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finish thread.c

This commit is contained in:
fig02 2025-04-24 03:18:23 -04:00
parent de59ad3db7
commit 88a2e375de

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@ -1,3 +1,6 @@
/**
* Original Filename: sub_sys.c
*/
#include "audiothread_cmd.h"
#include "macros.h"
#include "ultra64.h"
@ -27,6 +30,8 @@ static AudioTask* sWaitingAudioTask = NULL;
/**
* This is Audio_Update for the audio thread
*
* original name: CreateAudioTask (note: function is heavily modified in Animal Crossing)
*/
AudioTask* AudioThread_UpdateImpl(void) {
#if OOT_VERSION < PAL_1_0 || !PLATFORM_N64
@ -200,6 +205,9 @@ AudioTask* AudioThread_UpdateImpl(void) {
}
}
/**
* original name: Nap_AudioSysProcess
*/
void AudioThread_ProcessGlobalCmd(AudioCmd* cmd) {
s32 i;
s32 pad[3];
@ -325,6 +333,9 @@ void AudioThread_ProcessGlobalCmd(AudioCmd* cmd) {
}
}
/**
* original name: __Nas_GroupFadeOut
*/
void AudioThread_SetFadeOutTimer(s32 seqPlayerIndex, s32 fadeTimer) {
SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[seqPlayerIndex];
@ -337,6 +348,9 @@ void AudioThread_SetFadeOutTimer(s32 seqPlayerIndex, s32 fadeTimer) {
seqPlayer->fadeTimer = fadeTimer;
}
/**
* original name: __Nas_GroupFadeIn
*/
void AudioThread_SetFadeInTimer(s32 seqPlayerIndex, s32 fadeTimer) {
SequencePlayer* seqPlayer;
@ -350,6 +364,9 @@ void AudioThread_SetFadeInTimer(s32 seqPlayerIndex, s32 fadeTimer) {
}
}
/**
* original name: Nap_AudioPortInit
*/
void AudioThread_InitMesgQueuesImpl(void) {
gAudioCtx.threadCmdWritePos = 0;
gAudioCtx.threadCmdReadPos = 0;
@ -365,6 +382,9 @@ void AudioThread_InitMesgQueuesImpl(void) {
osCreateMesgQueue(gAudioCtx.audioResetQueueP, gAudioCtx.audioResetMsgBuf, ARRAY_COUNT(gAudioCtx.audioResetMsgBuf));
}
/**
* original name: Nap_PortSet
*/
void AudioThread_QueueCmd(u32 opArgs, void** data) {
AudioCmd* cmd = &gAudioCtx.threadCmdBuf[gAudioCtx.threadCmdWritePos & 0xFF];
@ -378,26 +398,41 @@ void AudioThread_QueueCmd(u32 opArgs, void** data) {
}
}
/**
* original name: Nap_SetF32
*/
void AudioThread_QueueCmdF32(u32 opArgs, f32 data) {
AudioThread_QueueCmd(opArgs, (void**)&data);
}
/**
* original name: Nap_SetS32
*/
void AudioThread_QueueCmdS32(u32 opArgs, s32 data) {
AudioThread_QueueCmd(opArgs, (void**)&data);
}
/**
* original name: Nap_SetS8
*/
void AudioThread_QueueCmdS8(u32 opArgs, s8 data) {
u32 uData = data << 0x18;
AudioThread_QueueCmd(opArgs, (void**)&uData);
}
/**
* original name: Nap_SetU16
*/
void AudioThread_QueueCmdU16(u32 opArgs, u16 data) {
u32 uData = data << 0x10;
AudioThread_QueueCmd(opArgs, (void**)&uData);
}
/**
* original name: Nap_SendStart
*/
s32 AudioThread_ScheduleProcessCmds(void) {
static s32 D_801304E8 = 0;
s32 ret;
@ -419,11 +454,17 @@ s32 AudioThread_ScheduleProcessCmds(void) {
return ret;
}
/**
* original name: Nap_FlushPort
*/
void AudioThread_ResetCmdQueue(void) {
gAudioCtx.threadCmdQueueFinished = false;
gAudioCtx.threadCmdReadPos = gAudioCtx.threadCmdWritePos;
}
/**
* original name: Nap_Process1Command
*/
void AudioThread_ProcessCmd(AudioCmd* cmd) {
SequencePlayer* seqPlayer;
u16 threadCmdChannelMask;
@ -461,6 +502,9 @@ void AudioThread_ProcessCmd(AudioCmd* cmd) {
}
}
/**
* original name: Nap_AudioPortProcess
*/
void AudioThread_ProcessCmds(u32 msg) {
static u8 sCurCmdRdPos = 0;
AudioCmd* cmd;
@ -508,6 +552,9 @@ void Audio_GetSampleBankIdsOfFont(s32 fontId, u32* sampleBankId1, u32* sampleBan
*sampleBankId2 = gAudioCtx.soundFontList[fontId].sampleBankId2;
}
/**
* original name: Nap_CheckSpecChange
*/
s32 func_800E5EDC(void) {
s32 pad;
s32 specId;
@ -521,6 +568,9 @@ s32 func_800E5EDC(void) {
}
}
/**
* original name: __ClearSpecChangeQ
*/
void func_800E5F34(void) {
// macro?
// clang-format off
@ -528,6 +578,9 @@ void func_800E5F34(void) {
// clang-format on
}
/**
* original name: Nap_StartSpecChange
*/
s32 AudioThread_ResetAudioHeap(s32 specId) {
s32 resetStatus;
OSMesg msg;
@ -553,6 +606,9 @@ s32 AudioThread_ResetAudioHeap(s32 specId) {
return AudioThread_ScheduleProcessCmds();
}
/**
* original name: Nap_StartReset
*/
void AudioThread_PreNMIInternal(void) {
gAudioCtx.resetTimer = 1;
if (gAudioContextInitialized) {
@ -561,6 +617,9 @@ void AudioThread_PreNMIInternal(void) {
}
}
/**
* original name: Nap_ReadSubPort
*/
s8 AudioThread_GetChannelIO(s32 seqPlayerIndex, s32 channelIndex, s32 ioPort) {
SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[seqPlayerIndex];
SequenceChannel* channel;
@ -573,6 +632,9 @@ s8 AudioThread_GetChannelIO(s32 seqPlayerIndex, s32 channelIndex, s32 ioPort) {
}
}
/**
* original name: Nap_ReadGrpPort
*/
s8 AudioThread_GetSeqPlayerIO(s32 seqPlayerIndex, s32 ioPort) {
return gAudioCtx.seqPlayers[seqPlayerIndex].seqScriptIO[ioPort];
}
@ -585,6 +647,9 @@ void AudioThread_ResetExternalPool(void) {
gAudioCtx.externalPool.startRamAddr = NULL;
}
/**
* original name: __SetGrpParam
*/
void AudioThread_ProcessSeqPlayerCmd(SequencePlayer* seqPlayer, AudioCmd* cmd) {
f32 fadeVolume;
@ -665,6 +730,9 @@ void AudioThread_ProcessSeqPlayerCmd(SequencePlayer* seqPlayer, AudioCmd* cmd) {
}
}
/**
* original name: __SetSubParam
*/
void AudioThread_ProcessChannelCmd(SequenceChannel* channel, AudioCmd* cmd) {
switch (cmd->op) {
case AUDIOCMD_OP_CHANNEL_SET_VOL_SCALE:
@ -771,6 +839,9 @@ void AudioThread_Noop2Cmd(u32 arg0, s32 arg1) {
AUDIOCMD_GLOBAL_NOOP_2(0, 0, arg1, arg0);
}
/**
* original name: Nap_WaitVsync
*/
void AudioThread_WaitForAudioTask(void) {
osRecvMesg(gAudioCtx.taskStartQueueP, NULL, OS_MESG_NOBLOCK);
osRecvMesg(gAudioCtx.taskStartQueueP, NULL, OS_MESG_BLOCK);
@ -824,6 +895,9 @@ void func_800E66A0(void) {
func_800E66C0(2);
}
/**
* original name: Nap_SilenceCheck_Inner
*/
s32 func_800E66C0(s32 flags) {
s32 phi_v1;
NotePlaybackState* playbackState;
@ -860,6 +934,9 @@ s32 func_800E66C0(s32 flags) {
return phi_v1;
}
/**
* original name: Nap_GetRandom
*/
u32 AudioThread_NextRandom(void) {
static u32 sAudioRandom = 0x12345678;
@ -869,6 +946,9 @@ u32 AudioThread_NextRandom(void) {
return sAudioRandom;
}
/**
* original name: Nas_InitGAudio
*/
void AudioThread_InitMesgQueues(void) {
AudioThread_InitMesgQueuesImpl();
}