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Remove (ActorFunc)
casts in initvars (#1571)
* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format Achieved by using the following regex: (ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};) replaced with $1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19 plus a change from /**/ to #if 0 #endif in docs/ * Manual fixes
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431 changed files with 3899 additions and 3893 deletions
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@ -51,15 +51,15 @@ void EnBox_WaitOpen(EnBox* this, PlayState* play);
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void EnBox_Open(EnBox* this, PlayState* play);
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ActorInit En_Box_InitVars = {
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ACTOR_EN_BOX,
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ACTORCAT_CHEST,
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FLAGS,
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OBJECT_BOX,
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sizeof(EnBox),
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(ActorFunc)EnBox_Init,
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(ActorFunc)EnBox_Destroy,
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(ActorFunc)EnBox_Update,
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(ActorFunc)EnBox_Draw,
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/**/ ACTOR_EN_BOX,
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/**/ ACTORCAT_CHEST,
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/**/ FLAGS,
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/**/ OBJECT_BOX,
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/**/ sizeof(EnBox),
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/**/ EnBox_Init,
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/**/ EnBox_Destroy,
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/**/ EnBox_Update,
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/**/ EnBox_Draw,
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};
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static AnimationHeader* sAnimations[4] = { &gTreasureChestAnim_00024C, &gTreasureChestAnim_000128,
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