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Decompiles z_bg_jya_goroiwa (#307)

* Decompiles z_bg_jya_goroiwa

	* BgJyaGoroiwa_Init
	* func_808979C0
	* BgJyaGoroiwa_Destroy
	* func_80897970
	* func_80897A2C
	* BgJyaGoroiwa_Draw
	* func_80897DF0
	* func_80897DDC
	* BgJyaGoroiwa_Update
	* func_80897B48

* Adds description header to z_bg_jya_goroiwa.c

* Addresses PR comments

* Addresses PR comments #2

* Addresses PR comments (padding)

* PR comments, change paddings to s32

Co-authored-by: i82orbom <i82orbom@github>
Co-authored-by: i82orbom <i82orbom i82orbom@github>
This commit is contained in:
i82orbom 2020-08-21 03:53:00 +02:00 committed by GitHub
parent b406e041b3
commit 888f1b315f
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
17 changed files with 196 additions and 498 deletions

View file

@ -1,3 +1,10 @@
/*
* File: z_bg_jya_goroiwa.c
* Overlay: ovl_Bg_Jya_Goroiwa
* Description: Rolling Boulder
* moves very slowly in some cases
*/
#include "z_bg_jya_goroiwa.h"
#define FLAGS 0x00000010
@ -9,7 +16,14 @@ void BgJyaGoroiwa_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgJyaGoroiwa_Update(Actor* thisx, GlobalContext* globalCtx);
void BgJyaGoroiwa_Draw(Actor* thisx, GlobalContext* globalCtx);
/*
void func_80897DF0(BgJyaGoroiwa* this, GlobalContext* globalCtx);
void func_80897B48(BgJyaGoroiwa* this, GlobalContext* globalCtx);
void func_80897DDC(BgJyaGoroiwa* this);
void func_80897B1C(BgJyaGoroiwa* this);
void func_80897A2C(BgJyaGoroiwa* this);
void func_80897970(BgJyaGoroiwa* this);
const ActorInit Bg_Jya_Goroiwa_InitVars = {
ACTOR_BG_JYA_GOROIWA,
ACTORTYPE_PROP,
@ -21,25 +35,181 @@ const ActorInit Bg_Jya_Goroiwa_InitVars = {
(ActorFunc)BgJyaGoroiwa_Update,
(ActorFunc)BgJyaGoroiwa_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Goroiwa/func_80897970.s")
extern Gfx D_060006B0[];
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Goroiwa/func_808979C0.s")
static ColliderJntSphItemInit sJntSphItemsInit[] = {
{
{ 0x00, { 0x20000000, 0x00, 0x04 }, { 0x00000000, 0x00, 0x00 }, 0x01, 0x00, 0x01 },
{ 0, { { 0, 0, 0 }, 58 }, 100 },
},
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Goroiwa/func_80897A2C.s")
static ColliderJntSphInit sJntSphInit = {
{ COLTYPE_UNK10, 0x11, 0x00, 0x39, 0x20, COLSHAPE_JNTSPH },
1,
sJntSphItemsInit,
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Goroiwa/BgJyaGoroiwa_Init.s")
static CollisionCheckInfoInit sColChkInfoInit = { 0x01, 0xF, 0x0, 0xFE };
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Goroiwa/BgJyaGoroiwa_Destroy.s")
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 500, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_STOP),
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Goroiwa/func_80897B1C.s")
void func_80897970(BgJyaGoroiwa* this) {
Sphere16* worldSphere = &this->collider.list->dim.worldSphere;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Goroiwa/func_80897B48.s")
worldSphere->center.x = this->actor.posRot.pos.x;
worldSphere->center.y = (s32)(this->actor.posRot.pos.y + 59.5f);
worldSphere->center.z = this->actor.posRot.pos.z;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Goroiwa/func_80897DDC.s")
void func_808979C0(BgJyaGoroiwa* this, GlobalContext* globalCtx) {
s32 pad;
Collider_InitJntSph(globalCtx, &this->collider);
Collider_SetJntSph(globalCtx, &this->collider, &this->actor, &sJntSphInit, &this->colliderItem);
func_80897970(this);
this->collider.list->dim.worldSphere.radius = 0x3A;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Goroiwa/func_80897DF0.s")
void func_80897A2C(BgJyaGoroiwa* this) {
Actor* thisx = &this->actor;
f32 rotFactor = 175.30046f;
f32 posDiff = thisx->posRot.pos.x - thisx->pos4.x;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Goroiwa/BgJyaGoroiwa_Update.s")
thisx->shape.rot.z -= rotFactor * posDiff;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Goroiwa/BgJyaGoroiwa_Draw.s")
void BgJyaGoroiwa_Init(Actor* thisx, GlobalContext* globalCtx) {
BgJyaGoroiwa* this = THIS;
Actor_ProcessInitChain(&this->actor, sInitChain);
func_808979C0(this, globalCtx);
this->actor.shape.rot.z = 0;
this->actor.shape.rot.y = this->actor.shape.rot.z;
this->actor.shape.rot.x = this->actor.shape.rot.z;
func_80061ED4(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
ActorShape_Init(&this->actor.shape, 595.0f, &ActorShadow_DrawFunc_Circle, 9.0f);
this->actor.shape.unk_14 = 0x80;
func_80897B1C(this);
}
void BgJyaGoroiwa_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgJyaGoroiwa* this = THIS;
Collider_DestroyJntSph(globalCtx, &this->collider);
}
void func_80897B1C(BgJyaGoroiwa* this) {
this->actionFunc = func_80897B48;
this->collider.base.atFlags = this->collider.base.atFlags | 1;
this->unk_1B4 = 0;
this->unk_1B0 = 1.0f;
}
void func_80897B48(BgJyaGoroiwa* this, GlobalContext* globalCtx) {
Actor* thisx = &this->actor;
f32 tmpf2;
s16 tmp16;
f32 tmpf1 = (-100.0f - thisx->posRot.pos.y) * 2.5f;
if (tmpf1 < 0.01f) {
tmpf1 = 0.01f;
}
thisx->speedXZ = (sqrtf(tmpf1) * this->unk_1B0);
thisx->velocity.x = (Math_Sins(thisx->posRot.rot.y) * thisx->speedXZ);
tmpf2 = Math_Coss(thisx->posRot.rot.y) * thisx->speedXZ;
thisx->velocity.z = tmpf2;
thisx->posRot.pos.x = thisx->posRot.pos.x + thisx->velocity.x;
thisx->posRot.pos.z = thisx->posRot.pos.z + tmpf2;
if ((1466.0f < thisx->posRot.pos.x) && (thisx->posRot.pos.x < 1673.0f)) {
thisx->posRot.pos.y = -129.5f;
} else {
tmpf2 = 1569.0f - thisx->posRot.pos.x;
tmpf1 = fabsf(tmpf2) - 103.0f;
thisx->posRot.pos.y = (0.38043478f * tmpf1) - 129.5f;
}
if (this->collider.base.atFlags & 2) {
this->collider.base.atFlags &= ~3;
tmp16 = thisx->yawTowardsLink - thisx->posRot.rot.y;
if ((tmp16 >= -0x3FFF) && (tmp16 < 0x4000)) {
thisx->posRot.rot.y += 0x8000;
}
func_8002F6D4(globalCtx, thisx, 2.0f, thisx->yawTowardsLink, 0.0f, 0);
func_8002F7DC(&PLAYER->actor, NA_SE_PL_BODY_HIT);
this->unk_1B8 = 10.0f;
this->unk_1B0 = 0.5f;
this->unk_1B4 = 1;
}
if (this->unk_1B4) {
this->unk_1B8 -= 1.5f;
thisx->shape.unk_08 += this->unk_1B8 * 10.0f;
if (thisx->shape.unk_08 < 595.0f) {
thisx->shape.unk_08 = 595.0f;
func_80897DDC(this);
}
} else {
Math_ApproxF(&this->unk_1B0, 1.0f, 0.04f);
}
if (thisx->posRot.pos.x > 1745.0f) {
thisx->posRot.rot.y = -0x4000;
} else if (thisx->posRot.pos.x < 1393.0f) {
thisx->posRot.rot.y = 0x4000;
}
Audio_PlayActorSound2(thisx, NA_SE_EV_BIGBALL_ROLL - SFX_FLAG);
}
void func_80897DDC(BgJyaGoroiwa* this) {
this->actionFunc = func_80897DF0;
this->unk_1B6 = 0;
}
void func_80897DF0(BgJyaGoroiwa* this, GlobalContext* globalCtx) {
this->unk_1B6++;
if (this->unk_1B6 >= 0x3D) {
func_80897B1C(this);
this->unk_1B0 = 0.1f;
}
}
void BgJyaGoroiwa_Update(Actor* thisx, GlobalContext* globalCtx) {
Player* player = PLAYER;
s32 pad;
BgJyaGoroiwa* this = THIS;
UNK_PTR sp38;
Vec3f pos;
if (!(player->stateFlags1 & 0x300000C0)) {
this->actionFunc(this, globalCtx);
func_80897A2C(this);
pos.x = this->actor.posRot.pos.x;
pos.y = this->actor.posRot.pos.y + 59.5f;
pos.z = this->actor.posRot.pos.z;
this->actor.groundY = func_8003C9A4(&globalCtx->colCtx, &this->actor.floorPoly, &sp38, &this->actor, &pos);
func_80897970(this);
if (this->collider.base.atFlags & 1) {
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}
void BgJyaGoroiwa_Draw(Actor* thisx, GlobalContext* globalCtx) {
BgJyaGoroiwa* this = THIS;
Gfx_DrawDListOpa(globalCtx, D_060006B0);
}

View file

@ -6,9 +6,17 @@
struct BgJyaGoroiwa;
typedef void (*BgJyaGoroiwaFunc)(struct BgJyaGoroiwa*, GlobalContext*);
typedef struct BgJyaGoroiwa {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x70];
/* 0x014C */ BgJyaGoroiwaFunc actionFunc;
/* 0x0150 */ ColliderJntSph collider;
/* 0x0170 */ ColliderJntSphItem colliderItem;
/* 0x01B0 */ f32 unk_1B0;
/* 0x01B4 */ s16 unk_1B4;
/* 0x01B6 */ s16 unk_1B6;
/* 0x01B8 */ f32 unk_1B8;
} BgJyaGoroiwa; // size = 0x01BC
extern const ActorInit Bg_Jya_Goroiwa_InitVars;