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"decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c (#704)

* "decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c

* implement some suggestions

* eliminate wrapping braces
This commit is contained in:
mzxrules 2021-03-29 13:24:08 -04:00 committed by GitHub
parent f4499a8de2
commit 86f16cf662
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 2944 additions and 62 deletions

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@ -3541,7 +3541,6 @@ extern u8 gGfxSPTaskStack[0x400]; // 0x400 bytes
extern GfxPool gGfxPools[2]; // 0x24820 bytes
extern u8 gAudioHeap[0x38000]; // 0x38000 bytes
extern u8 gSystemHeap[];
extern MapMarksData* gMapMarkDataTable[];
//extern ? D_A4040004;
//extern ? D_A4040008;
//extern ? D_A404000C;

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@ -19,6 +19,7 @@
#include "z64animation.h"
#include "z64dma.h"
#include "z64math.h"
#include "z64map_mark.h"
#include "z64transition.h"
#include "bgm.h"
#include "sfx.h"
@ -1167,19 +1168,6 @@ typedef struct {
/* 0x6C */ s16* skullFloorIconY; // dungeon big skull icon Y pos
} MapData; // size = 0x70
typedef struct {
/* 0x00 */ s8 chestFlag; // chest icon is only displayed if this flag is not set for the current room
/* 0x01 */ u8 x, y; // coordinates to place the icon (top-left corner), relative to the minimap texture
} MapMarkPoint; // size = 0x3
typedef struct {
/* 0x00 */ s8 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
/* 0x01 */ u8 count; // number of icons to display
/* 0x02 */ MapMarkPoint points[12];
} MapMarkData; // size = 0x26
typedef MapMarkData MapMarksData[3]; // size = 0x72
typedef struct DebugDispObject {
/* 0x00 */ Vec3f pos;
/* 0x0C */ Vec3s rot;

25
include/z64map_mark.h Normal file
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@ -0,0 +1,25 @@
#ifndef _Z64MAP_MARK_H_
#define _Z64MAP_MARK_H_
#include "ultra64.h"
#define MAP_MARK_ICON_NONE -1
#define MAP_MARK_ICON_CHEST 0
#define MAP_MARK_ICON_BOSS 1
typedef struct {
/* 0x00 */ s8 chestFlag; // chest icon is only displayed if this flag is not set for the current room
/* 0x01 */ u8 x, y; // coordinates to place the icon (top-left corner), relative to the minimap texture
} MapMarkPoint; // size = 0x3
typedef struct {
/* 0x00 */ s8 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
/* 0x01 */ u8 count; // number of icons to display
/* 0x02 */ MapMarkPoint points[12];
} MapMarkIconData; // size = 0x26
typedef MapMarkIconData MapMarkData[3]; // size = 0x72
extern MapMarkData* gMapMarkDataTable[];
#endif

3
spec
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@ -583,7 +583,8 @@ endseg
beginseg
name "ovl_map_mark_data"
include "build/asm/overlays/data/ovl_map_mark_data/z_map_mark_data.o"
include "build/src/overlays/ovl_map_mark_data/z_map_mark_data.o"
include "build/src/overlays/ovl_map_mark_data/ovl_map_mark_data_reloc.o"
endseg
beginseg

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@ -1,5 +1,6 @@
#include "global.h"
#include "vt.h"
#include "textures/parameter_static/parameter_static.h"
typedef struct {
/* 0x00 */ void* texture;
@ -37,8 +38,8 @@ static u32 sLineBytesImageSizes[] = { 0, 1, 2, 2 };
#define G_IM_SIZ_MARK_LINE_BYTES sLineBytesImageSizes[markInfo->imageSize]
static MapMarkInfo sMapMarkInfoTable[] = {
{ D_02002580, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 32, 32, 1024, 1024 }, // Chest Icon
{ D_02002900, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 32, 32, 1024, 1024 }, // Boss Skull Icon
{ gHUDTreasureMarkerTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 32, 32, 1024, 1024 }, // Chest Icon
{ gHUDBossMarkerTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 32, 32, 1024, 1024 }, // Boss Skull Icon
};
static MapMarkDataOverlay sMapMarkDataOvl = {
@ -50,7 +51,7 @@ static MapMarkDataOverlay sMapMarkDataOvl = {
gMapMarkDataTable,
};
static MapMarksData** sLoadedMarkDataTable;
static MapMarkData** sLoadedMarkDataTable;
void MapMark_Init(GlobalContext* globalCtx) {
MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
@ -75,7 +76,7 @@ void MapMark_ClearPointers(GlobalContext* globalCtx) {
void MapMark_Draw(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx;
MapMarkData* mapMarkData;
MapMarkIconData* mapMarkIconData;
MapMarkPoint* markPoint;
MapMarkInfo* markInfo;
u16 dungeon = gSaveContext.mapIndex;
@ -85,19 +86,19 @@ void MapMark_Draw(GlobalContext* globalCtx) {
interfaceCtx = &globalCtx->interfaceCtx;
if ((gMapData != NULL) && (globalCtx->interfaceCtx.mapRoomNum >= gMapData->dgnMinimapCount[dungeon])) {
if (gMapData != NULL && globalCtx->interfaceCtx.mapRoomNum >= gMapData->dgnMinimapCount[dungeon]) {
// Translates to: "ROOM NUMBER EXCEEDED, YIKES %d/%d MapMarkDraw PROCESSING INTERRUPTED"
osSyncPrintf(VT_COL(RED, WHITE) "部屋番号がオーバーしてるで,ヤバイで %d/%d \nMapMarkDraw の処理を中断します\n",
VT_RST, globalCtx->interfaceCtx.mapRoomNum, gMapData->dgnMinimapCount[dungeon]);
return;
}
mapMarkData = &sLoadedMarkDataTable[dungeon][interfaceCtx->mapRoomNum][0];
mapMarkIconData = &sLoadedMarkDataTable[dungeon][interfaceCtx->mapRoomNum][0];
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_map_mark.c", 303);
while (true) {
if (mapMarkData->markType == -1) {
if (mapMarkIconData->markType == MAP_MARK_ICON_NONE) {
break;
}
@ -106,10 +107,11 @@ void MapMark_Draw(GlobalContext* globalCtx) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, interfaceCtx->minimapAlpha);
markPoint = &mapMarkData->points[0];
for (i = 0; i < mapMarkData->count; i++) {
if ((mapMarkData->markType != 0) || !Flags_GetTreasure(globalCtx, markPoint->chestFlag)) {
markInfo = &sMapMarkInfoTable[mapMarkData->markType];
markPoint = mapMarkIconData->points;
for (i = 0; i < mapMarkIconData->count; i++) {
if (mapMarkIconData->markType != MAP_MARK_ICON_CHEST ||
!Flags_GetTreasure(globalCtx, markPoint->chestFlag)) {
markInfo = &sMapMarkInfoTable[mapMarkIconData->markType];
gDPPipeSync(OVERLAY_DISP++);
gDPLoadTextureBlock(OVERLAY_DISP++, markInfo->texture, markInfo->imageFormat, G_IM_SIZ_MARK,
@ -124,7 +126,7 @@ void MapMark_Draw(GlobalContext* globalCtx) {
}
markPoint++;
}
mapMarkData++;
mapMarkIconData++;
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_mark.c", 339);

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@ -0,0 +1,2 @@
ovl_map_mark_data
z_map_mark_data.c

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@ -0,0 +1,140 @@
#!/usr/bin/env python3
import os
import struct
import sys
NUM_SCENES = 10
SIMPLIFY_OUTPUT = True # setting to True reduces the final output by ~9k lines
MAP_MARK_RAM = 0x80858B70
MAP_MARK_ROM = 0x00C27940
gMapMarkDataTable = 0x8085F5E8
DUNGEON_NAMES = [
("DekuTree", "Deku Tree"),
("DodongosCavern", "Dodongo's Cavern"),
("JabuJabuBelly", "Jabu-Jabu's Belly"),
("ForestTemple", "Forest Temple"),
("FireTemple", "Fire Temple"),
("WaterTemple", "Water Temple"),
("SpiritTemple", "Spirit Temple"),
("ShadowTemple", "Shadow Temple"),
("BottomWell", "Bottom of the Well"),
("IceCavern", "Ice Cavern")
]
HEADER = """\
#include "global.h"
"""
def RamToOff(vram):
return vram - MAP_MARK_RAM
def GetMapPtrs(data):
off = RamToOff(gMapMarkDataTable)
return struct.unpack_from(">10L", data[off:off+(NUM_SCENES * 4)])
def GetMapsPerScene(ptrs):
result = []
endAddr = list(ptrs)
endAddr.append(gMapMarkDataTable)
for i, ptr in enumerate(ptrs):
v = (endAddr[i+1] - ptr) // 0x72
result.append(v)
return result
def GetPoints(data, ptr):
points = []
off = RamToOff(ptr);
for i in range(12):
points.append(struct.unpack_from(">bBB", data[off:off+3]))
off = off + 3
return points
def GetIconData(data, ptr):
off = RamToOff(ptr)
v = struct.unpack_from(">bB", data[off:off+2])
points = GetPoints(data, ptr+2)
return [v[0], v[1], points]
def GetSceneMap(data, ptr):
icons = []
for i in range(3):
icon = GetIconData(data, ptr+(i * 0x26))
icons.append(icon)
return icons
def GetSceneMaps(data, ptr, numMaps):
maps = []
for i in range(numMaps):
maps.append(GetSceneMap(data, ptr + (i * 0x72)))
return maps
def GetDungeonSymbol(i):
return f"sMapMark{DUNGEON_NAMES[i][0]}"
def GetDungeonName(i):
return DUNGEON_NAMES[i][1]
def GetIconName(v):
if v == 0:
return "MAP_MARK_ICON_CHEST"
if v == 1:
return "MAP_MARK_ICON_BOSS"
if v == -1:
return "MAP_MARK_ICON_NONE"
return v
def IND(n):
return ' ' * 4 * n
if len(sys.argv) != 2:
print("Script requires an output filename for the generated .c file")
quit()
scriptDir = os.path.dirname(os.path.realpath(__file__))
repo = scriptDir + os.sep + ".." + os.sep + ".."
map_mark_data = []
with open(repo + "/baserom/ovl_map_mark_data", "rb") as file:
map_mark_data = bytearray(file.read())
scenemaps = []
scenemap_ptrs = GetMapPtrs(map_mark_data)
maps_per_scene = GetMapsPerScene(scenemap_ptrs)
for i in range(NUM_SCENES):
scenemaps.append((i, GetSceneMaps(map_mark_data, scenemap_ptrs[i], maps_per_scene[i])))
cstr = HEADER
for scenemap in scenemaps:
cstr += f"MapMarkData {GetDungeonSymbol(scenemap[0])}[] = {{\n"
for mapId, map in enumerate(scenemap[1]):
cstr += IND(1) + f"// {GetDungeonName(scenemap[0])} minimap {mapId}\n"
cstr += IND(1) + "{\n"
for icon in map:
if SIMPLIFY_OUTPUT and icon[0] == 0 and icon[1] == 0:
cstr += IND(2) + "{ 0 },\n"
elif SIMPLIFY_OUTPUT and icon[0] == -1:
cstr += IND(2) + f"{{ {GetIconName(icon[0])}, 0, {{ 0 }} }},\n"
else:
cstr += IND(2) + "{\n"
cstr += IND(3) + f"{GetIconName(icon[0])}, {icon[1]},\n"
cstr += IND(3) + "{\n"
for point in icon[2]:
cstr += IND(4) + f"{{ {point[0]}, {point[1]}, {point[2]} }},\n"
cstr += IND(3) + "}\n"
cstr += IND(2) + "},\n"
cstr += IND(1) + "},\n"
cstr += "};\n\n"
cstr += "MapMarkData* gMapMarkDataTable[] = {\n"
for scenemap in scenemaps:
cstr += f" {GetDungeonSymbol(scenemap[0])},\n"
cstr += "};"
with open(sys.argv[1], "w") as file:
file.write(cstr)