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Pause doc: misc, fixups (#2265)
* use missed reg macros * do action indexing cleanup * misc * doc fixup ish in KaleidoScope_SetPageVertices * newline_police * `43` -> `(PAGE_BG_QUADS + WORLD_MAP_QUAD_28)`
This commit is contained in:
parent
33251ccb51
commit
869bae3429
8 changed files with 70 additions and 52 deletions
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@ -52,17 +52,17 @@ void Interface_Init(PlayState* play) {
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#if OOT_NTSC
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if (gSaveContext.language == LANGUAGE_JPN) {
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doActionOffset = LANGUAGE_JPN * DO_ACTION_MAX * DO_ACTION_TEX_SIZE;
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doActionOffset = (LANGUAGE_JPN * DO_ACTION_MAX + DO_ACTION_ATTACK) * DO_ACTION_TEX_SIZE;
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} else {
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doActionOffset = LANGUAGE_ENG * DO_ACTION_MAX * DO_ACTION_TEX_SIZE;
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doActionOffset = (LANGUAGE_ENG * DO_ACTION_MAX + DO_ACTION_ATTACK) * DO_ACTION_TEX_SIZE;
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}
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#else
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if (gSaveContext.language == LANGUAGE_ENG) {
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doActionOffset = LANGUAGE_ENG * DO_ACTION_MAX * DO_ACTION_TEX_SIZE;
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doActionOffset = (LANGUAGE_ENG * DO_ACTION_MAX + DO_ACTION_ATTACK) * DO_ACTION_TEX_SIZE;
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} else if (gSaveContext.language == LANGUAGE_GER) {
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doActionOffset = LANGUAGE_GER * DO_ACTION_MAX * DO_ACTION_TEX_SIZE;
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doActionOffset = (LANGUAGE_GER * DO_ACTION_MAX + DO_ACTION_ATTACK) * DO_ACTION_TEX_SIZE;
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} else {
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doActionOffset = LANGUAGE_FRA * DO_ACTION_MAX * DO_ACTION_TEX_SIZE;
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doActionOffset = (LANGUAGE_FRA * DO_ACTION_MAX + DO_ACTION_ATTACK) * DO_ACTION_TEX_SIZE;
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}
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#endif
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@ -71,17 +71,17 @@ void Interface_Init(PlayState* play) {
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#if OOT_NTSC
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if (gSaveContext.language == LANGUAGE_JPN) {
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doActionOffset = 3 * DO_ACTION_TEX_SIZE + LANGUAGE_JPN * DO_ACTION_MAX * DO_ACTION_TEX_SIZE;
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doActionOffset = (LANGUAGE_JPN * DO_ACTION_MAX + DO_ACTION_RETURN) * DO_ACTION_TEX_SIZE;
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} else {
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doActionOffset = 3 * DO_ACTION_TEX_SIZE + LANGUAGE_ENG * DO_ACTION_MAX * DO_ACTION_TEX_SIZE;
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doActionOffset = (LANGUAGE_ENG * DO_ACTION_MAX + DO_ACTION_RETURN) * DO_ACTION_TEX_SIZE;
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}
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#else
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if (gSaveContext.language == LANGUAGE_ENG) {
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doActionOffset = 3 * DO_ACTION_TEX_SIZE + LANGUAGE_ENG * DO_ACTION_MAX * DO_ACTION_TEX_SIZE;
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doActionOffset = (LANGUAGE_ENG * DO_ACTION_MAX + DO_ACTION_RETURN) * DO_ACTION_TEX_SIZE;
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} else if (gSaveContext.language == LANGUAGE_GER) {
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doActionOffset = 3 * DO_ACTION_TEX_SIZE + LANGUAGE_GER * DO_ACTION_MAX * DO_ACTION_TEX_SIZE;
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doActionOffset = (LANGUAGE_GER * DO_ACTION_MAX + DO_ACTION_RETURN) * DO_ACTION_TEX_SIZE;
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} else {
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doActionOffset = 3 * DO_ACTION_TEX_SIZE + LANGUAGE_FRA * DO_ACTION_MAX * DO_ACTION_TEX_SIZE;
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doActionOffset = (LANGUAGE_FRA * DO_ACTION_MAX + DO_ACTION_RETURN) * DO_ACTION_TEX_SIZE;
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}
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#endif
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@ -326,7 +326,7 @@ void Regs_InitDataImpl(void) {
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ZREG(10) = 200;
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ZREG(11) = 0;
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ZREG(12) = 200;
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ZREG(13) = 0;
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R_PAUSE_PAGE_SWITCH_FRAME_ADVANCE_ON = false;
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ZREG(14) = 110;
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ZREG(15) = 56;
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ZREG(16) = 1;
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@ -619,11 +619,12 @@ void Regs_InitDataImpl(void) {
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R_MINIMAP_COLOR(2) = 255;
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}
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VREG(21) = 0;
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VREG(22) = 0;
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VREG(23) = 0;
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VREG(24) = 0;
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VREG(25) = 0;
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R_PAUSE_SONG_OCA_BTN_Y(OCARINA_BTN_A) = 0;
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R_PAUSE_SONG_OCA_BTN_Y(OCARINA_BTN_C_DOWN) = 0;
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R_PAUSE_SONG_OCA_BTN_Y(OCARINA_BTN_C_RIGHT) = 0;
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R_PAUSE_SONG_OCA_BTN_Y(OCARINA_BTN_C_LEFT) = 0;
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R_PAUSE_SONG_OCA_BTN_Y(OCARINA_BTN_C_UP) = 0;
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VREG(26) = 0;
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VREG(27) = 0;
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R_OCARINA_BUTTONS_XPOS = 98;
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@ -649,7 +650,7 @@ void Regs_InitDataImpl(void) {
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R_OCARINA_BUTTONS_YPOS(2) = 176;
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R_OCARINA_BUTTONS_YPOS(3) = 172;
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R_OCARINA_BUTTONS_YPOS(4) = 170;
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VREG(50) = 30;
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R_OCARINA_BUTTONS_APPEAR_ALPHA_STEP = 30;
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R_OCARINA_BUTTONS_YPOS_OFFSET = 0;
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VREG(52) = -16;
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VREG(53) = 230;
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@ -144,7 +144,7 @@ void KaleidoSetup_Init(PlayState* play) {
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pauseCtx->cursorPoint[PAUSE_ITEM] = 0;
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pauseCtx->cursorPoint[PAUSE_MAP] = VREG(30) + 3;
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pauseCtx->cursorPoint[PAUSE_QUEST] = 0;
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pauseCtx->cursorPoint[PAUSE_QUEST] = QUEST_MEDALLION_FOREST;
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pauseCtx->cursorPoint[PAUSE_EQUIP] = 1;
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pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = 10;
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@ -3889,7 +3889,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
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if (1) {}
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if (sOcarinaButtonAlphaValues[i] != 255) {
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sOcarinaButtonAlphaValues[i] += VREG(50);
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sOcarinaButtonAlphaValues[i] += R_OCARINA_BUTTONS_APPEAR_ALPHA_STEP;
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if (sOcarinaButtonAlphaValues[i] >= 255) {
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sOcarinaButtonAlphaValues[i] = 255;
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}
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@ -2125,9 +2125,9 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 l
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#endif
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#if OOT_VERSION < PAL_1_0
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if ((action != DO_ACTION_NONE) && (action != DO_ACTION_MAX + DO_ACTION_NONE))
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if ((action != 0 * DO_ACTION_MAX + DO_ACTION_NONE) && (action != 1 * DO_ACTION_MAX + DO_ACTION_NONE))
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#else
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if ((action != DO_ACTION_NONE) && (action != DO_ACTION_MAX + DO_ACTION_NONE) &&
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if ((action != 0 * DO_ACTION_MAX + DO_ACTION_NONE) && (action != 1 * DO_ACTION_MAX + DO_ACTION_NONE) &&
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(action != 2 * DO_ACTION_MAX + DO_ACTION_NONE))
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#endif
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{
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@ -1135,7 +1135,10 @@ static void* sQuestItemTextures[] = {
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static s16 sQuestItemRed[] = { 255, 255, 255, 0, 255, 0, 255, 200, 200 };
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static s16 sQuestItemGreen[] = { 255, 255, 255, 255, 60, 100, 130, 50, 200 };
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static s16 sQuestItemBlue[] = { 255, 255, 255, 0, 0, 255, 0, 255, 0 };
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static s16 sQuestItemFlags[] = { 0x0012, 0x0013, 0x0014, 0x0000, 0x0001, 0x0002, 0x0003, 0x0004, 0x0005 };
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static s16 sQuestItemFlags[] = {
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QUEST_KOKIRI_EMERALD, QUEST_GORON_RUBY, QUEST_ZORA_SAPPHIRE, QUEST_MEDALLION_FOREST, QUEST_MEDALLION_FIRE,
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QUEST_MEDALLION_WATER, QUEST_MEDALLION_SPIRIT, QUEST_MEDALLION_SHADOW, QUEST_MEDALLION_LIGHT,
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};
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#if OOT_NTSC && OOT_VERSION < GC_JP_CE
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static void* sSaveXTextures[] = { gFileSelSaveXJPNTex, gFileSelSaveXENGTex };
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@ -578,7 +578,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
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sHpPrimBlue = sHpPrimColors[sHpPrimState][2];
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sHpPrimAlpha = sHpPrimColors[sHpPrimState][3];
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sHpPrimTimer = ZREG(24 + sHpPrimState);
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if (++sHpPrimState >= 4) {
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if (++sHpPrimState >= ARRAY_COUNT(sHpPrimColors)) {
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sHpPrimState = 0;
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}
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}
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@ -648,7 +648,7 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
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gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_RGBA16);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
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gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[188], 32, 0);
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gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[(PAGE_BG_QUADS + WORLD_MAP_QUAD_IMAGE_FIRST) * 4], 32, 0);
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for (j = t = i = 0; i < 8; i++, t++, j += 4) {
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gDPLoadTextureBlock(
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@ -659,7 +659,7 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
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gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
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}
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gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[220], 28, 0);
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gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[(PAGE_BG_QUADS + WORLD_MAP_QUAD_IMAGE_FIRST + 8) * 4], 28, 0);
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for (j = i = 0; i < 6; i++, t++, j += 4) {
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gDPLoadTextureBlock(
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@ -681,8 +681,9 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
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gSPLoadUcodeL(gfx++, gspS2DEX2d_fifo);
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Room_DrawBackground2D(&gfx, gWorldMapImageTex, gWorldMapImageTLUT, 216, 128, G_IM_FMT_CI, G_IM_SIZ_8b,
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G_TT_RGBA16, 256, HREG(13) / 100.0f, HREG(14) / 100.0f);
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Room_DrawBackground2D(&gfx, gWorldMapImageTex, gWorldMapImageTLUT, WORLD_MAP_IMAGE_WIDTH,
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WORLD_MAP_IMAGE_HEIGHT, G_IM_FMT_CI, G_IM_SIZ_8b, G_TT_RGBA16, 256, HREG(13) / 100.0f,
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HREG(14) / 100.0f);
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gSPLoadUcode(gfx++, SysUcode_GetUCode(), SysUcode_GetUCodeData());
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@ -764,25 +765,33 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
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// Quad PAGE_BG_QUADS + WORLD_MAP_QUAD_28
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pauseCtx->mapPageVtx[172].v.ob[0] = pauseCtx->mapPageVtx[174].v.ob[0] =
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areaBoxPosX[((void)0, gSaveContext.worldMapArea)];
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pauseCtx->mapPageVtx[(PAGE_BG_QUADS + WORLD_MAP_QUAD_28) * 4 + 0].v.ob[0] =
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pauseCtx->mapPageVtx[(PAGE_BG_QUADS + WORLD_MAP_QUAD_28) * 4 + 2].v.ob[0] =
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areaBoxPosX[((void)0, gSaveContext.worldMapArea)];
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pauseCtx->mapPageVtx[173].v.ob[0] = pauseCtx->mapPageVtx[175].v.ob[0] =
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pauseCtx->mapPageVtx[172].v.ob[0] + areaBoxWidths[((void)0, gSaveContext.worldMapArea)];
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pauseCtx->mapPageVtx[(PAGE_BG_QUADS + WORLD_MAP_QUAD_28) * 4 + 1].v.ob[0] =
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pauseCtx->mapPageVtx[(PAGE_BG_QUADS + WORLD_MAP_QUAD_28) * 4 + 3].v.ob[0] =
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pauseCtx->mapPageVtx[(PAGE_BG_QUADS + WORLD_MAP_QUAD_28) * 4 + 0].v.ob[0] +
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areaBoxWidths[((void)0, gSaveContext.worldMapArea)];
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pauseCtx->mapPageVtx[172].v.ob[1] = pauseCtx->mapPageVtx[173].v.ob[1] =
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areaBoxPosY[((void)0, gSaveContext.worldMapArea)] + pauseCtx->pagesYOrigin1;
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pauseCtx->mapPageVtx[(PAGE_BG_QUADS + WORLD_MAP_QUAD_28) * 4 + 0].v.ob[1] =
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pauseCtx->mapPageVtx[(PAGE_BG_QUADS + WORLD_MAP_QUAD_28) * 4 + 1].v.ob[1] =
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areaBoxPosY[((void)0, gSaveContext.worldMapArea)] + pauseCtx->pagesYOrigin1;
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pauseCtx->mapPageVtx[174].v.ob[1] = pauseCtx->mapPageVtx[175].v.ob[1] =
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pauseCtx->mapPageVtx[172].v.ob[1] - areaBoxHeights[((void)0, gSaveContext.worldMapArea)];
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pauseCtx->mapPageVtx[(PAGE_BG_QUADS + WORLD_MAP_QUAD_28) * 4 + 2].v.ob[1] =
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pauseCtx->mapPageVtx[(PAGE_BG_QUADS + WORLD_MAP_QUAD_28) * 4 + 3].v.ob[1] =
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pauseCtx->mapPageVtx[(PAGE_BG_QUADS + WORLD_MAP_QUAD_28) * 4 + 0].v.ob[1] -
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areaBoxHeights[((void)0, gSaveContext.worldMapArea)];
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pauseCtx->mapPageVtx[173].v.tc[0] = pauseCtx->mapPageVtx[175].v.tc[0] =
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areaBoxWidths[((void)0, gSaveContext.worldMapArea)] << 5;
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pauseCtx->mapPageVtx[(PAGE_BG_QUADS + WORLD_MAP_QUAD_28) * 4 + 1].v.tc[0] =
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pauseCtx->mapPageVtx[(PAGE_BG_QUADS + WORLD_MAP_QUAD_28) * 4 + 3].v.tc[0] =
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areaBoxWidths[((void)0, gSaveContext.worldMapArea)] << 5;
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pauseCtx->mapPageVtx[174].v.tc[1] = pauseCtx->mapPageVtx[175].v.tc[1] =
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areaBoxHeights[((void)0, gSaveContext.worldMapArea)] << 5;
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pauseCtx->mapPageVtx[(PAGE_BG_QUADS + WORLD_MAP_QUAD_28) * 4 + 2].v.tc[1] =
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pauseCtx->mapPageVtx[(PAGE_BG_QUADS + WORLD_MAP_QUAD_28) * 4 + 3].v.tc[1] =
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areaBoxHeights[((void)0, gSaveContext.worldMapArea)] << 5;
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gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[172], 4, 0);
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gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[(PAGE_BG_QUADS + WORLD_MAP_QUAD_28) * 4], 4, 0);
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gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 100, 255, 255, pauseCtx->alpha);
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@ -2494,10 +2494,12 @@ s16 KaleidoScope_SetPageVertices(PlayState* play, Vtx* vtx, s16 vtxPage, s16 num
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pageBgQuadX = 0 - (PAGE_BG_COLS * PAGE_BG_QUAD_WIDTH) / 2 - PAGE_BG_QUAD_WIDTH;
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for (bufI = 0, j = 0; j < 3; j++) {
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// For each column
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for (bufI = 0, j = 0; j < PAGE_BG_COLS; j++) {
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pageBgQuadX += PAGE_BG_QUAD_WIDTH;
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for (pageBgQuadY = (PAGE_BG_ROWS * PAGE_BG_QUAD_HEIGHT) / 2, i = 0; i < 5;
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// For each row
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for (pageBgQuadY = (PAGE_BG_ROWS * PAGE_BG_QUAD_HEIGHT) / 2, i = 0; i < PAGE_BG_ROWS;
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i++, bufI += 4, pageBgQuadY -= PAGE_BG_QUAD_HEIGHT) {
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vtx[bufI + 0].v.ob[0] = vtx[bufI + 2].v.ob[0] = pageBgQuadX;
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@ -2579,9 +2581,9 @@ s16 KaleidoScope_SetPageVertices(PlayState* play, Vtx* vtx, s16 vtxPage, s16 num
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}
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if (vtxPage == VTX_PAGE_MAP_WORLD) {
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// For world map page, initialize vtx beyond VTX_PAGE_MAP_WORLD_QUADS
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// WORLD_MAP_QUAD_TRADE_QUEST_MARKER
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bufI -= 12;
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bufI -= ((VTX_PAGE_MAP_WORLD_QUADS - WORLD_MAP_QUAD_TRADE_QUEST_MARKER) * 4);
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j = gSaveContext.worldMapArea;
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@ -2595,7 +2597,7 @@ s16 KaleidoScope_SetPageVertices(PlayState* play, Vtx* vtx, s16 vtxPage, s16 num
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vtx[bufI + 2].v.ob[1] = vtx[bufI + 3].v.ob[1] = vtx[bufI + 0].v.ob[1] - sVtxMapWorldAreaHeight[j];
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bufI += 12;
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bufI += ((VTX_PAGE_MAP_WORLD_QUADS - WORLD_MAP_QUAD_TRADE_QUEST_MARKER) * 4);
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if (pauseCtx->tradeQuestMarker != TRADE_QUEST_MARKER_NONE) {
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if (sTradeQuestMarkerBobTimer == 0) {
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@ -2893,7 +2895,7 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
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pauseCtx->questPageVtx = GRAPH_ALLOC(gfxCtx, ((PAGE_BG_QUADS + VTX_PAGE_QUEST_QUADS) * 4) * sizeof(Vtx));
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KaleidoScope_SetPageVertices(play, pauseCtx->questPageVtx, VTX_PAGE_QUEST, VTX_PAGE_QUEST_QUADS);
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pauseCtx->cursorVtx = GRAPH_ALLOC(gfxCtx, PAUSE_CURSOR_QUAD_MAX * 4 * sizeof(Vtx));
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pauseCtx->cursorVtx = GRAPH_ALLOC(gfxCtx, (PAUSE_CURSOR_QUAD_MAX * 4) * sizeof(Vtx));
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for (i = 0; i < (PAUSE_CURSOR_QUAD_MAX * 4); i++) {
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pauseCtx->cursorVtx[i].v.ob[0] = pauseCtx->cursorVtx[i].v.ob[1] = pauseCtx->cursorVtx[i].v.ob[2] = 0;
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@ -2925,6 +2927,7 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
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pauseCtx->itemVtx = GRAPH_ALLOC(gfxCtx, (ITEM_QUAD_MAX * 4) * sizeof(Vtx));
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// ITEM_QUAD_GRID_FIRST to ITEM_QUAD_GRID_LAST
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for (k = 0, i = 0, y = (ITEM_GRID_ROWS * ITEM_GRID_CELL_HEIGHT) / 2 - 6; k < ITEM_GRID_ROWS;
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k++, y -= ITEM_GRID_CELL_HEIGHT) {
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for (x = 0 - (ITEM_GRID_COLS * ITEM_GRID_CELL_WIDTH) / 2, j = 0; j < ITEM_GRID_COLS;
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@ -3396,11 +3399,11 @@ void KaleidoScope_UpdateOpening(PlayState* play) {
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func_80084BF4(play, 1);
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gSaveContext.buttonStatus[0] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex][0];
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gSaveContext.buttonStatus[1] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex][1];
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gSaveContext.buttonStatus[2] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex][2];
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gSaveContext.buttonStatus[3] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex][3];
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gSaveContext.buttonStatus[4] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex][4];
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gSaveContext.buttonStatus[0] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex + PAGE_SWITCH_PT_LEFT][0];
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gSaveContext.buttonStatus[1] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex + PAGE_SWITCH_PT_LEFT][1];
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gSaveContext.buttonStatus[2] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex + PAGE_SWITCH_PT_LEFT][2];
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gSaveContext.buttonStatus[3] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex + PAGE_SWITCH_PT_LEFT][3];
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gSaveContext.buttonStatus[4] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex + PAGE_SWITCH_PT_LEFT][4];
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pauseCtx->pageIndex = sPageSwitchNextPageIndex[pauseCtx->nextPageMode];
|
||||
|
||||
|
@ -3583,8 +3586,10 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
if ((((u32)pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE) ||
|
||||
(pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE_CURSOR_ON_SONG)) &&
|
||||
(pauseCtx->state == PAUSE_STATE_MAIN)) {
|
||||
|
||||
pauseCtx->stickAdjX = input->rel.stick_x;
|
||||
pauseCtx->stickAdjY = input->rel.stick_y;
|
||||
|
||||
KaleidoScope_UpdateCursorVtx(play);
|
||||
KaleidoScope_HandlePageToggles(pauseCtx, input);
|
||||
} else if ((pauseCtx->pageIndex == PAUSE_QUEST) && ((pauseCtx->mainState < PAUSE_MAIN_STATE_3) ||
|
||||
|
@ -4028,7 +4033,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
break;
|
||||
|
||||
case PAUSE_MAIN_STATE_SWITCHING_PAGE:
|
||||
KaleidoScope_UpdatePageSwitch(play, play->state.input);
|
||||
KaleidoScope_UpdatePageSwitch(play, &play->state.input[0]);
|
||||
break;
|
||||
|
||||
case PAUSE_MAIN_STATE_SONG_PLAYBACK:
|
||||
|
|
Loading…
Reference in a new issue