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Target -> Attention (System Rename) (#2149)
* TargetContext -> Attention * targetCtx -> attention * Target_ -> Attention_ * FindTargetableActor -> FindActor * targetableActorP -> attentionActorP * data vars (and 1 function I missed) * targetMode -> attentionRangeType * attention range enum comments * ATTENTION_RANGE_ * attention range data * TargetColor -> AttentionColor * missed one * fixup color variables * targetArrowOffset -> lockOnArrowOffset * focus pos comment * targetPriority -> attentionPriority * assets * loose-ends * Attention System Description * format * skj range type * enemy bgm
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a30f130eb9
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156 changed files with 497 additions and 470 deletions
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@ -647,7 +647,7 @@
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<DList Name="gGameplayKeepDL_C8B0" Offset="0xC8B0"/>
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<DList Name="gZTargetArrowDL" Offset="0xCC10"/>
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<DList Name="gLockOnArrowDL" Offset="0xCC10"/>
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<Texture Name="gHilite3Tex" OutName="hilite_3" Format="i8" Width="8" Height="8" Offset="0xCD20"/>
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<DList Name="gEffFragments2DL" Offset="0xCE20"/>
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@ -968,7 +968,7 @@
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<DList Name="gKokiriDustMoteMaterialDL" Offset="0x52690"/>
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<DList Name="gKokiriDustMoteModelDL" Offset="0x526D8"/>
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<DList Name="gSunDL" Offset="0x526F0"/>
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<DList Name="gZTargetLockOnTriangleDL" Offset="0x52980"/>
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<DList Name="gLockOnReticleTriangleDL" Offset="0x52980"/>
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<DList Name="gEffFire1DL" Offset="0x52A10"/>
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<DList Name="gEffFire2DL" Offset="0x52AD0"/>
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<Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x52B90"/>
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@ -644,7 +644,7 @@
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<DList Name="gBoomerangDL" Offset="0xC698"/>
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<DList Name="gBoomerangRefDL" Offset="0xC808"/>
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<DList Name="gCompassArrowDL" Offset="0xC820"/>
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<DList Name="gZTargetArrowDL" Offset="0xCB70"/>
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<DList Name="gLockOnArrowDL" Offset="0xCB70"/>
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<Texture Name="gHilite3Tex" OutName="hilite_3" Format="i8" Width="8" Height="8" Offset="0xCC80"/>
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<DList Name="gEffFragments2DL" Offset="0xCD80"/>
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<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0xCDC0"/>
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@ -934,7 +934,7 @@
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<DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
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<DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
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<DList Name="gSunDL" Offset="0x4D1C0"/>
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<DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
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<DList Name="gLockOnReticleTriangleDL" Offset="0x4D450"/>
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<DList Name="gEffFire1DL" Offset="0x4D4E0"/>
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<DList Name="gEffFire2DL" Offset="0x4D5A0"/>
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<Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x4D660"/>
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