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Target -> Attention (System Rename) (#2149)
* TargetContext -> Attention * targetCtx -> attention * Target_ -> Attention_ * FindTargetableActor -> FindActor * targetableActorP -> attentionActorP * data vars (and 1 function I missed) * targetMode -> attentionRangeType * attention range enum comments * ATTENTION_RANGE_ * attention range data * TargetColor -> AttentionColor * missed one * fixup color variables * targetArrowOffset -> lockOnArrowOffset * focus pos comment * targetPriority -> attentionPriority * assets * loose-ends * Attention System Description * format * skj range type * enemy bgm
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156 changed files with 497 additions and 470 deletions
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@ -53,7 +53,7 @@ void EnLightbox_Init(Actor* thisx, PlayState* play) {
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ActorShape_Init(&thisx->shape, 0.0f, ActorShadow_DrawCircle, 6.0f);
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this->dyna.interactFlags = 0;
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this->dyna.transformFlags = 0;
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thisx->targetMode = TARGET_MODE_0;
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thisx->attentionRangeType = ATTENTION_RANGE_0;
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thisx->gravity = -2.0f;
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CollisionHeader_GetVirtual(&object_lightbox_Col_001F10, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, thisx, colHeader);
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