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Target -> Attention (System Rename) (#2149)
* TargetContext -> Attention * targetCtx -> attention * Target_ -> Attention_ * FindTargetableActor -> FindActor * targetableActorP -> attentionActorP * data vars (and 1 function I missed) * targetMode -> attentionRangeType * attention range enum comments * ATTENTION_RANGE_ * attention range data * TargetColor -> AttentionColor * missed one * fixup color variables * targetArrowOffset -> lockOnArrowOffset * focus pos comment * targetPriority -> attentionPriority * assets * loose-ends * Attention System Description * format * skj range type * enemy bgm
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156 changed files with 497 additions and 470 deletions
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@ -136,7 +136,7 @@ void EnMm2_Init(Actor* thisx, PlayState* play2) {
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Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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this->mouthTexIndex = RM2_MOUTH_CLOSED;
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this->actor.targetMode = TARGET_MODE_6;
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this->actor.attentionRangeType = ATTENTION_RANGE_6;
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this->unk_1F4 |= 1;
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this->actor.gravity = -1.0f;
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if (this->actor.params == 1) {
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