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Remove (ActorFunc)
casts in initvars (#1571)
* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format Achieved by using the following regex: (ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};) replaced with $1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19 plus a change from /**/ to #if 0 #endif in docs/ * Manual fixes
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431 changed files with 3899 additions and 3893 deletions
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@ -19,15 +19,15 @@ void EnGe3_ForceTalk(EnGe3* this, PlayState* play);
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void EnGe3_UpdateWhenNotTalking(Actor* thisx, PlayState* play);
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ActorInit En_Ge3_InitVars = {
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ACTOR_EN_GE3,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_GELDB,
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sizeof(EnGe3),
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(ActorFunc)EnGe3_Init,
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(ActorFunc)EnGe3_Destroy,
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(ActorFunc)EnGe3_Update,
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(ActorFunc)EnGe3_Draw,
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/**/ ACTOR_EN_GE3,
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/**/ ACTORCAT_NPC,
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/**/ FLAGS,
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/**/ OBJECT_GELDB,
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/**/ sizeof(EnGe3),
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/**/ EnGe3_Init,
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/**/ EnGe3_Destroy,
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/**/ EnGe3_Update,
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/**/ EnGe3_Draw,
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};
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static ColliderCylinderInit sCylinderInit = {
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