mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-02 22:14:33 +00:00
Remove (ActorFunc)
casts in initvars (#1571)
* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format Achieved by using the following regex: (ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};) replaced with $1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19 plus a change from /**/ to #if 0 #endif in docs/ * Manual fixes
This commit is contained in:
parent
4908b8b37c
commit
8718a5c8c0
431 changed files with 3899 additions and 3893 deletions
|
@ -24,15 +24,15 @@ void EnBa_Die(EnBa* this, PlayState* play);
|
|||
void EnBa_SetupSwingAtPlayer(EnBa* this);
|
||||
|
||||
ActorInit En_Ba_InitVars = {
|
||||
ACTOR_EN_BA,
|
||||
ACTORCAT_ENEMY,
|
||||
FLAGS,
|
||||
OBJECT_BXA,
|
||||
sizeof(EnBa),
|
||||
(ActorFunc)EnBa_Init,
|
||||
(ActorFunc)EnBa_Destroy,
|
||||
(ActorFunc)EnBa_Update,
|
||||
(ActorFunc)EnBa_Draw,
|
||||
/**/ ACTOR_EN_BA,
|
||||
/**/ ACTORCAT_ENEMY,
|
||||
/**/ FLAGS,
|
||||
/**/ OBJECT_BXA,
|
||||
/**/ sizeof(EnBa),
|
||||
/**/ EnBa_Init,
|
||||
/**/ EnBa_Destroy,
|
||||
/**/ EnBa_Update,
|
||||
/**/ EnBa_Draw,
|
||||
};
|
||||
|
||||
static Vec3f D_809B8080 = { 0.0f, 0.0f, 32.0f };
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue