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Document Distortions from z_camera and z_view (#1102)
* Document Distortions * cleanup * cleanup hot-room comment * small swap * PR Review 1 * Missed a small thing * Add fishing case * PR Feedback * dirRot -> orientation * `UpdateWater` and `UpdateHotRoom`
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6 changed files with 184 additions and 165 deletions
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@ -6,7 +6,7 @@
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s16 Camera_ChangeSettingFlags(Camera* camera, s16 setting, s16 flags);
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s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags);
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s32 Camera_QRegInit(void);
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s32 Camera_CheckWater(Camera* camera);
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s32 Camera_UpdateWater(Camera* camera);
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#define RELOAD_PARAMS \
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(camera->animState == 0 || camera->animState == 0xA || camera->animState == 0x14 || R_RELOAD_CAM_PARAMS)
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@ -23,6 +23,12 @@ s32 Camera_CheckWater(Camera* camera);
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#define FLG_ADJSLOPE (1 << 0)
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#define FLG_OFFGROUND (1 << 7)
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#define DISTORTION_HOT_ROOM (1 << 0)
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#define DISTORTION_UNDERWATER_WEAK (1 << 1)
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#define DISTORTION_UNDERWATER_MEDIUM (1 << 2)
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#define DISTORTION_UNDERWATER_STRONG (1 << 3)
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#define DISTORTION_UNDERWATER_FISHING (1 << 4)
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#include "z_camera_data.c"
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/*===============================================================*/
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@ -968,7 +974,7 @@ s32 func_80045B08(Camera* camera, VecSph* eyeAtDir, f32 yExtra, s16 arg3) {
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f32 phi_f2;
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Vec3f posOffsetTarget;
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Vec3f atTarget;
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f32 sp38; // unused
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f32 pad;
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f32 temp_ret;
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PosRot* playerPosRot = &camera->playerPosRot;
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@ -6954,7 +6960,7 @@ void Camera_InitPlayerSettings(Camera* camera, Player* player) {
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osSyncPrintf(VT_FGCOL(BLUE) "camera: personalize ---" VT_RST "\n");
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if (camera->thisIdx == MAIN_CAM) {
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Camera_CheckWater(camera);
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Camera_UpdateWater(camera);
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}
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}
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@ -7062,7 +7068,7 @@ void Camera_PrintSettings(Camera* camera) {
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}
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}
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s32 Camera_CheckWater(Camera* camera) {
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s32 Camera_UpdateWater(Camera* camera) {
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f32 waterY;
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s16 newQuakeId;
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s32 waterLightsIndex;
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@ -7139,7 +7145,7 @@ s32 Camera_CheckWater(Camera* camera) {
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camera->unk_14C |= 0x100;
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osSyncPrintf("kankyo changed water, sound on\n");
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Environment_EnableUnderwaterLights(camera->globalCtx, waterLightsIndex);
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camera->unk_150 = 0x50;
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camera->waterDistortionTimer = 80;
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}
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Audio_SetExtraFilter(0x20);
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@ -7158,13 +7164,13 @@ s32 Camera_CheckWater(Camera* camera) {
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}
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}
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if (camera->unk_150 > 0) {
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camera->unk_150--;
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camera->unk_152 |= 8;
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} else if (camera->globalCtx->sceneNum == 0x49) {
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camera->unk_152 |= 0x10;
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if (camera->waterDistortionTimer > 0) {
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camera->waterDistortionTimer--;
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camera->distortionFlags |= DISTORTION_UNDERWATER_STRONG;
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} else if (camera->globalCtx->sceneNum == SCENE_TURIBORI) {
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camera->distortionFlags |= DISTORTION_UNDERWATER_FISHING;
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} else {
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camera->unk_152 |= 2;
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camera->distortionFlags |= DISTORTION_UNDERWATER_WEAK;
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}
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} else {
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if (camera->unk_14C & 0x100) {
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@ -7174,21 +7180,18 @@ s32 Camera_CheckWater(Camera* camera) {
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if (*quakeId != 0) {
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Quake_RemoveFromIdx(*quakeId);
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}
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camera->unk_150 = 0;
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camera->unk_152 = 0;
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camera->waterDistortionTimer = 0;
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camera->distortionFlags = 0;
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}
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Audio_SetExtraFilter(0);
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}
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//! @bug: doesn't always return a value, but sometimes does.
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}
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/**
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* Sets the room to be hot camera quake flag
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*/
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s32 Camera_SetRoomHotFlag(Camera* camera) {
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camera->unk_152 &= ~1;
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s32 Camera_UpdateHotRoom(Camera* camera) {
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camera->distortionFlags &= ~DISTORTION_HOT_ROOM;
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if (camera->globalCtx->roomCtx.curRoom.unk_02 == 3) {
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camera->unk_152 |= 1;
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camera->distortionFlags |= DISTORTION_HOT_ROOM;
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}
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return 1;
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@ -7223,80 +7226,87 @@ s32 Camera_DbgChangeMode(Camera* camera) {
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return true;
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}
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void func_80058E8C(Camera* camera) {
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static s16 D_8011DB08 = 0x3F0;
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static s16 D_8011DB0C = 0x156;
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s32 pad3;
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f32 sp60;
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s32 pad;
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s32 pad1;
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s32 pad4;
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f32 phi_f2;
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s32 pad2;
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f32 phi_f0;
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f32 phi_f20;
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f32 sp40;
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f32 sp3C;
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f32 sp38;
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f32 sp34;
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void Camera_UpdateDistortion(Camera* camera) {
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static s16 depthPhase = 0x3F0;
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static s16 screenPlanePhase = 0x156;
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f32 scaleFactor;
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f32 speedFactor;
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f32 depthPhaseStep;
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f32 screenPlanePhaseStep;
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s32 pad[5];
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f32 xScale;
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f32 yScale;
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f32 zScale;
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f32 speed;
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if (camera->unk_152 != 0) {
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if (camera->unk_152 & 4) {
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phi_f0 = 0.0f;
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phi_f2 = 170.0f;
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sp3C = 0.01f;
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sp40 = -0.01f;
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sp38 = 0.0f;
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sp34 = 0.6f;
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phi_f20 = camera->unk_150 / 60.0f;
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sp60 = 1.0f;
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} else if (camera->unk_152 & 8) {
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phi_f0 = 248.0f;
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phi_f2 = -90.0f;
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sp38 = 0.2f;
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sp34 = 0.2f;
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sp40 = -0.3f;
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sp3C = 0.3f;
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phi_f20 = camera->unk_150 / 80.0f;
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sp60 = 1.0f;
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} else if (camera->unk_152 & 2) {
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phi_f0 = 359.2f;
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phi_f2 = -18.5f;
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sp40 = 0.09f;
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sp38 = 0.01f;
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sp3C = 0.09f;
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sp34 = 0.08f;
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phi_f20 =
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if (camera->distortionFlags != 0) {
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if (camera->distortionFlags & DISTORTION_UNDERWATER_MEDIUM) {
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depthPhaseStep = 0.0f;
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screenPlanePhaseStep = 170.0f;
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xScale = -0.01f;
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yScale = 0.01f;
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zScale = 0.0f;
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speed = 0.6f;
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scaleFactor = camera->waterDistortionTimer / 60.0f;
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speedFactor = 1.0f;
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} else if (camera->distortionFlags & DISTORTION_UNDERWATER_STRONG) {
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depthPhaseStep = 248.0f;
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screenPlanePhaseStep = -90.0f;
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xScale = -0.3f;
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yScale = 0.3f;
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zScale = 0.2f;
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speed = 0.2f;
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scaleFactor = camera->waterDistortionTimer / 80.0f;
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speedFactor = 1.0f;
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} else if (camera->distortionFlags & DISTORTION_UNDERWATER_WEAK) {
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depthPhaseStep = 359.2f;
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screenPlanePhaseStep = -18.5f;
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xScale = 0.09f;
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yScale = 0.09f;
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zScale = 0.01f;
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speed = 0.08f;
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scaleFactor =
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(((camera->waterYPos - camera->eye.y) > 150.0f ? 1.0f : (camera->waterYPos - camera->eye.y) / 150.0f) *
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0.45f) +
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(camera->speedRatio * 0.45f);
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sp60 = phi_f20;
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} else if (camera->unk_152 & 1) {
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// hot room flag
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phi_f2 = 150.0f;
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phi_f0 = 0.0f;
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sp3C = 0.01f;
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sp38 = 0.01f;
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sp40 = -0.01f;
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sp34 = 0.6f;
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sp60 = 1.0f;
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phi_f20 = 1.0f;
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speedFactor = scaleFactor;
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} else if (camera->distortionFlags & DISTORTION_HOT_ROOM) {
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// Gives the hot-room a small mirage-like appearance
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depthPhaseStep = 0.0f;
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screenPlanePhaseStep = 150.0f;
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xScale = -0.01f;
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yScale = 0.01f;
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zScale = 0.01f;
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speed = 0.6f;
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speedFactor = 1.0f;
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scaleFactor = 1.0f;
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} else {
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// DISTORTION_UNDERWATER_FISHING
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return;
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}
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D_8011DB08 += DEGF_TO_BINANG(phi_f0);
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D_8011DB0C += DEGF_TO_BINANG(phi_f2);
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Math_CosS(D_8011DB08);
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Math_SinS(D_8011DB08);
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Math_SinS(D_8011DB0C);
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func_800AA76C(&camera->globalCtx->view, 0.0f, 0.0f, 0.0f);
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func_800AA78C(&camera->globalCtx->view, Math_SinS(D_8011DB0C) * (sp40 * phi_f20) + 1.0f,
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Math_CosS(D_8011DB0C) * (sp3C * phi_f20) + 1.0f, Math_CosS(D_8011DB08) * (sp38 * phi_f20) + 1.0f);
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func_800AA7AC(&camera->globalCtx->view, sp34 * sp60);
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depthPhase += DEGF_TO_BINANG(depthPhaseStep);
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screenPlanePhase += DEGF_TO_BINANG(screenPlanePhaseStep);
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View_SetDistortionOrientation(&camera->globalCtx->view, Math_CosS(depthPhase) * 0.0f, Math_SinS(depthPhase) * 0.0f,
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Math_SinS(screenPlanePhase) * 0.0f);
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View_SetDistortionScale(&camera->globalCtx->view, Math_SinS(screenPlanePhase) * (xScale * scaleFactor) + 1.0f,
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Math_CosS(screenPlanePhase) * (yScale * scaleFactor) + 1.0f,
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Math_CosS(depthPhase) * (zScale * scaleFactor) + 1.0f);
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View_SetDistortionSpeed(&camera->globalCtx->view, speed * speedFactor);
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camera->unk_14C |= 0x40;
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} else if (camera->unk_14C & 0x40) {
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func_800AA814(&camera->globalCtx->view);
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View_ClearDistortion(&camera->globalCtx->view);
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camera->unk_14C &= ~0x40;
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}
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}
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@ -7365,8 +7375,8 @@ Vec3s Camera_Update(Camera* camera) {
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if (sOOBTimer < 200) {
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if (camera->status == CAM_STAT_ACTIVE) {
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Camera_CheckWater(camera);
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Camera_SetRoomHotFlag(camera);
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Camera_UpdateWater(camera);
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Camera_UpdateHotRoom(camera);
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}
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if (!(camera->unk_14C & 4)) {
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@ -7506,7 +7516,8 @@ Vec3s Camera_Update(Camera* camera) {
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camera->skyboxOffset = quake.eyeOffset;
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func_80058E8C(camera);
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Camera_UpdateDistortion(camera);
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if ((camera->globalCtx->sceneNum == SCENE_SPOT00) && (camera->fov < 59.0f)) {
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View_SetScale(&camera->globalCtx->view, 0.79f);
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} else {
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