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Remove (ActorFunc)
casts in initvars (#1571)
* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format Achieved by using the following regex: (ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};) replaced with $1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19 plus a change from /**/ to #if 0 #endif in docs/ * Manual fixes
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431 changed files with 3899 additions and 3893 deletions
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@ -40,15 +40,15 @@ static ColliderCylinderInit D_80AB0BD0 = {
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static CollisionCheckInfoInit2 D_80AB0BFC = { 0, 0, 0, 0, MASS_IMMOVABLE };
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ActorInit En_Mu_InitVars = {
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ACTOR_EN_MU,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_MU,
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sizeof(EnMu),
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(ActorFunc)EnMu_Init,
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(ActorFunc)EnMu_Destroy,
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(ActorFunc)EnMu_Update,
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(ActorFunc)EnMu_Draw,
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/**/ ACTOR_EN_MU,
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/**/ ACTORCAT_NPC,
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/**/ FLAGS,
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/**/ OBJECT_MU,
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/**/ sizeof(EnMu),
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/**/ EnMu_Init,
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/**/ EnMu_Destroy,
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/**/ EnMu_Update,
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/**/ EnMu_Draw,
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};
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void EnMu_SetupAction(EnMu* this, EnMuActionFunc actionFunc) {
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