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Remove (ActorFunc)
casts in initvars (#1571)
* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format Achieved by using the following regex: (ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};) replaced with $1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19 plus a change from /**/ to #if 0 #endif in docs/ * Manual fixes
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4908b8b37c
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431 changed files with 3899 additions and 3893 deletions
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@ -21,15 +21,15 @@ void EnAObj_SetupBoulderFragment(EnAObj* this, s16 type);
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void EnAObj_SetupBlock(EnAObj* this, s16 type);
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ActorInit En_A_Obj_InitVars = {
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ACTOR_EN_A_OBJ,
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ACTORCAT_PROP,
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FLAGS,
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OBJECT_GAMEPLAY_KEEP,
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sizeof(EnAObj),
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(ActorFunc)EnAObj_Init,
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(ActorFunc)EnAObj_Destroy,
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(ActorFunc)EnAObj_Update,
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(ActorFunc)EnAObj_Draw,
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/**/ ACTOR_EN_A_OBJ,
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/**/ ACTORCAT_PROP,
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/**/ FLAGS,
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/**/ OBJECT_GAMEPLAY_KEEP,
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/**/ sizeof(EnAObj),
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/**/ EnAObj_Init,
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/**/ EnAObj_Destroy,
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/**/ EnAObj_Update,
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/**/ EnAObj_Draw,
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};
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static ColliderCylinderInit sCylinderInit = {
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@ -21,15 +21,15 @@ void EnItem00_DrawHeartContainer(EnItem00* this, PlayState* play);
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void EnItem00_DrawHeartPiece(EnItem00* this, PlayState* play);
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ActorInit En_Item00_InitVars = {
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ACTOR_EN_ITEM00,
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ACTORCAT_MISC,
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FLAGS,
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OBJECT_GAMEPLAY_KEEP,
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sizeof(EnItem00),
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(ActorFunc)EnItem00_Init,
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(ActorFunc)EnItem00_Destroy,
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(ActorFunc)EnItem00_Update,
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(ActorFunc)EnItem00_Draw,
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/**/ ACTOR_EN_ITEM00,
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/**/ ACTORCAT_MISC,
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/**/ FLAGS,
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/**/ OBJECT_GAMEPLAY_KEEP,
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/**/ sizeof(EnItem00),
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/**/ EnItem00_Init,
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/**/ EnItem00_Destroy,
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/**/ EnItem00_Update,
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/**/ EnItem00_Draw,
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};
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static ColliderCylinderInit sCylinderInit = {
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@ -18,15 +18,15 @@ void Player_Update(Actor* thisx, PlayState* play);
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void Player_Draw(Actor* thisx, PlayState* play);
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ActorInit Player_InitVars = {
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ACTOR_PLAYER,
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ACTORCAT_PLAYER,
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FLAGS,
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OBJECT_GAMEPLAY_KEEP,
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sizeof(Player),
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(ActorFunc)PlayerCall_Init,
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(ActorFunc)PlayerCall_Destroy,
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(ActorFunc)PlayerCall_Update,
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(ActorFunc)PlayerCall_Draw,
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/**/ ACTOR_PLAYER,
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/**/ ACTORCAT_PLAYER,
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/**/ FLAGS,
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/**/ OBJECT_GAMEPLAY_KEEP,
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/**/ sizeof(Player),
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/**/ PlayerCall_Init,
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/**/ PlayerCall_Destroy,
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/**/ PlayerCall_Update,
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/**/ PlayerCall_Draw,
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};
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void PlayerCall_InitFuncPtrs(void) {
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