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Remove (ActorFunc)
casts in initvars (#1571)
* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format Achieved by using the following regex: (ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};) replaced with $1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19 plus a change from /**/ to #if 0 #endif in docs/ * Manual fixes
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431 changed files with 3899 additions and 3893 deletions
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@ -18,15 +18,15 @@ void func_80AF9C70(u8* shadowTexture, Player* player, PlayState* play);
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void func_80AF8F60(Player* player, u8* shadowTexture, f32 arg2);
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ActorInit En_Sda_InitVars = {
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ACTOR_EN_SDA,
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ACTORCAT_BOSS,
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FLAGS,
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OBJECT_GAMEPLAY_KEEP,
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sizeof(EnSda),
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(ActorFunc)EnSda_Init,
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(ActorFunc)EnSda_Destroy,
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(ActorFunc)EnSda_Update,
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(ActorFunc)EnSda_Draw,
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/**/ ACTOR_EN_SDA,
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/**/ ACTORCAT_BOSS,
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/**/ FLAGS,
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/**/ OBJECT_GAMEPLAY_KEEP,
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/**/ sizeof(EnSda),
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/**/ EnSda_Init,
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/**/ EnSda_Destroy,
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/**/ EnSda_Update,
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/**/ EnSda_Draw,
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};
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static Vec3f D_80AFA0D0 = { 0.0f, 0.0f, 0.0f };
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