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Add distclean rule to makefile (#716)

* Add clean_everything rule to makefile

Signed-off-by: angie <angheloalf95@gmail.com>

* change `clean_everything` to `distclean`

Signed-off-by: angie <angheloalf95@gmail.com>

* Somehow forgot to commit the makefile

Signed-off-by: angie <angheloalf95@gmail.com>

* Remove nuke

Signed-off-by: angie <angheloalf95@gmail.com>

* Remove redundant variables

Signed-off-by: angie <angheloalf95@gmail.com>

* Forgot to remove `TEXTURE_DIRS`

Signed-off-by: angie <angheloalf95@gmail.com>
This commit is contained in:
Anghelo Carvajal 2021-03-14 13:07:46 -03:00 committed by GitHub
parent 42af56b231
commit 867b5a87ba
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 21 additions and 16 deletions

View file

@ -97,15 +97,12 @@ SPEC := spec
SRC_DIRS := $(shell find src -type d) SRC_DIRS := $(shell find src -type d)
ASM_DIRS := $(shell find asm -type d -not -path "asm/non_matchings*") $(shell find data -type d) ASM_DIRS := $(shell find asm -type d -not -path "asm/non_matchings*") $(shell find data -type d)
ASSET_DIRS := assets/objects assets/textures assets/scenes assets/overlays
ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*") ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*")
ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml)) ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml))
ASSET_FILES_BIN := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.bin)) ASSET_FILES_BIN := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.bin))
ASSET_FILES_OUT := $(foreach f,$(ASSET_FILES_XML:.xml=.c),$f) \ ASSET_FILES_OUT := $(foreach f,$(ASSET_FILES_XML:.xml=.c),$f) \
$(foreach f,$(ASSET_FILES_BIN:.bin=.bin.inc.c),build/$f) $(foreach f,$(ASSET_FILES_BIN:.bin=.bin.inc.c),build/$f)
TEXTURE_DIRS := assets/textures assets/scenes assets/objects assets/overlays
# source files # source files
C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS),$(wildcard $(dir)/*.c)) C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS),$(wildcard $(dir)/*.c))
S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s)) S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
@ -113,17 +110,15 @@ O_FILES := $(foreach f,$(S_FILES:.s=.o),build/$f) \
$(foreach f,$(C_FILES:.c=.o),build/$f) \ $(foreach f,$(C_FILES:.c=.o),build/$f) \
$(foreach f,$(wildcard baserom/*),build/$f.o) $(foreach f,$(wildcard baserom/*),build/$f.o)
TEXTURE_BIN_DIRS := $(shell find assets/objects/* assets/textures/* assets/scenes/* assets/overlays/* -type d) TEXTURE_FILES_RGBA32 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.rgba32.png))
TEXTURE_FILES_RGBA16 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.rgb5a1.png))
TEXTURE_FILES_RGBA32 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.rgba32.png)) TEXTURE_FILES_GRAY4 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.i4.png))
TEXTURE_FILES_RGBA16 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.rgb5a1.png)) TEXTURE_FILES_GRAY8 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.i8.png))
TEXTURE_FILES_GRAY4 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.i4.png)) TEXTURE_FILES_GRAYA4 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.ia4.png))
TEXTURE_FILES_GRAY8 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.i8.png)) TEXTURE_FILES_GRAYA8 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.ia8.png))
TEXTURE_FILES_GRAYA4 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ia4.png)) TEXTURE_FILES_GRAYA16 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.ia16.png))
TEXTURE_FILES_GRAYA8 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ia8.png)) TEXTURE_FILES_CI4 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.ci4.png))
TEXTURE_FILES_GRAYA16 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ia16.png)) TEXTURE_FILES_CI8 := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.ci8.png))
TEXTURE_FILES_CI4 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ci4.png))
TEXTURE_FILES_CI8 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ci8.png))
TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_RGBA32:.rgba32.png=.rgba32.inc.c),build/$f) \ TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_RGBA32:.rgba32.png=.rgba32.inc.c),build/$f) \
$(foreach f,$(TEXTURE_FILES_RGBA16:.rgb5a1.png=.rgb5a1.inc.c),build/$f) \ $(foreach f,$(TEXTURE_FILES_RGBA16:.rgb5a1.png=.rgb5a1.inc.c),build/$f) \
$(foreach f,$(TEXTURE_FILES_GRAY4:.i4.png=.i4.inc.c),build/$f) \ $(foreach f,$(TEXTURE_FILES_GRAY4:.i4.png=.i4.inc.c),build/$f) \
@ -135,7 +130,7 @@ TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_RGBA32:.rgba32.png=.rgba32.inc.
$(foreach f,$(TEXTURE_FILES_CI8:.ci8.png=.ci8.inc.c),build/$f) \ $(foreach f,$(TEXTURE_FILES_CI8:.ci8.png=.ci8.inc.c),build/$f) \
# create build directories # create build directories
$(shell mkdir -p build/baserom $(foreach dir,$(SRC_DIRS) $(ASM_DIRS) $(TEXTURE_DIRS) $(ASSET_BIN_DIRS),build/$(dir))) $(shell mkdir -p build/baserom $(foreach dir,$(SRC_DIRS) $(ASM_DIRS) $(ASSET_BIN_DIRS),build/$(dir)))
build/src/libultra_boot_O1/%.o: OPTFLAGS := -O1 build/src/libultra_boot_O1/%.o: OPTFLAGS := -O1
build/src/libultra_boot_O2/%.o: OPTFLAGS := -O2 build/src/libultra_boot_O2/%.o: OPTFLAGS := -O2
@ -194,6 +189,11 @@ build/undefined_syms.txt: undefined_syms.txt
clean: clean:
$(RM) -r $(ROM) $(ELF) build $(RM) -r $(ROM) $(ELF) build
distclean: clean
$(RM) -r $(ASSET_BIN_DIRS)
$(RM) -r baserom/
$(MAKE) -C tools distclean
setup: setup:
$(MAKE) -C tools -j $(MAKE) -C tools -j
python3 fixbaserom.py python3 fixbaserom.py
@ -204,7 +204,7 @@ resources: $(ASSET_FILES_OUT)
test: $(ROM) test: $(ROM)
$(EMULATOR) $(EMU_FLAGS) $< $(EMULATOR) $(EMU_FLAGS) $<
.PHONY: all clean setup test .PHONY: all clean setup test distclean
#### Various Recipes #### #### Various Recipes ####

View file

@ -11,6 +11,11 @@ clean:
$(RM) ZAPD/ZAPD.out $(RM) ZAPD/ZAPD.out
# Need to clean the above line later... # Need to clean the above line later...
distclean: clean
$(MAKE) -C ZAPD clean
.PHONY: all clean distclean
mkldscript_SOURCES := mkldscript.c util.c mkldscript_SOURCES := mkldscript.c util.c
elf2rom_SOURCES := elf2rom.c elf32.c n64chksum.c util.c elf2rom_SOURCES := elf2rom.c elf32.c n64chksum.c util.c
yaz0_SOURCES := yaz0tool.c yaz0.c util.c yaz0_SOURCES := yaz0tool.c yaz0.c util.c