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Target -> Attention (System Rename) (#2149)
* TargetContext -> Attention * targetCtx -> attention * Target_ -> Attention_ * FindTargetableActor -> FindActor * targetableActorP -> attentionActorP * data vars (and 1 function I missed) * targetMode -> attentionRangeType * attention range enum comments * ATTENTION_RANGE_ * attention range data * TargetColor -> AttentionColor * missed one * fixup color variables * targetArrowOffset -> lockOnArrowOffset * focus pos comment * targetPriority -> attentionPriority * assets * loose-ends * Attention System Description * format * skj range type * enemy bgm
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156 changed files with 497 additions and 470 deletions
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@ -63,7 +63,7 @@ void EnHs2_Init(Actor* thisx, PlayState* play) {
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PRINTF(VT_FGCOL(CYAN) " ヒヨコの店(子人の時) \n" VT_RST);
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this->actionFunc = func_80A6F1A4;
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this->unk_2A8 = 0;
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this->actor.targetMode = TARGET_MODE_6;
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this->actor.attentionRangeType = ATTENTION_RANGE_6;
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}
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void EnHs2_Destroy(Actor* thisx, PlayState* play) {
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