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Remove (ActorFunc)
casts in initvars (#1571)
* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format Achieved by using the following regex: (ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};) replaced with $1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19 plus a change from /**/ to #if 0 #endif in docs/ * Manual fixes
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431 changed files with 3899 additions and 3893 deletions
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@ -47,15 +47,15 @@ void BossFd2_Death(BossFd2* this, PlayState* play);
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void BossFd2_Wait(BossFd2* this, PlayState* play);
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ActorInit Boss_Fd2_InitVars = {
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ACTOR_BOSS_FD2,
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ACTORCAT_BOSS,
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FLAGS,
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OBJECT_FD2,
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sizeof(BossFd2),
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(ActorFunc)BossFd2_Init,
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(ActorFunc)BossFd2_Destroy,
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(ActorFunc)BossFd2_Update,
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(ActorFunc)BossFd2_Draw,
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/**/ ACTOR_BOSS_FD2,
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/**/ ACTORCAT_BOSS,
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/**/ FLAGS,
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/**/ OBJECT_FD2,
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/**/ sizeof(BossFd2),
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/**/ BossFd2_Init,
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/**/ BossFd2_Destroy,
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/**/ BossFd2_Update,
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/**/ BossFd2_Draw,
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};
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#include "z_boss_fd2_colchk.inc.c"
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