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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 04:24:43 +00:00

Decompiled 101 of the 110 scenes. (#153)

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
This commit is contained in:
Nicholas Estelami 2020-05-26 12:53:53 -04:00 committed by GitHub
parent 442b15c79f
commit 88946f303b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
111 changed files with 3380 additions and 523 deletions

View File

@ -180,8 +180,8 @@ build/assets/%.o: assets/%.c
build/src/overlays/%.o: src/overlays/%.c
$(CC) -c $(CFLAGS) $(OPTFLAGS) -o $@ $^
$(CC_CHECK) $^
$(ZAP2) bovl $@ $^ $(@:.o=_reloc.s)
$(AS) $(ASFLAGS) $(@:.o=_reloc.s) -o $(@:.o=_reloc.o)
$(ZAP2) bovl -i $@ -cfg $^ -o $(@:.o=_reloc.s)
-test -f $(@:.o=_reloc.s) && $(AS) $(ASFLAGS) $(@:.o=_reloc.s) -o $(@:.o=_reloc.o)
@$(OBJDUMP) -d $@ > $(@:.o=.s)
build/src/%.o: src/%.c
@ -223,4 +223,4 @@ build/src/%.o: src/%.c
# $(ZAP2) btex ci4 $< $@
#build/assets/%.ci8: assets/%.ci8.png
# $(ZAP2) btex ci8 $< $@
# $(ZAP2) btex ci8 $< $@

View File

@ -3,7 +3,7 @@ import os
from shutil import copyfile
def ExtractFile(xmlPath, outputPath):
execStr = "tools/ZAP2/ZAP2.out e %s baserom/ %s 1" % (xmlPath, outputPath)
execStr = "tools/ZAP2/ZAP2.out e -i %s -b baserom/ -o %s -gsf 1 -sm tools/ZAP2/SymbolMap_OoTMqDbg.txt" % (xmlPath, outputPath)
print(execStr)
os.system(execStr)
@ -26,5 +26,110 @@ ExtractFile("assets/textures/xml/icon_item_static.xml", "assets/textures/icon_it
ExtractFile("scenes/xml/test_levels/test01.xml", "scenes/test_levels/test01")
ExtractFile("scenes/xml/test_levels/testroom.xml", "scenes/test_levels/testroom")
ExtractFile("scenes/xml/test_levels/sutaru.xml", "scenes/test_levels/sutaru")
ExtractFile("scenes/xml/test_levels/syotes2.xml", "scenes/test_levels/syotes2")
ExtractFile("scenes/xml/test_levels/besitu.xml", "scenes/test_levels/besitu")
ExtractFile("scenes/xml/test_levels/sasatest.xml", "scenes/test_levels/sasatest")
ExtractFile("scenes/xml/test_levels/depth_test.xml", "scenes/test_levels/depth_test")
ExtractFile("scenes/xml/misc/kinsuta.xml", "scenes/misc/kinsuta")
ExtractFile("scenes/xml/misc/miharigoya.xml", "scenes/misc/miharigoya")
ExtractFile("scenes/xml/misc/kakusiana.xml", "scenes/misc/kakusiana")
ExtractFile("scenes/xml/misc/hakaana.xml", "scenes/misc/hakaana")
ExtractFile("scenes/xml/misc/hakaana2.xml", "scenes/misc/hakaana2")
ExtractFile("scenes/xml/misc/hakaana_ouke.xml", "scenes/misc/hakaana_ouke")
ExtractFile("scenes/xml/misc/hiral_demo.xml", "scenes/misc/hiral_demo")
ExtractFile("scenes/xml/misc/market_ruins.xml", "scenes/misc/market_ruins")
ExtractFile("scenes/xml/misc/market_alley.xml", "scenes/misc/market_alley")
ExtractFile("scenes/xml/misc/market_alley_n.xml", "scenes/misc/market_alley_n")
ExtractFile("scenes/xml/misc/turibori.xml", "scenes/misc/turibori")
ExtractFile("scenes/xml/misc/shrine.xml", "scenes/misc/shrine")
ExtractFile("scenes/xml/misc/shrine_n.xml", "scenes/misc/shrine_n")
ExtractFile("scenes/xml/misc/shrine_r.xml", "scenes/misc/shrine_r")
ExtractFile("scenes/xml/misc/entra_n.xml", "scenes/misc/entra_n")
ExtractFile("scenes/xml/misc/enrui.xml", "scenes/misc/enrui")
ExtractFile("scenes/xml/overworld/spot00.xml", "scenes/overworld/spot00")
ExtractFile("scenes/xml/overworld/spot01.xml", "scenes/overworld/spot01")
ExtractFile("scenes/xml/overworld/spot02.xml", "scenes/overworld/spot02")
ExtractFile("scenes/xml/overworld/spot03.xml", "scenes/overworld/spot03")
ExtractFile("scenes/xml/overworld/spot04.xml", "scenes/overworld/spot04")
ExtractFile("scenes/xml/overworld/spot05.xml", "scenes/overworld/spot05")
ExtractFile("scenes/xml/overworld/spot06.xml", "scenes/overworld/spot06")
ExtractFile("scenes/xml/overworld/spot07.xml", "scenes/overworld/spot07")
ExtractFile("scenes/xml/overworld/spot08.xml", "scenes/overworld/spot08")
ExtractFile("scenes/xml/overworld/spot09.xml", "scenes/overworld/spot09")
ExtractFile("scenes/xml/overworld/spot10.xml", "scenes/overworld/spot10")
ExtractFile("scenes/xml/overworld/spot11.xml", "scenes/overworld/spot11")
ExtractFile("scenes/xml/overworld/spot12.xml", "scenes/overworld/spot12")
ExtractFile("scenes/xml/overworld/spot13.xml", "scenes/overworld/spot13")
ExtractFile("scenes/xml/overworld/spot15.xml", "scenes/overworld/spot15")
ExtractFile("scenes/xml/overworld/spot16.xml", "scenes/overworld/spot16")
ExtractFile("scenes/xml/overworld/spot17.xml", "scenes/overworld/spot17")
ExtractFile("scenes/xml/overworld/spot18.xml", "scenes/overworld/spot18")
ExtractFile("scenes/xml/overworld/spot20.xml", "scenes/overworld/spot20")
ExtractFile("scenes/xml/overworld/souko.xml", "scenes/overworld/souko")
ExtractFile("scenes/xml/overworld/entra.xml", "scenes/overworld/entra")
ExtractFile("scenes/xml/indoors/takaraya.xml", "scenes/indoors/takaraya")
ExtractFile("scenes/xml/indoors/tokinoma.xml", "scenes/indoors/tokinoma")
ExtractFile("scenes/xml/indoors/kenjyanoma.xml", "scenes/indoors/kenjyanoma")
ExtractFile("scenes/xml/indoors/hylia_labo.xml", "scenes/indoors/hylia_labo")
ExtractFile("scenes/xml/indoors/miharigoya.xml", "scenes/indoors/miharigoya")
ExtractFile("scenes/xml/indoors/mahouya.xml", "scenes/indoors/mahouya")
ExtractFile("scenes/xml/indoors/syatekijyou.xml", "scenes/indoors/syatekijyou")
ExtractFile("scenes/xml/indoors/hairal_niwa.xml", "scenes/indoors/hairal_niwa")
ExtractFile("scenes/xml/indoors/hairal_niwa_n.xml", "scenes/indoors/hairal_niwa_n")
ExtractFile("scenes/xml/indoors/labo.xml", "scenes/indoors/labo")
ExtractFile("scenes/xml/indoors/tent.xml", "scenes/indoors/tent")
ExtractFile("scenes/xml/indoors/impa.xml", "scenes/indoors/impa")
ExtractFile("scenes/xml/indoors/bowling.xml", "scenes/indoors/bowling")
ExtractFile("scenes/xml/indoors/hakasitarelay.xml", "scenes/indoors/hakasitarelay")
ExtractFile("scenes/xml/indoors/nakaniwa.xml", "scenes/indoors/nakaniwa")
ExtractFile("scenes/xml/indoors/daiyousei_izumi.xml", "scenes/indoors/daiyousei_izumi")
ExtractFile("scenes/xml/indoors/yousei_izumi_tate.xml", "scenes/indoors/yousei_izumi_tate")
ExtractFile("scenes/xml/indoors/yousei_izumi_yoko.xml", "scenes/indoors/yousei_izumi_yoko")
ExtractFile("scenes/xml/indoors/malon_stable.xml", "scenes/indoors/malon_stable")
ExtractFile("scenes/xml/indoors/kakariko.xml", "scenes/indoors/kakariko")
ExtractFile("scenes/xml/indoors/hut.xml", "scenes/indoors/hut")
ExtractFile("scenes/xml/indoors/kokiri_home.xml", "scenes/indoors/kokiri_home")
ExtractFile("scenes/xml/indoors/kokiri_home3.xml", "scenes/indoors/kokiri_home3")
ExtractFile("scenes/xml/indoors/kokiri_home4.xml", "scenes/indoors/kokiri_home4")
ExtractFile("scenes/xml/indoors/kokiri_home5.xml", "scenes/indoors/kokiri_home5")
ExtractFile("scenes/xml/indoors/link_home.xml", "scenes/indoors/link_home")
ExtractFile("scenes/xml/shops/golon.xml", "scenes/shops/golon")
ExtractFile("scenes/xml/shops/zoora.xml", "scenes/shops/zoora")
ExtractFile("scenes/xml/shops/drag.xml", "scenes/shops/drag")
ExtractFile("scenes/xml/shops/alley_shop.xml", "scenes/shops/alley_shop")
ExtractFile("scenes/xml/shops/night_shop.xml", "scenes/shops/night_shop")
ExtractFile("scenes/xml/shops/face_shop.xml", "scenes/shops/face_shop")
ExtractFile("scenes/xml/shops/kokiri_shop.xml", "scenes/shops/kokiri_shop")
ExtractFile("scenes/xml/shops/shop1.xml", "scenes/shops/shop1")
ExtractFile("scenes/xml/dungeons/ydan.xml", "scenes/dungeons/ydan")
ExtractFile("scenes/xml/dungeons/ydan_boss.xml", "scenes/dungeons/ydan_boss")
ExtractFile("scenes/xml/dungeons/ddan.xml", "scenes/dungeons/ddan")
ExtractFile("scenes/xml/dungeons/ddan_boss.xml", "scenes/dungeons/ddan_boss")
ExtractFile("scenes/xml/dungeons/bdan.xml", "scenes/dungeons/bdan")
ExtractFile("scenes/xml/dungeons/bdan_boss.xml", "scenes/dungeons/bdan_boss")
ExtractFile("scenes/xml/dungeons/Bmori1.xml", "scenes/dungeons/Bmori1")
ExtractFile("scenes/xml/dungeons/FIRE_bs.xml", "scenes/dungeons/FIRE_bs")
ExtractFile("scenes/xml/dungeons/moribossroom.xml", "scenes/dungeons/moribossroom")
ExtractFile("scenes/xml/dungeons/HIDAN.xml", "scenes/dungeons/HIDAN")
ExtractFile("scenes/xml/dungeons/MIZUsin.xml", "scenes/dungeons/MIZUsin")
ExtractFile("scenes/xml/dungeons/MIZUsin_bs.xml", "scenes/dungeons/MIZUsin_bs")
ExtractFile("scenes/xml/dungeons/jyasinzou.xml", "scenes/dungeons/jyasinzou")
ExtractFile("scenes/xml/dungeons/HAKAdan.xml", "scenes/dungeons/HAKAdan")
ExtractFile("scenes/xml/dungeons/HAKAdan_bs.xml", "scenes/dungeons/HAKAdan_bs")
ExtractFile("scenes/xml/dungeons/HAKAdanCH.xml", "scenes/dungeons/HAKAdanCH")
ExtractFile("scenes/xml/dungeons/ice_doukutu.xml", "scenes/dungeons/ice_doukutu")
ExtractFile("scenes/xml/dungeons/jyasinboss.xml", "scenes/dungeons/jyasinboss")
ExtractFile("scenes/xml/dungeons/men.xml", "scenes/dungeons/men")
ExtractFile("scenes/xml/dungeons/gerudoway.xml", "scenes/dungeons/gerudoway")
ExtractFile("scenes/xml/dungeons/ganontika.xml", "scenes/dungeons/ganontika")
ExtractFile("scenes/xml/dungeons/ganontikasonogo.xml", "scenes/dungeons/ganontikasonogo")
ExtractFile("scenes/xml/dungeons/ganon.xml", "scenes/dungeons/ganon")
ExtractFile("scenes/xml/dungeons/ganon_boss.xml", "scenes/dungeons/ganon_boss")
ExtractFile("scenes/xml/dungeons/ganon_demo.xml", "scenes/dungeons/ganon_demo")
ExtractFile("scenes/xml/dungeons/ganon_final.xml", "scenes/dungeons/ganon_final")
ExtractFile("scenes/xml/dungeons/ganon_sonogo.xml", "scenes/dungeons/ganon_sonogo")
ExtractFile("scenes/xml/dungeons/ganon_tou.xml", "scenes/dungeons/ganon_tou")

View File

@ -1008,131 +1008,620 @@ DECLARE_ROM_SEGMENT(vr_FCVR_static)
DECLARE_ROM_SEGMENT(elf_message_field)
DECLARE_ROM_SEGMENT(elf_message_ydan)
// SCENES AND ROOMS
DECLARE_ROM_SEGMENT(ydan_scene)
DECLARE_ROM_SEGMENT(ydan_room_0)
DECLARE_ROM_SEGMENT(ydan_room_1)
DECLARE_ROM_SEGMENT(ydan_room_2)
DECLARE_ROM_SEGMENT(ydan_room_3)
DECLARE_ROM_SEGMENT(ydan_room_4)
DECLARE_ROM_SEGMENT(ydan_room_5)
DECLARE_ROM_SEGMENT(ydan_room_6)
DECLARE_ROM_SEGMENT(ydan_room_7)
DECLARE_ROM_SEGMENT(ydan_room_8)
DECLARE_ROM_SEGMENT(ydan_room_9)
DECLARE_ROM_SEGMENT(ydan_room_10)
DECLARE_ROM_SEGMENT(ydan_room_11)
DECLARE_ROM_SEGMENT(ddan_scene)
DECLARE_ROM_SEGMENT(ddan_room_0)
DECLARE_ROM_SEGMENT(ddan_room_1)
DECLARE_ROM_SEGMENT(ddan_room_2)
DECLARE_ROM_SEGMENT(ddan_room_3)
DECLARE_ROM_SEGMENT(ddan_room_4)
DECLARE_ROM_SEGMENT(ddan_room_5)
DECLARE_ROM_SEGMENT(ddan_room_6)
DECLARE_ROM_SEGMENT(ddan_room_7)
DECLARE_ROM_SEGMENT(ddan_room_8)
DECLARE_ROM_SEGMENT(ddan_room_9)
DECLARE_ROM_SEGMENT(ddan_room_10)
DECLARE_ROM_SEGMENT(ddan_room_11)
DECLARE_ROM_SEGMENT(ddan_room_12)
DECLARE_ROM_SEGMENT(ddan_room_13)
DECLARE_ROM_SEGMENT(ddan_room_14)
DECLARE_ROM_SEGMENT(ddan_room_15)
DECLARE_ROM_SEGMENT(ddan_room_16)
DECLARE_ROM_SEGMENT(bdan_scene)
DECLARE_ROM_SEGMENT(bdan_room_0)
DECLARE_ROM_SEGMENT(bdan_room_1)
DECLARE_ROM_SEGMENT(bdan_room_2)
DECLARE_ROM_SEGMENT(bdan_room_3)
DECLARE_ROM_SEGMENT(bdan_room_4)
DECLARE_ROM_SEGMENT(bdan_room_5)
DECLARE_ROM_SEGMENT(bdan_room_6)
DECLARE_ROM_SEGMENT(bdan_room_7)
DECLARE_ROM_SEGMENT(bdan_room_8)
DECLARE_ROM_SEGMENT(bdan_room_9)
DECLARE_ROM_SEGMENT(bdan_room_10)
DECLARE_ROM_SEGMENT(bdan_room_11)
DECLARE_ROM_SEGMENT(bdan_room_12)
DECLARE_ROM_SEGMENT(bdan_room_13)
DECLARE_ROM_SEGMENT(bdan_room_14)
DECLARE_ROM_SEGMENT(bdan_room_15)
DECLARE_ROM_SEGMENT(Bmori1_scene)
DECLARE_ROM_SEGMENT(Bmori1_room_0)
DECLARE_ROM_SEGMENT(Bmori1_room_1)
DECLARE_ROM_SEGMENT(Bmori1_room_2)
DECLARE_ROM_SEGMENT(Bmori1_room_3)
DECLARE_ROM_SEGMENT(Bmori1_room_4)
DECLARE_ROM_SEGMENT(Bmori1_room_5)
DECLARE_ROM_SEGMENT(Bmori1_room_6)
DECLARE_ROM_SEGMENT(Bmori1_room_7)
DECLARE_ROM_SEGMENT(Bmori1_room_8)
DECLARE_ROM_SEGMENT(Bmori1_room_9)
DECLARE_ROM_SEGMENT(Bmori1_room_10)
DECLARE_ROM_SEGMENT(Bmori1_room_11)
DECLARE_ROM_SEGMENT(Bmori1_room_12)
DECLARE_ROM_SEGMENT(Bmori1_room_13)
DECLARE_ROM_SEGMENT(Bmori1_room_14)
DECLARE_ROM_SEGMENT(Bmori1_room_15)
DECLARE_ROM_SEGMENT(Bmori1_room_16)
DECLARE_ROM_SEGMENT(Bmori1_room_17)
DECLARE_ROM_SEGMENT(Bmori1_room_18)
DECLARE_ROM_SEGMENT(Bmori1_room_19)
DECLARE_ROM_SEGMENT(Bmori1_room_20)
DECLARE_ROM_SEGMENT(Bmori1_room_21)
DECLARE_ROM_SEGMENT(Bmori1_room_22)
DECLARE_ROM_SEGMENT(HIDAN_scene)
DECLARE_ROM_SEGMENT(HIDAN_room_0)
DECLARE_ROM_SEGMENT(HIDAN_room_1)
DECLARE_ROM_SEGMENT(HIDAN_room_2)
DECLARE_ROM_SEGMENT(HIDAN_room_3)
DECLARE_ROM_SEGMENT(HIDAN_room_4)
DECLARE_ROM_SEGMENT(HIDAN_room_5)
DECLARE_ROM_SEGMENT(HIDAN_room_6)
DECLARE_ROM_SEGMENT(HIDAN_room_7)
DECLARE_ROM_SEGMENT(HIDAN_room_8)
DECLARE_ROM_SEGMENT(HIDAN_room_9)
DECLARE_ROM_SEGMENT(HIDAN_room_10)
DECLARE_ROM_SEGMENT(HIDAN_room_11)
DECLARE_ROM_SEGMENT(HIDAN_room_12)
DECLARE_ROM_SEGMENT(HIDAN_room_13)
DECLARE_ROM_SEGMENT(HIDAN_room_14)
DECLARE_ROM_SEGMENT(HIDAN_room_15)
DECLARE_ROM_SEGMENT(HIDAN_room_16)
DECLARE_ROM_SEGMENT(HIDAN_room_17)
DECLARE_ROM_SEGMENT(HIDAN_room_18)
DECLARE_ROM_SEGMENT(HIDAN_room_19)
DECLARE_ROM_SEGMENT(HIDAN_room_20)
DECLARE_ROM_SEGMENT(HIDAN_room_21)
DECLARE_ROM_SEGMENT(HIDAN_room_22)
DECLARE_ROM_SEGMENT(HIDAN_room_23)
DECLARE_ROM_SEGMENT(HIDAN_room_24)
DECLARE_ROM_SEGMENT(HIDAN_room_25)
DECLARE_ROM_SEGMENT(HIDAN_room_26)
DECLARE_ROM_SEGMENT(MIZUsin_scene)
DECLARE_ROM_SEGMENT(MIZUsin_room_0)
DECLARE_ROM_SEGMENT(MIZUsin_room_1)
DECLARE_ROM_SEGMENT(MIZUsin_room_2)
DECLARE_ROM_SEGMENT(MIZUsin_room_3)
DECLARE_ROM_SEGMENT(MIZUsin_room_4)
DECLARE_ROM_SEGMENT(MIZUsin_room_5)
DECLARE_ROM_SEGMENT(MIZUsin_room_6)
DECLARE_ROM_SEGMENT(MIZUsin_room_7)
DECLARE_ROM_SEGMENT(MIZUsin_room_8)
DECLARE_ROM_SEGMENT(MIZUsin_room_9)
DECLARE_ROM_SEGMENT(MIZUsin_room_10)
DECLARE_ROM_SEGMENT(MIZUsin_room_11)
DECLARE_ROM_SEGMENT(MIZUsin_room_12)
DECLARE_ROM_SEGMENT(MIZUsin_room_13)
DECLARE_ROM_SEGMENT(MIZUsin_room_14)
DECLARE_ROM_SEGMENT(MIZUsin_room_15)
DECLARE_ROM_SEGMENT(MIZUsin_room_16)
DECLARE_ROM_SEGMENT(MIZUsin_room_17)
DECLARE_ROM_SEGMENT(MIZUsin_room_18)
DECLARE_ROM_SEGMENT(MIZUsin_room_19)
DECLARE_ROM_SEGMENT(MIZUsin_room_20)
DECLARE_ROM_SEGMENT(MIZUsin_room_21)
DECLARE_ROM_SEGMENT(MIZUsin_room_22)
DECLARE_ROM_SEGMENT(jyasinzou_scene)
DECLARE_ROM_SEGMENT(jyasinzou_room_0)
DECLARE_ROM_SEGMENT(jyasinzou_room_1)
DECLARE_ROM_SEGMENT(jyasinzou_room_2)
DECLARE_ROM_SEGMENT(jyasinzou_room_3)
DECLARE_ROM_SEGMENT(jyasinzou_room_4)
DECLARE_ROM_SEGMENT(jyasinzou_room_5)
DECLARE_ROM_SEGMENT(jyasinzou_room_6)
DECLARE_ROM_SEGMENT(jyasinzou_room_7)
DECLARE_ROM_SEGMENT(jyasinzou_room_8)
DECLARE_ROM_SEGMENT(jyasinzou_room_9)
DECLARE_ROM_SEGMENT(jyasinzou_room_10)
DECLARE_ROM_SEGMENT(jyasinzou_room_11)
DECLARE_ROM_SEGMENT(jyasinzou_room_12)
DECLARE_ROM_SEGMENT(jyasinzou_room_13)
DECLARE_ROM_SEGMENT(jyasinzou_room_14)
DECLARE_ROM_SEGMENT(jyasinzou_room_15)
DECLARE_ROM_SEGMENT(jyasinzou_room_16)
DECLARE_ROM_SEGMENT(jyasinzou_room_17)
DECLARE_ROM_SEGMENT(jyasinzou_room_18)
DECLARE_ROM_SEGMENT(jyasinzou_room_19)
DECLARE_ROM_SEGMENT(jyasinzou_room_20)
DECLARE_ROM_SEGMENT(jyasinzou_room_21)
DECLARE_ROM_SEGMENT(jyasinzou_room_22)
DECLARE_ROM_SEGMENT(jyasinzou_room_23)
DECLARE_ROM_SEGMENT(jyasinzou_room_24)
DECLARE_ROM_SEGMENT(jyasinzou_room_25)
DECLARE_ROM_SEGMENT(jyasinzou_room_26)
DECLARE_ROM_SEGMENT(jyasinzou_room_27)
DECLARE_ROM_SEGMENT(jyasinzou_room_28)
DECLARE_ROM_SEGMENT(HAKAdan_scene)
DECLARE_ROM_SEGMENT(HAKAdan_room_0)
DECLARE_ROM_SEGMENT(HAKAdan_room_1)
DECLARE_ROM_SEGMENT(HAKAdan_room_2)
DECLARE_ROM_SEGMENT(HAKAdan_room_3)
DECLARE_ROM_SEGMENT(HAKAdan_room_4)
DECLARE_ROM_SEGMENT(HAKAdan_room_5)
DECLARE_ROM_SEGMENT(HAKAdan_room_6)
DECLARE_ROM_SEGMENT(HAKAdan_room_7)
DECLARE_ROM_SEGMENT(HAKAdan_room_8)
DECLARE_ROM_SEGMENT(HAKAdan_room_9)
DECLARE_ROM_SEGMENT(HAKAdan_room_10)
DECLARE_ROM_SEGMENT(HAKAdan_room_11)
DECLARE_ROM_SEGMENT(HAKAdan_room_12)
DECLARE_ROM_SEGMENT(HAKAdan_room_13)
DECLARE_ROM_SEGMENT(HAKAdan_room_14)
DECLARE_ROM_SEGMENT(HAKAdan_room_15)
DECLARE_ROM_SEGMENT(HAKAdan_room_16)
DECLARE_ROM_SEGMENT(HAKAdan_room_17)
DECLARE_ROM_SEGMENT(HAKAdan_room_18)
DECLARE_ROM_SEGMENT(HAKAdan_room_19)
DECLARE_ROM_SEGMENT(HAKAdan_room_20)
DECLARE_ROM_SEGMENT(HAKAdan_room_21)
DECLARE_ROM_SEGMENT(HAKAdan_room_22)
DECLARE_ROM_SEGMENT(HAKAdanCH_scene)
DECLARE_ROM_SEGMENT(HAKAdanCH_room_0)
DECLARE_ROM_SEGMENT(HAKAdanCH_room_1)
DECLARE_ROM_SEGMENT(HAKAdanCH_room_2)
DECLARE_ROM_SEGMENT(HAKAdanCH_room_3)
DECLARE_ROM_SEGMENT(HAKAdanCH_room_4)
DECLARE_ROM_SEGMENT(HAKAdanCH_room_5)
DECLARE_ROM_SEGMENT(HAKAdanCH_room_6)
DECLARE_ROM_SEGMENT(ice_doukutu_scene)
DECLARE_ROM_SEGMENT(ice_doukutu_room_0)
DECLARE_ROM_SEGMENT(ice_doukutu_room_1)
DECLARE_ROM_SEGMENT(ice_doukutu_room_2)
DECLARE_ROM_SEGMENT(ice_doukutu_room_3)
DECLARE_ROM_SEGMENT(ice_doukutu_room_4)
DECLARE_ROM_SEGMENT(ice_doukutu_room_5)
DECLARE_ROM_SEGMENT(ice_doukutu_room_6)
DECLARE_ROM_SEGMENT(ice_doukutu_room_7)
DECLARE_ROM_SEGMENT(ice_doukutu_room_8)
DECLARE_ROM_SEGMENT(ice_doukutu_room_9)
DECLARE_ROM_SEGMENT(ice_doukutu_room_10)
DECLARE_ROM_SEGMENT(ice_doukutu_room_11)
DECLARE_ROM_SEGMENT(ganon_scene)
DECLARE_ROM_SEGMENT(ganon_room_0)
DECLARE_ROM_SEGMENT(ganon_room_1)
DECLARE_ROM_SEGMENT(ganon_room_2)
DECLARE_ROM_SEGMENT(ganon_room_3)
DECLARE_ROM_SEGMENT(ganon_room_4)
DECLARE_ROM_SEGMENT(ganon_room_5)
DECLARE_ROM_SEGMENT(ganon_room_6)
DECLARE_ROM_SEGMENT(ganon_room_7)
DECLARE_ROM_SEGMENT(ganon_room_8)
DECLARE_ROM_SEGMENT(ganon_room_9)
DECLARE_ROM_SEGMENT(men_scene)
DECLARE_ROM_SEGMENT(men_room_0)
DECLARE_ROM_SEGMENT(men_room_1)
DECLARE_ROM_SEGMENT(men_room_2)
DECLARE_ROM_SEGMENT(men_room_3)
DECLARE_ROM_SEGMENT(men_room_4)
DECLARE_ROM_SEGMENT(men_room_5)
DECLARE_ROM_SEGMENT(men_room_6)
DECLARE_ROM_SEGMENT(men_room_7)
DECLARE_ROM_SEGMENT(men_room_8)
DECLARE_ROM_SEGMENT(men_room_9)
DECLARE_ROM_SEGMENT(men_room_10)
DECLARE_ROM_SEGMENT(gerudoway_scene)
DECLARE_ROM_SEGMENT(gerudoway_room_0)
DECLARE_ROM_SEGMENT(gerudoway_room_1)
DECLARE_ROM_SEGMENT(gerudoway_room_2)
DECLARE_ROM_SEGMENT(gerudoway_room_3)
DECLARE_ROM_SEGMENT(gerudoway_room_4)
DECLARE_ROM_SEGMENT(gerudoway_room_5)
DECLARE_ROM_SEGMENT(ganontika_scene)
DECLARE_ROM_SEGMENT(ganontika_room_0)
DECLARE_ROM_SEGMENT(ganontika_room_1)
DECLARE_ROM_SEGMENT(ganontika_room_2)
DECLARE_ROM_SEGMENT(ganontika_room_3)
DECLARE_ROM_SEGMENT(ganontika_room_4)
DECLARE_ROM_SEGMENT(ganontika_room_5)
DECLARE_ROM_SEGMENT(ganontika_room_6)
DECLARE_ROM_SEGMENT(ganontika_room_7)
DECLARE_ROM_SEGMENT(ganontika_room_8)
DECLARE_ROM_SEGMENT(ganontika_room_9)
DECLARE_ROM_SEGMENT(ganontika_room_10)
DECLARE_ROM_SEGMENT(ganontika_room_11)
DECLARE_ROM_SEGMENT(ganontika_room_12)
DECLARE_ROM_SEGMENT(ganontika_room_13)
DECLARE_ROM_SEGMENT(ganontika_room_14)
DECLARE_ROM_SEGMENT(ganontika_room_15)
DECLARE_ROM_SEGMENT(ganontika_room_16)
DECLARE_ROM_SEGMENT(ganontika_room_17)
DECLARE_ROM_SEGMENT(ganontika_room_18)
DECLARE_ROM_SEGMENT(ganontika_room_19)
DECLARE_ROM_SEGMENT(ganon_sonogo_scene)
DECLARE_ROM_SEGMENT(ganon_sonogo_room_0)
DECLARE_ROM_SEGMENT(ganon_sonogo_room_1)
DECLARE_ROM_SEGMENT(ganon_sonogo_room_2)
DECLARE_ROM_SEGMENT(ganon_sonogo_room_3)
DECLARE_ROM_SEGMENT(ganon_sonogo_room_4)
DECLARE_ROM_SEGMENT(ganontikasonogo_scene)
DECLARE_ROM_SEGMENT(ganontikasonogo_room_0)
DECLARE_ROM_SEGMENT(ganontikasonogo_room_1)
DECLARE_ROM_SEGMENT(takaraya_scene)
DECLARE_ROM_SEGMENT(takaraya_room_0)
DECLARE_ROM_SEGMENT(takaraya_room_1)
DECLARE_ROM_SEGMENT(takaraya_room_2)
DECLARE_ROM_SEGMENT(takaraya_room_3)
DECLARE_ROM_SEGMENT(takaraya_room_4)
DECLARE_ROM_SEGMENT(takaraya_room_5)
DECLARE_ROM_SEGMENT(takaraya_room_6)
DECLARE_ROM_SEGMENT(ydan_boss_scene)
DECLARE_ROM_SEGMENT(ydan_boss_room_0)
DECLARE_ROM_SEGMENT(ydan_boss_room_1)
DECLARE_ROM_SEGMENT(ddan_boss_scene)
DECLARE_ROM_SEGMENT(ddan_boss_room_0)
DECLARE_ROM_SEGMENT(ddan_boss_room_1)
DECLARE_ROM_SEGMENT(bdan_boss_scene)
DECLARE_ROM_SEGMENT(bdan_boss_room_0)
DECLARE_ROM_SEGMENT(bdan_boss_room_1)
DECLARE_ROM_SEGMENT(moribossroom_scene)
DECLARE_ROM_SEGMENT(moribossroom_room_0)
DECLARE_ROM_SEGMENT(moribossroom_room_1)
DECLARE_ROM_SEGMENT(FIRE_bs_scene)
DECLARE_ROM_SEGMENT(FIRE_bs_room_0)
DECLARE_ROM_SEGMENT(FIRE_bs_room_1)
DECLARE_ROM_SEGMENT(MIZUsin_bs_scene)
DECLARE_ROM_SEGMENT(MIZUsin_bs_room_0)
DECLARE_ROM_SEGMENT(MIZUsin_bs_room_1)
DECLARE_ROM_SEGMENT(jyasinboss_scene)
DECLARE_ROM_SEGMENT(jyasinboss_room_0)
DECLARE_ROM_SEGMENT(jyasinboss_room_1)
DECLARE_ROM_SEGMENT(jyasinboss_room_2)
DECLARE_ROM_SEGMENT(jyasinboss_room_3)
DECLARE_ROM_SEGMENT(HAKAdan_bs_scene)
DECLARE_ROM_SEGMENT(HAKAdan_bs_room_0)
DECLARE_ROM_SEGMENT(HAKAdan_bs_room_1)
DECLARE_ROM_SEGMENT(ganon_boss_scene)
DECLARE_ROM_SEGMENT(ganon_boss_room_0)
DECLARE_ROM_SEGMENT(ganon_final_scene)
DECLARE_ROM_SEGMENT(ganon_final_room_0)
DECLARE_ROM_SEGMENT(entra_scene)
DECLARE_ROM_SEGMENT(entra_room_0)
DECLARE_ROM_SEGMENT(entra_n_scene)
DECLARE_ROM_SEGMENT(entra_n_room_0)
DECLARE_ROM_SEGMENT(enrui_scene)
DECLARE_ROM_SEGMENT(enrui_room_0)
DECLARE_ROM_SEGMENT(market_alley_scene)
DECLARE_ROM_SEGMENT(market_alley_room_0)
DECLARE_ROM_SEGMENT(market_alley_n_scene)
DECLARE_ROM_SEGMENT(market_alley_n_room_0)
DECLARE_ROM_SEGMENT(market_day_scene)
DECLARE_ROM_SEGMENT(market_day_room_0)
DECLARE_ROM_SEGMENT(market_night_scene)
DECLARE_ROM_SEGMENT(market_night_room_0)
DECLARE_ROM_SEGMENT(market_ruins_scene)
DECLARE_ROM_SEGMENT(market_ruins_room_0)
DECLARE_ROM_SEGMENT(shrine_scene)
DECLARE_ROM_SEGMENT(shrine_room_0)
DECLARE_ROM_SEGMENT(shrine_n_scene)
DECLARE_ROM_SEGMENT(shrine_n_room_0)
DECLARE_ROM_SEGMENT(shrine_r_scene)
DECLARE_ROM_SEGMENT(shrine_r_room_0)
DECLARE_ROM_SEGMENT(kokiri_home_scene)
DECLARE_ROM_SEGMENT(kokiri_home_room_0)
DECLARE_ROM_SEGMENT(kokiri_home3_scene)
DECLARE_ROM_SEGMENT(kokiri_home3_room_0)
DECLARE_ROM_SEGMENT(kokiri_home4_scene)
DECLARE_ROM_SEGMENT(kokiri_home4_room_0)
DECLARE_ROM_SEGMENT(kokiri_home5_scene)
DECLARE_ROM_SEGMENT(kokiri_home5_room_0)
DECLARE_ROM_SEGMENT(kakariko_scene)
DECLARE_ROM_SEGMENT(kakariko_room_0)
DECLARE_ROM_SEGMENT(kakariko3_scene)
DECLARE_ROM_SEGMENT(kakariko3_room_0)
DECLARE_ROM_SEGMENT(shop1_scene)
DECLARE_ROM_SEGMENT(shop1_room_0)
DECLARE_ROM_SEGMENT(kokiri_shop_scene)
DECLARE_ROM_SEGMENT(kokiri_shop_room_0)
DECLARE_ROM_SEGMENT(golon_scene)
DECLARE_ROM_SEGMENT(golon_room_0)
DECLARE_ROM_SEGMENT(zoora_scene)
DECLARE_ROM_SEGMENT(zoora_room_0)
DECLARE_ROM_SEGMENT(drag_scene)
DECLARE_ROM_SEGMENT(drag_room_0)
DECLARE_ROM_SEGMENT(alley_shop_scene)
DECLARE_ROM_SEGMENT(alley_shop_room_0)
DECLARE_ROM_SEGMENT(night_shop_scene)
DECLARE_ROM_SEGMENT(night_shop_room_0)
DECLARE_ROM_SEGMENT(face_shop_scene)
DECLARE_ROM_SEGMENT(face_shop_room_0)
DECLARE_ROM_SEGMENT(link_home_scene)
DECLARE_ROM_SEGMENT(link_home_room_0)
DECLARE_ROM_SEGMENT(impa_scene)
DECLARE_ROM_SEGMENT(impa_room_0)
DECLARE_ROM_SEGMENT(malon_stable_scene)
DECLARE_ROM_SEGMENT(malon_stable_room_0)
DECLARE_ROM_SEGMENT(labo_scene)
DECLARE_ROM_SEGMENT(labo_room_0)
DECLARE_ROM_SEGMENT(hylia_labo_scene)
DECLARE_ROM_SEGMENT(hylia_labo_room_0)
DECLARE_ROM_SEGMENT(tent_scene)
DECLARE_ROM_SEGMENT(tent_room_0)
DECLARE_ROM_SEGMENT(hut_scene)
DECLARE_ROM_SEGMENT(hut_room_0)
DECLARE_ROM_SEGMENT(daiyousei_izumi_scene)
DECLARE_ROM_SEGMENT(daiyousei_izumi_room_0)
DECLARE_ROM_SEGMENT(yousei_izumi_tate_scene)
DECLARE_ROM_SEGMENT(yousei_izumi_tate_room_0)
DECLARE_ROM_SEGMENT(yousei_izumi_yoko_scene)
DECLARE_ROM_SEGMENT(yousei_izumi_yoko_room_0)
DECLARE_ROM_SEGMENT(kakusiana_scene)
DECLARE_ROM_SEGMENT(kakusiana_room_0)
DECLARE_ROM_SEGMENT(kakusiana_room_1)
DECLARE_ROM_SEGMENT(kakusiana_room_2)
DECLARE_ROM_SEGMENT(kakusiana_room_3)
DECLARE_ROM_SEGMENT(kakusiana_room_4)
DECLARE_ROM_SEGMENT(kakusiana_room_5)
DECLARE_ROM_SEGMENT(kakusiana_room_6)
DECLARE_ROM_SEGMENT(kakusiana_room_7)
DECLARE_ROM_SEGMENT(kakusiana_room_8)
DECLARE_ROM_SEGMENT(kakusiana_room_9)
DECLARE_ROM_SEGMENT(kakusiana_room_10)
DECLARE_ROM_SEGMENT(kakusiana_room_11)
DECLARE_ROM_SEGMENT(kakusiana_room_12)
DECLARE_ROM_SEGMENT(kakusiana_room_13)
DECLARE_ROM_SEGMENT(hakaana_scene)
DECLARE_ROM_SEGMENT(hakaana_room_0)
DECLARE_ROM_SEGMENT(hakaana2_scene)
DECLARE_ROM_SEGMENT(hakaana2_room_0)
DECLARE_ROM_SEGMENT(hakaana_ouke_scene)
DECLARE_ROM_SEGMENT(hakaana_ouke_room_0)
DECLARE_ROM_SEGMENT(hakaana_ouke_room_1)
DECLARE_ROM_SEGMENT(hakaana_ouke_room_2)
DECLARE_ROM_SEGMENT(syatekijyou_scene)
DECLARE_ROM_SEGMENT(syatekijyou_room_0)
DECLARE_ROM_SEGMENT(tokinoma_scene)
DECLARE_ROM_SEGMENT(tokinoma_room_0)
DECLARE_ROM_SEGMENT(tokinoma_room_1)
DECLARE_ROM_SEGMENT(kenjyanoma_scene)
DECLARE_ROM_SEGMENT(kenjyanoma_room_0)
DECLARE_ROM_SEGMENT(hairal_niwa_scene)
DECLARE_ROM_SEGMENT(hairal_niwa_room_0)
DECLARE_ROM_SEGMENT(hairal_niwa_n_scene)
DECLARE_ROM_SEGMENT(hairal_niwa_n_room_0)
DECLARE_ROM_SEGMENT(hiral_demo_scene)
DECLARE_ROM_SEGMENT(hiral_demo_room_0)
DECLARE_ROM_SEGMENT(hakasitarelay_scene)
DECLARE_ROM_SEGMENT(hakasitarelay_room_0)
DECLARE_ROM_SEGMENT(hakasitarelay_room_1)
DECLARE_ROM_SEGMENT(hakasitarelay_room_2)
DECLARE_ROM_SEGMENT(hakasitarelay_room_3)
DECLARE_ROM_SEGMENT(hakasitarelay_room_4)
DECLARE_ROM_SEGMENT(hakasitarelay_room_5)
DECLARE_ROM_SEGMENT(hakasitarelay_room_6)
DECLARE_ROM_SEGMENT(turibori_scene)
DECLARE_ROM_SEGMENT(turibori_room_0)
DECLARE_ROM_SEGMENT(nakaniwa_scene)
DECLARE_ROM_SEGMENT(nakaniwa_room_0)
DECLARE_ROM_SEGMENT(bowling_scene)
DECLARE_ROM_SEGMENT(bowling_room_0)
DECLARE_ROM_SEGMENT(souko_scene)
DECLARE_ROM_SEGMENT(souko_room_0)
DECLARE_ROM_SEGMENT(souko_room_1)
DECLARE_ROM_SEGMENT(souko_room_2)
DECLARE_ROM_SEGMENT(miharigoya_scene)
DECLARE_ROM_SEGMENT(miharigoya_room_0)
DECLARE_ROM_SEGMENT(mahouya_scene)
DECLARE_ROM_SEGMENT(mahouya_room_0)
DECLARE_ROM_SEGMENT(ganon_demo_scene)
DECLARE_ROM_SEGMENT(ganon_demo_room_0)
DECLARE_ROM_SEGMENT(kinsuta_scene)
DECLARE_ROM_SEGMENT(kinsuta_room_0)
DECLARE_ROM_SEGMENT(spot00_scene)
DECLARE_ROM_SEGMENT(spot00_room_0)
DECLARE_ROM_SEGMENT(spot01_scene)
DECLARE_ROM_SEGMENT(spot01_room_0)
DECLARE_ROM_SEGMENT(spot02_scene)
DECLARE_ROM_SEGMENT(spot02_room_0)
DECLARE_ROM_SEGMENT(spot02_room_1)
DECLARE_ROM_SEGMENT(spot03_scene)
DECLARE_ROM_SEGMENT(spot03_room_0)
DECLARE_ROM_SEGMENT(spot03_room_1)
DECLARE_ROM_SEGMENT(spot04_scene)
DECLARE_ROM_SEGMENT(spot04_room_0)
DECLARE_ROM_SEGMENT(spot04_room_1)
DECLARE_ROM_SEGMENT(spot04_room_2)
DECLARE_ROM_SEGMENT(spot05_scene)
DECLARE_ROM_SEGMENT(spot05_room_0)
DECLARE_ROM_SEGMENT(spot06_scene)
DECLARE_ROM_SEGMENT(spot06_room_0)
DECLARE_ROM_SEGMENT(spot07_scene)
DECLARE_ROM_SEGMENT(spot07_room_0)
DECLARE_ROM_SEGMENT(spot07_room_1)
DECLARE_ROM_SEGMENT(spot08_scene)
DECLARE_ROM_SEGMENT(spot08_room_0)
DECLARE_ROM_SEGMENT(spot09_scene)
DECLARE_ROM_SEGMENT(spot09_room_0)
DECLARE_ROM_SEGMENT(spot10_scene)
DECLARE_ROM_SEGMENT(spot10_room_0)
DECLARE_ROM_SEGMENT(spot10_room_1)
DECLARE_ROM_SEGMENT(spot10_room_2)
DECLARE_ROM_SEGMENT(spot10_room_3)
DECLARE_ROM_SEGMENT(spot10_room_4)
DECLARE_ROM_SEGMENT(spot10_room_5)
DECLARE_ROM_SEGMENT(spot10_room_6)
DECLARE_ROM_SEGMENT(spot10_room_7)
DECLARE_ROM_SEGMENT(spot10_room_8)
DECLARE_ROM_SEGMENT(spot10_room_9)
DECLARE_ROM_SEGMENT(spot11_scene)
DECLARE_ROM_SEGMENT(spot11_room_0)
DECLARE_ROM_SEGMENT(spot12_scene)
DECLARE_ROM_SEGMENT(spot12_room_0)
DECLARE_ROM_SEGMENT(spot12_room_1)
DECLARE_ROM_SEGMENT(spot13_scene)
DECLARE_ROM_SEGMENT(spot13_room_0)
DECLARE_ROM_SEGMENT(spot13_room_1)
DECLARE_ROM_SEGMENT(spot15_scene)
DECLARE_ROM_SEGMENT(spot15_room_0)
DECLARE_ROM_SEGMENT(spot16_scene)
DECLARE_ROM_SEGMENT(spot16_room_0)
DECLARE_ROM_SEGMENT(spot17_scene)
DECLARE_ROM_SEGMENT(spot17_room_0)
DECLARE_ROM_SEGMENT(spot17_room_1)
DECLARE_ROM_SEGMENT(spot18_scene)
DECLARE_ROM_SEGMENT(spot18_room_0)
DECLARE_ROM_SEGMENT(spot18_room_1)
DECLARE_ROM_SEGMENT(spot18_room_2)
DECLARE_ROM_SEGMENT(spot18_room_3)
DECLARE_ROM_SEGMENT(spot20_scene)
DECLARE_ROM_SEGMENT(spot20_room_0)
DECLARE_ROM_SEGMENT(ganon_tou_scene)
DECLARE_ROM_SEGMENT(ganon_tou_room_0)
DECLARE_ROM_SEGMENT(test01_scene)
DECLARE_ROM_SEGMENT(test01_room_0)
DECLARE_ROM_SEGMENT(besitu_scene)
DECLARE_ROM_SEGMENT(besitu_room_0)
DECLARE_ROM_SEGMENT(depth_test_scene)
DECLARE_ROM_SEGMENT(depth_test_room_0)
DECLARE_ROM_SEGMENT(syotes_scene)
DECLARE_ROM_SEGMENT(syotes_room_0)
DECLARE_ROM_SEGMENT(syotes2_scene)
DECLARE_ROM_SEGMENT(syotes2_room_0)
DECLARE_ROM_SEGMENT(sutaru_scene)
DECLARE_ROM_SEGMENT(sutaru_room_0)
DECLARE_ROM_SEGMENT(hairal_niwa2_scene)
DECLARE_ROM_SEGMENT(hairal_niwa2_room_0)
DECLARE_ROM_SEGMENT(sasatest_scene)
DECLARE_ROM_SEGMENT(sasatest_room_0)
DECLARE_ROM_SEGMENT(testroom_scene)
DECLARE_ROM_SEGMENT(testroom_room_0)
@ -1141,4 +1630,5 @@ DECLARE_ROM_SEGMENT(testroom_room_2)
DECLARE_ROM_SEGMENT(testroom_room_3)
DECLARE_ROM_SEGMENT(testroom_room_4)
#endif

0
scenes/indoors/.gitkeep Normal file
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View File

0
scenes/shops/.gitkeep Normal file
View File

View File

@ -0,0 +1,75 @@
<Root>
<File Name="Bmori1_scene">
<Scene Name="Bmori1_scene"/>
</File>
<File Name="Bmori1_room_0">
<Room Name="Bmori1_room_0"/>
</File>
<File Name="Bmori1_room_1">
<Room Name="Bmori1_room_1"/>
</File>
<File Name="Bmori1_room_2">
<Room Name="Bmori1_room_2">
</Room>
</File>
<File Name="Bmori1_room_3">
<Room Name="Bmori1_room_3"/>
</File>
<File Name="Bmori1_room_4">
<Room Name="Bmori1_room_4"/>
</File>
<File Name="Bmori1_room_5">
<Room Name="Bmori1_room_5"/>
</File>
<File Name="Bmori1_room_6">
<Room Name="Bmori1_room_6"/>
</File>
<File Name="Bmori1_room_7">
<Room Name="Bmori1_room_7"/>
</File>
<File Name="Bmori1_room_8">
<Room Name="Bmori1_room_8"/>
</File>
<File Name="Bmori1_room_9">
<Room Name="Bmori1_room_9"/>
</File>
<File Name="Bmori1_room_10">
<Room Name="Bmori1_room_10"/>
</File>
<File Name="Bmori1_room_11">
<Room Name="Bmori1_room_11"/>
</File>
<File Name="Bmori1_room_12">
<Room Name="Bmori1_room_12"/>
</File>
<File Name="Bmori1_room_13">
<Room Name="Bmori1_room_13"/>
</File>
<File Name="Bmori1_room_14">
<Room Name="Bmori1_room_14"/>
</File>
<File Name="Bmori1_room_15">
<Room Name="Bmori1_room_15"/>
</File>
<File Name="Bmori1_room_16">
<Room Name="Bmori1_room_16"/>
</File>
<File Name="Bmori1_room_17">
<Room Name="Bmori1_room_17"/>
</File>
<File Name="Bmori1_room_18">
<Room Name="Bmori1_room_18"/>
</File>
<File Name="Bmori1_room_19">
<Room Name="Bmori1_room_19"/>
</File>
<File Name="Bmori1_room_20">
<Room Name="Bmori1_room_20"/>
</File>
<File Name="Bmori1_room_21">
<Room Name="Bmori1_room_21"/>
</File>
<File Name="Bmori1_room_22">
<Room Name="Bmori1_room_22"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="FIRE_bs_scene">
<Scene Name="FIRE_bs_scene"/>
</File>
<File Name="FIRE_bs_room_0">
<Room Name="FIRE_bs_room_0"/>
</File>
<File Name="FIRE_bs_room_1">
<Room Name="FIRE_bs_room_1"/>
</File>
</Root>

View File

@ -0,0 +1,75 @@
<Root>
<File Name="HAKAdan_scene">
<Scene Name="HAKAdan_scene"/>
</File>
<File Name="HAKAdan_room_0">
<Room Name="HAKAdan_room_0"/>
</File>
<File Name="HAKAdan_room_1">
<Room Name="HAKAdan_room_1"/>
</File>
<File Name="HAKAdan_room_2">
<Room Name="HAKAdan_room_2">
</Room>
</File>
<File Name="HAKAdan_room_3">
<Room Name="HAKAdan_room_3"/>
</File>
<File Name="HAKAdan_room_4">
<Room Name="HAKAdan_room_4"/>
</File>
<File Name="HAKAdan_room_5">
<Room Name="HAKAdan_room_5"/>
</File>
<File Name="HAKAdan_room_6">
<Room Name="HAKAdan_room_6"/>
</File>
<File Name="HAKAdan_room_7">
<Room Name="HAKAdan_room_7"/>
</File>
<File Name="HAKAdan_room_8">
<Room Name="HAKAdan_room_8"/>
</File>
<File Name="HAKAdan_room_9">
<Room Name="HAKAdan_room_9"/>
</File>
<File Name="HAKAdan_room_10">
<Room Name="HAKAdan_room_10"/>
</File>
<File Name="HAKAdan_room_11">
<Room Name="HAKAdan_room_11"/>
</File>
<File Name="HAKAdan_room_12">
<Room Name="HAKAdan_room_12"/>
</File>
<File Name="HAKAdan_room_13">
<Room Name="HAKAdan_room_13"/>
</File>
<File Name="HAKAdan_room_14">
<Room Name="HAKAdan_room_14"/>
</File>
<File Name="HAKAdan_room_15">
<Room Name="HAKAdan_room_15"/>
</File>
<File Name="HAKAdan_room_16">
<Room Name="HAKAdan_room_16"/>
</File>
<File Name="HAKAdan_room_17">
<Room Name="HAKAdan_room_17"/>
</File>
<File Name="HAKAdan_room_18">
<Room Name="HAKAdan_room_18"/>
</File>
<File Name="HAKAdan_room_19">
<Room Name="HAKAdan_room_19"/>
</File>
<File Name="HAKAdan_room_20">
<Room Name="HAKAdan_room_20"/>
</File>
<File Name="HAKAdan_room_21">
<Room Name="HAKAdan_room_21"/>
</File>
<File Name="HAKAdan_room_22">
<Room Name="HAKAdan_room_22"/>
</File>
</Root>

View File

@ -0,0 +1,27 @@
<Root>
<File Name="HAKAdanCH_scene">
<Scene Name="HAKAdanCH_scene"/>
</File>
<File Name="HAKAdanCH_room_0">
<Room Name="HAKAdanCH_room_0"/>
</File>
<File Name="HAKAdanCH_room_1">
<Room Name="HAKAdanCH_room_1"/>
</File>
<File Name="HAKAdanCH_room_2">
<Room Name="HAKAdanCH_room_2">
</Room>
</File>
<File Name="HAKAdanCH_room_3">
<Room Name="HAKAdanCH_room_3"/>
</File>
<File Name="HAKAdanCH_room_4">
<Room Name="HAKAdanCH_room_4"/>
</File>
<File Name="HAKAdanCH_room_5">
<Room Name="HAKAdanCH_room_5"/>
</File>
<File Name="HAKAdanCH_room_6">
<Room Name="HAKAdanCH_room_6"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="HAKAdan_bs_scene">
<Scene Name="HAKAdan_bs_scene"/>
</File>
<File Name="HAKAdan_bs_room_0">
<Room Name="HAKAdan_bs_room_0"/>
</File>
<File Name="HAKAdan_bs_room_1">
<Room Name="HAKAdan_bs_room_1"/>
</File>
</Root>

View File

@ -0,0 +1,87 @@
<Root>
<File Name="HIDAN_scene">
<Scene Name="HIDAN_scene"/>
</File>
<File Name="HIDAN_room_0">
<Room Name="HIDAN_room_0"/>
</File>
<File Name="HIDAN_room_1">
<Room Name="HIDAN_room_1"/>
</File>
<File Name="HIDAN_room_2">
<Room Name="HIDAN_room_2">
</Room>
</File>
<File Name="HIDAN_room_3">
<Room Name="HIDAN_room_3"/>
</File>
<File Name="HIDAN_room_4">
<Room Name="HIDAN_room_4"/>
</File>
<File Name="HIDAN_room_5">
<Room Name="HIDAN_room_5"/>
</File>
<File Name="HIDAN_room_6">
<Room Name="HIDAN_room_6"/>
</File>
<File Name="HIDAN_room_7">
<Room Name="HIDAN_room_7"/>
</File>
<File Name="HIDAN_room_8">
<Room Name="HIDAN_room_8"/>
</File>
<File Name="HIDAN_room_9">
<Room Name="HIDAN_room_9"/>
</File>
<File Name="HIDAN_room_10">
<Room Name="HIDAN_room_10"/>
</File>
<File Name="HIDAN_room_11">
<Room Name="HIDAN_room_11"/>
</File>
<File Name="HIDAN_room_12">
<Room Name="HIDAN_room_12"/>
</File>
<File Name="HIDAN_room_13">
<Room Name="HIDAN_room_13"/>
</File>
<File Name="HIDAN_room_14">
<Room Name="HIDAN_room_14"/>
</File>
<File Name="HIDAN_room_15">
<Room Name="HIDAN_room_15"/>
</File>
<File Name="HIDAN_room_16">
<Room Name="HIDAN_room_16"/>
</File>
<File Name="HIDAN_room_17">
<Room Name="HIDAN_room_17"/>
</File>
<File Name="HIDAN_room_18">
<Room Name="HIDAN_room_18"/>
</File>
<File Name="HIDAN_room_19">
<Room Name="HIDAN_room_19"/>
</File>
<File Name="HIDAN_room_20">
<Room Name="HIDAN_room_20"/>
</File>
<File Name="HIDAN_room_21">
<Room Name="HIDAN_room_21"/>
</File>
<File Name="HIDAN_room_22">
<Room Name="HIDAN_room_22"/>
</File>
<File Name="HIDAN_room_23">
<Room Name="HIDAN_room_23"/>
</File>
<File Name="HIDAN_room_24">
<Room Name="HIDAN_room_24"/>
</File>
<File Name="HIDAN_room_25">
<Room Name="HIDAN_room_25"/>
</File>
<File Name="HIDAN_room_26">
<Room Name="HIDAN_room_26"/>
</File>
</Root>

View File

@ -0,0 +1,75 @@
<Root>
<File Name="MIZUsin_scene">
<Scene Name="MIZUsin_scene"/>
</File>
<File Name="MIZUsin_room_0">
<Room Name="MIZUsin_room_0"/>
</File>
<File Name="MIZUsin_room_1">
<Room Name="MIZUsin_room_1"/>
</File>
<File Name="MIZUsin_room_2">
<Room Name="MIZUsin_room_2">
</Room>
</File>
<File Name="MIZUsin_room_3">
<Room Name="MIZUsin_room_3"/>
</File>
<File Name="MIZUsin_room_4">
<Room Name="MIZUsin_room_4"/>
</File>
<File Name="MIZUsin_room_5">
<Room Name="MIZUsin_room_5"/>
</File>
<File Name="MIZUsin_room_6">
<Room Name="MIZUsin_room_6"/>
</File>
<File Name="MIZUsin_room_7">
<Room Name="MIZUsin_room_7"/>
</File>
<File Name="MIZUsin_room_8">
<Room Name="MIZUsin_room_8"/>
</File>
<File Name="MIZUsin_room_9">
<Room Name="MIZUsin_room_9"/>
</File>
<File Name="MIZUsin_room_10">
<Room Name="MIZUsin_room_10"/>
</File>
<File Name="MIZUsin_room_11">
<Room Name="MIZUsin_room_11"/>
</File>
<File Name="MIZUsin_room_12">
<Room Name="MIZUsin_room_12"/>
</File>
<File Name="MIZUsin_room_13">
<Room Name="MIZUsin_room_13"/>
</File>
<File Name="MIZUsin_room_14">
<Room Name="MIZUsin_room_14"/>
</File>
<File Name="MIZUsin_room_15">
<Room Name="MIZUsin_room_15"/>
</File>
<File Name="MIZUsin_room_16">
<Room Name="MIZUsin_room_16"/>
</File>
<File Name="MIZUsin_room_17">
<Room Name="MIZUsin_room_17"/>
</File>
<File Name="MIZUsin_room_18">
<Room Name="MIZUsin_room_18"/>
</File>
<File Name="MIZUsin_room_19">
<Room Name="MIZUsin_room_19"/>
</File>
<File Name="MIZUsin_room_20">
<Room Name="MIZUsin_room_20"/>
</File>
<File Name="MIZUsin_room_21">
<Room Name="MIZUsin_room_21"/>
</File>
<File Name="MIZUsin_room_22">
<Room Name="MIZUsin_room_22"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="MIZUsin_bs_scene">
<Scene Name="MIZUsin_bs_scene"/>
</File>
<File Name="MIZUsin_bs_room_0">
<Room Name="MIZUsin_bs_room_0"/>
</File>
<File Name="MIZUsin_bs_room_1">
<Room Name="MIZUsin_bs_room_1"/>
</File>
</Root>

View File

@ -0,0 +1,54 @@
<Root>
<File Name="bdan_scene">
<Scene Name="bdan_scene"/>
</File>
<File Name="bdan_room_0">
<Room Name="bdan_room_0"/>
</File>
<File Name="bdan_room_1">
<Room Name="bdan_room_1"/>
</File>
<File Name="bdan_room_2">
<Room Name="bdan_room_2">
</Room>
</File>
<File Name="bdan_room_3">
<Room Name="bdan_room_3"/>
</File>
<File Name="bdan_room_4">
<Room Name="bdan_room_4"/>
</File>
<File Name="bdan_room_5">
<Room Name="bdan_room_5"/>
</File>
<File Name="bdan_room_6">
<Room Name="bdan_room_6"/>
</File>
<File Name="bdan_room_7">
<Room Name="bdan_room_7"/>
</File>
<File Name="bdan_room_8">
<Room Name="bdan_room_8"/>
</File>
<File Name="bdan_room_9">
<Room Name="bdan_room_9"/>
</File>
<File Name="bdan_room_10">
<Room Name="bdan_room_10"/>
</File>
<File Name="bdan_room_11">
<Room Name="bdan_room_11"/>
</File>
<File Name="bdan_room_12">
<Room Name="bdan_room_12"/>
</File>
<File Name="bdan_room_13">
<Room Name="bdan_room_13"/>
</File>
<File Name="bdan_room_14">
<Room Name="bdan_room_14"/>
</File>
<File Name="bdan_room_15">
<Room Name="bdan_room_15"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="bdan_boss_scene">
<Scene Name="bdan_boss_scene"/>
</File>
<File Name="bdan_boss_room_0">
<Room Name="bdan_boss_room_0"/>
</File>
<File Name="bdan_boss_room_1">
<Room Name="bdan_boss_room_1"/>
</File>
</Root>

View File

@ -0,0 +1,56 @@
<Root>
<File Name="ddan_scene">
<Scene Name="ddan_scene"/>
</File>
<File Name="ddan_room_0">
<Room Name="ddan_room_0"/>
</File>
<File Name="ddan_room_1">
<Room Name="ddan_room_1"/>
</File>
<File Name="ddan_room_2">
<Room Name="ddan_room_2"/>
</File>
<File Name="ddan_room_3">
<Room Name="ddan_room_3"/>
</File>
<File Name="ddan_room_4">
<Room Name="ddan_room_4"/>
</File>
<File Name="ddan_room_5">
<Room Name="ddan_room_5"/>
</File>
<File Name="ddan_room_6">
<Room Name="ddan_room_6"/>
</File>
<File Name="ddan_room_7">
<Room Name="ddan_room_7"/>
</File>
<File Name="ddan_room_8">
<Room Name="ddan_room_8"/>
</File>
<File Name="ddan_room_9">
<Room Name="ddan_room_9"/>
</File>
<File Name="ddan_room_10">
<Room Name="ddan_room_10"/>
</File>
<File Name="ddan_room_11">
<Room Name="ddan_room_11"/>
</File>
<File Name="ddan_room_12">
<Room Name="ddan_room_12"/>
</File>
<File Name="ddan_room_13">
<Room Name="ddan_room_13"/>
</File>
<File Name="ddan_room_14">
<Room Name="ddan_room_14"/>
</File>
<File Name="ddan_room_15">
<Room Name="ddan_room_15"/>
</File>
<File Name="ddan_room_16">
<Room Name="ddan_room_16"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="ddan_boss_scene">
<Scene Name="ddan_boss_scene"/>
</File>
<File Name="ddan_boss_room_0">
<Room Name="ddan_boss_room_0"/>
</File>
<File Name="ddan_boss_room_1">
<Room Name="ddan_boss_room_1"/>
</File>
</Root>

View File

@ -0,0 +1,36 @@
<Root>
<File Name="ganon_scene">
<Scene Name="ganon_scene"/>
</File>
<File Name="ganon_room_0">
<Room Name="ganon_room_0"/>
</File>
<File Name="ganon_room_1">
<Room Name="ganon_room_1"/>
</File>
<File Name="ganon_room_2">
<Room Name="ganon_room_2">
</Room>
</File>
<File Name="ganon_room_3">
<Room Name="ganon_room_3"/>
</File>
<File Name="ganon_room_4">
<Room Name="ganon_room_4"/>
</File>
<File Name="ganon_room_5">
<Room Name="ganon_room_5"/>
</File>
<File Name="ganon_room_6">
<Room Name="ganon_room_6"/>
</File>
<File Name="ganon_room_7">
<Room Name="ganon_room_7"/>
</File>
<File Name="ganon_room_8">
<Room Name="ganon_room_8"/>
</File>
<File Name="ganon_room_9">
<Room Name="ganon_room_9"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="ganon_boss_scene">
<Scene Name="ganon_boss_scene"/>
</File>
<File Name="ganon_boss_room_0">
<Room Name="ganon_boss_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="ganon_demo_scene">
<Scene Name="ganon_demo_scene"/>
</File>
<File Name="ganon_demo_room_0">
<Room Name="ganon_demo_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="ganon_final_scene">
<Scene Name="ganon_final_scene"/>
</File>
<File Name="ganon_final_room_0">
<Room Name="ganon_final_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,21 @@
<Root>
<File Name="ganon_sonogo_scene">
<Scene Name="ganon_sonogo_scene"/>
</File>
<File Name="ganon_sonogo_room_0">
<Room Name="ganon_sonogo_room_0"/>
</File>
<File Name="ganon_sonogo_room_1">
<Room Name="ganon_sonogo_room_1"/>
</File>
<File Name="ganon_sonogo_room_2">
<Room Name="ganon_sonogo_room_2">
</Room>
</File>
<File Name="ganon_sonogo_room_3">
<Room Name="ganon_sonogo_room_3"/>
</File>
<File Name="ganon_sonogo_room_4">
<Room Name="ganon_sonogo_room_4"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="ganon_tou_scene">
<Scene Name="ganon_tou_scene"/>
</File>
<File Name="ganon_tou_room_0">
<Room Name="ganon_tou_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,66 @@
<Root>
<File Name="ganontika_scene">
<Scene Name="ganontika_scene"/>
</File>
<File Name="ganontika_room_0">
<Room Name="ganontika_room_0"/>
</File>
<File Name="ganontika_room_1">
<Room Name="ganontika_room_1"/>
</File>
<File Name="ganontika_room_2">
<Room Name="ganontika_room_2">
</Room>
</File>
<File Name="ganontika_room_3">
<Room Name="ganontika_room_3"/>
</File>
<File Name="ganontika_room_4">
<Room Name="ganontika_room_4"/>
</File>
<File Name="ganontika_room_5">
<Room Name="ganontika_room_5"/>
</File>
<File Name="ganontika_room_6">
<Room Name="ganontika_room_6"/>
</File>
<File Name="ganontika_room_7">
<Room Name="ganontika_room_7"/>
</File>
<File Name="ganontika_room_8">
<Room Name="ganontika_room_8"/>
</File>
<File Name="ganontika_room_9">
<Room Name="ganontika_room_9"/>
</File>
<File Name="ganontika_room_10">
<Room Name="ganontika_room_10"/>
</File>
<File Name="ganontika_room_11">
<Room Name="ganontika_room_11"/>
</File>
<File Name="ganontika_room_12">
<Room Name="ganontika_room_12"/>
</File>
<File Name="ganontika_room_13">
<Room Name="ganontika_room_13"/>
</File>
<File Name="ganontika_room_14">
<Room Name="ganontika_room_14"/>
</File>
<File Name="ganontika_room_15">
<Room Name="ganontika_room_15"/>
</File>
<File Name="ganontika_room_16">
<Room Name="ganontika_room_16"/>
</File>
<File Name="ganontika_room_17">
<Room Name="ganontika_room_17"/>
</File>
<File Name="ganontika_room_18">
<Room Name="ganontika_room_18"/>
</File>
<File Name="ganontika_room_19">
<Room Name="ganontika_room_19"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="ganontikasonogo_scene">
<Scene Name="ganontikasonogo_scene"/>
</File>
<File Name="ganontikasonogo_room_0">
<Room Name="ganontikasonogo_room_0"/>
</File>
<File Name="ganontikasonogo_room_1">
<Room Name="ganontikasonogo_room_1"/>
</File>
</Root>

View File

@ -0,0 +1,23 @@
<Root>
<File Name="gerudoway_scene">
<Scene Name="gerudoway_scene"/>
</File>
<File Name="gerudoway_room_0">
<Room Name="gerudoway_room_0"/>
</File>
<File Name="gerudoway_room_1">
<Room Name="gerudoway_room_1"/>
</File>
<File Name="gerudoway_room_2">
<Room Name="gerudoway_room_2"/>
</File>
<File Name="gerudoway_room_3">
<Room Name="gerudoway_room_3"/>
</File>
<File Name="gerudoway_room_4">
<Room Name="gerudoway_room_4"/>
</File>
<File Name="gerudoway_room_5">
<Room Name="gerudoway_room_5"/>
</File>
</Root>

View File

@ -0,0 +1,42 @@
<Root>
<File Name="ice_doukutu_scene">
<Scene Name="ice_doukutu_scene"/>
</File>
<File Name="ice_doukutu_room_0">
<Room Name="ice_doukutu_room_0"/>
</File>
<File Name="ice_doukutu_room_1">
<Room Name="ice_doukutu_room_1"/>
</File>
<File Name="ice_doukutu_room_2">
<Room Name="ice_doukutu_room_2">
</Room>
</File>
<File Name="ice_doukutu_room_3">
<Room Name="ice_doukutu_room_3"/>
</File>
<File Name="ice_doukutu_room_4">
<Room Name="ice_doukutu_room_4"/>
</File>
<File Name="ice_doukutu_room_5">
<Room Name="ice_doukutu_room_5"/>
</File>
<File Name="ice_doukutu_room_6">
<Room Name="ice_doukutu_room_6"/>
</File>
<File Name="ice_doukutu_room_7">
<Room Name="ice_doukutu_room_7"/>
</File>
<File Name="ice_doukutu_room_8">
<Room Name="ice_doukutu_room_8"/>
</File>
<File Name="ice_doukutu_room_9">
<Room Name="ice_doukutu_room_9"/>
</File>
<File Name="ice_doukutu_room_10">
<Room Name="ice_doukutu_room_10"/>
</File>
<File Name="ice_doukutu_room_11">
<Room Name="ice_doukutu_room_11"/>
</File>
</Root>

View File

@ -0,0 +1,18 @@
<Root>
<File Name="jyasinboss_scene">
<Scene Name="jyasinboss_scene"/>
</File>
<File Name="jyasinboss_room_0">
<Room Name="jyasinboss_room_0"/>
</File>
<File Name="jyasinboss_room_1">
<Room Name="jyasinboss_room_1"/>
</File>
<File Name="jyasinboss_room_2">
<Room Name="jyasinboss_room_2">
</Room>
</File>
<File Name="jyasinboss_room_3">
<Room Name="jyasinboss_room_3"/>
</File>
</Root>

View File

@ -0,0 +1,93 @@
<Root>
<File Name="jyasinzou_scene">
<Scene Name="jyasinzou_scene"/>
</File>
<File Name="jyasinzou_room_0">
<Room Name="jyasinzou_room_0"/>
</File>
<File Name="jyasinzou_room_1">
<Room Name="jyasinzou_room_1"/>
</File>
<File Name="jyasinzou_room_2">
<Room Name="jyasinzou_room_2">
</Room>
</File>
<File Name="jyasinzou_room_3">
<Room Name="jyasinzou_room_3"/>
</File>
<File Name="jyasinzou_room_4">
<Room Name="jyasinzou_room_4"/>
</File>
<File Name="jyasinzou_room_5">
<Room Name="jyasinzou_room_5"/>
</File>
<File Name="jyasinzou_room_6">
<Room Name="jyasinzou_room_6"/>
</File>
<File Name="jyasinzou_room_7">
<Room Name="jyasinzou_room_7"/>
</File>
<File Name="jyasinzou_room_8">
<Room Name="jyasinzou_room_8"/>
</File>
<File Name="jyasinzou_room_9">
<Room Name="jyasinzou_room_9"/>
</File>
<File Name="jyasinzou_room_10">
<Room Name="jyasinzou_room_10"/>
</File>
<File Name="jyasinzou_room_11">
<Room Name="jyasinzou_room_11"/>
</File>
<File Name="jyasinzou_room_12">
<Room Name="jyasinzou_room_12"/>
</File>
<File Name="jyasinzou_room_13">
<Room Name="jyasinzou_room_13"/>
</File>
<File Name="jyasinzou_room_14">
<Room Name="jyasinzou_room_14"/>
</File>
<File Name="jyasinzou_room_15">
<Room Name="jyasinzou_room_15"/>
</File>
<File Name="jyasinzou_room_16">
<Room Name="jyasinzou_room_16"/>
</File>
<File Name="jyasinzou_room_17">
<Room Name="jyasinzou_room_17"/>
</File>
<File Name="jyasinzou_room_18">
<Room Name="jyasinzou_room_18"/>
</File>
<File Name="jyasinzou_room_19">
<Room Name="jyasinzou_room_19"/>
</File>
<File Name="jyasinzou_room_20">
<Room Name="jyasinzou_room_20"/>
</File>
<File Name="jyasinzou_room_21">
<Room Name="jyasinzou_room_21"/>
</File>
<File Name="jyasinzou_room_22">
<Room Name="jyasinzou_room_22"/>
</File>
<File Name="jyasinzou_room_23">
<Room Name="jyasinzou_room_23"/>
</File>
<File Name="jyasinzou_room_24">
<Room Name="jyasinzou_room_24"/>
</File>
<File Name="jyasinzou_room_25">
<Room Name="jyasinzou_room_25"/>
</File>
<File Name="jyasinzou_room_26">
<Room Name="jyasinzou_room_26"/>
</File>
<File Name="jyasinzou_room_27">
<Room Name="jyasinzou_room_27"/>
</File>
<File Name="jyasinzou_room_28">
<Room Name="jyasinzou_room_28"/>
</File>
</Root>

View File

@ -0,0 +1,41 @@
<Root>
<File Name="men_scene">
<Scene Name="men_scene"/>
</File>
<File Name="men_room_0">
<Room Name="men_room_0">
<DListHint Address="0x8118" Comment="This display list appears to be unused..."/>
<DListHint Address="0xFF78" Comment="This display list appears to be unused..."/>
</Room>
</File>
<File Name="men_room_1">
<Room Name="men_room_1"/>
</File>
<File Name="men_room_2">
<Room Name="men_room_2"/>
</File>
<File Name="men_room_3">
<Room Name="men_room_3"/>
</File>
<File Name="men_room_4">
<Room Name="men_room_4"/>
</File>
<File Name="men_room_5">
<Room Name="men_room_5"/>
</File>
<File Name="men_room_6">
<Room Name="men_room_6"/>
</File>
<File Name="men_room_7">
<Room Name="men_room_7"/>
</File>
<File Name="men_room_8">
<Room Name="men_room_8"/>
</File>
<File Name="men_room_9">
<Room Name="men_room_9"/>
</File>
<File Name="men_room_10">
<Room Name="men_room_10"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="moribossroom_scene">
<Scene Name="moribossroom_scene"/>
</File>
<File Name="moribossroom_room_0">
<Room Name="moribossroom_room_0"/>
</File>
<File Name="moribossroom_room_1">
<Room Name="moribossroom_room_1"/>
</File>
</Root>

View File

@ -0,0 +1,41 @@
<Root>
<File Name="ydan_scene">
<Scene Name="ydan_scene"/>
</File>
<File Name="ydan_room_0">
<Room Name="ydan_room_0"/>
</File>
<File Name="ydan_room_1">
<Room Name="ydan_room_1"/>
</File>
<File Name="ydan_room_2">
<Room Name="ydan_room_2"/>
</File>
<File Name="ydan_room_3">
<Room Name="ydan_room_3"/>
</File>
<File Name="ydan_room_4">
<Room Name="ydan_room_4"/>
</File>
<File Name="ydan_room_5">
<Room Name="ydan_room_5"/>
</File>
<File Name="ydan_room_6">
<Room Name="ydan_room_6"/>
</File>
<File Name="ydan_room_7">
<Room Name="ydan_room_7"/>
</File>
<File Name="ydan_room_8">
<Room Name="ydan_room_8"/>
</File>
<File Name="ydan_room_9">
<Room Name="ydan_room_9"/>
</File>
<File Name="ydan_room_10">
<Room Name="ydan_room_10"/>
</File>
<File Name="ydan_room_11">
<Room Name="ydan_room_11"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="ydan_boss_scene">
<Scene Name="ydan_boss_scene"/>
</File>
<File Name="ydan_boss_room_0">
<Room Name="ydan_boss_room_0"/>
</File>
<File Name="ydan_boss_room_1">
<Room Name="ydan_boss_room_1"/>
</File>
</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="bowling_scene">
<Scene Name="bowling_scene"/>
</File>
<File Name="bowling_room_0">
<Room Name="bowling_room_0">
</Room>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="daiyousei_izumi_scene">
<Scene Name="daiyousei_izumi_scene"/>
</File>
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<Room Name="daiyousei_izumi_room_0"/>
</File>
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View File

@ -0,0 +1,8 @@
<Root>
<File Name="hairal_niwa_scene">
<Scene Name="hairal_niwa_scene"/>
</File>
<File Name="hairal_niwa_room_0">
<Room Name="hairal_niwa_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="hairal_niwa_n_scene">
<Scene Name="hairal_niwa_n_scene"/>
</File>
<File Name="hairal_niwa_n_room_0">
<Room Name="hairal_niwa_n_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,33 @@
<Root>
<File Name="hakasitarelay_scene">
<Scene Name="hakasitarelay_scene"/>
</File>
<File Name="hakasitarelay_room_0">
<Room Name="hakasitarelay_room_0">
</Room>
</File>
<File Name="hakasitarelay_room_1">
<Room Name="hakasitarelay_room_1">
</Room>
</File>
<File Name="hakasitarelay_room_2">
<Room Name="hakasitarelay_room_2">
</Room>
</File>
<File Name="hakasitarelay_room_3">
<Room Name="hakasitarelay_room_3">
</Room>
</File>
<File Name="hakasitarelay_room_4">
<Room Name="hakasitarelay_room_4">
</Room>
</File>
<File Name="hakasitarelay_room_5">
<Room Name="hakasitarelay_room_5">
</Room>
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<File Name="hakasitarelay_room_6">
<Room Name="hakasitarelay_room_6">
</Room>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="hut_scene">
<Scene Name="hut_scene"/>
</File>
<File Name="hut_room_0">
<Room Name="hut_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="hylia_labo_scene">
<Scene Name="hylia_labo_scene"/>
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<File Name="hylia_labo_room_0">
<Room Name="hylia_labo_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="impa_scene">
<Scene Name="impa_scene"/>
</File>
<File Name="impa_room_0">
<Room Name="impa_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="kakariko_scene">
<Scene Name="kakariko_scene"/>
</File>
<File Name="kakariko_room_0">
<Room Name="kakariko_room_0"/>
</File>
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View File

@ -0,0 +1,8 @@
<Root>
<File Name="kenjyanoma_scene">
<Scene Name="kenjyanoma_scene"/>
</File>
<File Name="kenjyanoma_room_0">
<Room Name="kenjyanoma_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="kokiri_home_scene">
<Scene Name="kokiri_home_scene"/>
</File>
<File Name="kokiri_home_room_0">
<Room Name="kokiri_home_room_0"/>
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View File

@ -0,0 +1,8 @@
<Root>
<File Name="kokiri_home3_scene">
<Scene Name="kokiri_home3_scene"/>
</File>
<File Name="kokiri_home3_room_0">
<Room Name="kokiri_home3_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="kokiri_home4_scene">
<Scene Name="kokiri_home4_scene"/>
</File>
<File Name="kokiri_home4_room_0">
<Room Name="kokiri_home4_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="kokiri_home5_scene">
<Scene Name="kokiri_home5_scene"/>
</File>
<File Name="kokiri_home5_room_0">
<Room Name="kokiri_home5_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="labo_scene">
<Scene Name="labo_scene"/>
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<File Name="labo_room_0">
<Room Name="labo_room_0"/>
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</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="link_home_scene">
<Scene Name="link_home_scene"/>
</File>
<File Name="link_home_room_0">
<Room Name="link_home_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="mahouya_scene">
<Scene Name="mahouya_scene"/>
</File>
<File Name="mahouya_room_0">
<Room Name="mahouya_room_0">
</Room>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="malon_stable_scene">
<Scene Name="malon_stable_scene"/>
</File>
<File Name="malon_stable_room_0">
<Room Name="malon_stable_room_0"/>
</File>
</Root>

View File

@ -1,6 +1,8 @@
<Root>
<File Name="miharigoya_scene">
<Scene Name="miharigoya_scene">
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<BlobHint Address="0xC48" Size="0x08"/>
<BlobHint Address="0x1350" Size="0x2000"/>
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<BlobHint Address="0x6550" Size="0x1000"/>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="nakaniwa_scene">
<Scene Name="nakaniwa_scene"/>
</File>
<File Name="nakaniwa_room_0">
<Room Name="nakaniwa_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,10 @@
<Root>
<File Name="syatekijyou_scene">
<Scene Name="syatekijyou_scene">
</Scene>
</File>
<File Name="syatekijyou_room_0">
<Room Name="syatekijyou_room_0">
</Room>
</File>
</Root>

View File

@ -0,0 +1,33 @@
<Root>
<File Name="takaraya_scene">
<Scene Name="takaraya_scene"/>
</File>
<File Name="takaraya_room_0">
<Room Name="takaraya_room_0">
</Room>
</File>
<File Name="takaraya_room_1">
<Room Name="takaraya_room_1">
</Room>
</File>
<File Name="takaraya_room_2">
<Room Name="takaraya_room_2">
</Room>
</File>
<File Name="takaraya_room_3">
<Room Name="takaraya_room_3">
</Room>
</File>
<File Name="takaraya_room_4">
<Room Name="takaraya_room_4">
</Room>
</File>
<File Name="takaraya_room_5">
<Room Name="takaraya_room_5">
</Room>
</File>
<File Name="takaraya_room_6">
<Room Name="takaraya_room_6">
</Room>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="tent_scene">
<Scene Name="tent_scene"/>
</File>
<File Name="tent_room_0">
<Room Name="tent_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="tokinoma_scene">
<Scene Name="tokinoma_scene"/>
</File>
<File Name="tokinoma_room_0">
<Room Name="tokinoma_room_0"/>
</File>
<File Name="tokinoma_room_1">
<Room Name="tokinoma_room_1"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="yousei_izumi_tate_scene">
<Scene Name="yousei_izumi_tate_scene"/>
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<File Name="yousei_izumi_tate_room_0">
<Room Name="yousei_izumi_tate_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="yousei_izumi_yoko_scene">
<Scene Name="yousei_izumi_yoko_scene"/>
</File>
<File Name="yousei_izumi_yoko_room_0">
<Room Name="yousei_izumi_yoko_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="enrui_scene">
<Scene Name="enrui_scene"/>
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<File Name="enrui_room_0">
<Room Name="enrui_room_0">
</Room>
</File>
</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="entra_n_scene">
<Scene Name="entra_n_scene"/>
</File>
<File Name="entra_n_room_0">
<Room Name="entra_n_room_0">
</Room>
</File>
</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="hakaana_scene">
<Scene Name="hakaana_scene"/>
</File>
<File Name="hakaana_room_0">
<Room Name="hakaana_room_0">
</Room>
</File>
</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="hakaana2_scene">
<Scene Name="hakaana2_scene"/>
</File>
<File Name="hakaana2_room_0">
<Room Name="hakaana2_room_0">
</Room>
</File>
</Root>

View File

@ -0,0 +1,17 @@
<Root>
<File Name="hakaana_ouke_scene">
<Scene Name="hakaana_ouke_scene"/>
</File>
<File Name="hakaana_ouke_room_0">
<Room Name="hakaana_ouke_room_0">
</Room>
</File>
<File Name="hakaana_ouke_room_1">
<Room Name="hakaana_ouke_room_1">
</Room>
</File>
<File Name="hakaana_ouke_room_2">
<Room Name="hakaana_ouke_room_2">
</Room>
</File>
</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="hiral_demo_scene">
<Scene Name="hiral_demo_scene"/>
</File>
<File Name="hiral_demo_room_0">
<Room Name="hiral_demo_room_0">
</Room>
</File>
</Root>

View File

@ -0,0 +1,47 @@
<Root>
<File Name="kakusiana_scene">
<Scene Name="kakusiana_scene"/>
</File>
<File Name="kakusiana_room_0">
<Room Name="kakusiana_room_0"/>
</File>
<File Name="kakusiana_room_1">
<Room Name="kakusiana_room_1"/>
</File>
<File Name="kakusiana_room_2">
<Room Name="kakusiana_room_2"/>
</File>
<File Name="kakusiana_room_3">
<Room Name="kakusiana_room_3"/>
</File>
<File Name="kakusiana_room_4">
<Room Name="kakusiana_room_4"/>
</File>
<File Name="kakusiana_room_5">
<Room Name="kakusiana_room_5"/>
</File>
<File Name="kakusiana_room_6">
<Room Name="kakusiana_room_6"/>
</File>
<File Name="kakusiana_room_7">
<Room Name="kakusiana_room_7"/>
</File>
<File Name="kakusiana_room_8">
<Room Name="kakusiana_room_8"/>
</File>
<File Name="kakusiana_room_9">
<Room Name="kakusiana_room_9"/>
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<File Name="kakusiana_room_10">
<Room Name="kakusiana_room_10"/>
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<File Name="kakusiana_room_11">
<Room Name="kakusiana_room_11"/>
</File>
<File Name="kakusiana_room_12">
<Room Name="kakusiana_room_12"/>
</File>
<File Name="kakusiana_room_13">
<Room Name="kakusiana_room_13"/>
</File>
</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="market_alley_scene">
<Scene Name="market_alley_scene"/>
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<File Name="market_alley_room_0">
<Room Name="market_alley_room_0">
</Room>
</File>
</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="market_alley_n_scene">
<Scene Name="market_alley_n_scene"/>
</File>
<File Name="market_alley_n_room_0">
<Room Name="market_alley_n_room_0">
</Room>
</File>
</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="market_ruins_scene">
<Scene Name="market_ruins_scene"/>
</File>
<File Name="market_ruins_room_0">
<Room Name="market_ruins_room_0">
</Room>
</File>
</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="shrine_scene">
<Scene Name="shrine_scene"/>
</File>
<File Name="shrine_room_0">
<Room Name="shrine_room_0">
</Room>
</File>
</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="shrine_n_scene">
<Scene Name="shrine_n_scene"/>
</File>
<File Name="shrine_n_room_0">
<Room Name="shrine_n_room_0">
</Room>
</File>
</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="shrine_r_scene">
<Scene Name="shrine_r_scene"/>
</File>
<File Name="shrine_r_room_0">
<Room Name="shrine_r_room_0">
</Room>
</File>
</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="turibori_scene">
<Scene Name="turibori_scene"/>
</File>
<File Name="turibori_room_0">
<Room Name="turibori_room_0">
</Room>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="entra_scene">
<Scene Name="entra_scene"/>
</File>
<File Name="entra_room_0">
<Room Name="entra_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,14 @@
<Root>
<File Name="souko_scene">
<Scene Name="souko_scene"/>
</File>
<File Name="souko_room_0">
<Room Name="souko_room_0"/>
</File>
<File Name="souko_room_1">
<Room Name="souko_room_1"/>
</File>
<File Name="souko_room_2">
<Room Name="souko_room_2"/>
</File>
</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="spot00_scene">
<Scene Name="spot00_scene"/>
</File>
<File Name="spot00_room_0">
<Room Name="spot00_room_0">
</Room>
</File>
</Root>

View File

@ -0,0 +1,10 @@
<Root>
<File Name="spot01_scene">
<Scene Name="spot01_scene"/>
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<File Name="spot01_room_0">
<Room Name="spot01_room_0">
<DListHint Address="0x9E38" Comment="This display list appears to be unused..."/>
</Room>
</File>
</Root>

View File

@ -0,0 +1,14 @@
<Root>
<File Name="spot02_scene">
<Scene Name="spot02_scene"/>
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<File Name="spot02_room_0">
<Room Name="spot02_room_0">
<DListHint Address="0x26D0" Comment="This display list appears to be unused..."/>
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</File>
<File Name="spot02_room_1">
<Room Name="spot02_room_1">
</Room>
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</Root>

View File

@ -0,0 +1,18 @@
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<File Name="spot03_scene">
<Scene Name="spot03_scene">
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<PathHint Address="0x6910"/>
<PathHint Address="0x6918"/>
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</File>
<File Name="spot03_room_0">
<Room Name="spot03_room_0">
</Room>
</File>
<File Name="spot03_room_1">
<Room Name="spot03_room_1">
<DListHint Address="0x74E8" Comment="This display list appears to be unused..."/>
</Room>
</File>
</Root>

View File

@ -0,0 +1,24 @@
<Root>
<File Name="spot04_scene">
<Scene Name="spot04_scene">
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<CutsceneHint Address="0x10E20"/>
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</File>
<File Name="spot04_room_0">
<Room Name="spot04_room_0">
</Room>
</File>
<File Name="spot04_room_1">
<Room Name="spot04_room_1">
</Room>
</File>
<File Name="spot04_room_2">
<Room Name="spot04_room_2">
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<DListHint Address="0x5058" Comment="This display list appears to be unused..."/>
</Room>
</File>
</Root>

View File

@ -0,0 +1,16 @@
<Root>
<File Name="spot05_scene">
<Scene Name="spot05_scene">
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<PathHint Address="0x69F0"/>
<PathHint Address="0x69F8"/>
</Scene>
</File>
<File Name="spot05_room_0">
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<DListHint Address="0x9EE0"/>
</Room>
</File>
</Root>

View File

@ -0,0 +1,15 @@
<Root>
<File Name="spot06_scene">
<Scene Name="spot06_scene">
<CutsceneHint Address="0x7020"/>
<PathHint Address="0x776C"/>
<CutsceneHint Address="0x1B0C0"/>
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</File>
<File Name="spot06_room_0">
<Room Name="spot06_room_0">
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<DListHint Address="0xA608" Comment="This display list appears to be unused..."/>
</Room>
</File>
</Root>

View File

@ -0,0 +1,14 @@
<Root>
<File Name="spot07_scene">
<Scene Name="spot07_scene">
</Scene>
</File>
<File Name="spot07_room_0">
<Room Name="spot07_room_0">
</Room>
</File>
<File Name="spot07_room_1">
<Room Name="spot07_room_1">
</Room>
</File>
</Root>

View File

@ -0,0 +1,10 @@
<Root>
<File Name="spot08_scene">
<Scene Name="spot08_scene">
</Scene>
</File>
<File Name="spot08_room_0">
<Room Name="spot08_room_0">
</Room>
</File>
</Root>

View File

@ -0,0 +1,16 @@
<Root>
<File Name="spot09_scene">
<Scene Name="spot09_scene">
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<PathHint Address="0x2F68"/>
<CutsceneHint Address="0x2AC0"/>
<CutsceneHint Address="0x230"/>
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</File>
<File Name="spot09_room_0">
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<DListHint Address="0x8780"/>
</Room>
</File>
</Root>

View File

@ -0,0 +1,38 @@
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<File Name="spot10_scene">
<Scene Name="spot10_scene">
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</Scene>
</File>
<File Name="spot10_room_0">
<Room Name="spot10_room_0"/>
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<File Name="spot10_room_1">
<Room Name="spot10_room_1"/>
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<File Name="spot10_room_2">
<Room Name="spot10_room_2"/>
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<File Name="spot10_room_3">
<Room Name="spot10_room_3"/>
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<File Name="spot10_room_4">
<Room Name="spot10_room_4"/>
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<File Name="spot10_room_5">
<Room Name="spot10_room_5"/>
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<File Name="spot10_room_6">
<Room Name="spot10_room_6"/>
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<File Name="spot10_room_7">
<Room Name="spot10_room_7"/>
</File>
<File Name="spot10_room_8">
<Room Name="spot10_room_8"/>
</File>
<File Name="spot10_room_9">
<Room Name="spot10_room_9"/>
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</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="spot11_scene">
<Scene Name="spot11_scene">
</Scene>
</File>
<File Name="spot11_room_0">
<Room Name="spot11_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,13 @@
<Root>
<File Name="spot12_scene">
<Scene Name="spot12_scene">
<CutsceneHint Address="0x6490"/>
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</File>
<File Name="spot12_room_0">
<Room Name="spot12_room_0"/>
</File>
<File Name="spot12_room_1">
<Room Name="spot12_room_1"/>
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</Root>

View File

@ -0,0 +1,12 @@
<Root>
<File Name="spot13_scene">
<Scene Name="spot13_scene">
</Scene>
</File>
<File Name="spot13_room_0">
<Room Name="spot13_room_0"/>
</File>
<File Name="spot13_room_1">
<Room Name="spot13_room_1"/>
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</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="spot15_scene">
<Scene Name="spot15_scene">
</Scene>
</File>
<File Name="spot15_room_0">
<Room Name="spot15_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,9 @@
<Root>
<File Name="spot16_scene">
<Scene Name="spot16_scene">
</Scene>
</File>
<File Name="spot16_room_0">
<Room Name="spot16_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,12 @@
<Root>
<File Name="spot17_scene">
<Scene Name="spot17_scene">
</Scene>
</File>
<File Name="spot17_room_0">
<Room Name="spot17_room_0"/>
</File>
<File Name="spot17_room_1">
<Room Name="spot17_room_1"/>
</File>
</Root>

View File

@ -0,0 +1,18 @@
<Root>
<File Name="spot18_scene">
<Scene Name="spot18_scene">
</Scene>
</File>
<File Name="spot18_room_0">
<Room Name="spot18_room_0"/>
</File>
<File Name="spot18_room_1">
<Room Name="spot18_room_1"/>
</File>
<File Name="spot18_room_2">
<Room Name="spot18_room_2"/>
</File>
<File Name="spot18_room_3">
<Room Name="spot18_room_3"/>
</File>
</Root>

View File

@ -0,0 +1,12 @@
<Root>
<File Name="spot20_scene">
<Scene Name="spot20_scene">
</Scene>
</File>
<File Name="spot20_room_0">
<Room Name="spot20_room_0">
<DListHint Address="0x5E50"/>
<DListHint Address="0x66B8"/>
</Room>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="alley_shop_scene">
<Scene Name="alley_shop_scene"/>
</File>
<File Name="alley_shop_room_0">
<Room Name="alley_shop_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="drag_scene">
<Scene Name="drag_scene"/>
</File>
<File Name="drag_room_0">
<Room Name="drag_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="face_shop_scene">
<Scene Name="face_shop_scene"/>
</File>
<File Name="face_shop_room_0">
<Room Name="face_shop_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="golon_scene">
<Scene Name="golon_scene"/>
</File>
<File Name="golon_room_0">
<Room Name="golon_room_0"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="kokiri_shop_scene">
<Scene Name="kokiri_shop_scene"/>
</File>
<File Name="kokiri_shop_room_0">
<Room Name="kokiri_shop_room_0"/>
</File>
</Root>

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