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"decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c (#704)

* "decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c

* implement some suggestions

* eliminate wrapping braces
This commit is contained in:
mzxrules 2021-03-29 13:24:08 -04:00 committed by GitHub
parent f4499a8de2
commit 86f16cf662
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 2944 additions and 62 deletions

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@ -19,6 +19,7 @@
#include "z64animation.h"
#include "z64dma.h"
#include "z64math.h"
#include "z64map_mark.h"
#include "z64transition.h"
#include "bgm.h"
#include "sfx.h"
@ -1167,19 +1168,6 @@ typedef struct {
/* 0x6C */ s16* skullFloorIconY; // dungeon big skull icon Y pos
} MapData; // size = 0x70
typedef struct {
/* 0x00 */ s8 chestFlag; // chest icon is only displayed if this flag is not set for the current room
/* 0x01 */ u8 x, y; // coordinates to place the icon (top-left corner), relative to the minimap texture
} MapMarkPoint; // size = 0x3
typedef struct {
/* 0x00 */ s8 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
/* 0x01 */ u8 count; // number of icons to display
/* 0x02 */ MapMarkPoint points[12];
} MapMarkData; // size = 0x26
typedef MapMarkData MapMarksData[3]; // size = 0x72
typedef struct DebugDispObject {
/* 0x00 */ Vec3f pos;
/* 0x0C */ Vec3s rot;