unk_152 & 1) {
|
||||
// hot room flag
|
||||
phi_f2 = 150.0f;
|
||||
phi_f0 = 0.0f;
|
||||
sp3C = 0.01f;
|
||||
sp38 = 0.01f;
|
||||
sp40 = -0.01f;
|
||||
sp34 = 0.6f;
|
||||
sp60 = 1.0f;
|
||||
phi_f20 = 1.0f;
|
||||
speedFactor = scaleFactor;
|
||||
} else if (camera->distortionFlags & DISTORTION_HOT_ROOM) {
|
||||
// Gives the hot-room a small mirage-like appearance
|
||||
depthPhaseStep = 0.0f;
|
||||
screenPlanePhaseStep = 150.0f;
|
||||
|
||||
xScale = -0.01f;
|
||||
yScale = 0.01f;
|
||||
zScale = 0.01f;
|
||||
|
||||
speed = 0.6f;
|
||||
speedFactor = 1.0f;
|
||||
scaleFactor = 1.0f;
|
||||
} else {
|
||||
// DISTORTION_UNDERWATER_FISHING
|
||||
return;
|
||||
}
|
||||
D_8011DB08 += DEGF_TO_BINANG(phi_f0);
|
||||
D_8011DB0C += DEGF_TO_BINANG(phi_f2);
|
||||
Math_CosS(D_8011DB08);
|
||||
Math_SinS(D_8011DB08);
|
||||
Math_SinS(D_8011DB0C);
|
||||
func_800AA76C(&camera->globalCtx->view, 0.0f, 0.0f, 0.0f);
|
||||
func_800AA78C(&camera->globalCtx->view, Math_SinS(D_8011DB0C) * (sp40 * phi_f20) + 1.0f,
|
||||
Math_CosS(D_8011DB0C) * (sp3C * phi_f20) + 1.0f, Math_CosS(D_8011DB08) * (sp38 * phi_f20) + 1.0f);
|
||||
func_800AA7AC(&camera->globalCtx->view, sp34 * sp60);
|
||||
|
||||
depthPhase += DEGF_TO_BINANG(depthPhaseStep);
|
||||
screenPlanePhase += DEGF_TO_BINANG(screenPlanePhaseStep);
|
||||
|
||||
View_SetDistortionOrientation(&camera->globalCtx->view, Math_CosS(depthPhase) * 0.0f, Math_SinS(depthPhase) * 0.0f,
|
||||
Math_SinS(screenPlanePhase) * 0.0f);
|
||||
View_SetDistortionScale(&camera->globalCtx->view, Math_SinS(screenPlanePhase) * (xScale * scaleFactor) + 1.0f,
|
||||
Math_CosS(screenPlanePhase) * (yScale * scaleFactor) + 1.0f,
|
||||
Math_CosS(depthPhase) * (zScale * scaleFactor) + 1.0f);
|
||||
View_SetDistortionSpeed(&camera->globalCtx->view, speed * speedFactor);
|
||||
|
||||
camera->unk_14C |= 0x40;
|
||||
|
||||
} else if (camera->unk_14C & 0x40) {
|
||||
func_800AA814(&camera->globalCtx->view);
|
||||
View_ClearDistortion(&camera->globalCtx->view);
|
||||
camera->unk_14C &= ~0x40;
|
||||
}
|
||||
}
|
||||
|
@ -7365,8 +7375,8 @@ Vec3s Camera_Update(Camera* camera) {
|
|||
|
||||
if (sOOBTimer < 200) {
|
||||
if (camera->status == CAM_STAT_ACTIVE) {
|
||||
Camera_CheckWater(camera);
|
||||
Camera_SetRoomHotFlag(camera);
|
||||
Camera_UpdateWater(camera);
|
||||
Camera_UpdateHotRoom(camera);
|
||||
}
|
||||
|
||||
if (!(camera->unk_14C & 4)) {
|
||||
|
@ -7506,7 +7516,8 @@ Vec3s Camera_Update(Camera* camera) {
|
|||
|
||||
camera->skyboxOffset = quake.eyeOffset;
|
||||
|
||||
func_80058E8C(camera);
|
||||
Camera_UpdateDistortion(camera);
|
||||
|
||||
if ((camera->globalCtx->sceneNum == SCENE_SPOT00) && (camera->fov < 59.0f)) {
|
||||
View_SetScale(&camera->globalCtx->view, 0.79f);
|
||||
} else {
|
||||
|
|
|
@ -2312,12 +2312,14 @@ void func_8009FE58(GlobalContext* globalCtx) {
|
|||
D_8012A3A0 += 1820;
|
||||
|
||||
temp = 0.020000001f;
|
||||
func_800AA76C(&globalCtx->view, ((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_CosS(D_8012A39C),
|
||||
((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_SinS(D_8012A39C),
|
||||
((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_SinS(D_8012A3A0));
|
||||
func_800AA78C(&globalCtx->view, 1.f + (0.79999995f * temp * Math_SinS(D_8012A3A0)),
|
||||
1.f + (0.39999998f * temp * Math_CosS(D_8012A3A0)), 1.f + (1 * temp * Math_CosS(D_8012A39C)));
|
||||
func_800AA7AC(&globalCtx->view, 0.95f);
|
||||
View_SetDistortionOrientation(&globalCtx->view,
|
||||
((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_CosS(D_8012A39C),
|
||||
((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_SinS(D_8012A39C),
|
||||
((360.00018f / 65535.0f) * (M_PI / 180.0f)) * temp * Math_SinS(D_8012A3A0));
|
||||
View_SetDistortionScale(&globalCtx->view, 1.f + (0.79999995f * temp * Math_SinS(D_8012A3A0)),
|
||||
1.f + (0.39999998f * temp * Math_CosS(D_8012A3A0)),
|
||||
1.f + (1 * temp * Math_CosS(D_8012A39C)));
|
||||
View_SetDistortionSpeed(&globalCtx->view, 0.95f);
|
||||
|
||||
switch (globalCtx->roomCtx.unk_74[0]) {
|
||||
case 0:
|
||||
|
|
|
@ -59,7 +59,7 @@ void View_Init(View* view, GraphicsContext* gfxCtx) {
|
|||
|
||||
view->unk_124 = 0;
|
||||
view->flags = 1 | 2 | 4;
|
||||
func_800AA7B8(view);
|
||||
View_InitDistortion(view);
|
||||
}
|
||||
|
||||
void func_800AA358(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up) {
|
||||
|
@ -172,81 +172,87 @@ void func_800AA550(View* view) {
|
|||
CLOSE_DISPS(gfxCtx, "../z_view.c", 472);
|
||||
}
|
||||
|
||||
void func_800AA76C(View* view, f32 x, f32 y, f32 z) {
|
||||
view->unk_E8.x = x;
|
||||
view->unk_E8.y = y;
|
||||
view->unk_E8.z = z;
|
||||
void View_SetDistortionOrientation(View* view, f32 rotX, f32 rotY, f32 rotZ) {
|
||||
view->distortionOrientation.x = rotX;
|
||||
view->distortionOrientation.y = rotY;
|
||||
view->distortionOrientation.z = rotZ;
|
||||
}
|
||||
|
||||
void func_800AA78C(View* view, f32 x, f32 y, f32 z) {
|
||||
view->unk_F4.x = x;
|
||||
view->unk_F4.y = y;
|
||||
view->unk_F4.z = z;
|
||||
void View_SetDistortionScale(View* view, f32 scaleX, f32 scaleY, f32 scaleZ) {
|
||||
view->distortionScale.x = scaleX;
|
||||
view->distortionScale.y = scaleY;
|
||||
view->distortionScale.z = scaleZ;
|
||||
}
|
||||
|
||||
s32 func_800AA7AC(View* view, f32 arg1) {
|
||||
view->unk_100 = arg1;
|
||||
s32 View_SetDistortionSpeed(View* view, f32 speed) {
|
||||
view->distortionSpeed = speed;
|
||||
}
|
||||
|
||||
void func_800AA7B8(View* view) {
|
||||
view->unk_E8.x = 0.0f;
|
||||
view->unk_E8.y = 0.0f;
|
||||
view->unk_E8.z = 0.0f;
|
||||
view->unk_F4.x = 1.0f;
|
||||
view->unk_F4.y = 1.0f;
|
||||
view->unk_F4.z = 1.0f;
|
||||
view->unk_104 = view->unk_E8;
|
||||
view->unk_110 = view->unk_F4;
|
||||
view->unk_100 = 0.0f;
|
||||
void View_InitDistortion(View* view) {
|
||||
view->distortionOrientation.x = 0.0f;
|
||||
view->distortionOrientation.y = 0.0f;
|
||||
view->distortionOrientation.z = 0.0f;
|
||||
view->distortionScale.x = 1.0f;
|
||||
view->distortionScale.y = 1.0f;
|
||||
view->distortionScale.z = 1.0f;
|
||||
view->curDistortionOrientation = view->distortionOrientation;
|
||||
view->curDistortionScale = view->distortionScale;
|
||||
view->distortionSpeed = 0.0f;
|
||||
}
|
||||
|
||||
void func_800AA814(View* view) {
|
||||
view->unk_E8.x = 0.0f;
|
||||
view->unk_E8.y = 0.0f;
|
||||
view->unk_E8.z = 0.0f;
|
||||
view->unk_F4.x = 1.0f;
|
||||
view->unk_F4.y = 1.0f;
|
||||
view->unk_F4.z = 1.0f;
|
||||
view->unk_100 = 1.0f;
|
||||
void View_ClearDistortion(View* view) {
|
||||
view->distortionOrientation.x = 0.0f;
|
||||
view->distortionOrientation.y = 0.0f;
|
||||
view->distortionOrientation.z = 0.0f;
|
||||
view->distortionScale.x = 1.0f;
|
||||
view->distortionScale.y = 1.0f;
|
||||
view->distortionScale.z = 1.0f;
|
||||
view->distortionSpeed = 1.0f;
|
||||
}
|
||||
|
||||
void func_800AA840(View* view, Vec3f vec1, Vec3f vec2, f32 arg3) {
|
||||
view->unk_E8 = vec1;
|
||||
view->unk_F4 = vec2;
|
||||
view->unk_100 = arg3;
|
||||
void View_SetDistortion(View* view, Vec3f orientation, Vec3f scale, f32 speed) {
|
||||
view->distortionOrientation = orientation;
|
||||
view->distortionScale = scale;
|
||||
view->distortionSpeed = speed;
|
||||
}
|
||||
|
||||
s32 func_800AA890(View* view, Mtx* mtx) {
|
||||
MtxF mf;
|
||||
s32 View_StepDistortion(View* view, Mtx* projectionMtx) {
|
||||
MtxF projectionMtxF;
|
||||
|
||||
if (view->unk_100 == 0.0f) {
|
||||
return 0;
|
||||
} else if (view->unk_100 == 1.0f) {
|
||||
view->unk_104 = view->unk_E8;
|
||||
view->unk_110 = view->unk_F4;
|
||||
view->unk_100 = 0.0f;
|
||||
if (view->distortionSpeed == 0.0f) {
|
||||
return false;
|
||||
} else if (view->distortionSpeed == 1.0f) {
|
||||
view->curDistortionOrientation = view->distortionOrientation;
|
||||
view->curDistortionScale = view->distortionScale;
|
||||
view->distortionSpeed = 0.0f;
|
||||
} else {
|
||||
view->unk_104.x += ((view->unk_E8.x - view->unk_104.x) * view->unk_100);
|
||||
view->unk_104.y += ((view->unk_E8.y - view->unk_104.y) * view->unk_100);
|
||||
view->unk_104.z += ((view->unk_E8.z - view->unk_104.z) * view->unk_100);
|
||||
view->curDistortionOrientation.x =
|
||||
F32_LERPIMP(view->curDistortionOrientation.x, view->distortionOrientation.x, view->distortionSpeed);
|
||||
view->curDistortionOrientation.y =
|
||||
F32_LERPIMP(view->curDistortionOrientation.y, view->distortionOrientation.y, view->distortionSpeed);
|
||||
view->curDistortionOrientation.z =
|
||||
F32_LERPIMP(view->curDistortionOrientation.z, view->distortionOrientation.z, view->distortionSpeed);
|
||||
|
||||
view->unk_110.x += ((view->unk_F4.x - view->unk_110.x) * view->unk_100);
|
||||
view->unk_110.y += ((view->unk_F4.y - view->unk_110.y) * view->unk_100);
|
||||
view->unk_110.z += ((view->unk_F4.z - view->unk_110.z) * view->unk_100);
|
||||
view->curDistortionScale.x =
|
||||
F32_LERPIMP(view->curDistortionScale.x, view->distortionScale.x, view->distortionSpeed);
|
||||
view->curDistortionScale.y =
|
||||
F32_LERPIMP(view->curDistortionScale.y, view->distortionScale.y, view->distortionSpeed);
|
||||
view->curDistortionScale.z =
|
||||
F32_LERPIMP(view->curDistortionScale.z, view->distortionScale.z, view->distortionSpeed);
|
||||
}
|
||||
|
||||
Matrix_MtxToMtxF(mtx, &mf);
|
||||
Matrix_Put(&mf);
|
||||
Matrix_RotateX(view->unk_104.x, MTXMODE_APPLY);
|
||||
Matrix_RotateY(view->unk_104.y, MTXMODE_APPLY);
|
||||
Matrix_RotateZ(view->unk_104.z, MTXMODE_APPLY);
|
||||
Matrix_Scale(view->unk_110.x, view->unk_110.y, view->unk_110.z, MTXMODE_APPLY);
|
||||
Matrix_RotateZ(-view->unk_104.z, MTXMODE_APPLY);
|
||||
Matrix_RotateY(-view->unk_104.y, MTXMODE_APPLY);
|
||||
Matrix_RotateX(-view->unk_104.x, MTXMODE_APPLY);
|
||||
Matrix_ToMtx(mtx, "../z_view.c", 566);
|
||||
Matrix_MtxToMtxF(projectionMtx, &projectionMtxF);
|
||||
Matrix_Put(&projectionMtxF);
|
||||
Matrix_RotateX(view->curDistortionOrientation.x, MTXMODE_APPLY);
|
||||
Matrix_RotateY(view->curDistortionOrientation.y, MTXMODE_APPLY);
|
||||
Matrix_RotateZ(view->curDistortionOrientation.z, MTXMODE_APPLY);
|
||||
Matrix_Scale(view->curDistortionScale.x, view->curDistortionScale.y, view->curDistortionScale.z, MTXMODE_APPLY);
|
||||
Matrix_RotateZ(-view->curDistortionOrientation.z, MTXMODE_APPLY);
|
||||
Matrix_RotateY(-view->curDistortionOrientation.y, MTXMODE_APPLY);
|
||||
Matrix_RotateX(-view->curDistortionOrientation.x, MTXMODE_APPLY);
|
||||
Matrix_ToMtx(projectionMtx, "../z_view.c", 566);
|
||||
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
void func_800AAA50(View* view, s32 arg1) {
|
||||
|
@ -319,7 +325,7 @@ s32 func_800AAA9C(View* view) {
|
|||
|
||||
view->projection = *projection;
|
||||
|
||||
func_800AA890(view, projection);
|
||||
View_StepDistortion(view, projection);
|
||||
|
||||
gSPPerspNormalize(POLY_OPA_DISP++, view->normal);
|
||||
gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
|
|
Loading…
Reference in a new issue