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"decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c (#704)
* "decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c * implement some suggestions * eliminate wrapping braces
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f4499a8de2
commit
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9 changed files with 2944 additions and 62 deletions
File diff suppressed because one or more lines are too long
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@ -3541,7 +3541,6 @@ extern u8 gGfxSPTaskStack[0x400]; // 0x400 bytes
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extern GfxPool gGfxPools[2]; // 0x24820 bytes
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extern u8 gAudioHeap[0x38000]; // 0x38000 bytes
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extern u8 gSystemHeap[];
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extern MapMarksData* gMapMarkDataTable[];
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//extern ? D_A4040004;
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//extern ? D_A4040008;
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//extern ? D_A404000C;
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@ -19,6 +19,7 @@
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#include "z64animation.h"
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#include "z64dma.h"
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#include "z64math.h"
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#include "z64map_mark.h"
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#include "z64transition.h"
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#include "bgm.h"
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#include "sfx.h"
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@ -1167,19 +1168,6 @@ typedef struct {
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/* 0x6C */ s16* skullFloorIconY; // dungeon big skull icon Y pos
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} MapData; // size = 0x70
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typedef struct {
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/* 0x00 */ s8 chestFlag; // chest icon is only displayed if this flag is not set for the current room
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/* 0x01 */ u8 x, y; // coordinates to place the icon (top-left corner), relative to the minimap texture
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} MapMarkPoint; // size = 0x3
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typedef struct {
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/* 0x00 */ s8 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
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/* 0x01 */ u8 count; // number of icons to display
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/* 0x02 */ MapMarkPoint points[12];
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} MapMarkData; // size = 0x26
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typedef MapMarkData MapMarksData[3]; // size = 0x72
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typedef struct DebugDispObject {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3s rot;
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25
include/z64map_mark.h
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25
include/z64map_mark.h
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@ -0,0 +1,25 @@
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#ifndef _Z64MAP_MARK_H_
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#define _Z64MAP_MARK_H_
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#include "ultra64.h"
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#define MAP_MARK_ICON_NONE -1
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#define MAP_MARK_ICON_CHEST 0
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#define MAP_MARK_ICON_BOSS 1
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typedef struct {
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/* 0x00 */ s8 chestFlag; // chest icon is only displayed if this flag is not set for the current room
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/* 0x01 */ u8 x, y; // coordinates to place the icon (top-left corner), relative to the minimap texture
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} MapMarkPoint; // size = 0x3
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typedef struct {
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/* 0x00 */ s8 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
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/* 0x01 */ u8 count; // number of icons to display
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/* 0x02 */ MapMarkPoint points[12];
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} MapMarkIconData; // size = 0x26
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typedef MapMarkIconData MapMarkData[3]; // size = 0x72
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extern MapMarkData* gMapMarkDataTable[];
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#endif
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3
spec
3
spec
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@ -583,7 +583,8 @@ endseg
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beginseg
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name "ovl_map_mark_data"
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include "build/asm/overlays/data/ovl_map_mark_data/z_map_mark_data.o"
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include "build/src/overlays/ovl_map_mark_data/z_map_mark_data.o"
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include "build/src/overlays/ovl_map_mark_data/ovl_map_mark_data_reloc.o"
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endseg
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beginseg
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@ -1,5 +1,6 @@
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#include "global.h"
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#include "vt.h"
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#include "textures/parameter_static/parameter_static.h"
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typedef struct {
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/* 0x00 */ void* texture;
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@ -37,8 +38,8 @@ static u32 sLineBytesImageSizes[] = { 0, 1, 2, 2 };
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#define G_IM_SIZ_MARK_LINE_BYTES sLineBytesImageSizes[markInfo->imageSize]
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static MapMarkInfo sMapMarkInfoTable[] = {
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{ D_02002580, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 32, 32, 1024, 1024 }, // Chest Icon
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{ D_02002900, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 32, 32, 1024, 1024 }, // Boss Skull Icon
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{ gHUDTreasureMarkerTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 32, 32, 1024, 1024 }, // Chest Icon
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{ gHUDBossMarkerTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 32, 32, 1024, 1024 }, // Boss Skull Icon
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};
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static MapMarkDataOverlay sMapMarkDataOvl = {
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@ -50,7 +51,7 @@ static MapMarkDataOverlay sMapMarkDataOvl = {
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gMapMarkDataTable,
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};
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static MapMarksData** sLoadedMarkDataTable;
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static MapMarkData** sLoadedMarkDataTable;
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void MapMark_Init(GlobalContext* globalCtx) {
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MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
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@ -75,7 +76,7 @@ void MapMark_ClearPointers(GlobalContext* globalCtx) {
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void MapMark_Draw(GlobalContext* globalCtx) {
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InterfaceContext* interfaceCtx;
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MapMarkData* mapMarkData;
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MapMarkIconData* mapMarkIconData;
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MapMarkPoint* markPoint;
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MapMarkInfo* markInfo;
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u16 dungeon = gSaveContext.mapIndex;
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@ -85,19 +86,19 @@ void MapMark_Draw(GlobalContext* globalCtx) {
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interfaceCtx = &globalCtx->interfaceCtx;
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if ((gMapData != NULL) && (globalCtx->interfaceCtx.mapRoomNum >= gMapData->dgnMinimapCount[dungeon])) {
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if (gMapData != NULL && globalCtx->interfaceCtx.mapRoomNum >= gMapData->dgnMinimapCount[dungeon]) {
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// Translates to: "ROOM NUMBER EXCEEDED, YIKES %d/%d MapMarkDraw PROCESSING INTERRUPTED"
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osSyncPrintf(VT_COL(RED, WHITE) "部屋番号がオーバーしてるで,ヤバイで %d/%d \nMapMarkDraw の処理を中断します\n",
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VT_RST, globalCtx->interfaceCtx.mapRoomNum, gMapData->dgnMinimapCount[dungeon]);
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return;
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}
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mapMarkData = &sLoadedMarkDataTable[dungeon][interfaceCtx->mapRoomNum][0];
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mapMarkIconData = &sLoadedMarkDataTable[dungeon][interfaceCtx->mapRoomNum][0];
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_map_mark.c", 303);
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while (true) {
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if (mapMarkData->markType == -1) {
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if (mapMarkIconData->markType == MAP_MARK_ICON_NONE) {
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break;
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}
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@ -106,10 +107,11 @@ void MapMark_Draw(GlobalContext* globalCtx) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, interfaceCtx->minimapAlpha);
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markPoint = &mapMarkData->points[0];
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for (i = 0; i < mapMarkData->count; i++) {
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if ((mapMarkData->markType != 0) || !Flags_GetTreasure(globalCtx, markPoint->chestFlag)) {
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markInfo = &sMapMarkInfoTable[mapMarkData->markType];
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markPoint = mapMarkIconData->points;
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for (i = 0; i < mapMarkIconData->count; i++) {
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if (mapMarkIconData->markType != MAP_MARK_ICON_CHEST ||
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!Flags_GetTreasure(globalCtx, markPoint->chestFlag)) {
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markInfo = &sMapMarkInfoTable[mapMarkIconData->markType];
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gDPPipeSync(OVERLAY_DISP++);
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gDPLoadTextureBlock(OVERLAY_DISP++, markInfo->texture, markInfo->imageFormat, G_IM_SIZ_MARK,
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@ -124,7 +126,7 @@ void MapMark_Draw(GlobalContext* globalCtx) {
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}
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markPoint++;
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}
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mapMarkData++;
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mapMarkIconData++;
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_mark.c", 339);
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2
src/overlays/ovl_map_mark_data/overlay.cfg
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2
src/overlays/ovl_map_mark_data/overlay.cfg
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@ -0,0 +1,2 @@
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ovl_map_mark_data
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z_map_mark_data.c
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2760
src/overlays/ovl_map_mark_data/z_map_mark_data.c
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2760
src/overlays/ovl_map_mark_data/z_map_mark_data.c
Normal file
File diff suppressed because it is too large
Load diff
140
tools/overlayhelpers/mapmark.py
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140
tools/overlayhelpers/mapmark.py
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@ -0,0 +1,140 @@
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#!/usr/bin/env python3
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import os
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import struct
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import sys
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NUM_SCENES = 10
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SIMPLIFY_OUTPUT = True # setting to True reduces the final output by ~9k lines
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MAP_MARK_RAM = 0x80858B70
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MAP_MARK_ROM = 0x00C27940
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gMapMarkDataTable = 0x8085F5E8
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DUNGEON_NAMES = [
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("DekuTree", "Deku Tree"),
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("DodongosCavern", "Dodongo's Cavern"),
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("JabuJabuBelly", "Jabu-Jabu's Belly"),
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("ForestTemple", "Forest Temple"),
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("FireTemple", "Fire Temple"),
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("WaterTemple", "Water Temple"),
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("SpiritTemple", "Spirit Temple"),
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("ShadowTemple", "Shadow Temple"),
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("BottomWell", "Bottom of the Well"),
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("IceCavern", "Ice Cavern")
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]
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HEADER = """\
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#include "global.h"
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"""
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def RamToOff(vram):
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return vram - MAP_MARK_RAM
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def GetMapPtrs(data):
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off = RamToOff(gMapMarkDataTable)
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return struct.unpack_from(">10L", data[off:off+(NUM_SCENES * 4)])
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def GetMapsPerScene(ptrs):
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result = []
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endAddr = list(ptrs)
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endAddr.append(gMapMarkDataTable)
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for i, ptr in enumerate(ptrs):
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v = (endAddr[i+1] - ptr) // 0x72
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result.append(v)
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return result
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def GetPoints(data, ptr):
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points = []
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off = RamToOff(ptr);
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for i in range(12):
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points.append(struct.unpack_from(">bBB", data[off:off+3]))
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off = off + 3
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return points
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def GetIconData(data, ptr):
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off = RamToOff(ptr)
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v = struct.unpack_from(">bB", data[off:off+2])
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points = GetPoints(data, ptr+2)
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return [v[0], v[1], points]
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def GetSceneMap(data, ptr):
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icons = []
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for i in range(3):
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icon = GetIconData(data, ptr+(i * 0x26))
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icons.append(icon)
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return icons
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def GetSceneMaps(data, ptr, numMaps):
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maps = []
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for i in range(numMaps):
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maps.append(GetSceneMap(data, ptr + (i * 0x72)))
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return maps
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def GetDungeonSymbol(i):
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return f"sMapMark{DUNGEON_NAMES[i][0]}"
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def GetDungeonName(i):
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return DUNGEON_NAMES[i][1]
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def GetIconName(v):
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if v == 0:
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return "MAP_MARK_ICON_CHEST"
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if v == 1:
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return "MAP_MARK_ICON_BOSS"
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if v == -1:
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return "MAP_MARK_ICON_NONE"
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return v
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def IND(n):
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return ' ' * 4 * n
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if len(sys.argv) != 2:
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print("Script requires an output filename for the generated .c file")
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quit()
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scriptDir = os.path.dirname(os.path.realpath(__file__))
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repo = scriptDir + os.sep + ".." + os.sep + ".."
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map_mark_data = []
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with open(repo + "/baserom/ovl_map_mark_data", "rb") as file:
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map_mark_data = bytearray(file.read())
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scenemaps = []
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scenemap_ptrs = GetMapPtrs(map_mark_data)
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maps_per_scene = GetMapsPerScene(scenemap_ptrs)
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for i in range(NUM_SCENES):
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scenemaps.append((i, GetSceneMaps(map_mark_data, scenemap_ptrs[i], maps_per_scene[i])))
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cstr = HEADER
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for scenemap in scenemaps:
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cstr += f"MapMarkData {GetDungeonSymbol(scenemap[0])}[] = {{\n"
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for mapId, map in enumerate(scenemap[1]):
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cstr += IND(1) + f"// {GetDungeonName(scenemap[0])} minimap {mapId}\n"
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cstr += IND(1) + "{\n"
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for icon in map:
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if SIMPLIFY_OUTPUT and icon[0] == 0 and icon[1] == 0:
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cstr += IND(2) + "{ 0 },\n"
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elif SIMPLIFY_OUTPUT and icon[0] == -1:
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cstr += IND(2) + f"{{ {GetIconName(icon[0])}, 0, {{ 0 }} }},\n"
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else:
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cstr += IND(2) + "{\n"
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cstr += IND(3) + f"{GetIconName(icon[0])}, {icon[1]},\n"
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cstr += IND(3) + "{\n"
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for point in icon[2]:
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cstr += IND(4) + f"{{ {point[0]}, {point[1]}, {point[2]} }},\n"
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cstr += IND(3) + "}\n"
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cstr += IND(2) + "},\n"
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cstr += IND(1) + "},\n"
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cstr += "};\n\n"
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cstr += "MapMarkData* gMapMarkDataTable[] = {\n"
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for scenemap in scenemaps:
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cstr += f" {GetDungeonSymbol(scenemap[0])},\n"
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cstr += "};"
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with open(sys.argv[1], "w") as file:
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file.write(cstr)
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