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Match sys_math3d.c (#1674)
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1 changed files with 4 additions and 3 deletions
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@ -922,8 +922,7 @@ f32 Math3D_Plane(Plane* plane, Vec3f* pointOnPlane) {
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* `nx`, `ny`, `nz`, and `originDist`
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* `nx`, `ny`, `nz`, and `originDist`
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*/
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*/
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f32 Math3D_UDistPlaneToPos(f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* p) {
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f32 Math3D_UDistPlaneToPos(f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* p) {
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if (OOT_DEBUG && IS_ZERO(sqrtf(SQ(nx) + SQ(ny) + SQ(nz)))) {
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if (IS_ZERO(sqrtf(SQ(nx) + SQ(ny) + SQ(nz)))) {
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PRINTF(VT_COL(YELLOW, BLACK));
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PRINTF(VT_COL(YELLOW, BLACK));
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// "Math3DLengthPlaneAndPos(): Normal size is near zero %f %f %f"
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// "Math3DLengthPlaneAndPos(): Normal size is near zero %f %f %f"
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PRINTF("Math3DLengthPlaneAndPos():法線size がゼロ近いです%f %f %f\n", nx, ny, nz);
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PRINTF("Math3DLengthPlaneAndPos():法線size がゼロ近いです%f %f %f\n", nx, ny, nz);
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@ -1823,7 +1822,6 @@ s32 Math3D_CylTriVsIntersect(Cylinder16* cyl, TriNorm* tri, Vec3f* intersect) {
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Vec3f cylIntersectCenter;
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Vec3f cylIntersectCenter;
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Vec3f midpointv0v1;
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Vec3f midpointv0v1;
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Vec3f diffMidpointIntersect;
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Vec3f diffMidpointIntersect;
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f32 distFromCylYIntersectTov0v1;
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s32 pad;
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s32 pad;
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cylBottom = (f32)cyl->pos.y + cyl->yShift;
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cylBottom = (f32)cyl->pos.y + cyl->yShift;
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@ -1865,6 +1863,7 @@ s32 Math3D_CylTriVsIntersect(Cylinder16* cyl, TriNorm* tri, Vec3f* intersect) {
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if (Math3D_TriChkLineSegParaYIntersect(&tri->vtx[0], &tri->vtx[1], &tri->vtx[2], tri->plane.normal.x,
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if (Math3D_TriChkLineSegParaYIntersect(&tri->vtx[0], &tri->vtx[1], &tri->vtx[2], tri->plane.normal.x,
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tri->plane.normal.y, tri->plane.normal.z, tri->plane.originDist, cyl->pos.z,
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tri->plane.normal.y, tri->plane.normal.z, tri->plane.originDist, cyl->pos.z,
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cyl->pos.x, &yIntersect, cylBottom, cylTop)) {
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cyl->pos.x, &yIntersect, cylBottom, cylTop)) {
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f32 distFromCylYIntersectTov0v1;
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cylIntersectCenter.x = cyl->pos.x;
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cylIntersectCenter.x = cyl->pos.x;
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cylIntersectCenter.y = yIntersect;
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cylIntersectCenter.y = yIntersect;
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@ -2145,8 +2144,10 @@ s32 Math3D_YZInSphere(Sphere16* sphere, f32 y, f32 z) {
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return false;
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return false;
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}
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}
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#if OOT_DEBUG
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void Math3D_DrawSphere(PlayState* play, Sphere16* sph) {
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void Math3D_DrawSphere(PlayState* play, Sphere16* sph) {
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}
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}
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void Math3D_DrawCylinder(PlayState* play, Cylinder16* cyl) {
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void Math3D_DrawCylinder(PlayState* play, Cylinder16* cyl) {
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}
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}
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#endif
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