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Remove (ActorFunc) casts in initvars (#1571)

* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format

Achieved by using the following regex:

(ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};)

replaced with

$1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19

plus a change from /**/ to #if 0 #endif in docs/

* Manual fixes
This commit is contained in:
Dragorn421 2023-10-30 15:19:16 +01:00 committed by GitHub
parent 4908b8b37c
commit 8718a5c8c0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
431 changed files with 3899 additions and 3893 deletions

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@ -638,19 +638,19 @@ void func_80A87F44(Actor* thisx, PlayState* play);
void func_80A87BEC(EnJj* this, PlayState* play); void func_80A87BEC(EnJj* this, PlayState* play);
void func_80A87C30(EnJj* this, PlayState* play); void func_80A87C30(EnJj* this, PlayState* play);
/* #if 0
ActorInit En_Jj_InitVars = { ActorInit En_Jj_InitVars = {
ACTOR_EN_JJ, /**/ ACTOR_EN_JJ,
ACTORTYPE_ITEMACTION, /**/ ACTORTYPE_ITEMACTION,
FLAGS, /**/ FLAGS,
OBJECT_JJ, /**/ OBJECT_JJ,
sizeof(EnJj), /**/ sizeof(EnJj),
(ActorFunc)EnJj_Init, /**/ EnJj_Init,
(ActorFunc)EnJj_Destroy, /**/ EnJj_Destroy,
(ActorFunc)EnJj_Update, /**/ EnJj_Update,
(ActorFunc)EnJj_Draw, /**/ EnJj_Draw,
}; };
*/ #endif
extern ColliderCylinderInit D_80A88CB4; extern ColliderCylinderInit D_80A88CB4;
// static ColliderCylinderInit sCylinderInit = { // static ColliderCylinderInit sCylinderInit = {

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@ -94,15 +94,15 @@ s32 D_80B18910[] = { 0x0A000039, 0x20010000, 0x00000000, 0x00000000, 0x00000000,
s32 D_80B1893C[] = { 0x00000000, 0x00000000, 0xFF000000 }; s32 D_80B1893C[] = { 0x00000000, 0x00000000, 0xFF000000 };
ActorInit En_Tg_InitVars = { ActorInit En_Tg_InitVars = {
ACTOR_EN_TG, /**/ ACTOR_EN_TG,
ACTORTYPE_NPC, /**/ ACTORTYPE_NPC,
FLAGS, /**/ FLAGS,
OBJECT_MU, /**/ OBJECT_MU,
sizeof(EnTg), /**/ sizeof(EnTg),
(ActorFunc)EnTg_Init, /**/ EnTg_Init,
(ActorFunc)EnTg_Destroy, /**/ EnTg_Destroy,
(ActorFunc)EnTg_Update, /**/ EnTg_Update,
(ActorFunc)EnTg_Draw, /**/ EnTg_Draw,
}; };
s32 D_80B18968[] = { 0x00000000, 0x44480000, 0x00000000, 0x00000000, 0x00000000, 0x00000000 }; s32 D_80B18968[] = { 0x00000000, 0x44480000, 0x00000000, 0x00000000, 0x00000000, 0x00000000 };
@ -490,15 +490,15 @@ To replace the `extern`, because the data is in a separate file, we include the
Lastly, uncomment the InitVars block that's been sitting there the whole time. The data section of the file now looks like Lastly, uncomment the InitVars block that's been sitting there the whole time. The data section of the file now looks like
```C ```C
ActorInit En_Jj_InitVars = { ActorInit En_Jj_InitVars = {
ACTOR_EN_JJ, /**/ ACTOR_EN_JJ,
ACTORTYPE_ITEMACTION, /**/ ACTORTYPE_ITEMACTION,
FLAGS, /**/ FLAGS,
OBJECT_JJ, /**/ OBJECT_JJ,
sizeof(EnJj), /**/ sizeof(EnJj),
(ActorFunc)EnJj_Init, /**/ EnJj_Init,
(ActorFunc)EnJj_Destroy, /**/ EnJj_Destroy,
(ActorFunc)EnJj_Update, /**/ EnJj_Update,
(ActorFunc)EnJj_Draw, /**/ EnJj_Draw,
}; };
#include "en_jj_cutscene_data.c" EARLY #include "en_jj_cutscene_data.c" EARLY
@ -567,15 +567,15 @@ Notice that the numbers in the bottom pane is all shifted one word to the left.
```C ```C
ActorInit En_Jj_InitVars = { ActorInit En_Jj_InitVars = {
ACTOR_EN_JJ, /**/ ACTOR_EN_JJ,
ACTORTYPE_ITEMACTION, /**/ ACTORTYPE_ITEMACTION,
FLAGS, /**/ FLAGS,
OBJECT_JJ, /**/ OBJECT_JJ,
sizeof(EnJj), /**/ sizeof(EnJj),
(ActorFunc)EnJj_Init, /**/ EnJj_Init,
(ActorFunc)EnJj_Destroy, /**/ EnJj_Destroy,
(ActorFunc)EnJj_Update, /**/ EnJj_Update,
(ActorFunc)EnJj_Draw, /**/ EnJj_Draw,
}; };
s32 usused = 0; s32 usused = 0;

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@ -21,15 +21,15 @@ void EnAObj_SetupBoulderFragment(EnAObj* this, s16 type);
void EnAObj_SetupBlock(EnAObj* this, s16 type); void EnAObj_SetupBlock(EnAObj* this, s16 type);
ActorInit En_A_Obj_InitVars = { ActorInit En_A_Obj_InitVars = {
ACTOR_EN_A_OBJ, /**/ ACTOR_EN_A_OBJ,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_GAMEPLAY_KEEP, /**/ OBJECT_GAMEPLAY_KEEP,
sizeof(EnAObj), /**/ sizeof(EnAObj),
(ActorFunc)EnAObj_Init, /**/ EnAObj_Init,
(ActorFunc)EnAObj_Destroy, /**/ EnAObj_Destroy,
(ActorFunc)EnAObj_Update, /**/ EnAObj_Update,
(ActorFunc)EnAObj_Draw, /**/ EnAObj_Draw,
}; };
static ColliderCylinderInit sCylinderInit = { static ColliderCylinderInit sCylinderInit = {

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@ -21,15 +21,15 @@ void EnItem00_DrawHeartContainer(EnItem00* this, PlayState* play);
void EnItem00_DrawHeartPiece(EnItem00* this, PlayState* play); void EnItem00_DrawHeartPiece(EnItem00* this, PlayState* play);
ActorInit En_Item00_InitVars = { ActorInit En_Item00_InitVars = {
ACTOR_EN_ITEM00, /**/ ACTOR_EN_ITEM00,
ACTORCAT_MISC, /**/ ACTORCAT_MISC,
FLAGS, /**/ FLAGS,
OBJECT_GAMEPLAY_KEEP, /**/ OBJECT_GAMEPLAY_KEEP,
sizeof(EnItem00), /**/ sizeof(EnItem00),
(ActorFunc)EnItem00_Init, /**/ EnItem00_Init,
(ActorFunc)EnItem00_Destroy, /**/ EnItem00_Destroy,
(ActorFunc)EnItem00_Update, /**/ EnItem00_Update,
(ActorFunc)EnItem00_Draw, /**/ EnItem00_Draw,
}; };
static ColliderCylinderInit sCylinderInit = { static ColliderCylinderInit sCylinderInit = {

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@ -18,15 +18,15 @@ void Player_Update(Actor* thisx, PlayState* play);
void Player_Draw(Actor* thisx, PlayState* play); void Player_Draw(Actor* thisx, PlayState* play);
ActorInit Player_InitVars = { ActorInit Player_InitVars = {
ACTOR_PLAYER, /**/ ACTOR_PLAYER,
ACTORCAT_PLAYER, /**/ ACTORCAT_PLAYER,
FLAGS, /**/ FLAGS,
OBJECT_GAMEPLAY_KEEP, /**/ OBJECT_GAMEPLAY_KEEP,
sizeof(Player), /**/ sizeof(Player),
(ActorFunc)PlayerCall_Init, /**/ PlayerCall_Init,
(ActorFunc)PlayerCall_Destroy, /**/ PlayerCall_Destroy,
(ActorFunc)PlayerCall_Update, /**/ PlayerCall_Update,
(ActorFunc)PlayerCall_Draw, /**/ PlayerCall_Draw,
}; };
void PlayerCall_InitFuncPtrs(void) { void PlayerCall_InitFuncPtrs(void) {

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@ -12,15 +12,15 @@ void ArmsHook_Wait(ArmsHook* this, PlayState* play);
void ArmsHook_Shoot(ArmsHook* this, PlayState* play); void ArmsHook_Shoot(ArmsHook* this, PlayState* play);
ActorInit Arms_Hook_InitVars = { ActorInit Arms_Hook_InitVars = {
ACTOR_ARMS_HOOK, /**/ ACTOR_ARMS_HOOK,
ACTORCAT_ITEMACTION, /**/ ACTORCAT_ITEMACTION,
FLAGS, /**/ FLAGS,
OBJECT_LINK_BOY, /**/ OBJECT_LINK_BOY,
sizeof(ArmsHook), /**/ sizeof(ArmsHook),
(ActorFunc)ArmsHook_Init, /**/ ArmsHook_Init,
(ActorFunc)ArmsHook_Destroy, /**/ ArmsHook_Destroy,
(ActorFunc)ArmsHook_Update, /**/ ArmsHook_Update,
(ActorFunc)ArmsHook_Draw, /**/ ArmsHook_Draw,
}; };
static ColliderQuadInit sQuadInit = { static ColliderQuadInit sQuadInit = {

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@ -21,15 +21,15 @@ void ArrowFire_Hit(ArrowFire* this, PlayState* play);
#include "assets/overlays/ovl_Arrow_Fire/ovl_Arrow_Fire.c" #include "assets/overlays/ovl_Arrow_Fire/ovl_Arrow_Fire.c"
ActorInit Arrow_Fire_InitVars = { ActorInit Arrow_Fire_InitVars = {
ACTOR_ARROW_FIRE, /**/ ACTOR_ARROW_FIRE,
ACTORCAT_ITEMACTION, /**/ ACTORCAT_ITEMACTION,
FLAGS, /**/ FLAGS,
OBJECT_GAMEPLAY_KEEP, /**/ OBJECT_GAMEPLAY_KEEP,
sizeof(ArrowFire), /**/ sizeof(ArrowFire),
(ActorFunc)ArrowFire_Init, /**/ ArrowFire_Init,
(ActorFunc)ArrowFire_Destroy, /**/ ArrowFire_Destroy,
(ActorFunc)ArrowFire_Update, /**/ ArrowFire_Update,
(ActorFunc)ArrowFire_Draw, /**/ ArrowFire_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

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@ -22,15 +22,15 @@ void ArrowIce_Hit(ArrowIce* this, PlayState* play);
#include "assets/overlays/ovl_Arrow_Ice/ovl_Arrow_Ice.c" #include "assets/overlays/ovl_Arrow_Ice/ovl_Arrow_Ice.c"
ActorInit Arrow_Ice_InitVars = { ActorInit Arrow_Ice_InitVars = {
ACTOR_ARROW_ICE, /**/ ACTOR_ARROW_ICE,
ACTORCAT_ITEMACTION, /**/ ACTORCAT_ITEMACTION,
FLAGS, /**/ FLAGS,
OBJECT_GAMEPLAY_KEEP, /**/ OBJECT_GAMEPLAY_KEEP,
sizeof(ArrowIce), /**/ sizeof(ArrowIce),
(ActorFunc)ArrowIce_Init, /**/ ArrowIce_Init,
(ActorFunc)ArrowIce_Destroy, /**/ ArrowIce_Destroy,
(ActorFunc)ArrowIce_Update, /**/ ArrowIce_Update,
(ActorFunc)ArrowIce_Draw, /**/ ArrowIce_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

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@ -22,15 +22,15 @@ void ArrowLight_Hit(ArrowLight* this, PlayState* play);
#include "assets/overlays/ovl_Arrow_Light/ovl_Arrow_Light.c" #include "assets/overlays/ovl_Arrow_Light/ovl_Arrow_Light.c"
ActorInit Arrow_Light_InitVars = { ActorInit Arrow_Light_InitVars = {
ACTOR_ARROW_LIGHT, /**/ ACTOR_ARROW_LIGHT,
ACTORCAT_ITEMACTION, /**/ ACTORCAT_ITEMACTION,
FLAGS, /**/ FLAGS,
OBJECT_GAMEPLAY_KEEP, /**/ OBJECT_GAMEPLAY_KEEP,
sizeof(ArrowLight), /**/ sizeof(ArrowLight),
(ActorFunc)ArrowLight_Init, /**/ ArrowLight_Init,
(ActorFunc)ArrowLight_Destroy, /**/ ArrowLight_Destroy,
(ActorFunc)ArrowLight_Update, /**/ ArrowLight_Update,
(ActorFunc)ArrowLight_Draw, /**/ ArrowLight_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

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@ -33,15 +33,15 @@ void func_8086CB10(BgBdanObjects* this, PlayState* play);
void func_8086CB8C(BgBdanObjects* this, PlayState* play); void func_8086CB8C(BgBdanObjects* this, PlayState* play);
ActorInit Bg_Bdan_Objects_InitVars = { ActorInit Bg_Bdan_Objects_InitVars = {
ACTOR_BG_BDAN_OBJECTS, /**/ ACTOR_BG_BDAN_OBJECTS,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_BDAN_OBJECTS, /**/ OBJECT_BDAN_OBJECTS,
sizeof(BgBdanObjects), /**/ sizeof(BgBdanObjects),
(ActorFunc)BgBdanObjects_Init, /**/ BgBdanObjects_Init,
(ActorFunc)BgBdanObjects_Destroy, /**/ BgBdanObjects_Destroy,
(ActorFunc)BgBdanObjects_Update, /**/ BgBdanObjects_Update,
(ActorFunc)BgBdanObjects_Draw, /**/ BgBdanObjects_Draw,
}; };
static ColliderCylinderInit sCylinderInit = { static ColliderCylinderInit sCylinderInit = {

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@ -43,15 +43,15 @@ void func_8086DDA8(BgBdanSwitch* this);
void func_8086DDC0(BgBdanSwitch* this, PlayState* play); void func_8086DDC0(BgBdanSwitch* this, PlayState* play);
ActorInit Bg_Bdan_Switch_InitVars = { ActorInit Bg_Bdan_Switch_InitVars = {
ACTOR_BG_BDAN_SWITCH, /**/ ACTOR_BG_BDAN_SWITCH,
ACTORCAT_SWITCH, /**/ ACTORCAT_SWITCH,
FLAGS, /**/ FLAGS,
OBJECT_BDAN_OBJECTS, /**/ OBJECT_BDAN_OBJECTS,
sizeof(BgBdanSwitch), /**/ sizeof(BgBdanSwitch),
(ActorFunc)BgBdanSwitch_Init, /**/ BgBdanSwitch_Init,
(ActorFunc)BgBdanSwitch_Destroy, /**/ BgBdanSwitch_Destroy,
(ActorFunc)BgBdanSwitch_Update, /**/ BgBdanSwitch_Update,
(ActorFunc)BgBdanSwitch_Draw, /**/ BgBdanSwitch_Draw,
}; };
static ColliderJntSphElementInit sJntSphElementsInit[] = { static ColliderJntSphElementInit sJntSphElementsInit[] = {

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@ -18,15 +18,15 @@ void BgBomGuard_Update(Actor* thisx, PlayState* play);
void func_8086E638(BgBomGuard* this, PlayState* play); void func_8086E638(BgBomGuard* this, PlayState* play);
ActorInit Bg_Bom_Guard_InitVars = { ActorInit Bg_Bom_Guard_InitVars = {
ACTOR_BG_BOM_GUARD, /**/ ACTOR_BG_BOM_GUARD,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_BOWL, /**/ OBJECT_BOWL,
sizeof(BgBomGuard), /**/ sizeof(BgBomGuard),
(ActorFunc)BgBomGuard_Init, /**/ BgBomGuard_Init,
(ActorFunc)BgBomGuard_Destroy, /**/ BgBomGuard_Destroy,
(ActorFunc)BgBomGuard_Update, /**/ BgBomGuard_Update,
NULL, /**/ NULL,
}; };
void BgBomGuard_SetupAction(BgBomGuard* this, BgBomGuardActionFunc actionFunc) { void BgBomGuard_SetupAction(BgBomGuard* this, BgBomGuardActionFunc actionFunc) {

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@ -70,15 +70,15 @@ static ColliderTrisInit sTrisInit = {
}; };
ActorInit Bg_Bombwall_InitVars = { ActorInit Bg_Bombwall_InitVars = {
ACTOR_BG_BOMBWALL, /**/ ACTOR_BG_BOMBWALL,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_GAMEPLAY_FIELD_KEEP, /**/ OBJECT_GAMEPLAY_FIELD_KEEP,
sizeof(BgBombwall), /**/ sizeof(BgBombwall),
(ActorFunc)BgBombwall_Init, /**/ BgBombwall_Init,
(ActorFunc)BgBombwall_Destroy, /**/ BgBombwall_Destroy,
(ActorFunc)BgBombwall_Update, /**/ BgBombwall_Update,
(ActorFunc)BgBombwall_Draw, /**/ BgBombwall_Draw,
}; };
void BgBombwall_InitDynapoly(BgBombwall* this, PlayState* play) { void BgBombwall_InitDynapoly(BgBombwall* this, PlayState* play) {

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@ -25,15 +25,15 @@ void BgBowlWall_FinishFall(BgBowlWall* this, PlayState* play);
void BgBowlWall_Reset(BgBowlWall* this, PlayState* play); void BgBowlWall_Reset(BgBowlWall* this, PlayState* play);
ActorInit Bg_Bowl_Wall_InitVars = { ActorInit Bg_Bowl_Wall_InitVars = {
ACTOR_BG_BOWL_WALL, /**/ ACTOR_BG_BOWL_WALL,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_BOWL, /**/ OBJECT_BOWL,
sizeof(BgBowlWall), /**/ sizeof(BgBowlWall),
(ActorFunc)BgBowlWall_Init, /**/ BgBowlWall_Init,
(ActorFunc)BgBowlWall_Destroy, /**/ BgBowlWall_Destroy,
(ActorFunc)BgBowlWall_Update, /**/ BgBowlWall_Update,
(ActorFunc)BgBowlWall_Draw, /**/ BgBowlWall_Draw,
}; };
static Vec3f sBullseyeOffset[] = { static Vec3f sBullseyeOffset[] = {

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@ -27,15 +27,15 @@ void BgBreakwall_Wait(BgBreakwall* this, PlayState* play);
void BgBreakwall_LavaCoverMove(BgBreakwall* this, PlayState* play); void BgBreakwall_LavaCoverMove(BgBreakwall* this, PlayState* play);
ActorInit Bg_Breakwall_InitVars = { ActorInit Bg_Breakwall_InitVars = {
ACTOR_BG_BREAKWALL, /**/ ACTOR_BG_BREAKWALL,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_GAMEPLAY_KEEP, /**/ OBJECT_GAMEPLAY_KEEP,
sizeof(BgBreakwall), /**/ sizeof(BgBreakwall),
(ActorFunc)BgBreakwall_Init, /**/ BgBreakwall_Init,
(ActorFunc)BgBreakwall_Destroy, /**/ BgBreakwall_Destroy,
(ActorFunc)BgBreakwall_Update, /**/ BgBreakwall_Update,
NULL, /**/ NULL,
}; };
static ColliderQuadInit sQuadInit = { static ColliderQuadInit sQuadInit = {

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@ -18,15 +18,15 @@ void BgDdanJd_Idle(BgDdanJd* this, PlayState* play);
void BgDdanJd_Move(BgDdanJd* this, PlayState* play); void BgDdanJd_Move(BgDdanJd* this, PlayState* play);
ActorInit Bg_Ddan_Jd_InitVars = { ActorInit Bg_Ddan_Jd_InitVars = {
ACTOR_BG_DDAN_JD, /**/ ACTOR_BG_DDAN_JD,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_DDAN_OBJECTS, /**/ OBJECT_DDAN_OBJECTS,
sizeof(BgDdanJd), /**/ sizeof(BgDdanJd),
(ActorFunc)BgDdanJd_Init, /**/ BgDdanJd_Init,
(ActorFunc)BgDdanJd_Destroy, /**/ BgDdanJd_Destroy,
(ActorFunc)BgDdanJd_Update, /**/ BgDdanJd_Update,
(ActorFunc)BgDdanJd_Draw, /**/ BgDdanJd_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

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@ -19,15 +19,15 @@ void BgDdanKd_LowerStairs(BgDdanKd* this, PlayState* play);
void BgDdanKd_DoNothing(BgDdanKd* this, PlayState* play); void BgDdanKd_DoNothing(BgDdanKd* this, PlayState* play);
ActorInit Bg_Ddan_Kd_InitVars = { ActorInit Bg_Ddan_Kd_InitVars = {
ACTOR_BG_DDAN_KD, /**/ ACTOR_BG_DDAN_KD,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_DDAN_OBJECTS, /**/ OBJECT_DDAN_OBJECTS,
sizeof(BgDdanKd), /**/ sizeof(BgDdanKd),
(ActorFunc)BgDdanKd_Init, /**/ BgDdanKd_Init,
(ActorFunc)BgDdanKd_Destroy, /**/ BgDdanKd_Destroy,
(ActorFunc)BgDdanKd_Update, /**/ BgDdanKd_Update,
(ActorFunc)BgDdanKd_Draw, /**/ BgDdanKd_Draw,
}; };
static ColliderCylinderInit sCylinderInit = { static ColliderCylinderInit sCylinderInit = {

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@ -21,15 +21,15 @@ void BgDodoago_DoNothing(BgDodoago* this, PlayState* play);
void BgDodoago_LightOneEye(BgDodoago* this, PlayState* play); void BgDodoago_LightOneEye(BgDodoago* this, PlayState* play);
ActorInit Bg_Dodoago_InitVars = { ActorInit Bg_Dodoago_InitVars = {
ACTOR_BG_DODOAGO, /**/ ACTOR_BG_DODOAGO,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_DDAN_OBJECTS, /**/ OBJECT_DDAN_OBJECTS,
sizeof(BgDodoago), /**/ sizeof(BgDodoago),
(ActorFunc)BgDodoago_Init, /**/ BgDodoago_Init,
(ActorFunc)BgDodoago_Destroy, /**/ BgDodoago_Destroy,
(ActorFunc)BgDodoago_Update, /**/ BgDodoago_Update,
(ActorFunc)BgDodoago_Draw, /**/ BgDodoago_Draw,
}; };
static ColliderCylinderInit sColCylinderInitMain = { static ColliderCylinderInit sColCylinderInitMain = {

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@ -55,15 +55,15 @@ void BgDyYoseizo_DrawEffects(BgDyYoseizo* this, PlayState* play);
static s32 sUnusedGetItemIds[] = { GI_FARORES_WIND, GI_NAYRUS_LOVE, GI_DINS_FIRE }; static s32 sUnusedGetItemIds[] = { GI_FARORES_WIND, GI_NAYRUS_LOVE, GI_DINS_FIRE };
ActorInit Bg_Dy_Yoseizo_InitVars = { ActorInit Bg_Dy_Yoseizo_InitVars = {
ACTOR_BG_DY_YOSEIZO, /**/ ACTOR_BG_DY_YOSEIZO,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_DY_OBJ, /**/ OBJECT_DY_OBJ,
sizeof(BgDyYoseizo), /**/ sizeof(BgDyYoseizo),
(ActorFunc)BgDyYoseizo_Init, /**/ BgDyYoseizo_Init,
(ActorFunc)BgDyYoseizo_Destroy, /**/ BgDyYoseizo_Destroy,
(ActorFunc)BgDyYoseizo_Update, /**/ BgDyYoseizo_Update,
NULL, /**/ NULL,
}; };
void BgDyYoseizo_Init(Actor* thisx, PlayState* play2) { void BgDyYoseizo_Init(Actor* thisx, PlayState* play2) {

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@ -26,15 +26,15 @@ void BgGanonOtyuka_Fall(BgGanonOtyuka* this, PlayState* play);
void BgGanonOtyuka_DoNothing(Actor* thisx, PlayState* play); void BgGanonOtyuka_DoNothing(Actor* thisx, PlayState* play);
ActorInit Bg_Ganon_Otyuka_InitVars = { ActorInit Bg_Ganon_Otyuka_InitVars = {
ACTOR_BG_GANON_OTYUKA, /**/ ACTOR_BG_GANON_OTYUKA,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_GANON, /**/ OBJECT_GANON,
sizeof(BgGanonOtyuka), /**/ sizeof(BgGanonOtyuka),
(ActorFunc)BgGanonOtyuka_Init, /**/ BgGanonOtyuka_Init,
(ActorFunc)BgGanonOtyuka_Destroy, /**/ BgGanonOtyuka_Destroy,
(ActorFunc)BgGanonOtyuka_Update, /**/ BgGanonOtyuka_Update,
(ActorFunc)BgGanonOtyuka_Draw, /**/ BgGanonOtyuka_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

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@ -21,15 +21,15 @@ void func_808783AC(BgGateShutter* this, PlayState* play);
void func_808783D4(BgGateShutter* this, PlayState* play); void func_808783D4(BgGateShutter* this, PlayState* play);
ActorInit Bg_Gate_Shutter_InitVars = { ActorInit Bg_Gate_Shutter_InitVars = {
ACTOR_BG_GATE_SHUTTER, /**/ ACTOR_BG_GATE_SHUTTER,
ACTORCAT_ITEMACTION, /**/ ACTORCAT_ITEMACTION,
FLAGS, /**/ FLAGS,
OBJECT_SPOT01_MATOYAB, /**/ OBJECT_SPOT01_MATOYAB,
sizeof(BgGateShutter), /**/ sizeof(BgGateShutter),
(ActorFunc)BgGateShutter_Init, /**/ BgGateShutter_Init,
(ActorFunc)BgGateShutter_Destroy, /**/ BgGateShutter_Destroy,
(ActorFunc)BgGateShutter_Update, /**/ BgGateShutter_Update,
(ActorFunc)BgGateShutter_Draw, /**/ BgGateShutter_Draw,
}; };
void BgGateShutter_Init(Actor* thisx, PlayState* play) { void BgGateShutter_Init(Actor* thisx, PlayState* play) {

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@ -20,15 +20,15 @@ void BgGjyoBridge_TriggerCutscene(BgGjyoBridge* this, PlayState* play);
void BgGjyoBridge_SpawnBridge(BgGjyoBridge* this, PlayState* play); void BgGjyoBridge_SpawnBridge(BgGjyoBridge* this, PlayState* play);
ActorInit Bg_Gjyo_Bridge_InitVars = { ActorInit Bg_Gjyo_Bridge_InitVars = {
ACTOR_BG_GJYO_BRIDGE, /**/ ACTOR_BG_GJYO_BRIDGE,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_GJYO_OBJECTS, /**/ OBJECT_GJYO_OBJECTS,
sizeof(BgGjyoBridge), /**/ sizeof(BgGjyoBridge),
(ActorFunc)BgGjyoBridge_Init, /**/ BgGjyoBridge_Init,
(ActorFunc)BgGjyoBridge_Destroy, /**/ BgGjyoBridge_Destroy,
(ActorFunc)BgGjyoBridge_Update, /**/ BgGjyoBridge_Update,
(ActorFunc)BgGjyoBridge_Draw, /**/ BgGjyoBridge_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -22,15 +22,15 @@ void BgGndDarkmeiro_UpdateStaticBlock(BgGndDarkmeiro* this, PlayState* play);
void BgGndDarkmeiro_UpdateSwitchBlock(BgGndDarkmeiro* this, PlayState* play); void BgGndDarkmeiro_UpdateSwitchBlock(BgGndDarkmeiro* this, PlayState* play);
ActorInit Bg_Gnd_Darkmeiro_InitVars = { ActorInit Bg_Gnd_Darkmeiro_InitVars = {
ACTOR_BG_GND_DARKMEIRO, /**/ ACTOR_BG_GND_DARKMEIRO,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_DEMO_KEKKAI, /**/ OBJECT_DEMO_KEKKAI,
sizeof(BgGndDarkmeiro), /**/ sizeof(BgGndDarkmeiro),
(ActorFunc)BgGndDarkmeiro_Init, /**/ BgGndDarkmeiro_Init,
(ActorFunc)BgGndDarkmeiro_Destroy, /**/ BgGndDarkmeiro_Destroy,
(ActorFunc)BgGndDarkmeiro_Update, /**/ BgGndDarkmeiro_Update,
NULL, /**/ NULL,
}; };
void BgGndDarkmeiro_ToggleBlock(BgGndDarkmeiro* this, PlayState* play) { void BgGndDarkmeiro_ToggleBlock(BgGndDarkmeiro* this, PlayState* play) {

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@ -19,15 +19,15 @@ void BgGndFiremeiro_Shake(BgGndFiremeiro* this, PlayState* play);
void BgGndFiremeiro_Rise(BgGndFiremeiro* this, PlayState* play); void BgGndFiremeiro_Rise(BgGndFiremeiro* this, PlayState* play);
ActorInit Bg_Gnd_Firemeiro_InitVars = { ActorInit Bg_Gnd_Firemeiro_InitVars = {
ACTOR_BG_GND_FIREMEIRO, /**/ ACTOR_BG_GND_FIREMEIRO,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_DEMO_KEKKAI, /**/ OBJECT_DEMO_KEKKAI,
sizeof(BgGndFiremeiro), /**/ sizeof(BgGndFiremeiro),
(ActorFunc)BgGndFiremeiro_Init, /**/ BgGndFiremeiro_Init,
(ActorFunc)BgGndFiremeiro_Destroy, /**/ BgGndFiremeiro_Destroy,
(ActorFunc)BgGndFiremeiro_Update, /**/ BgGndFiremeiro_Update,
(ActorFunc)BgGndFiremeiro_Draw, /**/ BgGndFiremeiro_Draw,
}; };
void BgGndFiremeiro_Init(Actor* thisx, PlayState* play) { void BgGndFiremeiro_Init(Actor* thisx, PlayState* play) {

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@ -24,15 +24,15 @@ void BgGndIceblock_Idle(BgGndIceblock* this, PlayState* play);
void BgGndIceblock_Slide(BgGndIceblock* this, PlayState* play); void BgGndIceblock_Slide(BgGndIceblock* this, PlayState* play);
ActorInit Bg_Gnd_Iceblock_InitVars = { ActorInit Bg_Gnd_Iceblock_InitVars = {
ACTOR_BG_GND_ICEBLOCK, /**/ ACTOR_BG_GND_ICEBLOCK,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_DEMO_KEKKAI, /**/ OBJECT_DEMO_KEKKAI,
sizeof(BgGndIceblock), /**/ sizeof(BgGndIceblock),
(ActorFunc)BgGndIceblock_Init, /**/ BgGndIceblock_Init,
(ActorFunc)BgGndIceblock_Destroy, /**/ BgGndIceblock_Destroy,
(ActorFunc)BgGndIceblock_Update, /**/ BgGndIceblock_Update,
(ActorFunc)BgGndIceblock_Draw, /**/ BgGndIceblock_Draw,
}; };
static Color_RGBA8 sWhite = { 250, 250, 250, 255 }; static Color_RGBA8 sWhite = { 250, 250, 250, 255 };

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@ -15,15 +15,15 @@ void BgGndNisekabe_Update(Actor* thisx, PlayState* play);
void BgGndNisekabe_Draw(Actor* thisx, PlayState* play); void BgGndNisekabe_Draw(Actor* thisx, PlayState* play);
ActorInit Bg_Gnd_Nisekabe_InitVars = { ActorInit Bg_Gnd_Nisekabe_InitVars = {
ACTOR_BG_GND_NISEKABE, /**/ ACTOR_BG_GND_NISEKABE,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_DEMO_KEKKAI, /**/ OBJECT_DEMO_KEKKAI,
sizeof(BgGndNisekabe), /**/ sizeof(BgGndNisekabe),
(ActorFunc)BgGndNisekabe_Init, /**/ BgGndNisekabe_Init,
(ActorFunc)BgGndNisekabe_Destroy, /**/ BgGndNisekabe_Destroy,
(ActorFunc)BgGndNisekabe_Update, /**/ BgGndNisekabe_Update,
(ActorFunc)BgGndNisekabe_Draw, /**/ BgGndNisekabe_Draw,
}; };
void BgGndNisekabe_Init(Actor* thisx, PlayState* play) { void BgGndNisekabe_Init(Actor* thisx, PlayState* play) {

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@ -20,15 +20,15 @@ void func_8087B284(BgGndSoulmeiro* this, PlayState* play);
void func_8087B350(BgGndSoulmeiro* this, PlayState* play); void func_8087B350(BgGndSoulmeiro* this, PlayState* play);
ActorInit Bg_Gnd_Soulmeiro_InitVars = { ActorInit Bg_Gnd_Soulmeiro_InitVars = {
ACTOR_BG_GND_SOULMEIRO, /**/ ACTOR_BG_GND_SOULMEIRO,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_DEMO_KEKKAI, /**/ OBJECT_DEMO_KEKKAI,
sizeof(BgGndSoulmeiro), /**/ sizeof(BgGndSoulmeiro),
(ActorFunc)BgGndSoulmeiro_Init, /**/ BgGndSoulmeiro_Init,
(ActorFunc)BgGndSoulmeiro_Destroy, /**/ BgGndSoulmeiro_Destroy,
(ActorFunc)BgGndSoulmeiro_Update, /**/ BgGndSoulmeiro_Update,
(ActorFunc)BgGndSoulmeiro_Draw, /**/ BgGndSoulmeiro_Draw,
}; };
static ColliderCylinderInit sCylinderInit = { static ColliderCylinderInit sCylinderInit = {

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@ -21,15 +21,15 @@ void func_8087BAAC(BgHaka* this, PlayState* play);
void func_8087BAE4(BgHaka* this, PlayState* play); void func_8087BAE4(BgHaka* this, PlayState* play);
ActorInit Bg_Haka_InitVars = { ActorInit Bg_Haka_InitVars = {
ACTOR_BG_HAKA, /**/ ACTOR_BG_HAKA,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HAKA, /**/ OBJECT_HAKA,
sizeof(BgHaka), /**/ sizeof(BgHaka),
(ActorFunc)BgHaka_Init, /**/ BgHaka_Init,
(ActorFunc)BgHaka_Destroy, /**/ BgHaka_Destroy,
(ActorFunc)BgHaka_Update, /**/ BgHaka_Update,
(ActorFunc)BgHaka_Draw, /**/ BgHaka_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -53,15 +53,15 @@ static f32 sStatueDistToPlayer = 0;
static s16 sStatueRotY; static s16 sStatueRotY;
ActorInit Bg_Haka_Gate_InitVars = { ActorInit Bg_Haka_Gate_InitVars = {
ACTOR_BG_HAKA_GATE, /**/ ACTOR_BG_HAKA_GATE,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_HAKA_OBJECTS, /**/ OBJECT_HAKA_OBJECTS,
sizeof(BgHakaGate), /**/ sizeof(BgHakaGate),
(ActorFunc)BgHakaGate_Init, /**/ BgHakaGate_Init,
(ActorFunc)BgHakaGate_Destroy, /**/ BgHakaGate_Destroy,
(ActorFunc)BgHakaGate_Update, /**/ BgHakaGate_Update,
(ActorFunc)BgHakaGate_Draw, /**/ BgHakaGate_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -25,15 +25,15 @@ void func_8087D720(BgHakaHuta* this, PlayState* play);
void BgHakaHuta_DoNothing(BgHakaHuta* this, PlayState* play); void BgHakaHuta_DoNothing(BgHakaHuta* this, PlayState* play);
ActorInit Bg_Haka_Huta_InitVars = { ActorInit Bg_Haka_Huta_InitVars = {
ACTOR_BG_HAKA_HUTA, /**/ ACTOR_BG_HAKA_HUTA,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HAKACH_OBJECTS, /**/ OBJECT_HAKACH_OBJECTS,
sizeof(BgHakaHuta), /**/ sizeof(BgHakaHuta),
(ActorFunc)BgHakaHuta_Init, /**/ BgHakaHuta_Init,
(ActorFunc)BgHakaHuta_Destroy, /**/ BgHakaHuta_Destroy,
(ActorFunc)BgHakaHuta_Update, /**/ BgHakaHuta_Update,
(ActorFunc)BgHakaHuta_Draw, /**/ BgHakaHuta_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -20,15 +20,15 @@ void func_8087DBF0(BgHakaMegane* this, PlayState* play);
void BgHakaMegane_DoNothing(BgHakaMegane* this, PlayState* play); void BgHakaMegane_DoNothing(BgHakaMegane* this, PlayState* play);
ActorInit Bg_Haka_Megane_InitVars = { ActorInit Bg_Haka_Megane_InitVars = {
ACTOR_BG_HAKA_MEGANE, /**/ ACTOR_BG_HAKA_MEGANE,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_GAMEPLAY_KEEP, /**/ OBJECT_GAMEPLAY_KEEP,
sizeof(BgHakaMegane), /**/ sizeof(BgHakaMegane),
(ActorFunc)BgHakaMegane_Init, /**/ BgHakaMegane_Init,
(ActorFunc)BgHakaMegane_Destroy, /**/ BgHakaMegane_Destroy,
(ActorFunc)BgHakaMegane_Update, /**/ BgHakaMegane_Update,
NULL, /**/ NULL,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -24,15 +24,15 @@ void func_8087E2D8(BgHakaMeganeBG* this, PlayState* play);
void func_8087E34C(BgHakaMeganeBG* this, PlayState* play); void func_8087E34C(BgHakaMeganeBG* this, PlayState* play);
ActorInit Bg_Haka_MeganeBG_InitVars = { ActorInit Bg_Haka_MeganeBG_InitVars = {
ACTOR_BG_HAKA_MEGANEBG, /**/ ACTOR_BG_HAKA_MEGANEBG,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HAKA_OBJECTS, /**/ OBJECT_HAKA_OBJECTS,
sizeof(BgHakaMeganeBG), /**/ sizeof(BgHakaMeganeBG),
(ActorFunc)BgHakaMeganeBG_Init, /**/ BgHakaMeganeBG_Init,
(ActorFunc)BgHakaMeganeBG_Destroy, /**/ BgHakaMeganeBG_Destroy,
(ActorFunc)BgHakaMeganeBG_Update, /**/ BgHakaMeganeBG_Update,
(ActorFunc)BgHakaMeganeBG_Draw, /**/ BgHakaMeganeBG_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -27,15 +27,15 @@ void BgHakaSgami_SetupSpin(BgHakaSgami* this, PlayState* play);
void BgHakaSgami_Spin(BgHakaSgami* this, PlayState* play); void BgHakaSgami_Spin(BgHakaSgami* this, PlayState* play);
ActorInit Bg_Haka_Sgami_InitVars = { ActorInit Bg_Haka_Sgami_InitVars = {
ACTOR_BG_HAKA_SGAMI, /**/ ACTOR_BG_HAKA_SGAMI,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_GAMEPLAY_KEEP, /**/ OBJECT_GAMEPLAY_KEEP,
sizeof(BgHakaSgami), /**/ sizeof(BgHakaSgami),
(ActorFunc)BgHakaSgami_Init, /**/ BgHakaSgami_Init,
(ActorFunc)BgHakaSgami_Destroy, /**/ BgHakaSgami_Destroy,
(ActorFunc)BgHakaSgami_Update, /**/ BgHakaSgami_Update,
NULL, /**/ NULL,
}; };
static ColliderTrisElementInit sTrisElementsInit[4] = { static ColliderTrisElementInit sTrisElementsInit[4] = {

View file

@ -22,15 +22,15 @@ void BgHakaShip_CrashShake(BgHakaShip* this, PlayState* play);
void BgHakaShip_CrashFall(BgHakaShip* this, PlayState* play); void BgHakaShip_CrashFall(BgHakaShip* this, PlayState* play);
ActorInit Bg_Haka_Ship_InitVars = { ActorInit Bg_Haka_Ship_InitVars = {
ACTOR_BG_HAKA_SHIP, /**/ ACTOR_BG_HAKA_SHIP,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HAKA_OBJECTS, /**/ OBJECT_HAKA_OBJECTS,
sizeof(BgHakaShip), /**/ sizeof(BgHakaShip),
(ActorFunc)BgHakaShip_Init, /**/ BgHakaShip_Init,
(ActorFunc)BgHakaShip_Destroy, /**/ BgHakaShip_Destroy,
(ActorFunc)BgHakaShip_Update, /**/ BgHakaShip_Update,
(ActorFunc)BgHakaShip_Draw, /**/ BgHakaShip_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -30,15 +30,15 @@ void func_80880D68(BgHakaTrap* this);
static UNK_TYPE D_80880F30 = 0; static UNK_TYPE D_80880F30 = 0;
ActorInit Bg_Haka_Trap_InitVars = { ActorInit Bg_Haka_Trap_InitVars = {
ACTOR_BG_HAKA_TRAP, /**/ ACTOR_BG_HAKA_TRAP,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HAKA_OBJECTS, /**/ OBJECT_HAKA_OBJECTS,
sizeof(BgHakaTrap), /**/ sizeof(BgHakaTrap),
(ActorFunc)BgHakaTrap_Init, /**/ BgHakaTrap_Init,
(ActorFunc)BgHakaTrap_Destroy, /**/ BgHakaTrap_Destroy,
(ActorFunc)BgHakaTrap_Update, /**/ BgHakaTrap_Update,
(ActorFunc)BgHakaTrap_Draw, /**/ BgHakaTrap_Draw,
}; };
static ColliderCylinderInit sCylinderInit = { static ColliderCylinderInit sCylinderInit = {

View file

@ -19,15 +19,15 @@ void BgHakaTubo_Idle(BgHakaTubo* this, PlayState* play);
void BgHakaTubo_DropCollectible(BgHakaTubo* this, PlayState* play); void BgHakaTubo_DropCollectible(BgHakaTubo* this, PlayState* play);
ActorInit Bg_Haka_Tubo_InitVars = { ActorInit Bg_Haka_Tubo_InitVars = {
ACTOR_BG_HAKA_TUBO, /**/ ACTOR_BG_HAKA_TUBO,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HAKA_OBJECTS, /**/ OBJECT_HAKA_OBJECTS,
sizeof(BgHakaTubo), /**/ sizeof(BgHakaTubo),
(ActorFunc)BgHakaTubo_Init, /**/ BgHakaTubo_Init,
(ActorFunc)BgHakaTubo_Destroy, /**/ BgHakaTubo_Destroy,
(ActorFunc)BgHakaTubo_Update, /**/ BgHakaTubo_Update,
(ActorFunc)BgHakaTubo_Draw, /**/ BgHakaTubo_Draw,
}; };
static ColliderCylinderInit sPotColliderInit = { static ColliderCylinderInit sPotColliderInit = {

View file

@ -19,15 +19,15 @@ void BgHakaWater_Wait(BgHakaWater* this, PlayState* play);
void BgHakaWater_ChangeWaterLevel(BgHakaWater* this, PlayState* play); void BgHakaWater_ChangeWaterLevel(BgHakaWater* this, PlayState* play);
ActorInit Bg_Haka_Water_InitVars = { ActorInit Bg_Haka_Water_InitVars = {
ACTOR_BG_HAKA_WATER, /**/ ACTOR_BG_HAKA_WATER,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_HAKACH_OBJECTS, /**/ OBJECT_HAKACH_OBJECTS,
sizeof(BgHakaWater), /**/ sizeof(BgHakaWater),
(ActorFunc)BgHakaWater_Init, /**/ BgHakaWater_Init,
(ActorFunc)BgHakaWater_Destroy, /**/ BgHakaWater_Destroy,
(ActorFunc)BgHakaWater_Update, /**/ BgHakaWater_Update,
(ActorFunc)BgHakaWater_Draw, /**/ BgHakaWater_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -55,15 +55,15 @@ static ColliderCylinderInit sCylinderInit = {
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f }; static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
ActorInit Bg_Haka_Zou_InitVars = { ActorInit Bg_Haka_Zou_InitVars = {
ACTOR_BG_HAKA_ZOU, /**/ ACTOR_BG_HAKA_ZOU,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_GAMEPLAY_KEEP, /**/ OBJECT_GAMEPLAY_KEEP,
sizeof(BgHakaZou), /**/ sizeof(BgHakaZou),
(ActorFunc)BgHakaZou_Init, /**/ BgHakaZou_Init,
(ActorFunc)BgHakaZou_Destroy, /**/ BgHakaZou_Destroy,
(ActorFunc)BgHakaZou_Update, /**/ BgHakaZou_Update,
NULL, /**/ NULL,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -28,15 +28,15 @@ void BgHeavyBlock_Land(BgHeavyBlock* this, PlayState* play);
void BgHeavyBlock_DoNothing(BgHeavyBlock* this, PlayState* play); void BgHeavyBlock_DoNothing(BgHeavyBlock* this, PlayState* play);
ActorInit Bg_Heavy_Block_InitVars = { ActorInit Bg_Heavy_Block_InitVars = {
ACTOR_BG_HEAVY_BLOCK, /**/ ACTOR_BG_HEAVY_BLOCK,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HEAVY_OBJECT, /**/ OBJECT_HEAVY_OBJECT,
sizeof(BgHeavyBlock), /**/ sizeof(BgHeavyBlock),
(ActorFunc)BgHeavyBlock_Init, /**/ BgHeavyBlock_Init,
(ActorFunc)BgHeavyBlock_Destroy, /**/ BgHeavyBlock_Destroy,
(ActorFunc)BgHeavyBlock_Update, /**/ BgHeavyBlock_Update,
(ActorFunc)BgHeavyBlock_Draw, /**/ BgHeavyBlock_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -54,15 +54,15 @@ static CollisionCheckInfoInit sCcInfoInit = { 1, 80, 100, MASS_IMMOVABLE };
static BgHidanCurtainParams sHCParams[] = { { 81, 144, 0.090f, 144.0f, 5.0f }, { 46, 88, 0.055f, 88.0f, 3.0f } }; static BgHidanCurtainParams sHCParams[] = { { 81, 144, 0.090f, 144.0f, 5.0f }, { 46, 88, 0.055f, 88.0f, 3.0f } };
ActorInit Bg_Hidan_Curtain_InitVars = { ActorInit Bg_Hidan_Curtain_InitVars = {
ACTOR_BG_HIDAN_CURTAIN, /**/ ACTOR_BG_HIDAN_CURTAIN,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_GAMEPLAY_KEEP, /**/ OBJECT_GAMEPLAY_KEEP,
sizeof(BgHidanCurtain), /**/ sizeof(BgHidanCurtain),
(ActorFunc)BgHidanCurtain_Init, /**/ BgHidanCurtain_Init,
(ActorFunc)BgHidanCurtain_Destroy, /**/ BgHidanCurtain_Destroy,
(ActorFunc)BgHidanCurtain_Update, /**/ BgHidanCurtain_Update,
(ActorFunc)BgHidanCurtain_Draw, /**/ BgHidanCurtain_Draw,
}; };
void BgHidanCurtain_Init(Actor* thisx, PlayState* play) { void BgHidanCurtain_Init(Actor* thisx, PlayState* play) {

View file

@ -18,15 +18,15 @@ void BgHidanDalm_Wait(BgHidanDalm* this, PlayState* play);
void BgHidanDalm_Shrink(BgHidanDalm* this, PlayState* play); void BgHidanDalm_Shrink(BgHidanDalm* this, PlayState* play);
ActorInit Bg_Hidan_Dalm_InitVars = { ActorInit Bg_Hidan_Dalm_InitVars = {
ACTOR_BG_HIDAN_DALM, /**/ ACTOR_BG_HIDAN_DALM,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HIDAN_OBJECTS, /**/ OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanDalm), /**/ sizeof(BgHidanDalm),
(ActorFunc)BgHidanDalm_Init, /**/ BgHidanDalm_Init,
(ActorFunc)BgHidanDalm_Destroy, /**/ BgHidanDalm_Destroy,
(ActorFunc)BgHidanDalm_Update, /**/ BgHidanDalm_Update,
(ActorFunc)BgHidanDalm_Draw, /**/ BgHidanDalm_Draw,
}; };
static ColliderTrisElementInit sTrisElementInit[4] = { static ColliderTrisElementInit sTrisElementInit[4] = {

View file

@ -22,15 +22,15 @@ void BgHidanFirewall_Collide(BgHidanFirewall* this, PlayState* play);
void BgHidanFirewall_ColliderFollowPlayer(BgHidanFirewall* this, PlayState* play); void BgHidanFirewall_ColliderFollowPlayer(BgHidanFirewall* this, PlayState* play);
ActorInit Bg_Hidan_Firewall_InitVars = { ActorInit Bg_Hidan_Firewall_InitVars = {
ACTOR_BG_HIDAN_FIREWALL, /**/ ACTOR_BG_HIDAN_FIREWALL,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HIDAN_OBJECTS, /**/ OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanFirewall), /**/ sizeof(BgHidanFirewall),
(ActorFunc)BgHidanFirewall_Init, /**/ BgHidanFirewall_Init,
(ActorFunc)BgHidanFirewall_Destroy, /**/ BgHidanFirewall_Destroy,
(ActorFunc)BgHidanFirewall_Update, /**/ BgHidanFirewall_Update,
NULL, /**/ NULL,
}; };
static ColliderCylinderInit sCylinderInit = { static ColliderCylinderInit sCylinderInit = {

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@ -19,15 +19,15 @@ void func_8088706C(BgHidanFslift* this, PlayState* play);
void func_808870D8(BgHidanFslift* this, PlayState* play); void func_808870D8(BgHidanFslift* this, PlayState* play);
ActorInit Bg_Hidan_Fslift_InitVars = { ActorInit Bg_Hidan_Fslift_InitVars = {
ACTOR_BG_HIDAN_FSLIFT, /**/ ACTOR_BG_HIDAN_FSLIFT,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HIDAN_OBJECTS, /**/ OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanFslift), /**/ sizeof(BgHidanFslift),
(ActorFunc)BgHidanFslift_Init, /**/ BgHidanFslift_Init,
(ActorFunc)BgHidanFslift_Destroy, /**/ BgHidanFslift_Destroy,
(ActorFunc)BgHidanFslift_Update, /**/ BgHidanFslift_Update,
(ActorFunc)BgHidanFslift_Draw, /**/ BgHidanFslift_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -32,15 +32,15 @@ void BgHidanFwbig_WaitForPlayer(BgHidanFwbig* this, PlayState* play);
void BgHidanFwbig_Move(BgHidanFwbig* this, PlayState* play); void BgHidanFwbig_Move(BgHidanFwbig* this, PlayState* play);
ActorInit Bg_Hidan_Fwbig_InitVars = { ActorInit Bg_Hidan_Fwbig_InitVars = {
ACTOR_BG_HIDAN_FWBIG, /**/ ACTOR_BG_HIDAN_FWBIG,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_HIDAN_OBJECTS, /**/ OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanFwbig), /**/ sizeof(BgHidanFwbig),
(ActorFunc)BgHidanFwbig_Init, /**/ BgHidanFwbig_Init,
(ActorFunc)BgHidanFwbig_Destroy, /**/ BgHidanFwbig_Destroy,
(ActorFunc)BgHidanFwbig_Update, /**/ BgHidanFwbig_Update,
(ActorFunc)BgHidanFwbig_Draw, /**/ BgHidanFwbig_Draw,
}; };
static ColliderCylinderInit sCylinderInit = { static ColliderCylinderInit sCylinderInit = {

View file

@ -64,15 +64,15 @@ static ColliderTrisInit sTrisInit = {
}; };
ActorInit Bg_Hidan_Hamstep_InitVars = { ActorInit Bg_Hidan_Hamstep_InitVars = {
ACTOR_BG_HIDAN_HAMSTEP, /**/ ACTOR_BG_HIDAN_HAMSTEP,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HIDAN_OBJECTS, /**/ OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanHamstep), /**/ sizeof(BgHidanHamstep),
(ActorFunc)BgHidanHamstep_Init, /**/ BgHidanHamstep_Init,
(ActorFunc)BgHidanHamstep_Destroy, /**/ BgHidanHamstep_Destroy,
(ActorFunc)BgHidanHamstep_Update, /**/ BgHidanHamstep_Update,
(ActorFunc)BgHidanHamstep_Draw, /**/ BgHidanHamstep_Draw,
}; };
static BgHidanHamstepActionFunc sActionFuncs[] = { static BgHidanHamstepActionFunc sActionFuncs[] = {

View file

@ -19,15 +19,15 @@ void func_808896B8(BgHidanHrock* this, PlayState* play);
void func_808894A4(BgHidanHrock* this, PlayState* play); void func_808894A4(BgHidanHrock* this, PlayState* play);
ActorInit Bg_Hidan_Hrock_InitVars = { ActorInit Bg_Hidan_Hrock_InitVars = {
ACTOR_BG_HIDAN_HROCK, /**/ ACTOR_BG_HIDAN_HROCK,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HIDAN_OBJECTS, /**/ OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanHrock), /**/ sizeof(BgHidanHrock),
(ActorFunc)BgHidanHrock_Init, /**/ BgHidanHrock_Init,
(ActorFunc)BgHidanHrock_Destroy, /**/ BgHidanHrock_Destroy,
(ActorFunc)BgHidanHrock_Update, /**/ BgHidanHrock_Update,
(ActorFunc)BgHidanHrock_Draw, /**/ BgHidanHrock_Draw,
}; };
static ColliderTrisElementInit sTrisElementsInit[2] = { static ColliderTrisElementInit sTrisElementsInit[2] = {

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@ -24,15 +24,15 @@ void func_80889D28(BgHidanKousi* this, PlayState* play);
static f32 D_80889E40[] = { 120.0f, 150.0f, 150.0f }; static f32 D_80889E40[] = { 120.0f, 150.0f, 150.0f };
ActorInit Bg_Hidan_Kousi_InitVars = { ActorInit Bg_Hidan_Kousi_InitVars = {
ACTOR_BG_HIDAN_KOUSI, /**/ ACTOR_BG_HIDAN_KOUSI,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_HIDAN_OBJECTS, /**/ OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanKousi), /**/ sizeof(BgHidanKousi),
(ActorFunc)BgHidanKousi_Init, /**/ BgHidanKousi_Init,
(ActorFunc)BgHidanKousi_Destroy, /**/ BgHidanKousi_Destroy,
(ActorFunc)BgHidanKousi_Update, /**/ BgHidanKousi_Update,
(ActorFunc)BgHidanKousi_Draw, /**/ BgHidanKousi_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

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@ -23,15 +23,15 @@ void BgHidanKowarerukabe_Update(Actor* thisx, PlayState* play);
void BgHidanKowarerukabe_Draw(Actor* thisx, PlayState* play); void BgHidanKowarerukabe_Draw(Actor* thisx, PlayState* play);
ActorInit Bg_Hidan_Kowarerukabe_InitVars = { ActorInit Bg_Hidan_Kowarerukabe_InitVars = {
ACTOR_BG_HIDAN_KOWARERUKABE, /**/ ACTOR_BG_HIDAN_KOWARERUKABE,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HIDAN_OBJECTS, /**/ OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanKowarerukabe), /**/ sizeof(BgHidanKowarerukabe),
(ActorFunc)BgHidanKowarerukabe_Init, /**/ BgHidanKowarerukabe_Init,
(ActorFunc)BgHidanKowarerukabe_Destroy, /**/ BgHidanKowarerukabe_Destroy,
(ActorFunc)BgHidanKowarerukabe_Update, /**/ BgHidanKowarerukabe_Update,
(ActorFunc)BgHidanKowarerukabe_Draw, /**/ BgHidanKowarerukabe_Draw,
}; };
static Gfx* sBreakableWallDLists[] = { static Gfx* sBreakableWallDLists[] = {

View file

@ -30,15 +30,15 @@ void func_8088BC40(PlayState* play, BgHidanRock* this);
static Vec3f D_8088BF60 = { 3310.0f, 120.0f, 0.0f }; static Vec3f D_8088BF60 = { 3310.0f, 120.0f, 0.0f };
ActorInit Bg_Hidan_Rock_InitVars = { ActorInit Bg_Hidan_Rock_InitVars = {
ACTOR_BG_HIDAN_ROCK, /**/ ACTOR_BG_HIDAN_ROCK,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HIDAN_OBJECTS, /**/ OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanRock), /**/ sizeof(BgHidanRock),
(ActorFunc)BgHidanRock_Init, /**/ BgHidanRock_Init,
(ActorFunc)BgHidanRock_Destroy, /**/ BgHidanRock_Destroy,
(ActorFunc)BgHidanRock_Update, /**/ BgHidanRock_Update,
(ActorFunc)BgHidanRock_Draw, /**/ BgHidanRock_Draw,
}; };
static ColliderCylinderInit sCylinderInit = { static ColliderCylinderInit sCylinderInit = {

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@ -15,15 +15,15 @@ void BgHidanRsekizou_Update(Actor* thisx, PlayState* play);
void BgHidanRsekizou_Draw(Actor* thisx, PlayState* play); void BgHidanRsekizou_Draw(Actor* thisx, PlayState* play);
ActorInit Bg_Hidan_Rsekizou_InitVars = { ActorInit Bg_Hidan_Rsekizou_InitVars = {
ACTOR_BG_HIDAN_RSEKIZOU, /**/ ACTOR_BG_HIDAN_RSEKIZOU,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HIDAN_OBJECTS, /**/ OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanRsekizou), /**/ sizeof(BgHidanRsekizou),
(ActorFunc)BgHidanRsekizou_Init, /**/ BgHidanRsekizou_Init,
(ActorFunc)BgHidanRsekizou_Destroy, /**/ BgHidanRsekizou_Destroy,
(ActorFunc)BgHidanRsekizou_Update, /**/ BgHidanRsekizou_Update,
(ActorFunc)BgHidanRsekizou_Draw, /**/ BgHidanRsekizou_Draw,
}; };
static ColliderJntSphElementInit sJntSphElementsInit[6] = { static ColliderJntSphElementInit sJntSphElementsInit[6] = {

View file

@ -18,15 +18,15 @@ void func_8088D434(BgHidanSekizou* this, PlayState* play);
void func_8088D720(BgHidanSekizou* this, PlayState* play); void func_8088D720(BgHidanSekizou* this, PlayState* play);
ActorInit Bg_Hidan_Sekizou_InitVars = { ActorInit Bg_Hidan_Sekizou_InitVars = {
ACTOR_BG_HIDAN_SEKIZOU, /**/ ACTOR_BG_HIDAN_SEKIZOU,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HIDAN_OBJECTS, /**/ OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanSekizou), /**/ sizeof(BgHidanSekizou),
(ActorFunc)BgHidanSekizou_Init, /**/ BgHidanSekizou_Init,
(ActorFunc)BgHidanSekizou_Destroy, /**/ BgHidanSekizou_Destroy,
(ActorFunc)BgHidanSekizou_Update, /**/ BgHidanSekizou_Update,
(ActorFunc)BgHidanSekizou_Draw, /**/ BgHidanSekizou_Draw,
}; };
static ColliderJntSphElementInit sJntSphElementsInit[6] = { static ColliderJntSphElementInit sJntSphElementsInit[6] = {

View file

@ -22,15 +22,15 @@ void func_8088E7A8(BgHidanSima* this, PlayState* play);
void func_8088E90C(BgHidanSima* this); void func_8088E90C(BgHidanSima* this);
ActorInit Bg_Hidan_Sima_InitVars = { ActorInit Bg_Hidan_Sima_InitVars = {
ACTOR_BG_HIDAN_SIMA, /**/ ACTOR_BG_HIDAN_SIMA,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HIDAN_OBJECTS, /**/ OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanSima), /**/ sizeof(BgHidanSima),
(ActorFunc)BgHidanSima_Init, /**/ BgHidanSima_Init,
(ActorFunc)BgHidanSima_Destroy, /**/ BgHidanSima_Destroy,
(ActorFunc)BgHidanSima_Update, /**/ BgHidanSima_Update,
(ActorFunc)BgHidanSima_Draw, /**/ BgHidanSima_Draw,
}; };
static ColliderJntSphElementInit sJntSphElementsInit[2] = { static ColliderJntSphElementInit sJntSphElementsInit[2] = {

View file

@ -19,15 +19,15 @@ void func_8088F514(BgHidanSyoku* this, PlayState* play);
void func_8088F62C(BgHidanSyoku* this, PlayState* play); void func_8088F62C(BgHidanSyoku* this, PlayState* play);
ActorInit Bg_Hidan_Syoku_InitVars = { ActorInit Bg_Hidan_Syoku_InitVars = {
ACTOR_BG_HIDAN_SYOKU, /**/ ACTOR_BG_HIDAN_SYOKU,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_HIDAN_OBJECTS, /**/ OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanSyoku), /**/ sizeof(BgHidanSyoku),
(ActorFunc)BgHidanSyoku_Init, /**/ BgHidanSyoku_Init,
(ActorFunc)BgHidanSyoku_Destroy, /**/ BgHidanSyoku_Destroy,
(ActorFunc)BgHidanSyoku_Update, /**/ BgHidanSyoku_Update,
(ActorFunc)BgHidanSyoku_Draw, /**/ BgHidanSyoku_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -24,15 +24,15 @@ static Color_RGBA8 sGray = { 180, 180, 180, 255 };
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f }; static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
ActorInit Bg_Ice_Objects_InitVars = { ActorInit Bg_Ice_Objects_InitVars = {
ACTOR_BG_ICE_OBJECTS, /**/ ACTOR_BG_ICE_OBJECTS,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_ICE_OBJECTS, /**/ OBJECT_ICE_OBJECTS,
sizeof(BgIceObjects), /**/ sizeof(BgIceObjects),
(ActorFunc)BgIceObjects_Init, /**/ BgIceObjects_Init,
(ActorFunc)BgIceObjects_Destroy, /**/ BgIceObjects_Destroy,
(ActorFunc)BgIceObjects_Update, /**/ BgIceObjects_Update,
(ActorFunc)BgIceObjects_Draw, /**/ BgIceObjects_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -24,15 +24,15 @@ void BgIceShelter_Idle(BgIceShelter* this, PlayState* play);
void BgIceShelter_Melt(BgIceShelter* this, PlayState* play); void BgIceShelter_Melt(BgIceShelter* this, PlayState* play);
ActorInit Bg_Ice_Shelter_InitVars = { ActorInit Bg_Ice_Shelter_InitVars = {
ACTOR_BG_ICE_SHELTER, /**/ ACTOR_BG_ICE_SHELTER,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_ICE_OBJECTS, /**/ OBJECT_ICE_OBJECTS,
sizeof(BgIceShelter), /**/ sizeof(BgIceShelter),
(ActorFunc)BgIceShelter_Init, /**/ BgIceShelter_Init,
(ActorFunc)BgIceShelter_Destroy, /**/ BgIceShelter_Destroy,
(ActorFunc)BgIceShelter_Update, /**/ BgIceShelter_Update,
(ActorFunc)BgIceShelter_Draw, /**/ BgIceShelter_Draw,
}; };
static f32 sRedIceScales[] = { 0.1f, 0.06f, 0.1f, 0.1f, 0.25f }; static f32 sRedIceScales[] = { 0.1f, 0.06f, 0.1f, 0.1f, 0.25f };

View file

@ -19,15 +19,15 @@ void func_80891D6C(BgIceShutter* this, PlayState* play);
void func_80891DD4(BgIceShutter* this, PlayState* play); void func_80891DD4(BgIceShutter* this, PlayState* play);
ActorInit Bg_Ice_Shutter_InitVars = { ActorInit Bg_Ice_Shutter_InitVars = {
ACTOR_BG_ICE_SHUTTER, /**/ ACTOR_BG_ICE_SHUTTER,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_ICE_OBJECTS, /**/ OBJECT_ICE_OBJECTS,
sizeof(BgIceShutter), /**/ sizeof(BgIceShutter),
(ActorFunc)BgIceShutter_Init, /**/ BgIceShutter_Init,
(ActorFunc)BgIceShutter_Destroy, /**/ BgIceShutter_Destroy,
(ActorFunc)BgIceShutter_Update, /**/ BgIceShutter_Update,
(ActorFunc)BgIceShutter_Draw, /**/ BgIceShutter_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -41,15 +41,15 @@ static ColliderCylinderInit sCylinderInit = {
}; };
ActorInit Bg_Ice_Turara_InitVars = { ActorInit Bg_Ice_Turara_InitVars = {
ACTOR_BG_ICE_TURARA, /**/ ACTOR_BG_ICE_TURARA,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_ICE_OBJECTS, /**/ OBJECT_ICE_OBJECTS,
sizeof(BgIceTurara), /**/ sizeof(BgIceTurara),
(ActorFunc)BgIceTurara_Init, /**/ BgIceTurara_Init,
(ActorFunc)BgIceTurara_Destroy, /**/ BgIceTurara_Destroy,
(ActorFunc)BgIceTurara_Update, /**/ BgIceTurara_Update,
(ActorFunc)BgIceTurara_Draw, /**/ BgIceTurara_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -18,15 +18,15 @@ void func_80892890(BgInGate* this, PlayState* play);
void BgInGate_DoNothing(BgInGate* this, PlayState* play); void BgInGate_DoNothing(BgInGate* this, PlayState* play);
ActorInit Bg_Ingate_InitVars = { ActorInit Bg_Ingate_InitVars = {
ACTOR_BG_INGATE, /**/ ACTOR_BG_INGATE,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_INGATE, /**/ OBJECT_INGATE,
sizeof(BgInGate), /**/ sizeof(BgInGate),
(ActorFunc)BgInGate_Init, /**/ BgInGate_Init,
(ActorFunc)BgInGate_Destroy, /**/ BgInGate_Destroy,
(ActorFunc)BgInGate_Update, /**/ BgInGate_Update,
(ActorFunc)BgInGate_Draw, /**/ BgInGate_Draw,
}; };
void BgInGate_SetupAction(BgInGate* this, BgInGateActionFunc actionFunc) { void BgInGate_SetupAction(BgInGate* this, BgInGateActionFunc actionFunc) {

View file

@ -26,15 +26,15 @@ void BgJya1flift_DelayMove(BgJya1flift* this, PlayState* play);
static u8 sIsSpawned = false; static u8 sIsSpawned = false;
ActorInit Bg_Jya_1flift_InitVars = { ActorInit Bg_Jya_1flift_InitVars = {
ACTOR_BG_JYA_1FLIFT, /**/ ACTOR_BG_JYA_1FLIFT,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_JYA_OBJ, /**/ OBJECT_JYA_OBJ,
sizeof(BgJya1flift), /**/ sizeof(BgJya1flift),
(ActorFunc)BgJya1flift_Init, /**/ BgJya1flift_Init,
(ActorFunc)BgJya1flift_Destroy, /**/ BgJya1flift_Destroy,
(ActorFunc)BgJya1flift_Update, /**/ BgJya1flift_Update,
(ActorFunc)BgJya1flift_Draw, /**/ BgJya1flift_Draw,
}; };
static ColliderCylinderInit sCylinderInit = { static ColliderCylinderInit sCylinderInit = {

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@ -24,15 +24,15 @@ void func_808934FC(BgJyaAmishutter* this);
void func_8089350C(BgJyaAmishutter* this); void func_8089350C(BgJyaAmishutter* this);
ActorInit Bg_Jya_Amishutter_InitVars = { ActorInit Bg_Jya_Amishutter_InitVars = {
ACTOR_BG_JYA_AMISHUTTER, /**/ ACTOR_BG_JYA_AMISHUTTER,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_JYA_OBJ, /**/ OBJECT_JYA_OBJ,
sizeof(BgJyaAmishutter), /**/ sizeof(BgJyaAmishutter),
(ActorFunc)BgJyaAmishutter_Init, /**/ BgJyaAmishutter_Init,
(ActorFunc)BgJyaAmishutter_Destroy, /**/ BgJyaAmishutter_Destroy,
(ActorFunc)BgJyaAmishutter_Update, /**/ BgJyaAmishutter_Update,
(ActorFunc)BgJyaAmishutter_Draw, /**/ BgJyaAmishutter_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -17,15 +17,15 @@ void BgJyaBigmirror_Draw(Actor* thisx, PlayState* play);
static u8 sIsSpawned = false; static u8 sIsSpawned = false;
ActorInit Bg_Jya_Bigmirror_InitVars = { ActorInit Bg_Jya_Bigmirror_InitVars = {
ACTOR_BG_JYA_BIGMIRROR, /**/ ACTOR_BG_JYA_BIGMIRROR,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_JYA_OBJ, /**/ OBJECT_JYA_OBJ,
sizeof(BgJyaBigmirror), /**/ sizeof(BgJyaBigmirror),
(ActorFunc)BgJyaBigmirror_Init, /**/ BgJyaBigmirror_Init,
(ActorFunc)BgJyaBigmirror_Destroy, /**/ BgJyaBigmirror_Destroy,
(ActorFunc)BgJyaBigmirror_Update, /**/ BgJyaBigmirror_Update,
(ActorFunc)BgJyaBigmirror_Draw, /**/ BgJyaBigmirror_Draw,
}; };
typedef struct { typedef struct {

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@ -15,15 +15,15 @@ void BgJyaBlock_Update(Actor* thisx, PlayState* play);
void BgJyaBlock_Draw(Actor* thisx, PlayState* play); void BgJyaBlock_Draw(Actor* thisx, PlayState* play);
ActorInit Bg_Jya_Block_InitVars = { ActorInit Bg_Jya_Block_InitVars = {
ACTOR_BG_JYA_BLOCK, /**/ ACTOR_BG_JYA_BLOCK,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_GAMEPLAY_DANGEON_KEEP, /**/ OBJECT_GAMEPLAY_DANGEON_KEEP,
sizeof(BgJyaBlock), /**/ sizeof(BgJyaBlock),
(ActorFunc)BgJyaBlock_Init, /**/ BgJyaBlock_Init,
(ActorFunc)BgJyaBlock_Destroy, /**/ BgJyaBlock_Destroy,
(ActorFunc)BgJyaBlock_Update, /**/ BgJyaBlock_Update,
(ActorFunc)BgJyaBlock_Draw, /**/ BgJyaBlock_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -15,15 +15,15 @@ void BgJyaBombchuiwa_CleanUpAfterExplosion(BgJyaBombchuiwa* this, PlayState* pla
void BgJyaBombchuiwa_SpawnLightRay(BgJyaBombchuiwa* this, PlayState* play); void BgJyaBombchuiwa_SpawnLightRay(BgJyaBombchuiwa* this, PlayState* play);
ActorInit Bg_Jya_Bombchuiwa_InitVars = { ActorInit Bg_Jya_Bombchuiwa_InitVars = {
ACTOR_BG_JYA_BOMBCHUIWA, /**/ ACTOR_BG_JYA_BOMBCHUIWA,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_JYA_OBJ, /**/ OBJECT_JYA_OBJ,
sizeof(BgJyaBombchuiwa), /**/ sizeof(BgJyaBombchuiwa),
(ActorFunc)BgJyaBombchuiwa_Init, /**/ BgJyaBombchuiwa_Init,
(ActorFunc)BgJyaBombchuiwa_Destroy, /**/ BgJyaBombchuiwa_Destroy,
(ActorFunc)BgJyaBombchuiwa_Update, /**/ BgJyaBombchuiwa_Update,
(ActorFunc)BgJyaBombchuiwa_Draw, /**/ BgJyaBombchuiwa_Draw,
}; };
static ColliderJntSphElementInit sJntSphElementsInit[1] = { static ColliderJntSphElementInit sJntSphElementsInit[1] = {

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@ -17,15 +17,15 @@ void BgJyaBombiwa_Update(Actor* thisx, PlayState* play);
void BgJyaBombiwa_Draw(Actor* thisx, PlayState* play); void BgJyaBombiwa_Draw(Actor* thisx, PlayState* play);
ActorInit Bg_Jya_Bombiwa_InitVars = { ActorInit Bg_Jya_Bombiwa_InitVars = {
ACTOR_BG_JYA_BOMBIWA, /**/ ACTOR_BG_JYA_BOMBIWA,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_JYA_OBJ, /**/ OBJECT_JYA_OBJ,
sizeof(BgJyaBombiwa), /**/ sizeof(BgJyaBombiwa),
(ActorFunc)BgJyaBombiwa_Init, /**/ BgJyaBombiwa_Init,
(ActorFunc)BgJyaBombiwa_Destroy, /**/ BgJyaBombiwa_Destroy,
(ActorFunc)BgJyaBombiwa_Update, /**/ BgJyaBombiwa_Update,
(ActorFunc)BgJyaBombiwa_Draw, /**/ BgJyaBombiwa_Draw,
}; };
static ColliderJntSphElementInit sJntSphElementsInit[] = { static ColliderJntSphElementInit sJntSphElementsInit[] = {

View file

@ -19,15 +19,15 @@ void func_80896ABC(BgJyaCobra* this, PlayState* play);
#include "assets/overlays/ovl_Bg_Jya_Cobra/ovl_Bg_Jya_Cobra.c" #include "assets/overlays/ovl_Bg_Jya_Cobra/ovl_Bg_Jya_Cobra.c"
ActorInit Bg_Jya_Cobra_InitVars = { ActorInit Bg_Jya_Cobra_InitVars = {
ACTOR_BG_JYA_COBRA, /**/ ACTOR_BG_JYA_COBRA,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_JYA_OBJ, /**/ OBJECT_JYA_OBJ,
sizeof(BgJyaCobra), /**/ sizeof(BgJyaCobra),
(ActorFunc)BgJyaCobra_Init, /**/ BgJyaCobra_Init,
(ActorFunc)BgJyaCobra_Destroy, /**/ BgJyaCobra_Destroy,
(ActorFunc)BgJyaCobra_Update, /**/ BgJyaCobra_Update,
(ActorFunc)BgJyaCobra_Draw, /**/ BgJyaCobra_Draw,
}; };
static s16 D_80897308[] = { 0, 0, 0, 0 }; static s16 D_80897308[] = { 0, 0, 0, 0 };

View file

@ -24,15 +24,15 @@ void BgJyaGoroiwa_UpdateRotation(BgJyaGoroiwa* this);
void BgJyaGoroiwa_UpdateCollider(BgJyaGoroiwa* this); void BgJyaGoroiwa_UpdateCollider(BgJyaGoroiwa* this);
ActorInit Bg_Jya_Goroiwa_InitVars = { ActorInit Bg_Jya_Goroiwa_InitVars = {
ACTOR_BG_JYA_GOROIWA, /**/ ACTOR_BG_JYA_GOROIWA,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_GOROIWA, /**/ OBJECT_GOROIWA,
sizeof(BgJyaGoroiwa), /**/ sizeof(BgJyaGoroiwa),
(ActorFunc)BgJyaGoroiwa_Init, /**/ BgJyaGoroiwa_Init,
(ActorFunc)BgJyaGoroiwa_Destroy, /**/ BgJyaGoroiwa_Destroy,
(ActorFunc)BgJyaGoroiwa_Update, /**/ BgJyaGoroiwa_Update,
(ActorFunc)BgJyaGoroiwa_Draw, /**/ BgJyaGoroiwa_Draw,
}; };
static ColliderJntSphElementInit sJntSphElementsInit[] = { static ColliderJntSphElementInit sJntSphElementsInit[] = {

View file

@ -23,15 +23,15 @@ void BgJyaHaheniron_SetupRubbleCollide(BgJyaHaheniron* this);
void BgJyaHaheniron_RubbleCollide(BgJyaHaheniron* this, PlayState* play); void BgJyaHaheniron_RubbleCollide(BgJyaHaheniron* this, PlayState* play);
ActorInit Bg_Jya_Haheniron_InitVars = { ActorInit Bg_Jya_Haheniron_InitVars = {
ACTOR_BG_JYA_HAHENIRON, /**/ ACTOR_BG_JYA_HAHENIRON,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_JYA_IRON, /**/ OBJECT_JYA_IRON,
sizeof(BgJyaHaheniron), /**/ sizeof(BgJyaHaheniron),
(ActorFunc)BgJyaHaheniron_Init, /**/ BgJyaHaheniron_Init,
(ActorFunc)BgJyaHaheniron_Destroy, /**/ BgJyaHaheniron_Destroy,
(ActorFunc)BgJyaHaheniron_Update, /**/ BgJyaHaheniron_Update,
(ActorFunc)BgJyaHaheniron_Draw, /**/ BgJyaHaheniron_Draw,
}; };
static ColliderJntSphElementInit sJntSphElementsInit[1] = { static ColliderJntSphElementInit sJntSphElementsInit[1] = {

View file

@ -25,15 +25,15 @@ void BgJyaIronobj_SpawnThroneParticles(BgJyaIronobj* this, PlayState* play, EnIk
static int sUnused = 0; static int sUnused = 0;
ActorInit Bg_Jya_Ironobj_InitVars = { ActorInit Bg_Jya_Ironobj_InitVars = {
ACTOR_BG_JYA_IRONOBJ, /**/ ACTOR_BG_JYA_IRONOBJ,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_JYA_IRON, /**/ OBJECT_JYA_IRON,
sizeof(BgJyaIronobj), /**/ sizeof(BgJyaIronobj),
(ActorFunc)BgJyaIronobj_Init, /**/ BgJyaIronobj_Init,
(ActorFunc)BgJyaIronobj_Destroy, /**/ BgJyaIronobj_Destroy,
(ActorFunc)BgJyaIronobj_Update, /**/ BgJyaIronobj_Update,
(ActorFunc)BgJyaIronobj_Draw, /**/ BgJyaIronobj_Draw,
}; };
static Gfx* sOpaDL[] = { gPillarDL, gThroneDL }; static Gfx* sOpaDL[] = { gPillarDL, gThroneDL };

View file

@ -22,15 +22,15 @@ void func_80899950(BgJyaKanaami* this, PlayState* play);
void func_80899A08(BgJyaKanaami* this); void func_80899A08(BgJyaKanaami* this);
ActorInit Bg_Jya_Kanaami_InitVars = { ActorInit Bg_Jya_Kanaami_InitVars = {
ACTOR_BG_JYA_KANAAMI, /**/ ACTOR_BG_JYA_KANAAMI,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_JYA_OBJ, /**/ OBJECT_JYA_OBJ,
sizeof(BgJyaKanaami), /**/ sizeof(BgJyaKanaami),
(ActorFunc)BgJyaKanaami_Init, /**/ BgJyaKanaami_Init,
(ActorFunc)BgJyaKanaami_Destroy, /**/ BgJyaKanaami_Destroy,
(ActorFunc)BgJyaKanaami_Update, /**/ BgJyaKanaami_Update,
(ActorFunc)BgJyaKanaami_Draw, /**/ BgJyaKanaami_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -23,15 +23,15 @@ void BgJyaLift_Move(BgJyaLift* this, PlayState* play);
static s16 sIsSpawned = false; static s16 sIsSpawned = false;
ActorInit Bg_Jya_Lift_InitVars = { ActorInit Bg_Jya_Lift_InitVars = {
ACTOR_BG_JYA_LIFT, /**/ ACTOR_BG_JYA_LIFT,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_JYA_OBJ, /**/ OBJECT_JYA_OBJ,
sizeof(BgJyaLift), /**/ sizeof(BgJyaLift),
(ActorFunc)BgJyaLift_Init, /**/ BgJyaLift_Init,
(ActorFunc)BgJyaLift_Destroy, /**/ BgJyaLift_Destroy,
(ActorFunc)BgJyaLift_Update, /**/ BgJyaLift_Update,
(ActorFunc)BgJyaLift_Draw, /**/ BgJyaLift_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -21,15 +21,15 @@ void BgJyaMegami_SetupExplode(BgJyaMegami* this);
void BgJyaMegami_Explode(BgJyaMegami* this, PlayState* play); void BgJyaMegami_Explode(BgJyaMegami* this, PlayState* play);
ActorInit Bg_Jya_Megami_InitVars = { ActorInit Bg_Jya_Megami_InitVars = {
ACTOR_BG_JYA_MEGAMI, /**/ ACTOR_BG_JYA_MEGAMI,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_JYA_OBJ, /**/ OBJECT_JYA_OBJ,
sizeof(BgJyaMegami), /**/ sizeof(BgJyaMegami),
(ActorFunc)BgJyaMegami_Init, /**/ BgJyaMegami_Init,
(ActorFunc)BgJyaMegami_Destroy, /**/ BgJyaMegami_Destroy,
(ActorFunc)BgJyaMegami_Update, /**/ BgJyaMegami_Update,
(ActorFunc)BgJyaMegami_Draw, /**/ BgJyaMegami_Draw,
}; };
static ColliderJntSphElementInit sJntSphElementsInit[] = { static ColliderJntSphElementInit sJntSphElementsInit[] = {

View file

@ -24,15 +24,15 @@ void func_8089B870(BgJyaZurerukabe* this, PlayState* play);
static f32 D_8089B9C0[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; static f32 D_8089B9C0[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
ActorInit Bg_Jya_Zurerukabe_InitVars = { ActorInit Bg_Jya_Zurerukabe_InitVars = {
ACTOR_BG_JYA_ZURERUKABE, /**/ ACTOR_BG_JYA_ZURERUKABE,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_JYA_OBJ, /**/ OBJECT_JYA_OBJ,
sizeof(BgJyaZurerukabe), /**/ sizeof(BgJyaZurerukabe),
(ActorFunc)BgJyaZurerukabe_Init, /**/ BgJyaZurerukabe_Init,
(ActorFunc)BgJyaZurerukabe_Destroy, /**/ BgJyaZurerukabe_Destroy,
(ActorFunc)BgJyaZurerukabe_Update, /**/ BgJyaZurerukabe_Update,
(ActorFunc)BgJyaZurerukabe_Draw, /**/ BgJyaZurerukabe_Draw,
}; };
static s16 D_8089B9F0[4] = { 943, 1043, 1243, 1343 }; static s16 D_8089B9F0[4] = { 943, 1043, 1243, 1343 };

View file

@ -15,15 +15,15 @@ void BgMenkuriEye_Update(Actor* thisx, PlayState* play);
void BgMenkuriEye_Draw(Actor* thisx, PlayState* play); void BgMenkuriEye_Draw(Actor* thisx, PlayState* play);
ActorInit Bg_Menkuri_Eye_InitVars = { ActorInit Bg_Menkuri_Eye_InitVars = {
ACTOR_BG_MENKURI_EYE, /**/ ACTOR_BG_MENKURI_EYE,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_MENKURI_OBJECTS, /**/ OBJECT_MENKURI_OBJECTS,
sizeof(BgMenkuriEye), /**/ sizeof(BgMenkuriEye),
(ActorFunc)BgMenkuriEye_Init, /**/ BgMenkuriEye_Init,
(ActorFunc)BgMenkuriEye_Destroy, /**/ BgMenkuriEye_Destroy,
(ActorFunc)BgMenkuriEye_Update, /**/ BgMenkuriEye_Update,
(ActorFunc)BgMenkuriEye_Draw, /**/ BgMenkuriEye_Draw,
}; };
static s32 D_8089C1A0; static s32 D_8089C1A0;

View file

@ -15,15 +15,15 @@ void BgMenkuriKaiten_Update(Actor* thisx, PlayState* play);
void BgMenkuriKaiten_Draw(Actor* thisx, PlayState* play); void BgMenkuriKaiten_Draw(Actor* thisx, PlayState* play);
ActorInit Bg_Menkuri_Kaiten_InitVars = { ActorInit Bg_Menkuri_Kaiten_InitVars = {
ACTOR_BG_MENKURI_KAITEN, /**/ ACTOR_BG_MENKURI_KAITEN,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_MENKURI_OBJECTS, /**/ OBJECT_MENKURI_OBJECTS,
sizeof(BgMenkuriKaiten), /**/ sizeof(BgMenkuriKaiten),
(ActorFunc)BgMenkuriKaiten_Init, /**/ BgMenkuriKaiten_Init,
(ActorFunc)BgMenkuriKaiten_Destroy, /**/ BgMenkuriKaiten_Destroy,
(ActorFunc)BgMenkuriKaiten_Update, /**/ BgMenkuriKaiten_Update,
(ActorFunc)BgMenkuriKaiten_Draw, /**/ BgMenkuriKaiten_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -15,15 +15,15 @@ void BgMenkuriNisekabe_Update(Actor* thisx, PlayState* play);
void BgMenkuriNisekabe_Draw(Actor* thisx, PlayState* play); void BgMenkuriNisekabe_Draw(Actor* thisx, PlayState* play);
ActorInit Bg_Menkuri_Nisekabe_InitVars = { ActorInit Bg_Menkuri_Nisekabe_InitVars = {
ACTOR_BG_MENKURI_NISEKABE, /**/ ACTOR_BG_MENKURI_NISEKABE,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_MENKURI_OBJECTS, /**/ OBJECT_MENKURI_OBJECTS,
sizeof(BgMenkuriNisekabe), /**/ sizeof(BgMenkuriNisekabe),
(ActorFunc)BgMenkuriNisekabe_Init, /**/ BgMenkuriNisekabe_Init,
(ActorFunc)BgMenkuriNisekabe_Destroy, /**/ BgMenkuriNisekabe_Destroy,
(ActorFunc)BgMenkuriNisekabe_Update, /**/ BgMenkuriNisekabe_Update,
(ActorFunc)BgMenkuriNisekabe_Draw, /**/ BgMenkuriNisekabe_Draw,
}; };
static Gfx* sDLists[] = { gGTGFakeWallDL, gGTGFakeCeilingDL }; static Gfx* sDLists[] = { gGTGFakeWallDL, gGTGFakeCeilingDL };

View file

@ -20,15 +20,15 @@ void BgMizuBwall_Break(BgMizuBwall* this, PlayState* play);
void BgMizuBwall_DoNothing(BgMizuBwall* this, PlayState* play); void BgMizuBwall_DoNothing(BgMizuBwall* this, PlayState* play);
ActorInit Bg_Mizu_Bwall_InitVars = { ActorInit Bg_Mizu_Bwall_InitVars = {
ACTOR_BG_MIZU_BWALL, /**/ ACTOR_BG_MIZU_BWALL,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_MIZU_OBJECTS, /**/ OBJECT_MIZU_OBJECTS,
sizeof(BgMizuBwall), /**/ sizeof(BgMizuBwall),
(ActorFunc)BgMizuBwall_Init, /**/ BgMizuBwall_Init,
(ActorFunc)BgMizuBwall_Destroy, /**/ BgMizuBwall_Destroy,
(ActorFunc)BgMizuBwall_Update, /**/ BgMizuBwall_Update,
(ActorFunc)BgMizuBwall_Draw, /**/ BgMizuBwall_Draw,
}; };
static ColliderTrisElementInit sTrisElementInitFloor[2] = { static ColliderTrisElementInit sTrisElementInitFloor[2] = {

View file

@ -26,15 +26,15 @@ void func_8089E650(BgMizuMovebg* this, PlayState* play);
s32 func_8089E108(Path* pathList, Vec3f* pos, s32 pathId, s32 pointId); s32 func_8089E108(Path* pathList, Vec3f* pos, s32 pathId, s32 pointId);
ActorInit Bg_Mizu_Movebg_InitVars = { ActorInit Bg_Mizu_Movebg_InitVars = {
ACTOR_BG_MIZU_MOVEBG, /**/ ACTOR_BG_MIZU_MOVEBG,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_MIZU_OBJECTS, /**/ OBJECT_MIZU_OBJECTS,
sizeof(BgMizuMovebg), /**/ sizeof(BgMizuMovebg),
(ActorFunc)BgMizuMovebg_Init, /**/ BgMizuMovebg_Init,
(ActorFunc)BgMizuMovebg_Destroy, /**/ BgMizuMovebg_Destroy,
(ActorFunc)BgMizuMovebg_Update, /**/ BgMizuMovebg_Update,
(ActorFunc)BgMizuMovebg_Draw, /**/ BgMizuMovebg_Draw,
}; };
static f32 D_8089EB40[] = { -115.200005f, -115.200005f, -115.200005f, 0.0f }; static f32 D_8089EB40[] = { -115.200005f, -115.200005f, -115.200005f, 0.0f };

View file

@ -14,15 +14,15 @@ void BgMizuShutter_Move(BgMizuShutter* this, PlayState* play);
void BgMizuShutter_WaitForCutscene(BgMizuShutter* this, PlayState* play); void BgMizuShutter_WaitForCutscene(BgMizuShutter* this, PlayState* play);
ActorInit Bg_Mizu_Shutter_InitVars = { ActorInit Bg_Mizu_Shutter_InitVars = {
ACTOR_BG_MIZU_SHUTTER, /**/ ACTOR_BG_MIZU_SHUTTER,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_MIZU_OBJECTS, /**/ OBJECT_MIZU_OBJECTS,
sizeof(BgMizuShutter), /**/ sizeof(BgMizuShutter),
(ActorFunc)BgMizuShutter_Init, /**/ BgMizuShutter_Init,
(ActorFunc)BgMizuShutter_Destroy, /**/ BgMizuShutter_Destroy,
(ActorFunc)BgMizuShutter_Update, /**/ BgMizuShutter_Update,
(ActorFunc)BgMizuShutter_Draw, /**/ BgMizuShutter_Draw,
}; };
static Gfx* sDisplayLists[] = { gObjectMizuObjectsShutterDL_007130, gObjectMizuObjectsShutterDL_0072D0 }; static Gfx* sDisplayLists[] = { gObjectMizuObjectsShutterDL_007130, gObjectMizuObjectsShutterDL_0072D0 };

View file

@ -17,15 +17,15 @@ void BgMizuUzu_Draw(Actor* thisx, PlayState* play);
void func_8089F788(BgMizuUzu* this, PlayState* play); void func_8089F788(BgMizuUzu* this, PlayState* play);
ActorInit Bg_Mizu_Uzu_InitVars = { ActorInit Bg_Mizu_Uzu_InitVars = {
ACTOR_BG_MIZU_UZU, /**/ ACTOR_BG_MIZU_UZU,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_MIZU_OBJECTS, /**/ OBJECT_MIZU_OBJECTS,
sizeof(BgMizuUzu), /**/ sizeof(BgMizuUzu),
(ActorFunc)BgMizuUzu_Init, /**/ BgMizuUzu_Init,
(ActorFunc)BgMizuUzu_Destroy, /**/ BgMizuUzu_Destroy,
(ActorFunc)BgMizuUzu_Update, /**/ BgMizuUzu_Update,
(ActorFunc)BgMizuUzu_Draw, /**/ BgMizuUzu_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -30,15 +30,15 @@ static WaterLevel sWaterLevels[] = {
}; };
ActorInit Bg_Mizu_Water_InitVars = { ActorInit Bg_Mizu_Water_InitVars = {
ACTOR_BG_MIZU_WATER, /**/ ACTOR_BG_MIZU_WATER,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_MIZU_OBJECTS, /**/ OBJECT_MIZU_OBJECTS,
sizeof(BgMizuWater), /**/ sizeof(BgMizuWater),
(ActorFunc)BgMizuWater_Init, /**/ BgMizuWater_Init,
(ActorFunc)BgMizuWater_Destroy, /**/ BgMizuWater_Destroy,
(ActorFunc)BgMizuWater_Update, /**/ BgMizuWater_Update,
(ActorFunc)BgMizuWater_Draw, /**/ BgMizuWater_Draw,
}; };
static f32 sUnused1 = 0; static f32 sUnused1 = 0;

View file

@ -25,15 +25,15 @@ void func_808A0850(BgMjin* this, PlayState* play);
void BgMjin_DoNothing(BgMjin* this, PlayState* play); void BgMjin_DoNothing(BgMjin* this, PlayState* play);
ActorInit Bg_Mjin_InitVars = { ActorInit Bg_Mjin_InitVars = {
ACTOR_BG_MJIN, /**/ ACTOR_BG_MJIN,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_GAMEPLAY_KEEP, /**/ OBJECT_GAMEPLAY_KEEP,
sizeof(BgMjin), /**/ sizeof(BgMjin),
(ActorFunc)BgMjin_Init, /**/ BgMjin_Init,
(ActorFunc)BgMjin_Destroy, /**/ BgMjin_Destroy,
(ActorFunc)BgMjin_Update, /**/ BgMjin_Update,
NULL, /**/ NULL,
}; };
extern UNK_TYPE D_06000000; extern UNK_TYPE D_06000000;

View file

@ -29,15 +29,15 @@ void BgMoriBigst_StalfosPairFight(BgMoriBigst* this, PlayState* play);
void BgMoriBigst_SetupDone(BgMoriBigst* this, PlayState* play); void BgMoriBigst_SetupDone(BgMoriBigst* this, PlayState* play);
ActorInit Bg_Mori_Bigst_InitVars = { ActorInit Bg_Mori_Bigst_InitVars = {
ACTOR_BG_MORI_BIGST, /**/ ACTOR_BG_MORI_BIGST,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_MORI_OBJECTS, /**/ OBJECT_MORI_OBJECTS,
sizeof(BgMoriBigst), /**/ sizeof(BgMoriBigst),
(ActorFunc)BgMoriBigst_Init, /**/ BgMoriBigst_Init,
(ActorFunc)BgMoriBigst_Destroy, /**/ BgMoriBigst_Destroy,
(ActorFunc)BgMoriBigst_Update, /**/ BgMoriBigst_Update,
NULL, /**/ NULL,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -20,15 +20,15 @@ void BgMoriElevator_MoveAboveGround(BgMoriElevator* this, PlayState* play);
static s16 sIsSpawned = false; static s16 sIsSpawned = false;
ActorInit Bg_Mori_Elevator_InitVars = { ActorInit Bg_Mori_Elevator_InitVars = {
ACTOR_BG_MORI_ELEVATOR, /**/ ACTOR_BG_MORI_ELEVATOR,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_MORI_OBJECTS, /**/ OBJECT_MORI_OBJECTS,
sizeof(BgMoriElevator), /**/ sizeof(BgMoriElevator),
(ActorFunc)BgMoriElevator_Init, /**/ BgMoriElevator_Init,
(ActorFunc)BgMoriElevator_Destroy, /**/ BgMoriElevator_Destroy,
(ActorFunc)BgMoriElevator_Update, /**/ BgMoriElevator_Update,
NULL, /**/ NULL,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -25,15 +25,15 @@ void BgMoriHashigo_LadderFall(BgMoriHashigo* this, PlayState* play);
void BgMoriHashigo_SetupLadderRest(BgMoriHashigo* this); void BgMoriHashigo_SetupLadderRest(BgMoriHashigo* this);
ActorInit Bg_Mori_Hashigo_InitVars = { ActorInit Bg_Mori_Hashigo_InitVars = {
ACTOR_BG_MORI_HASHIGO, /**/ ACTOR_BG_MORI_HASHIGO,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_MORI_OBJECTS, /**/ OBJECT_MORI_OBJECTS,
sizeof(BgMoriHashigo), /**/ sizeof(BgMoriHashigo),
(ActorFunc)BgMoriHashigo_Init, /**/ BgMoriHashigo_Init,
(ActorFunc)BgMoriHashigo_Destroy, /**/ BgMoriHashigo_Destroy,
(ActorFunc)BgMoriHashigo_Update, /**/ BgMoriHashigo_Update,
NULL, /**/ NULL,
}; };
static ColliderJntSphElementInit sJntSphElementsInit[1] = { static ColliderJntSphElementInit sJntSphElementsInit[1] = {

View file

@ -22,15 +22,15 @@ void BgMoriHashira4_GateWait(BgMoriHashira4* this, PlayState* play);
void BgMoriHashira4_GateOpen(BgMoriHashira4* this, PlayState* play); void BgMoriHashira4_GateOpen(BgMoriHashira4* this, PlayState* play);
ActorInit Bg_Mori_Hashira4_InitVars = { ActorInit Bg_Mori_Hashira4_InitVars = {
ACTOR_BG_MORI_HASHIRA4, /**/ ACTOR_BG_MORI_HASHIRA4,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_MORI_OBJECTS, /**/ OBJECT_MORI_OBJECTS,
sizeof(BgMoriHashira4), /**/ sizeof(BgMoriHashira4),
(ActorFunc)BgMoriHashira4_Init, /**/ BgMoriHashira4_Init,
(ActorFunc)BgMoriHashira4_Destroy, /**/ BgMoriHashira4_Destroy,
(ActorFunc)BgMoriHashira4_Update, /**/ BgMoriHashira4_Update,
NULL, /**/ NULL,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -30,15 +30,15 @@ void func_808A3D58(BgMoriHineri* this, PlayState* play);
static s16 sSubCamId = CAM_ID_NONE; static s16 sSubCamId = CAM_ID_NONE;
ActorInit Bg_Mori_Hineri_InitVars = { ActorInit Bg_Mori_Hineri_InitVars = {
ACTOR_BG_MORI_HINERI, /**/ ACTOR_BG_MORI_HINERI,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_GAMEPLAY_KEEP, /**/ OBJECT_GAMEPLAY_KEEP,
sizeof(BgMoriHineri), /**/ sizeof(BgMoriHineri),
(ActorFunc)BgMoriHineri_Init, /**/ BgMoriHineri_Init,
(ActorFunc)BgMoriHineri_Destroy, /**/ BgMoriHineri_Destroy,
(ActorFunc)BgMoriHineri_Update, /**/ BgMoriHineri_Update,
NULL, /**/ NULL,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -22,15 +22,15 @@ void BgMoriIdomizu_Main(BgMoriIdomizu* this, PlayState* play);
static s16 sIsSpawned = false; static s16 sIsSpawned = false;
ActorInit Bg_Mori_Idomizu_InitVars = { ActorInit Bg_Mori_Idomizu_InitVars = {
ACTOR_BG_MORI_IDOMIZU, /**/ ACTOR_BG_MORI_IDOMIZU,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_MORI_OBJECTS, /**/ OBJECT_MORI_OBJECTS,
sizeof(BgMoriIdomizu), /**/ sizeof(BgMoriIdomizu),
(ActorFunc)BgMoriIdomizu_Init, /**/ BgMoriIdomizu_Init,
(ActorFunc)BgMoriIdomizu_Destroy, /**/ BgMoriIdomizu_Destroy,
(ActorFunc)BgMoriIdomizu_Update, /**/ BgMoriIdomizu_Update,
NULL, /**/ NULL,
}; };
void BgMoriIdomizu_SetupAction(BgMoriIdomizu* this, BgMoriIdomizuActionFunc actionFunc) { void BgMoriIdomizu_SetupAction(BgMoriIdomizu* this, BgMoriIdomizuActionFunc actionFunc) {

View file

@ -21,15 +21,15 @@ void BgMoriKaitenkabe_SetupRotate(BgMoriKaitenkabe* this);
void BgMoriKaitenkabe_Rotate(BgMoriKaitenkabe* this, PlayState* play); void BgMoriKaitenkabe_Rotate(BgMoriKaitenkabe* this, PlayState* play);
ActorInit Bg_Mori_Kaitenkabe_InitVars = { ActorInit Bg_Mori_Kaitenkabe_InitVars = {
ACTOR_BG_MORI_KAITENKABE, /**/ ACTOR_BG_MORI_KAITENKABE,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_MORI_OBJECTS, /**/ OBJECT_MORI_OBJECTS,
sizeof(BgMoriKaitenkabe), /**/ sizeof(BgMoriKaitenkabe),
(ActorFunc)BgMoriKaitenkabe_Init, /**/ BgMoriKaitenkabe_Init,
(ActorFunc)BgMoriKaitenkabe_Destroy, /**/ BgMoriKaitenkabe_Destroy,
(ActorFunc)BgMoriKaitenkabe_Update, /**/ BgMoriKaitenkabe_Update,
NULL, /**/ NULL,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -29,15 +29,15 @@ void BgMoriRakkatenjo_Rise(BgMoriRakkatenjo* this, PlayState* play);
static s16 sCamSetting = CAM_SET_NONE; static s16 sCamSetting = CAM_SET_NONE;
ActorInit Bg_Mori_Rakkatenjo_InitVars = { ActorInit Bg_Mori_Rakkatenjo_InitVars = {
ACTOR_BG_MORI_RAKKATENJO, /**/ ACTOR_BG_MORI_RAKKATENJO,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_MORI_OBJECTS, /**/ OBJECT_MORI_OBJECTS,
sizeof(BgMoriRakkatenjo), /**/ sizeof(BgMoriRakkatenjo),
(ActorFunc)BgMoriRakkatenjo_Init, /**/ BgMoriRakkatenjo_Init,
(ActorFunc)BgMoriRakkatenjo_Destroy, /**/ BgMoriRakkatenjo_Destroy,
(ActorFunc)BgMoriRakkatenjo_Update, /**/ BgMoriRakkatenjo_Update,
NULL, /**/ NULL,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -29,15 +29,15 @@ void BgPoEvent_PaintingPresent(BgPoEvent* this, PlayState* play);
void BgPoEvent_PaintingBurn(BgPoEvent* this, PlayState* play); void BgPoEvent_PaintingBurn(BgPoEvent* this, PlayState* play);
ActorInit Bg_Po_Event_InitVars = { ActorInit Bg_Po_Event_InitVars = {
ACTOR_BG_PO_EVENT, /**/ ACTOR_BG_PO_EVENT,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_PO_SISTERS, /**/ OBJECT_PO_SISTERS,
sizeof(BgPoEvent), /**/ sizeof(BgPoEvent),
(ActorFunc)BgPoEvent_Init, /**/ BgPoEvent_Init,
(ActorFunc)BgPoEvent_Destroy, /**/ BgPoEvent_Destroy,
(ActorFunc)BgPoEvent_Update, /**/ BgPoEvent_Update,
(ActorFunc)BgPoEvent_Draw, /**/ BgPoEvent_Draw,
}; };
static ColliderTrisElementInit sTrisElementsInit[2] = { static ColliderTrisElementInit sTrisElementsInit[2] = {

View file

@ -59,15 +59,15 @@ static Color_RGBA8 sEnvColors[] = {
}; };
ActorInit Bg_Po_Syokudai_InitVars = { ActorInit Bg_Po_Syokudai_InitVars = {
ACTOR_BG_PO_SYOKUDAI, /**/ ACTOR_BG_PO_SYOKUDAI,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_SYOKUDAI, /**/ OBJECT_SYOKUDAI,
sizeof(BgPoSyokudai), /**/ sizeof(BgPoSyokudai),
(ActorFunc)BgPoSyokudai_Init, /**/ BgPoSyokudai_Init,
(ActorFunc)BgPoSyokudai_Destroy, /**/ BgPoSyokudai_Destroy,
(ActorFunc)BgPoSyokudai_Update, /**/ BgPoSyokudai_Update,
(ActorFunc)BgPoSyokudai_Draw, /**/ BgPoSyokudai_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -17,16 +17,16 @@ void BgPushbox_Draw(Actor* thisx, PlayState* play);
void BgPushbox_UpdateImpl(BgPushbox* this, PlayState* play); void BgPushbox_UpdateImpl(BgPushbox* this, PlayState* play);
ActorInit Bg_Pushbox_InitVars = { ActorInit Bg_Pushbox_InitVars = {
ACTOR_BG_PUSHBOX, /**/ ACTOR_BG_PUSHBOX,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
//! @bug fixing this actor would involve using OBJECT_PU_BOX //! @bug fixing this actor would involve using OBJECT_PU_BOX
OBJECT_GAMEPLAY_DANGEON_KEEP, /**/ OBJECT_GAMEPLAY_DANGEON_KEEP,
sizeof(BgPushbox), /**/ sizeof(BgPushbox),
(ActorFunc)BgPushbox_Init, /**/ BgPushbox_Init,
(ActorFunc)BgPushbox_Destroy, /**/ BgPushbox_Destroy,
(ActorFunc)BgPushbox_Update, /**/ BgPushbox_Update,
(ActorFunc)BgPushbox_Draw, /**/ BgPushbox_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -27,15 +27,15 @@ void func_808A932C(BgRelayObjects* this, PlayState* play);
void func_808A939C(BgRelayObjects* this, PlayState* play); void func_808A939C(BgRelayObjects* this, PlayState* play);
ActorInit Bg_Relay_Objects_InitVars = { ActorInit Bg_Relay_Objects_InitVars = {
ACTOR_BG_RELAY_OBJECTS, /**/ ACTOR_BG_RELAY_OBJECTS,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_RELAY_OBJECTS, /**/ OBJECT_RELAY_OBJECTS,
sizeof(BgRelayObjects), /**/ sizeof(BgRelayObjects),
(ActorFunc)BgRelayObjects_Init, /**/ BgRelayObjects_Init,
(ActorFunc)BgRelayObjects_Destroy, /**/ BgRelayObjects_Destroy,
(ActorFunc)BgRelayObjects_Update, /**/ BgRelayObjects_Update,
(ActorFunc)BgRelayObjects_Draw, /**/ BgRelayObjects_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -15,15 +15,15 @@ void BgSpot00Break_Update(Actor* thisx, PlayState* play);
void BgSpot00Break_Draw(Actor* thisx, PlayState* play); void BgSpot00Break_Draw(Actor* thisx, PlayState* play);
ActorInit Bg_Spot00_Break_InitVars = { ActorInit Bg_Spot00_Break_InitVars = {
ACTOR_BG_SPOT00_BREAK, /**/ ACTOR_BG_SPOT00_BREAK,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_SPOT00_BREAK, /**/ OBJECT_SPOT00_BREAK,
sizeof(BgSpot00Break), /**/ sizeof(BgSpot00Break),
(ActorFunc)BgSpot00Break_Init, /**/ BgSpot00Break_Init,
(ActorFunc)BgSpot00Break_Destroy, /**/ BgSpot00Break_Destroy,
(ActorFunc)BgSpot00Break_Update, /**/ BgSpot00Break_Update,
(ActorFunc)BgSpot00Break_Draw, /**/ BgSpot00Break_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -26,15 +26,15 @@ void BgSpot00Hanebasi_DrawbridgeRiseAndFall(BgSpot00Hanebasi* this, PlayState* p
void BgSpot00Hanebasi_SetTorchLightInfo(BgSpot00Hanebasi* this, PlayState* play); void BgSpot00Hanebasi_SetTorchLightInfo(BgSpot00Hanebasi* this, PlayState* play);
ActorInit Bg_Spot00_Hanebasi_InitVars = { ActorInit Bg_Spot00_Hanebasi_InitVars = {
ACTOR_BG_SPOT00_HANEBASI, /**/ ACTOR_BG_SPOT00_HANEBASI,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_SPOT00_OBJECTS, /**/ OBJECT_SPOT00_OBJECTS,
sizeof(BgSpot00Hanebasi), /**/ sizeof(BgSpot00Hanebasi),
(ActorFunc)BgSpot00Hanebasi_Init, /**/ BgSpot00Hanebasi_Init,
(ActorFunc)BgSpot00Hanebasi_Destroy, /**/ BgSpot00Hanebasi_Destroy,
(ActorFunc)BgSpot00Hanebasi_Update, /**/ BgSpot00Hanebasi_Update,
(ActorFunc)BgSpot00Hanebasi_Draw, /**/ BgSpot00Hanebasi_Draw,
}; };
static f32 sTorchFlameScale = 0.0f; static f32 sTorchFlameScale = 0.0f;

View file

@ -17,15 +17,15 @@ void BgSpot01Fusya_Draw(Actor* thisx, PlayState* play);
void func_808AAA50(BgSpot01Fusya* this, PlayState* play); void func_808AAA50(BgSpot01Fusya* this, PlayState* play);
ActorInit Bg_Spot01_Fusya_InitVars = { ActorInit Bg_Spot01_Fusya_InitVars = {
ACTOR_BG_SPOT01_FUSYA, /**/ ACTOR_BG_SPOT01_FUSYA,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_SPOT01_OBJECTS, /**/ OBJECT_SPOT01_OBJECTS,
sizeof(BgSpot01Fusya), /**/ sizeof(BgSpot01Fusya),
(ActorFunc)BgSpot01Fusya_Init, /**/ BgSpot01Fusya_Init,
(ActorFunc)BgSpot01Fusya_Destroy, /**/ BgSpot01Fusya_Destroy,
(ActorFunc)BgSpot01Fusya_Update, /**/ BgSpot01Fusya_Update,
(ActorFunc)BgSpot01Fusya_Draw, /**/ BgSpot01Fusya_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -37,15 +37,15 @@ static BgSpot01IdohashiraDrawFunc sDrawFuncs[] = {
}; };
ActorInit Bg_Spot01_Idohashira_InitVars = { ActorInit Bg_Spot01_Idohashira_InitVars = {
ACTOR_BG_SPOT01_IDOHASHIRA, /**/ ACTOR_BG_SPOT01_IDOHASHIRA,
ACTORCAT_PROP, /**/ ACTORCAT_PROP,
FLAGS, /**/ FLAGS,
OBJECT_SPOT01_OBJECTS, /**/ OBJECT_SPOT01_OBJECTS,
sizeof(BgSpot01Idohashira), /**/ sizeof(BgSpot01Idohashira),
(ActorFunc)BgSpot01Idohashira_Init, /**/ BgSpot01Idohashira_Init,
(ActorFunc)BgSpot01Idohashira_Destroy, /**/ BgSpot01Idohashira_Destroy,
(ActorFunc)BgSpot01Idohashira_Update, /**/ BgSpot01Idohashira_Update,
(ActorFunc)BgSpot01Idohashira_Draw, /**/ BgSpot01Idohashira_Draw,
}; };
void BgSpot01Idohashira_PlayBreakSfx1(BgSpot01Idohashira* this) { void BgSpot01Idohashira_PlayBreakSfx1(BgSpot01Idohashira* this) {

View file

@ -17,15 +17,15 @@ void BgSpot01Idomizu_Draw(Actor* thisx, PlayState* play);
void func_808ABB84(BgSpot01Idomizu* this, PlayState* play); void func_808ABB84(BgSpot01Idomizu* this, PlayState* play);
ActorInit Bg_Spot01_Idomizu_InitVars = { ActorInit Bg_Spot01_Idomizu_InitVars = {
ACTOR_BG_SPOT01_IDOMIZU, /**/ ACTOR_BG_SPOT01_IDOMIZU,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_SPOT01_OBJECTS, /**/ OBJECT_SPOT01_OBJECTS,
sizeof(BgSpot01Idomizu), /**/ sizeof(BgSpot01Idomizu),
(ActorFunc)BgSpot01Idomizu_Init, /**/ BgSpot01Idomizu_Init,
(ActorFunc)BgSpot01Idomizu_Destroy, /**/ BgSpot01Idomizu_Destroy,
(ActorFunc)BgSpot01Idomizu_Update, /**/ BgSpot01Idomizu_Update,
(ActorFunc)BgSpot01Idomizu_Draw, /**/ BgSpot01Idomizu_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -17,15 +17,15 @@ void BgSpot01Idosoko_Draw(Actor* thisx, PlayState* play);
void func_808ABF54(BgSpot01Idosoko* this, PlayState* play); void func_808ABF54(BgSpot01Idosoko* this, PlayState* play);
ActorInit Bg_Spot01_Idosoko_InitVars = { ActorInit Bg_Spot01_Idosoko_InitVars = {
ACTOR_BG_SPOT01_IDOSOKO, /**/ ACTOR_BG_SPOT01_IDOSOKO,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_SPOT01_MATOYA, /**/ OBJECT_SPOT01_MATOYA,
sizeof(BgSpot01Idosoko), /**/ sizeof(BgSpot01Idosoko),
(ActorFunc)BgSpot01Idosoko_Init, /**/ BgSpot01Idosoko_Init,
(ActorFunc)BgSpot01Idosoko_Destroy, /**/ BgSpot01Idosoko_Destroy,
(ActorFunc)BgSpot01Idosoko_Update, /**/ BgSpot01Idosoko_Update,
(ActorFunc)BgSpot01Idosoko_Draw, /**/ BgSpot01Idosoko_Draw,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

View file

@ -19,15 +19,15 @@ void func_808AC474(BgSpot01Objects2* this, PlayState* play);
void func_808AC4A4(Actor* thisx, PlayState* play); void func_808AC4A4(Actor* thisx, PlayState* play);
ActorInit Bg_Spot01_Objects2_InitVars = { ActorInit Bg_Spot01_Objects2_InitVars = {
ACTOR_BG_SPOT01_OBJECTS2, /**/ ACTOR_BG_SPOT01_OBJECTS2,
ACTORCAT_BG, /**/ ACTORCAT_BG,
FLAGS, /**/ FLAGS,
OBJECT_GAMEPLAY_KEEP, /**/ OBJECT_GAMEPLAY_KEEP,
sizeof(BgSpot01Objects2), /**/ sizeof(BgSpot01Objects2),
(ActorFunc)BgSpot01Objects2_Init, /**/ BgSpot01Objects2_Init,
(ActorFunc)BgSpot01Objects2_Destroy, /**/ BgSpot01Objects2_Destroy,
(ActorFunc)BgSpot01Objects2_Update, /**/ BgSpot01Objects2_Update,
NULL, /**/ NULL,
}; };
static InitChainEntry sInitChain[] = { static InitChainEntry sInitChain[] = {

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