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Match z_en_bom.c (#1639)

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cadmic 2024-01-28 10:03:33 -08:00 committed by GitHub
parent 98a3238822
commit 88aa6de9ff
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@ -132,7 +132,8 @@ void EnBom_Move(EnBom* this, PlayState* play) {
// rebound bomb off the wall it hits
if ((this->actor.speed != 0.0f) && (this->actor.bgCheckFlags & BGCHECKFLAG_WALL)) {
if (ABS((s16)(this->actor.wallYaw - this->actor.world.rot.y)) > 0x4000) {
s16 yawDiff = this->actor.wallYaw - this->actor.world.rot.y;
if (ABS(yawDiff) > 0x4000) {
this->actor.world.rot.y = ((this->actor.wallYaw - this->actor.world.rot.y) + this->actor.wallYaw) - 0x8000;
}
Actor_PlaySfx(&this->actor, NA_SE_EV_BOMB_BOUND);
@ -358,7 +359,9 @@ void EnBom_Draw(Actor* thisx, PlayState* play) {
s32 pad;
EnBom* this = (EnBom*)thisx;
#ifdef OOT_DEBUG
if (1) {}
#endif
OPEN_DISPS(play->state.gfxCtx, "../z_en_bom.c", 913);