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Add distclean rule to makefile (#716)
* Add clean_everything rule to makefile Signed-off-by: angie <angheloalf95@gmail.com> * change `clean_everything` to `distclean` Signed-off-by: angie <angheloalf95@gmail.com> * Somehow forgot to commit the makefile Signed-off-by: angie <angheloalf95@gmail.com> * Remove nuke Signed-off-by: angie <angheloalf95@gmail.com> * Remove redundant variables Signed-off-by: angie <angheloalf95@gmail.com> * Forgot to remove `TEXTURE_DIRS` Signed-off-by: angie <angheloalf95@gmail.com>
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commit
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2 changed files with 21 additions and 16 deletions
32
Makefile
32
Makefile
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@ -97,15 +97,12 @@ SPEC := spec
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SRC_DIRS := $(shell find src -type d)
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SRC_DIRS := $(shell find src -type d)
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ASM_DIRS := $(shell find asm -type d -not -path "asm/non_matchings*") $(shell find data -type d)
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ASM_DIRS := $(shell find asm -type d -not -path "asm/non_matchings*") $(shell find data -type d)
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ASSET_DIRS := assets/objects assets/textures assets/scenes assets/overlays
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ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*")
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ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*")
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ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml))
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ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml))
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ASSET_FILES_BIN := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.bin))
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ASSET_FILES_BIN := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.bin))
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ASSET_FILES_OUT := $(foreach f,$(ASSET_FILES_XML:.xml=.c),$f) \
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ASSET_FILES_OUT := $(foreach f,$(ASSET_FILES_XML:.xml=.c),$f) \
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$(foreach f,$(ASSET_FILES_BIN:.bin=.bin.inc.c),build/$f)
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$(foreach f,$(ASSET_FILES_BIN:.bin=.bin.inc.c),build/$f)
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TEXTURE_DIRS := assets/textures assets/scenes assets/objects assets/overlays
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# source files
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# source files
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C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS),$(wildcard $(dir)/*.c))
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C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS),$(wildcard $(dir)/*.c))
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S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
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S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
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@ -113,17 +110,15 @@ O_FILES := $(foreach f,$(S_FILES:.s=.o),build/$f) \
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$(foreach f,$(C_FILES:.c=.o),build/$f) \
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$(foreach f,$(C_FILES:.c=.o),build/$f) \
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$(foreach f,$(wildcard baserom/*),build/$f.o)
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$(foreach f,$(wildcard baserom/*),build/$f.o)
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TEXTURE_BIN_DIRS := $(shell find assets/objects/* assets/textures/* assets/scenes/* assets/overlays/* -type d)
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TEXTURE_FILES_RGBA32 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.rgba32.png))
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TEXTURE_FILES_RGBA16 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.rgb5a1.png))
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TEXTURE_FILES_RGBA32 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.rgba32.png))
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TEXTURE_FILES_GRAY4 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.i4.png))
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TEXTURE_FILES_RGBA16 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.rgb5a1.png))
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TEXTURE_FILES_GRAY8 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.i8.png))
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TEXTURE_FILES_GRAY4 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.i4.png))
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TEXTURE_FILES_GRAYA4 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.ia4.png))
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TEXTURE_FILES_GRAY8 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.i8.png))
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TEXTURE_FILES_GRAYA8 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.ia8.png))
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TEXTURE_FILES_GRAYA4 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ia4.png))
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TEXTURE_FILES_GRAYA16 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.ia16.png))
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TEXTURE_FILES_GRAYA8 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ia8.png))
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TEXTURE_FILES_CI4 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.ci4.png))
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TEXTURE_FILES_GRAYA16 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ia16.png))
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TEXTURE_FILES_CI8 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.ci8.png))
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TEXTURE_FILES_CI4 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ci4.png))
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TEXTURE_FILES_CI8 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ci8.png))
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TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_RGBA32:.rgba32.png=.rgba32.inc.c),build/$f) \
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TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_RGBA32:.rgba32.png=.rgba32.inc.c),build/$f) \
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$(foreach f,$(TEXTURE_FILES_RGBA16:.rgb5a1.png=.rgb5a1.inc.c),build/$f) \
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$(foreach f,$(TEXTURE_FILES_RGBA16:.rgb5a1.png=.rgb5a1.inc.c),build/$f) \
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$(foreach f,$(TEXTURE_FILES_GRAY4:.i4.png=.i4.inc.c),build/$f) \
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$(foreach f,$(TEXTURE_FILES_GRAY4:.i4.png=.i4.inc.c),build/$f) \
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@ -135,7 +130,7 @@ TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_RGBA32:.rgba32.png=.rgba32.inc.
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$(foreach f,$(TEXTURE_FILES_CI8:.ci8.png=.ci8.inc.c),build/$f) \
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$(foreach f,$(TEXTURE_FILES_CI8:.ci8.png=.ci8.inc.c),build/$f) \
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# create build directories
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# create build directories
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$(shell mkdir -p build/baserom $(foreach dir,$(SRC_DIRS) $(ASM_DIRS) $(TEXTURE_DIRS) $(ASSET_BIN_DIRS),build/$(dir)))
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$(shell mkdir -p build/baserom $(foreach dir,$(SRC_DIRS) $(ASM_DIRS) $(ASSET_BIN_DIRS),build/$(dir)))
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build/src/libultra_boot_O1/%.o: OPTFLAGS := -O1
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build/src/libultra_boot_O1/%.o: OPTFLAGS := -O1
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build/src/libultra_boot_O2/%.o: OPTFLAGS := -O2
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build/src/libultra_boot_O2/%.o: OPTFLAGS := -O2
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@ -194,6 +189,11 @@ build/undefined_syms.txt: undefined_syms.txt
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clean:
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clean:
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$(RM) -r $(ROM) $(ELF) build
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$(RM) -r $(ROM) $(ELF) build
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distclean: clean
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$(RM) -r $(ASSET_BIN_DIRS)
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$(RM) -r baserom/
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$(MAKE) -C tools distclean
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setup:
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setup:
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$(MAKE) -C tools -j
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$(MAKE) -C tools -j
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python3 fixbaserom.py
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python3 fixbaserom.py
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@ -204,7 +204,7 @@ resources: $(ASSET_FILES_OUT)
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test: $(ROM)
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test: $(ROM)
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$(EMULATOR) $(EMU_FLAGS) $<
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$(EMULATOR) $(EMU_FLAGS) $<
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.PHONY: all clean setup test
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.PHONY: all clean setup test distclean
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#### Various Recipes ####
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#### Various Recipes ####
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@ -11,6 +11,11 @@ clean:
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$(RM) ZAPD/ZAPD.out
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$(RM) ZAPD/ZAPD.out
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# Need to clean the above line later...
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# Need to clean the above line later...
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distclean: clean
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$(MAKE) -C ZAPD clean
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.PHONY: all clean distclean
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mkldscript_SOURCES := mkldscript.c util.c
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mkldscript_SOURCES := mkldscript.c util.c
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elf2rom_SOURCES := elf2rom.c elf32.c n64chksum.c util.c
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elf2rom_SOURCES := elf2rom.c elf32.c n64chksum.c util.c
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yaz0_SOURCES := yaz0tool.c yaz0.c util.c
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yaz0_SOURCES := yaz0tool.c yaz0.c util.c
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