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Document EnGo .unk_20E
as .knockbackCooldown
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parent
3be6be591e
commit
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2 changed files with 3 additions and 3 deletions
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@ -737,12 +737,12 @@ void func_80A3FEB4(EnGo* this, PlayState* play) {
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void EnGo_StopRolling(EnGo* this, PlayState* play) {
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EnBom* bomb;
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if (DECR(this->unk_20E) == 0) {
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if (DECR(this->knockbackCooldown) == 0) {
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if (this->collider.base.ocFlags2 & OC2_HIT_PLAYER) {
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this->collider.base.ocFlags2 &= ~OC2_HIT_PLAYER;
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play->damagePlayer(play, -4);
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Actor_SetPlayerKnockbackLargeNoDamage(play, &this->actor, 4.0f, this->actor.yawTowardsPlayer, 6.0f);
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this->unk_20E = 0x10;
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this->knockbackCooldown = 0x10;
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}
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}
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@ -53,7 +53,7 @@ typedef struct EnGo {
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/* 0x01E0 */ NpcInteractInfo interactInfo;
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/* 0x0208 */ char unk_208[0x4];
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/* 0x020C */ s16 unk_20C;
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/* 0x020E */ s16 unk_20E;
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/* 0x020E */ s16 knockbackCooldown;
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/* 0x0210 */ s16 unk_210;
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/* 0x0212 */ s16 unk_212;
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/* 0x0214 */ s16 blinkTimer; // unused
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