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Remove (ActorFunc) casts in initvars (#1571)

* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format

Achieved by using the following regex:

(ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};)

replaced with

$1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19

plus a change from /**/ to #if 0 #endif in docs/

* Manual fixes
This commit is contained in:
Dragorn421 2023-10-30 15:19:16 +01:00 committed by GitHub
parent 4908b8b37c
commit 8718a5c8c0
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GPG key ID: 4AEE18F83AFDEB23
431 changed files with 3899 additions and 3893 deletions

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@ -21,15 +21,15 @@ void EnAObj_SetupBoulderFragment(EnAObj* this, s16 type);
void EnAObj_SetupBlock(EnAObj* this, s16 type);
ActorInit En_A_Obj_InitVars = {
ACTOR_EN_A_OBJ,
ACTORCAT_PROP,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(EnAObj),
(ActorFunc)EnAObj_Init,
(ActorFunc)EnAObj_Destroy,
(ActorFunc)EnAObj_Update,
(ActorFunc)EnAObj_Draw,
/**/ ACTOR_EN_A_OBJ,
/**/ ACTORCAT_PROP,
/**/ FLAGS,
/**/ OBJECT_GAMEPLAY_KEEP,
/**/ sizeof(EnAObj),
/**/ EnAObj_Init,
/**/ EnAObj_Destroy,
/**/ EnAObj_Update,
/**/ EnAObj_Draw,
};
static ColliderCylinderInit sCylinderInit = {