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Remove (ActorFunc) casts in initvars (#1571)

* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format

Achieved by using the following regex:

(ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};)

replaced with

$1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19

plus a change from /**/ to #if 0 #endif in docs/

* Manual fixes
This commit is contained in:
Dragorn421 2023-10-30 15:19:16 +01:00 committed by GitHub
parent 4908b8b37c
commit 8718a5c8c0
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431 changed files with 3899 additions and 3893 deletions

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@ -20,15 +20,15 @@ void EnOkuta_Freeze(EnOkuta* this, PlayState* play);
void EnOkuta_ProjectileFly(EnOkuta* this, PlayState* play);
ActorInit En_Okuta_InitVars = {
ACTOR_EN_OKUTA,
ACTORCAT_ENEMY,
FLAGS,
OBJECT_OKUTA,
sizeof(EnOkuta),
(ActorFunc)EnOkuta_Init,
(ActorFunc)EnOkuta_Destroy,
(ActorFunc)EnOkuta_Update,
(ActorFunc)EnOkuta_Draw,
/**/ ACTOR_EN_OKUTA,
/**/ ACTORCAT_ENEMY,
/**/ FLAGS,
/**/ OBJECT_OKUTA,
/**/ sizeof(EnOkuta),
/**/ EnOkuta_Init,
/**/ EnOkuta_Destroy,
/**/ EnOkuta_Update,
/**/ EnOkuta_Draw,
};
static ColliderCylinderInit sProjectileColliderInit = {