mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 14:31:17 +00:00
Target -> Attention (System Rename) (#2149)
* TargetContext -> Attention * targetCtx -> attention * Target_ -> Attention_ * FindTargetableActor -> FindActor * targetableActorP -> attentionActorP * data vars (and 1 function I missed) * targetMode -> attentionRangeType * attention range enum comments * ATTENTION_RANGE_ * attention range data * TargetColor -> AttentionColor * missed one * fixup color variables * targetArrowOffset -> lockOnArrowOffset * focus pos comment * targetPriority -> attentionPriority * assets * loose-ends * Attention System Description * format * skj range type * enemy bgm
This commit is contained in:
parent
a30f130eb9
commit
88c4475967
156 changed files with 497 additions and 470 deletions
|
@ -81,7 +81,7 @@ void EnGe3_Init(Actor* thisx, PlayState* play2) {
|
|||
EnGe3_ChangeAction(this, 0);
|
||||
this->actionFunc = EnGe3_ForceTalk;
|
||||
this->unk_30C = 0;
|
||||
this->actor.targetMode = TARGET_MODE_6;
|
||||
this->actor.attentionRangeType = ATTENTION_RANGE_6;
|
||||
this->actor.minVelocityY = -4.0f;
|
||||
this->actor.gravity = -1.0f;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue