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Some cleanup/doc on the item icons (#1263)
* Some cleanup/doc on the item enum and icons * `gItemIconBigBottlePoeTex` -> `gItemIconBottleBigPoeTex` * Biggoron sword / giant knife items (?) * `SPSTONE_` -> `SPIRITUAL_` ? * `gItemIconBrokenBiggoronSwordTex` -> `gItemIconBrokenGoronsSwordTex` * `gQuestIcon...MedallionTex` -> `gQuestIconMedallion...Tex` * `ITEM_MAGIC_` -> `ITEM_MAGIC_JAR_`small/big * `ITEM_BOW_ARROW_` -> `ITEM_BOW_` * `MASK_BUNNY` -> `MASK_BUNNY_HOOD` * Update `GID_` enum from `ITEM_` enum * ITEM/GID`_ARROW_`small/medium/large -> 5/10/30 * Run formatter * . * fix regressions and revert bad ideas * chicken * obey the newline police and also prevent the range police from intervening * fixups * dimensions -> dimension (singular) * Note on inconsequential oddities about the `gItemIcons` mapping
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c420885513
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17 changed files with 369 additions and 336 deletions
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@ -1298,10 +1298,9 @@ void Interface_LoadItemIcon1(PlayState* play, u16 button) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1);
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DmaMgr_RequestAsync(&interfaceCtx->dmaRequest_160, interfaceCtx->iconItemSegment + button * ICON_ITEM_TEX_SIZE,
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(uintptr_t)_icon_item_staticSegmentRomStart +
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(gSaveContext.equips.buttonItems[button] * ICON_ITEM_TEX_SIZE),
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ICON_ITEM_TEX_SIZE, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1171);
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DmaMgr_RequestAsync(&interfaceCtx->dmaRequest_160, interfaceCtx->iconItemSegment + (button * ITEM_ICON_SIZE),
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GET_ITEM_ICON_VROM(gSaveContext.equips.buttonItems[button]), ITEM_ICON_SIZE, 0,
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&interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1171);
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osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
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}
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@ -1309,10 +1308,9 @@ void Interface_LoadItemIcon2(PlayState* play, u16 button) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1);
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DmaMgr_RequestAsync(&interfaceCtx->dmaRequest_180, interfaceCtx->iconItemSegment + button * ICON_ITEM_TEX_SIZE,
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(uintptr_t)_icon_item_staticSegmentRomStart +
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(gSaveContext.equips.buttonItems[button] * ICON_ITEM_TEX_SIZE),
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ICON_ITEM_TEX_SIZE, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1193);
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DmaMgr_RequestAsync(&interfaceCtx->dmaRequest_180, interfaceCtx->iconItemSegment + (button * ITEM_ICON_SIZE),
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GET_ITEM_ICON_VROM(gSaveContext.equips.buttonItems[button]), ITEM_ICON_SIZE, 0,
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&interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1193);
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osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
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}
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@ -3375,8 +3373,8 @@ void Interface_Draw(PlayState* play) {
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gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[16], 4, 0);
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gDPLoadTextureBlock(OVERLAY_DISP++, gItemIcons[pauseCtx->equipTargetItem], G_IM_FMT_RGBA, G_IM_SIZ_32b,
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32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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} else {
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// Magic Arrow Equip Effect
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svar1 = pauseCtx->equipTargetItem - 0xBF;
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