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Remove (ActorFunc)
casts in initvars (#1571)
* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format Achieved by using the following regex: (ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};) replaced with $1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19 plus a change from /**/ to #if 0 #endif in docs/ * Manual fixes
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431 changed files with 3899 additions and 3893 deletions
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@ -117,15 +117,15 @@ void BossTw_TwinrovaSetupSpin(BossTw* this, PlayState* play);
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void BossTw_UpdateEffects(PlayState* play);
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ActorInit Boss_Tw_InitVars = {
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ACTOR_BOSS_TW,
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ACTORCAT_BOSS,
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FLAGS,
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OBJECT_TW,
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sizeof(BossTw),
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(ActorFunc)BossTw_Init,
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(ActorFunc)BossTw_Destroy,
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(ActorFunc)BossTw_Update,
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(ActorFunc)BossTw_Draw,
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/**/ ACTOR_BOSS_TW,
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/**/ ACTORCAT_BOSS,
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/**/ FLAGS,
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/**/ OBJECT_TW,
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/**/ sizeof(BossTw),
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/**/ BossTw_Init,
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/**/ BossTw_Destroy,
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/**/ BossTw_Update,
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/**/ BossTw_Draw,
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};
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static Vec3f D_8094A7D0 = { 0.0f, 0.0f, 1000.0f };
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