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OREG cleanup & Doc Camera_GetPitchAdjFromFloorHeightDiffs (#1355)

* Doc `func_80044ADC` (draft)

* Replace `OREG` accesses with existing macros

* Small `Camera_GetPitchAdjFromFloorHeightDiffs` cleanup

* Simplify names with near/far

* Name regs used in `Camera_GetPitchAdjFromFloorHeightDiffs`

* Parentheses/misc cleanup

* update OREG names, except `R_CAM_YOFFSET_NORM` which looks too sketchy for this PR's scope
This commit is contained in:
Dragorn421 2022-08-30 23:20:23 +02:00 committed by GitHub
parent 1ab4e6ee5f
commit 881fe0ad0a
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 220 additions and 141 deletions

View file

@ -56,13 +56,17 @@
#define R_FB_FILTER_ENV_COLOR(c) SREG(85 + (c))
#define R_ENABLE_FB_FILTER SREG(88)
#define R_PAUSE_MENU_MODE SREG(94)
#define R_CAM_MAX_PHI OREG(5)
#define R_CAM_DEFA_PHI_UPDRATE OREG(7)
#define R_DEFA_CAM_ANIM_TIME OREG(23)
#define R_CAM_MIN_PHI OREG(34)
#define R_CAM_MIN_PHI2 OREG(35)
#define R_AT_LERP_MIN OREG(41)
#define R_AT_LERP_SCALE OREG(42)
#define R_CAM_MAX_PITCH OREG(5)
#define R_CAM_DEFAULT_PITCH_UPDATE_RATE_INV OREG(7)
#define R_CAM_PITCH_FLOOR_CHECK_NEAR_DIST_FAC OREG(17)
#define R_CAM_PITCH_FLOOR_CHECK_FAR_DIST_FAC OREG(18)
#define R_CAM_PITCH_FLOOR_CHECK_OFFSET_Y_FAC OREG(19)
#define R_CAM_PITCH_FLOOR_CHECK_NEAR_WEIGHT OREG(20)
#define R_CAM_DEFAULT_ANIM_TIME OREG(23)
#define R_CAM_MIN_PITCH_1 OREG(34)
#define R_CAM_MIN_PITCH_2 OREG(35)
#define R_CAM_AT_LERP_STEP_SCALE_MIN OREG(41)
#define R_CAM_AT_LERP_STEP_SCALE_FAC OREG(42)
#define R_CAM_YOFFSET_NORM OREG(46)
#define R_CAM_DATA(type) PREG(0 + (type))
#define R_DBG_CAM_UPDATE PREG(80)

View file

@ -155,7 +155,7 @@ void Camera_LERPCeilVec3f(Vec3f* target, Vec3f* cur, f32 yStepScale, f32 xzStepS
void func_80043ABC(Camera* camera) {
camera->yawUpdateRateInv = 100.0f;
camera->pitchUpdateRateInv = R_CAM_DEFA_PHI_UPDRATE;
camera->pitchUpdateRateInv = R_CAM_DEFAULT_PITCH_UPDATE_RATE_INV;
camera->rUpdateRateInv = OREG(6);
camera->xzOffsetUpdateRate = CAM_DATA_SCALED(OREG(2));
camera->yOffsetUpdateRate = CAM_DATA_SCALED(OREG(3));
@ -574,71 +574,83 @@ s16 Camera_XZAngle(Vec3f* to, Vec3f* from) {
return CAM_DEG_TO_BINANG(RAD_TO_DEG(Math_FAtan2F(from->x - to->x, from->z - to->z)));
}
s16 func_80044ADC(Camera* camera, s16 yaw, s16 arg2) {
static f32 D_8015CE50;
static f32 D_8015CE54;
static CamColChk D_8015CE58;
s16 Camera_GetPitchAdjFromFloorHeightDiffs(Camera* camera, s16 viewYaw, s16 initAndReturnZero) {
static f32 sFloorYNear;
static f32 sFloorYFar;
static CamColChk sFarColChk;
Vec3f playerPos;
Vec3f rotatedPos;
Vec3f nearPos;
Vec3f floorNorm;
f32 temp_f2;
s16 temp_s0;
s16 temp_s1;
f32 phi_f18;
f32 sinYaw;
f32 cosYaw;
f32 checkOffsetY;
s16 pitchNear;
s16 pitchFar;
f32 floorYDiffFar;
f32 viewForwardsUnitX;
f32 viewForwardsUnitZ;
s32 bgId;
f32 sp30;
f32 sp2C;
f32 phi_f16;
f32 nearDist;
f32 farDist;
f32 floorYDiffNear;
f32 playerHeight;
sinYaw = Math_SinS(yaw);
cosYaw = Math_CosS(yaw);
viewForwardsUnitX = Math_SinS(viewYaw);
viewForwardsUnitZ = Math_CosS(viewYaw);
playerHeight = Player_GetHeight(camera->player);
temp_f2 = CAM_DATA_SCALED(OREG(19)) * playerHeight;
sp30 = CAM_DATA_SCALED(OREG(17)) * playerHeight;
sp2C = CAM_DATA_SCALED(OREG(18)) * playerHeight;
checkOffsetY = CAM_DATA_SCALED(R_CAM_PITCH_FLOOR_CHECK_OFFSET_Y_FAC) * playerHeight;
nearDist = CAM_DATA_SCALED(R_CAM_PITCH_FLOOR_CHECK_NEAR_DIST_FAC) * playerHeight;
farDist = CAM_DATA_SCALED(R_CAM_PITCH_FLOOR_CHECK_FAR_DIST_FAC) * playerHeight;
playerPos.x = camera->playerPosRot.pos.x;
playerPos.y = camera->playerGroundY + temp_f2;
playerPos.y = camera->playerGroundY + checkOffsetY;
playerPos.z = camera->playerPosRot.pos.z;
rotatedPos.x = playerPos.x + (sp30 * sinYaw);
rotatedPos.y = playerPos.y;
rotatedPos.z = playerPos.z + (sp30 * cosYaw);
if (arg2 || (camera->play->state.frames % 2) == 0) {
D_8015CE58.pos.x = playerPos.x + (sp2C * sinYaw);
D_8015CE58.pos.y = playerPos.y;
D_8015CE58.pos.z = playerPos.z + (sp2C * cosYaw);
Camera_BGCheckInfo(camera, &playerPos, &D_8015CE58);
if (arg2) {
D_8015CE50 = D_8015CE54 = camera->playerGroundY;
nearPos.x = playerPos.x + (nearDist * viewForwardsUnitX);
nearPos.y = playerPos.y;
nearPos.z = playerPos.z + (nearDist * viewForwardsUnitZ);
if (initAndReturnZero || (camera->play->state.frames % 2) == 0) {
sFarColChk.pos.x = playerPos.x + (farDist * viewForwardsUnitX);
sFarColChk.pos.y = playerPos.y;
sFarColChk.pos.z = playerPos.z + (farDist * viewForwardsUnitZ);
Camera_BGCheckInfo(camera, &playerPos, &sFarColChk);
if (initAndReturnZero) {
sFloorYNear = sFloorYFar = camera->playerGroundY;
}
} else {
sp2C = OLib_Vec3fDistXZ(&playerPos, &D_8015CE58.pos);
D_8015CE58.pos.x += D_8015CE58.norm.x * 5.0f;
D_8015CE58.pos.y += D_8015CE58.norm.y * 5.0f;
D_8015CE58.pos.z += D_8015CE58.norm.z * 5.0f;
if (sp2C < sp30) {
sp30 = sp2C;
D_8015CE50 = D_8015CE54 = Camera_GetFloorYLayer(camera, &floorNorm, &D_8015CE58.pos, &bgId);
farDist = OLib_Vec3fDistXZ(&playerPos, &sFarColChk.pos);
sFarColChk.pos.x += sFarColChk.norm.x * 5.0f;
sFarColChk.pos.y += sFarColChk.norm.y * 5.0f;
sFarColChk.pos.z += sFarColChk.norm.z * 5.0f;
if (nearDist > farDist) {
nearDist = farDist;
sFloorYNear = sFloorYFar = Camera_GetFloorYLayer(camera, &floorNorm, &sFarColChk.pos, &bgId);
} else {
D_8015CE50 = Camera_GetFloorYLayer(camera, &floorNorm, &rotatedPos, &bgId);
D_8015CE54 = Camera_GetFloorYLayer(camera, &floorNorm, &D_8015CE58.pos, &bgId);
sFloorYNear = Camera_GetFloorYLayer(camera, &floorNorm, &nearPos, &bgId);
sFloorYFar = Camera_GetFloorYLayer(camera, &floorNorm, &sFarColChk.pos, &bgId);
}
if (D_8015CE50 == BGCHECK_Y_MIN) {
D_8015CE50 = camera->playerGroundY;
if (sFloorYNear == BGCHECK_Y_MIN) {
sFloorYNear = camera->playerGroundY;
}
if (D_8015CE54 == BGCHECK_Y_MIN) {
D_8015CE54 = D_8015CE50;
if (sFloorYFar == BGCHECK_Y_MIN) {
sFloorYFar = sFloorYNear;
}
}
phi_f16 = CAM_DATA_SCALED(OREG(20)) * (D_8015CE50 - camera->playerGroundY);
phi_f18 = (1.0f - CAM_DATA_SCALED(OREG(20))) * (D_8015CE54 - camera->playerGroundY);
temp_s0 = CAM_DEG_TO_BINANG(RAD_TO_DEG(Math_FAtan2F(phi_f16, sp30)));
temp_s1 = CAM_DEG_TO_BINANG(RAD_TO_DEG(Math_FAtan2F(phi_f18, sp2C)));
return temp_s0 + temp_s1;
floorYDiffNear = CAM_DATA_SCALED(R_CAM_PITCH_FLOOR_CHECK_NEAR_WEIGHT) * (sFloorYNear - camera->playerGroundY);
floorYDiffFar =
(1.0f - CAM_DATA_SCALED(R_CAM_PITCH_FLOOR_CHECK_NEAR_WEIGHT)) * (sFloorYFar - camera->playerGroundY);
pitchNear = CAM_DEG_TO_BINANG(RAD_TO_DEG(Math_FAtan2F(floorYDiffNear, nearDist)));
pitchFar = CAM_DEG_TO_BINANG(RAD_TO_DEG(Math_FAtan2F(floorYDiffFar, farDist)));
return pitchNear + pitchFar;
}
/**
@ -695,12 +707,12 @@ Vec3f* Camera_CalcUpFromPitchYawRoll(Vec3f* viewUp, s16 pitch, s16 yaw, s16 roll
f32 Camera_ClampLERPScale(Camera* camera, f32 maxLERPScale) {
f32 ret;
if (camera->atLERPStepScale < CAM_DATA_SCALED(R_AT_LERP_MIN)) {
ret = CAM_DATA_SCALED(R_AT_LERP_MIN);
if (camera->atLERPStepScale < CAM_DATA_SCALED(R_CAM_AT_LERP_STEP_SCALE_MIN)) {
ret = CAM_DATA_SCALED(R_CAM_AT_LERP_STEP_SCALE_MIN);
} else if (camera->atLERPStepScale >= maxLERPScale) {
ret = maxLERPScale;
} else {
ret = CAM_DATA_SCALED(R_AT_LERP_SCALE) * camera->atLERPStepScale;
ret = CAM_DATA_SCALED(R_CAM_AT_LERP_STEP_SCALE_FAC) * camera->atLERPStepScale;
}
return ret;
@ -1277,7 +1289,7 @@ s16 Camera_CalcDefaultPitch(Camera* camera, s16 arg1, s16 arg2, s16 arg3) {
if (ABS(target) < absCur) {
stepScale = (1.0f / camera->pitchUpdateRateInv) * 3.0f;
} else {
t = absCur * (1.0f / R_CAM_MAX_PHI);
t = absCur * (1.0f / R_CAM_MAX_PITCH);
pad = Camera_InterpolateCurve(0.8f, 1.0f - t);
stepScale = (1.0f / camera->pitchUpdateRateInv) * pad;
}
@ -1523,24 +1535,26 @@ s32 Camera_Normal1(Camera* camera) {
Camera_LERPCeilF(rwData->swing.swingUpdateRate + (f32)(rwData->swing.swingUpdateRateTimer * 2),
camera->yawUpdateRateInv, sp98, rate);
camera->pitchUpdateRateInv =
Camera_LERPCeilF((f32)R_CAM_DEFA_PHI_UPDRATE + (f32)(rwData->swing.swingUpdateRateTimer * 2),
Camera_LERPCeilF((f32)R_CAM_DEFAULT_PITCH_UPDATE_RATE_INV + (f32)(rwData->swing.swingUpdateRateTimer * 2),
camera->pitchUpdateRateInv, sp9C, rate);
rwData->swing.swingUpdateRateTimer--;
} else {
camera->yawUpdateRateInv = Camera_LERPCeilF(rwData->swing.swingUpdateRate -
((OREG(49) * 0.01f) * rwData->swing.swingUpdateRate * sp94),
camera->yawUpdateRateInv, sp98, rate);
camera->pitchUpdateRateInv = Camera_LERPCeilF(R_CAM_DEFA_PHI_UPDRATE, camera->pitchUpdateRateInv, sp9C, rate);
camera->pitchUpdateRateInv =
Camera_LERPCeilF(R_CAM_DEFAULT_PITCH_UPDATE_RATE_INV, camera->pitchUpdateRateInv, sp9C, rate);
}
camera->pitchUpdateRateInv = Camera_LERPCeilF(R_CAM_DEFA_PHI_UPDRATE, camera->pitchUpdateRateInv, sp9C, rate);
camera->pitchUpdateRateInv =
Camera_LERPCeilF(R_CAM_DEFAULT_PITCH_UPDATE_RATE_INV, camera->pitchUpdateRateInv, sp9C, rate);
camera->xzOffsetUpdateRate = Camera_LERPCeilF(CAM_DATA_SCALED(OREG(2)), camera->xzOffsetUpdateRate, spA0, rate);
camera->yOffsetUpdateRate = Camera_LERPCeilF(CAM_DATA_SCALED(OREG(3)), camera->yOffsetUpdateRate, sp9C, rate);
camera->fovUpdateRate =
Camera_LERPCeilF(CAM_DATA_SCALED(OREG(4)), camera->yOffsetUpdateRate, camera->speedRatio * 0.05f, rate);
if (roData->interfaceFlags & 1) {
t = func_80044ADC(camera, atEyeGeo.yaw - 0x7FFF, 0);
t = Camera_GetPitchAdjFromFloorHeightDiffs(camera, atEyeGeo.yaw - 0x7FFF, false);
sp9C = ((1.0f / roData->unk_10) * 0.5f) * (1.0f - camera->speedRatio);
rwData->slopePitchAdj =
Camera_LERPCeilS(t, rwData->slopePitchAdj, ((1.0f / roData->unk_10) * 0.5f) + sp9C, 0xF);
@ -1670,7 +1684,7 @@ s32 Camera_Normal2(Camera* camera) {
playerHeight = Player_GetHeight(camera->player);
yNormal =
(1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM)) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
if (R_RELOAD_CAM_PARAMS) {
Camera_CopyPREGToModeValues(camera);
@ -1740,7 +1754,8 @@ s32 Camera_Normal2(Camera* camera) {
camera->yawUpdateRateInv = Camera_LERPCeilF(roData->unk_0C, camera->yawUpdateRateInv * camera->speedRatio,
CAM_DATA_SCALED(OREG(25)), 0.1f);
camera->pitchUpdateRateInv = Camera_LERPCeilF(OREG(7), camera->pitchUpdateRateInv, spA0, 0.1f);
camera->pitchUpdateRateInv =
Camera_LERPCeilF(R_CAM_DEFAULT_PITCH_UPDATE_RATE_INV, camera->pitchUpdateRateInv, spA0, 0.1f);
camera->xzOffsetUpdateRate = Camera_LERPCeilF(CAM_DATA_SCALED(OREG(2)), camera->xzOffsetUpdateRate, spA4, 0.1f);
camera->yOffsetUpdateRate = Camera_LERPCeilF(CAM_DATA_SCALED(OREG(3)), camera->yOffsetUpdateRate, spA0, 0.1f);
camera->fovUpdateRate =
@ -1870,9 +1885,10 @@ s32 Camera_Normal3(Camera* camera) {
rwData->unk_20 = camera->playerGroundY;
rwData->swing.unk_16 = rwData->swing.unk_14 = rwData->swing.unk_18 = 0;
rwData->swing.swingUpdateRate = roData->yawUpdateSpeed;
rwData->yawUpdAmt = (s16)((s16)(playerPosRot->rot.y - 0x7FFF) - sp7C.yaw) * (1.0f / OREG(23));
rwData->yawUpdAmt =
(s16)((s16)(playerPosRot->rot.y - 0x7FFF) - sp7C.yaw) * (1.0f / R_CAM_DEFAULT_ANIM_TIME);
rwData->distTimer = 10;
rwData->yawTimer = OREG(23);
rwData->yawTimer = R_CAM_DEFAULT_ANIM_TIME;
camera->animState = 1;
rwData->swing.swingUpdateRateTimer = 0;
}
@ -1887,20 +1903,22 @@ s32 Camera_Normal3(Camera* camera) {
if (rwData->swing.swingUpdateRateTimer != 0) {
camera->yawUpdateRateInv = Camera_LERPCeilF(roData->yawUpdateSpeed + (rwData->swing.swingUpdateRateTimer * 2),
camera->yawUpdateRateInv, sp98, 0.1f);
camera->pitchUpdateRateInv = Camera_LERPCeilF((f32)OREG(7) + (rwData->swing.swingUpdateRateTimer * 2),
camera->pitchUpdateRateInv, sp94, 0.1f);
camera->pitchUpdateRateInv =
Camera_LERPCeilF((f32)R_CAM_DEFAULT_PITCH_UPDATE_RATE_INV + (rwData->swing.swingUpdateRateTimer * 2),
camera->pitchUpdateRateInv, sp94, 0.1f);
if (1) {}
rwData->swing.swingUpdateRateTimer--;
} else {
camera->yawUpdateRateInv = Camera_LERPCeilF(roData->yawUpdateSpeed, camera->yawUpdateRateInv, sp98, 0.1f);
camera->pitchUpdateRateInv = Camera_LERPCeilF(OREG(7), camera->pitchUpdateRateInv, sp94, 0.1f);
camera->pitchUpdateRateInv =
Camera_LERPCeilF(R_CAM_DEFAULT_PITCH_UPDATE_RATE_INV, camera->pitchUpdateRateInv, sp94, 0.1f);
}
camera->xzOffsetUpdateRate = Camera_LERPCeilF(CAM_DATA_SCALED(OREG(2)), camera->xzOffsetUpdateRate, sp98, 0.1f);
camera->yOffsetUpdateRate = Camera_LERPCeilF(CAM_DATA_SCALED(OREG(3)), camera->yOffsetUpdateRate, sp94, 0.1f);
camera->fovUpdateRate = Camera_LERPCeilF(CAM_DATA_SCALED(OREG(4)), camera->fovUpdateRate, sp94, 0.1f);
t2 = func_80044ADC(camera, sp7C.yaw - 0x7FFF, 1);
t2 = Camera_GetPitchAdjFromFloorHeightDiffs(camera, sp7C.yaw - 0x7FFF, true);
sp94 = ((1.0f / roData->unk_10) * 0.5f);
temp_f0 = (((1.0f / roData->unk_10) * 0.5f) * (1.0f - camera->speedRatio));
rwData->curPitch = Camera_LERPCeilS(t2, rwData->curPitch, sp94 + temp_f0, 0xF);
@ -1915,11 +1933,11 @@ s32 Camera_Normal3(Camera* camera) {
phi_a0 = roData->pitchTarget - rwData->curPitch;
sp84.pitch = Camera_LERPCeilS(phi_a0, sp74.pitch, 1.0f / camera->pitchUpdateRateInv, 0xA);
if (OREG(5) < sp84.pitch) {
sp84.pitch = OREG(5);
if (sp84.pitch > R_CAM_MAX_PITCH) {
sp84.pitch = R_CAM_MAX_PITCH;
}
if (sp84.pitch < OREG(34)) {
sp84.pitch = OREG(34);
if (sp84.pitch < R_CAM_MIN_PITCH_1) {
sp84.pitch = R_CAM_MIN_PITCH_1;
}
phi_a0 = playerPosRot->rot.y - (s16)(sp74.yaw - 0x7FFF);
@ -1990,7 +2008,8 @@ s32 Camera_Parallel1(Camera* camera) {
playerHeight = Player_GetHeight(camera->player);
if (RELOAD_PARAMS(camera) || R_RELOAD_CAM_PARAMS) {
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
f32 yNormal = (1.0f + CAM_DATA_SCALED(OREG(46))) - (CAM_DATA_SCALED(OREG(46)) * (68.0f / playerHeight));
f32 yNormal =
1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
roData->yOffset = GET_NEXT_SCALED_RO_DATA(values) * playerHeight * yNormal;
roData->distTarget = GET_NEXT_SCALED_RO_DATA(values) * playerHeight * yNormal;
@ -2022,7 +2041,7 @@ s32 Camera_Parallel1(Camera* camera) {
if (roData->interfaceFlags & 4) {
rwData->animTimer = 20;
} else {
rwData->animTimer = OREG(23);
rwData->animTimer = R_CAM_DEFAULT_ANIM_TIME;
}
rwData->unk_00.x = 0.0f;
rwData->yTarget = playerPosRot->pos.y - camera->playerPosDelta.y;
@ -2069,7 +2088,7 @@ s32 Camera_Parallel1(Camera* camera) {
Camera_LERPCeilF(CAM_DATA_SCALED(OREG(4)), camera->fovUpdateRate, camera->speedRatio * 0.05f, 0.1f);
if (roData->interfaceFlags & 1) {
tangle = func_80044ADC(camera, atToEyeDir.yaw - 0x7FFF, 1);
tangle = Camera_GetPitchAdjFromFloorHeightDiffs(camera, atToEyeDir.yaw - 0x7FFF, true);
spB8 = ((1.0f / roData->unk_0C) * 0.3f);
pad2 = (((1.0f / roData->unk_0C) * 0.7f) * (1.0f - camera->speedRatio));
@ -2120,12 +2139,12 @@ s32 Camera_Parallel1(Camera* camera) {
spA8.pitch = Camera_LERPCeilS(phi_a0, atToEyeNextDir.pitch, 1.0f / camera->pitchUpdateRateInv, 4);
if (spA8.pitch > OREG(5)) {
spA8.pitch = OREG(5);
if (spA8.pitch > R_CAM_MAX_PITCH) {
spA8.pitch = R_CAM_MAX_PITCH;
}
if (spA8.pitch < OREG(34)) {
spA8.pitch = OREG(34);
if (spA8.pitch < R_CAM_MIN_PITCH_1) {
spA8.pitch = R_CAM_MIN_PITCH_1;
}
}
Camera_Vec3fVecSphGeoAdd(eyeNext, at, &spA8);
@ -2201,8 +2220,8 @@ s32 Camera_Jump1(Camera* camera) {
playerHeight = Player_GetHeight(camera->player);
if (RELOAD_PARAMS(camera) || R_RELOAD_CAM_PARAMS) {
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
f32 yNormal = (1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM)) -
(CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
f32 yNormal =
1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
roData->atYOffset = CAM_DATA_SCALED(GET_NEXT_RO_DATA(values)) * playerHeight * yNormal;
roData->distMin = CAM_DATA_SCALED(GET_NEXT_RO_DATA(values)) * playerHeight * yNormal;
@ -2243,14 +2262,15 @@ s32 Camera_Jump1(Camera* camera) {
if (rwData->swing.swingUpdateRateTimer != 0) {
camera->yawUpdateRateInv = Camera_LERPCeilF(roData->yawUpateRateTarget + rwData->swing.swingUpdateRateTimer,
camera->yawUpdateRateInv, CAM_DATA_SCALED(OREG(26)), 0.1f);
camera->pitchUpdateRateInv = Camera_LERPCeilF((f32)R_CAM_DEFA_PHI_UPDRATE + rwData->swing.swingUpdateRateTimer,
camera->pitchUpdateRateInv, CAM_DATA_SCALED(OREG(26)), 0.1f);
camera->pitchUpdateRateInv =
Camera_LERPCeilF((f32)R_CAM_DEFAULT_PITCH_UPDATE_RATE_INV + rwData->swing.swingUpdateRateTimer,
camera->pitchUpdateRateInv, CAM_DATA_SCALED(OREG(26)), 0.1f);
rwData->swing.swingUpdateRateTimer--;
} else {
camera->yawUpdateRateInv =
Camera_LERPCeilF(roData->yawUpateRateTarget, camera->yawUpdateRateInv, CAM_DATA_SCALED(OREG(26)), 0.1f);
camera->pitchUpdateRateInv =
Camera_LERPCeilF((f32)R_CAM_DEFA_PHI_UPDRATE, camera->pitchUpdateRateInv, CAM_DATA_SCALED(OREG(26)), 0.1f);
camera->pitchUpdateRateInv = Camera_LERPCeilF((f32)R_CAM_DEFAULT_PITCH_UPDATE_RATE_INV,
camera->pitchUpdateRateInv, CAM_DATA_SCALED(OREG(26)), 0.1f);
}
camera->xzOffsetUpdateRate =
@ -2285,11 +2305,11 @@ s32 Camera_Jump1(Camera* camera) {
eyeDiffSph.r = roData->distMax;
}
// Clamp the phi rotation at R_CAM_MAX_PHI AND R_CAM_MIN_PHI2
if (eyeDiffSph.pitch > R_CAM_MAX_PHI) {
eyeDiffSph.pitch = R_CAM_MAX_PHI;
} else if (eyeDiffSph.pitch < R_CAM_MIN_PHI2) {
eyeDiffSph.pitch = R_CAM_MIN_PHI2;
// Clamp the phi rotation at R_CAM_MAX_PITCH AND R_CAM_MIN_PITCH_2
if (eyeDiffSph.pitch > R_CAM_MAX_PITCH) {
eyeDiffSph.pitch = R_CAM_MAX_PITCH;
} else if (eyeDiffSph.pitch < R_CAM_MIN_PITCH_2) {
eyeDiffSph.pitch = R_CAM_MIN_PITCH_2;
}
Camera_Vec3fVecSphGeoAdd(&newEye, at, &eyeDiffSph);
@ -2356,7 +2376,8 @@ s32 Camera_Jump2(Camera* camera) {
if (RELOAD_PARAMS(camera) || R_RELOAD_CAM_PARAMS) {
values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
yNormal = (1.0f + CAM_DATA_SCALED(OREG(46))) - (CAM_DATA_SCALED(OREG(46)) * (68.0f / playerHeight));
yNormal =
1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
roData->atYOffset =
CAM_DATA_SCALED((camera->playerPosDelta.y > 0.0f ? -10.0f : 10.0f) + GET_NEXT_RO_DATA(values)) *
playerHeight * yNormal;
@ -2396,7 +2417,7 @@ s32 Camera_Jump2(Camera* camera) {
}
yawDiff = (s16)(playerPosRot->rot.y - 0x7FFF) - atToEyeNextDir.yaw;
rwData->initYawDiff = ((yawDiff / OREG(23)) / 4) * 3;
rwData->initYawDiff = ((yawDiff / R_CAM_DEFAULT_ANIM_TIME) / 4) * 3;
if (roData->interfaceFlags & 2) {
rwData->yawAdj = 0xA;
} else {
@ -2406,7 +2427,7 @@ s32 Camera_Jump2(Camera* camera) {
playerPosRot->pos.x -= camera->playerPosDelta.x;
playerPosRot->pos.y -= camera->playerPosDelta.y;
playerPosRot->pos.z -= camera->playerPosDelta.z;
rwData->animTimer = OREG(23);
rwData->animTimer = R_CAM_DEFAULT_ANIM_TIME;
camera->animState++;
camera->atLERPStepScale = roData->atLERPStepScale;
}
@ -2560,8 +2581,8 @@ s32 Camera_Jump3(Camera* camera) {
if (RELOAD_PARAMS(camera) || modeSwitch || R_RELOAD_CAM_PARAMS) {
values = sCameraSettings[camera->setting].cameraModes[rwData->mode].values;
yNormal = ((1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM)) -
(CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight)));
yNormal =
1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
t2 = CAM_DATA_SCALED(playerHeight) * yNormal;
roData->yOffset = GET_NEXT_RO_DATA(values) * t2;
roData->distMin = GET_NEXT_RO_DATA(values) * t2;
@ -2660,12 +2681,12 @@ s32 Camera_Jump3(Camera* camera) {
eyeDiffSph.pitch = Camera_CalcDefaultPitch(camera, eyeNextAtOffset.pitch, roData->pitchTarget, 0);
}
if (eyeDiffSph.pitch > OREG(5)) {
eyeDiffSph.pitch = OREG(5);
if (eyeDiffSph.pitch > R_CAM_MAX_PITCH) {
eyeDiffSph.pitch = R_CAM_MAX_PITCH;
}
if (eyeDiffSph.pitch < OREG(34)) {
eyeDiffSph.pitch = OREG(34);
if (eyeDiffSph.pitch < R_CAM_MIN_PITCH_1) {
eyeDiffSph.pitch = R_CAM_MIN_PITCH_1;
}
Camera_Vec3fVecSphGeoAdd(eyeNext, at, &eyeDiffSph);
@ -2751,7 +2772,8 @@ s32 Camera_Battle1(Camera* camera) {
playerHeight = Player_GetHeight(camera->player);
if (RELOAD_PARAMS(camera) || R_RELOAD_CAM_PARAMS) {
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
f32 yNormal = (1.0f + CAM_DATA_SCALED(OREG(46))) - (CAM_DATA_SCALED(OREG(46)) * (68.0f / playerHeight));
f32 yNormal =
1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
roData->yOffset = GET_NEXT_SCALED_RO_DATA(values) * playerHeight * yNormal;
roData->distance = GET_NEXT_RO_DATA(values);
@ -2837,7 +2859,7 @@ s32 Camera_Battle1(Camera* camera) {
Camera_ChangeMode(camera, CAM_MODE_TARGET);
return true;
}
rwData->animTimer = OREG(23) + OREG(24);
rwData->animTimer = R_CAM_DEFAULT_ANIM_TIME + OREG(24);
rwData->initialEyeToAtYaw = atToEyeDir.yaw;
rwData->initialEyeToAtPitch = atToEyeDir.pitch;
rwData->initialEyeToAtDist = atToEyeDir.r;
@ -2894,7 +2916,7 @@ s32 Camera_Battle1(Camera* camera) {
OLib_Vec3fDiffToVecSphGeo(&playerToTargetDir, at, eye);
playerToTargetDir.yaw = tmpAng2 - 0x7FFF;
var2 = 1.0f / OREG(23);
var2 = 1.0f / R_CAM_DEFAULT_ANIM_TIME;
var3 = (rwData->initialEyeToAtDist - playerToTargetDir.r) * var2;
tmpAng1 = (s16)(rwData->initialEyeToAtYaw - playerToTargetDir.yaw) * var2;
tmpAng2 = (s16)(rwData->initialEyeToAtPitch - playerToTargetDir.pitch) * var2;
@ -2992,8 +3014,8 @@ s32 Camera_Battle4(Camera* camera) {
playerHeight = Player_GetHeight(camera->player);
if (RELOAD_PARAMS(camera) || R_RELOAD_CAM_PARAMS) {
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
f32 yNormal = (1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM)) -
(CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
f32 yNormal =
1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
roData->yOffset = GET_NEXT_SCALED_RO_DATA(values) * playerHeight * yNormal;
roData->rTarget = GET_NEXT_SCALED_RO_DATA(values) * playerHeight * yNormal;
@ -3103,7 +3125,8 @@ s32 Camera_KeepOn1(Camera* camera) {
if (RELOAD_PARAMS(camera) || R_RELOAD_CAM_PARAMS) {
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
f32 yNormal = (1.0f + CAM_DATA_SCALED(OREG(46))) - (CAM_DATA_SCALED(OREG(46)) * (68.0f / playerHeight));
f32 yNormal =
1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
roData->unk_00 = GET_NEXT_SCALED_RO_DATA(values) * playerHeight * yNormal;
roData->unk_04 = GET_NEXT_RO_DATA(values);
@ -3132,7 +3155,7 @@ s32 Camera_KeepOn1(Camera* camera) {
rwData->unk_10 = 0;
rwData->unk_04 = 0.0f;
rwData->unk_0C = camera->target;
rwData->unk_16 = OREG(23) + OREG(24);
rwData->unk_16 = R_CAM_DEFAULT_ANIM_TIME + OREG(24);
rwData->unk_12 = spC0.yaw;
rwData->unk_14 = spC0.pitch;
rwData->unk_00 = spC0.r;
@ -3225,7 +3248,7 @@ s32 Camera_KeepOn1(Camera* camera) {
OLib_Vec3fDiffToVecSphGeo(&spC8, at, eye);
spC8.yaw = spE2 - 0x7FFF;
t2 = 1.0f / OREG(23);
t2 = 1.0f / R_CAM_DEFAULT_ANIM_TIME;
spE8 = (rwData->unk_00 - spC8.r) * t2;
spE2 = (s16)(rwData->unk_12 - spC8.yaw) * t2;
spE0 = (s16)(rwData->unk_14 - spC8.pitch) * t2;
@ -3344,7 +3367,8 @@ s32 Camera_KeepOn3(Camera* camera) {
camera->unk_14C &= ~0x10;
if (RELOAD_PARAMS(camera) || R_RELOAD_CAM_PARAMS) {
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
f32 yNormal = (1.0f + CAM_DATA_SCALED(OREG(46))) - (CAM_DATA_SCALED(OREG(46)) * (68.0f / playerHeight));
f32 yNormal =
1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
roData->yOffset = GET_NEXT_SCALED_RO_DATA(values) * playerHeight * yNormal;
roData->minDist = GET_NEXT_RO_DATA(values);
@ -3420,7 +3444,7 @@ s32 Camera_KeepOn3(Camera* camera) {
angleCnt = ARRAY_COUNT(D_8011D3B0);
i = 0;
targetToPlayerDir.r = prevTargetPlayerDist;
atToEyeAdj.r = ((roData->minDist + (targetToPlayerDir.r * (1 - 0.5f))) - atToEyeNextDir.r) + atToEyeNextDir.r;
atToEyeAdj.r = roData->minDist + (targetToPlayerDir.r * (1 - 0.5f)) - atToEyeNextDir.r + atToEyeNextDir.r;
Camera_Vec3fVecSphGeoAdd(&lineChkPointB, &rwData->atTarget, &atToEyeAdj);
if (!(roData->flags & 0x80)) {
while (i < angleCnt) {
@ -3537,7 +3561,7 @@ s32 Camera_KeepOn4(Camera* camera) {
camera->unk_14C &= ~0x10;
if (RELOAD_PARAMS(camera) || R_RELOAD_CAM_PARAMS) {
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
f32 yNormal = (1.0f + t) - ((68.0f / playerHeight) * t);
f32 yNormal = 1.0f + t - (68.0f / playerHeight * t);
roData->unk_00 = GET_NEXT_SCALED_RO_DATA(values) * playerHeight * yNormal;
roData->unk_04 = GET_NEXT_SCALED_RO_DATA(values) * playerHeight * yNormal;
@ -3947,8 +3971,8 @@ s32 Camera_Fixed2(Camera* camera) {
if (RELOAD_PARAMS(camera) || R_RELOAD_CAM_PARAMS) {
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
f32 yNormal = (1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM)) -
(CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
f32 yNormal =
1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
roData->yOffset = (GET_NEXT_SCALED_RO_DATA(values) * playerHeight) * yNormal;
roData->eyeStepScale = GET_NEXT_SCALED_RO_DATA(values);
@ -4104,7 +4128,8 @@ s32 Camera_Fixed4(Camera* camera) {
if (RELOAD_PARAMS(camera) || R_RELOAD_CAM_PARAMS) {
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
f32 yNormal = ((1.0f + CAM_DATA_SCALED(OREG(46))) - (CAM_DATA_SCALED(OREG(46)) * (68.0f / playerYOffset)));
f32 yNormal = 1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) -
(CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerYOffset));
roData->yOffset = GET_NEXT_SCALED_RO_DATA(values) * playerYOffset * yNormal;
roData->speedToEyePos = GET_NEXT_SCALED_RO_DATA(values);
@ -4230,7 +4255,7 @@ s32 Camera_Subj3(Camera* camera) {
rwData->r = sp7C.r;
rwData->yaw = sp7C.yaw;
rwData->pitch = sp7C.pitch;
rwData->animTimer = OREG(23);
rwData->animTimer = R_CAM_DEFAULT_ANIM_TIME;
camera->dist = roData->eyeNextDist;
camera->animState++;
camera->rUpdateRateInv = 1.0f;
@ -4247,7 +4272,7 @@ s32 Camera_Subj3(Camera* camera) {
at->y = at->y + (sp98.y - pad2->y) * temp_f0_3;
at->z = at->z + (sp98.z - pad2->z) * temp_f0_3;
temp_f0_3 = (1.0f / OREG(23));
temp_f0_3 = (1.0f / R_CAM_DEFAULT_ANIM_TIME);
sp58 = (tsph.r - sp84.r) * temp_f0_3;
sp52 = (s16)(tsph.yaw - sp84.yaw) * temp_f0_3;
sp50 = (s16)(tsph.pitch - sp84.pitch) * temp_f0_3;
@ -4480,8 +4505,8 @@ s32 Camera_Data4(Camera* camera) {
if (RELOAD_PARAMS(camera) || R_RELOAD_CAM_PARAMS) {
values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
yNormal = (1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM)) -
(CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
yNormal =
1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
roData->yOffset = GET_NEXT_SCALED_RO_DATA(values) * playerHeight * yNormal;
roData->fov = GET_NEXT_RO_DATA(values);
roData->interfaceFlags = GET_NEXT_RO_DATA(values);
@ -4556,8 +4581,8 @@ s32 Camera_Unique1(Camera* camera) {
playerHeight = Player_GetHeight(camera->player);
if (RELOAD_PARAMS(camera) || R_RELOAD_CAM_PARAMS) {
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
f32 yNormal = (1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM)) -
(CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
f32 yNormal =
1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
roData->yOffset = GET_NEXT_SCALED_RO_DATA(values) * playerHeight * yNormal;
roData->distMin = GET_NEXT_SCALED_RO_DATA(values) * playerHeight * yNormal;
@ -4585,7 +4610,7 @@ s32 Camera_Unique1(Camera* camera) {
rwData->unk_00 = 0.0f;
playerWaistPos = camera->player->bodyPartsPos[PLAYER_BODYPART_WAIST];
OLib_Vec3fDiffToVecSphGeo(&unk908PlayerPosOffset, &playerPosRot->pos, &playerWaistPos);
rwData->timer = R_DEFA_CAM_ANIM_TIME;
rwData->timer = R_CAM_DEFAULT_ANIM_TIME;
rwData->yawTargetAdj = ABS((s16)(unk908PlayerPosOffset.yaw - eyeAtOffset.yaw)) < 0x3A98
? 0
: (((s16)(unk908PlayerPosOffset.yaw - eyeAtOffset.yaw) / rwData->timer) / 4) * 3;
@ -4608,11 +4633,11 @@ s32 Camera_Unique1(Camera* camera) {
phiTarget = roData->pitchTarget;
sp8C.pitch = Camera_LERPCeilS(phiTarget, eyeNextAtOffset.pitch, 1.0f / camera->pitchUpdateRateInv, 0xA);
if (sp8C.pitch > OREG(5)) {
sp8C.pitch = OREG(5);
if (sp8C.pitch > R_CAM_MAX_PITCH) {
sp8C.pitch = R_CAM_MAX_PITCH;
}
if (sp8C.pitch < -OREG(5)) {
sp8C.pitch = -OREG(5);
if (sp8C.pitch < -R_CAM_MAX_PITCH) {
sp8C.pitch = -R_CAM_MAX_PITCH;
}
if (rwData->timer != 0) {
@ -4650,8 +4675,8 @@ s32 Camera_Unique2(Camera* camera) {
if (RELOAD_PARAMS(camera) || R_RELOAD_CAM_PARAMS) {
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
f32 yNormal = ((1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM)) -
(CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight)));
f32 yNormal =
1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
roData->yOffset = GET_NEXT_SCALED_RO_DATA(values) * playerHeight * yNormal;
roData->distTarget = GET_NEXT_RO_DATA(values);
@ -4726,8 +4751,8 @@ s32 Camera_Unique3(Camera* camera) {
camera->unk_14C &= ~0x10;
if (RELOAD_PARAMS(camera) || R_RELOAD_CAM_PARAMS) {
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
f32 yNormal = (1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM)) -
(CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
f32 yNormal =
1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerHeight));
roData->yOffset = GET_NEXT_SCALED_RO_DATA(values) * playerHeight * yNormal;
roData->fov = GET_NEXT_RO_DATA(values);
@ -6478,7 +6503,7 @@ s32 Camera_Special5(Camera* camera) {
if (RELOAD_PARAMS(camera) || R_RELOAD_CAM_PARAMS) {
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
f32 yNormal =
(1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM)) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / yOffset));
1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / yOffset));
roData->yOffset = (GET_NEXT_SCALED_RO_DATA(values) * yOffset) * yNormal;
roData->eyeDist = GET_NEXT_RO_DATA(values);
@ -6730,7 +6755,7 @@ s32 Camera_Special9(Camera* camera) {
playerYOffset = Player_GetHeight(camera->player);
camera->unk_14C &= ~0x10;
yNormal =
(1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM)) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerYOffset));
1.0f + CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) - (CAM_DATA_SCALED(R_CAM_YOFFSET_NORM) * (68.0f / playerYOffset));
if (RELOAD_PARAMS(camera) || R_RELOAD_CAM_PARAMS) {
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
@ -6930,7 +6955,7 @@ void Camera_Init(Camera* camera, View* view, CollisionContext* colCtx, PlayState
camera->up.y = 1.0f;
camera->up.z = 0.0f;
camera->fov = 60.0f;
camera->pitchUpdateRateInv = R_CAM_DEFA_PHI_UPDRATE;
camera->pitchUpdateRateInv = R_CAM_DEFAULT_PITCH_UPDATE_RATE_INV;
camera->xzOffsetUpdateRate = CAM_DATA_SCALED(OREG(2));
camera->yOffsetUpdateRate = CAM_DATA_SCALED(OREG(3));
camera->fovUpdateRate = CAM_DATA_SCALED(OREG(4));

View file

@ -27,12 +27,62 @@ typedef struct {
/*==================================================================*/
// Data
s16 sOREGInit[] = {
0, 1, 5, 5, 5, 14500, 20, 16, 150, 25, 150, 6, 10, 10, 0, 0, 1, 100,
250, 120, 80, 30, 120, 4, 1, 50, 20, 1800, 50, 50, 50, 20, 20, -10, -5460, -9100,
-6, 8, 15, 75, 60, 12, 110, 40, 50, 250, -10, 30, 30, 70, 20, 20, 20,
0, // OREG(0)
1, // OREG(1)
5, // OREG(2)
5, // OREG(3)
5, // OREG(4)
14500, // R_CAM_MAX_PITCH
20, // OREG(6)
16, // R_CAM_DEFAULT_PITCH_UPDATE_RATE_INV
150, // OREG(8)
25, // OREG(9)
150, // OREG(10)
6, // OREG(11)
10, // OREG(12)
10, // OREG(13)
0, // OREG(14)
0, // OREG(15)
1, // OREG(16)
100, // R_CAM_PITCH_FLOOR_CHECK_NEAR_DIST_FAC
250, // R_CAM_PITCH_FLOOR_CHECK_FAR_DIST_FAC
120, // R_CAM_PITCH_FLOOR_CHECK_OFFSET_Y_FAC
80, // R_CAM_PITCH_FLOOR_CHECK_NEAR_WEIGHT
30, // OREG(21)
120, // OREG(22)
4, // R_CAM_DEFAULT_ANIM_TIME
1, // OREG(24)
50, // OREG(25)
20, // OREG(26)
1800, // OREG(27)
50, // OREG(28)
50, // OREG(29)
50, // OREG(30)
20, // OREG(31)
20, // OREG(32)
-10, // OREG(33)
-5460, // R_CAM_MIN_PITCH_1
-9100, // R_CAM_MIN_PITCH_2
-6, // OREG(36)
8, // OREG(37)
15, // OREG(38)
75, // OREG(39)
60, // OREG(40)
12, // R_CAM_AT_LERP_STEP_SCALE_MIN
110, // R_CAM_AT_LERP_STEP_SCALE_FAC
40, // OREG(43)
50, // OREG(44)
250, // OREG(45)
-10, // R_CAM_YOFFSET_NORM
30, // OREG(47)
30, // OREG(48)
70, // OREG(49)
20, // OREG(50)
20, // OREG(51)
20, // OREG(52)
};
s16 sOREGInitCnt = 53;
s16 sOREGInitCnt = ARRAY_COUNT(sOREGInit);
s16 sCamDataRegsInit[CAM_DATA_MAX] = {
-20, // CAM_DATA_Y_OFFSET
@ -355,8 +405,8 @@ CameraModeValue sSetNormal3ModeTalkData[] = {
CAM_FUNCDATA_KEEP3(-30, 70, 200, 40, 10, 10, 20, 70, 45, 10, 10, 0x3500),
};
/* These values are for when the eye
* >= OREG(45) units below the surface of the water.
/*
* These values are for when the eye is >= OREG(45) units below the surface of the water.
*/
CameraModeValue sSetNormal3ModeBoomerangData[] = {
CAM_FUNCDATA_JUMP3(-40, 150, 250, -5, 18, 5, 60, 60, 40, 0x0005),