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Target -> Attention (System Rename) (#2149)

* TargetContext -> Attention

* targetCtx -> attention

* Target_ -> Attention_

* FindTargetableActor -> FindActor

* targetableActorP -> attentionActorP

* data vars (and 1 function I missed)

* targetMode -> attentionRangeType

* attention range enum comments

* ATTENTION_RANGE_

* attention range data

* TargetColor -> AttentionColor

* missed one

* fixup color variables

* targetArrowOffset -> lockOnArrowOffset

* focus pos comment

* targetPriority -> attentionPriority

* assets

* loose-ends

* Attention System Description

* format

* skj range type

* enemy bgm
This commit is contained in:
fig02 2024-09-07 09:23:04 -04:00 committed by GitHub
parent a30f130eb9
commit 88c4475967
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156 changed files with 497 additions and 470 deletions

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@ -53,7 +53,7 @@ void EnLightbox_Init(Actor* thisx, PlayState* play) {
ActorShape_Init(&thisx->shape, 0.0f, ActorShadow_DrawCircle, 6.0f);
this->dyna.interactFlags = 0;
this->dyna.transformFlags = 0;
thisx->targetMode = TARGET_MODE_0;
thisx->attentionRangeType = ATTENTION_RANGE_0;
thisx->gravity = -2.0f;
CollisionHeader_GetVirtual(&object_lightbox_Col_001F10, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, thisx, colHeader);