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Remove (ActorFunc) casts in initvars (#1571)

* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format

Achieved by using the following regex:

(ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};)

replaced with

$1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19

plus a change from /**/ to #if 0 #endif in docs/

* Manual fixes
This commit is contained in:
Dragorn421 2023-10-30 15:19:16 +01:00 committed by GitHub
parent 4908b8b37c
commit 8718a5c8c0
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GPG key ID: 4AEE18F83AFDEB23
431 changed files with 3899 additions and 3893 deletions

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@ -47,15 +47,15 @@ void BossFd2_Death(BossFd2* this, PlayState* play);
void BossFd2_Wait(BossFd2* this, PlayState* play);
ActorInit Boss_Fd2_InitVars = {
ACTOR_BOSS_FD2,
ACTORCAT_BOSS,
FLAGS,
OBJECT_FD2,
sizeof(BossFd2),
(ActorFunc)BossFd2_Init,
(ActorFunc)BossFd2_Destroy,
(ActorFunc)BossFd2_Update,
(ActorFunc)BossFd2_Draw,
/**/ ACTOR_BOSS_FD2,
/**/ ACTORCAT_BOSS,
/**/ FLAGS,
/**/ OBJECT_FD2,
/**/ sizeof(BossFd2),
/**/ BossFd2_Init,
/**/ BossFd2_Destroy,
/**/ BossFd2_Update,
/**/ BossFd2_Draw,
};
#include "z_boss_fd2_colchk.inc.c"