mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-22 06:52:03 +00:00
Target -> Attention (System Rename) (#2149)
* TargetContext -> Attention * targetCtx -> attention * Target_ -> Attention_ * FindTargetableActor -> FindActor * targetableActorP -> attentionActorP * data vars (and 1 function I missed) * targetMode -> attentionRangeType * attention range enum comments * ATTENTION_RANGE_ * attention range data * TargetColor -> AttentionColor * missed one * fixup color variables * targetArrowOffset -> lockOnArrowOffset * focus pos comment * targetPriority -> attentionPriority * assets * loose-ends * Attention System Description * format * skj range type * enemy bgm
This commit is contained in:
parent
a30f130eb9
commit
88c4475967
156 changed files with 497 additions and 470 deletions
|
@ -204,7 +204,7 @@ static DamageTable sDamageTable = {
|
|||
};
|
||||
|
||||
static InitChainEntry sInitChain[] = {
|
||||
ICHAIN_F32(targetArrowOffset, 2000, ICHAIN_CONTINUE),
|
||||
ICHAIN_F32(lockOnArrowOffset, 2000, ICHAIN_CONTINUE),
|
||||
ICHAIN_VEC3F_DIV1000(scale, 10, ICHAIN_CONTINUE),
|
||||
ICHAIN_F32_DIV1000(gravity, -3000, ICHAIN_STOP),
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue