diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.c b/src/overlays/actors/ovl_En_Go/z_en_go.c index 4bf18ae5e7..b09f6ee3af 100644 --- a/src/overlays/actors/ovl_En_Go/z_en_go.c +++ b/src/overlays/actors/ovl_En_Go/z_en_go.c @@ -737,12 +737,12 @@ void func_80A3FEB4(EnGo* this, PlayState* play) { void EnGo_StopRolling(EnGo* this, PlayState* play) { EnBom* bomb; - if (DECR(this->unk_20E) == 0) { + if (DECR(this->knockbackCooldown) == 0) { if (this->collider.base.ocFlags2 & OC2_HIT_PLAYER) { this->collider.base.ocFlags2 &= ~OC2_HIT_PLAYER; play->damagePlayer(play, -4); Actor_SetPlayerKnockbackLargeNoDamage(play, &this->actor, 4.0f, this->actor.yawTowardsPlayer, 6.0f); - this->unk_20E = 0x10; + this->knockbackCooldown = 0x10; } } diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.h b/src/overlays/actors/ovl_En_Go/z_en_go.h index 5d5afce8c3..c4cb7db68e 100644 --- a/src/overlays/actors/ovl_En_Go/z_en_go.h +++ b/src/overlays/actors/ovl_En_Go/z_en_go.h @@ -53,7 +53,7 @@ typedef struct EnGo { /* 0x01E0 */ NpcInteractInfo interactInfo; /* 0x0208 */ char unk_208[0x4]; /* 0x020C */ s16 unk_20C; - /* 0x020E */ s16 unk_20E; + /* 0x020E */ s16 knockbackCooldown; /* 0x0210 */ s16 unk_210; /* 0x0212 */ s16 unk_212; /* 0x0214 */ s16 blinkTimer; // unused