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Target -> Attention (System Rename) (#2149)

* TargetContext -> Attention

* targetCtx -> attention

* Target_ -> Attention_

* FindTargetableActor -> FindActor

* targetableActorP -> attentionActorP

* data vars (and 1 function I missed)

* targetMode -> attentionRangeType

* attention range enum comments

* ATTENTION_RANGE_

* attention range data

* TargetColor -> AttentionColor

* missed one

* fixup color variables

* targetArrowOffset -> lockOnArrowOffset

* focus pos comment

* targetPriority -> attentionPriority

* assets

* loose-ends

* Attention System Description

* format

* skj range type

* enemy bgm
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fig02 2024-09-07 09:23:04 -04:00 committed by GitHub
parent a30f130eb9
commit 88c4475967
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156 changed files with 497 additions and 470 deletions

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@ -136,7 +136,7 @@ void EnMm2_Init(Actor* thisx, PlayState* play2) {
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
this->mouthTexIndex = RM2_MOUTH_CLOSED;
this->actor.targetMode = TARGET_MODE_6;
this->actor.attentionRangeType = ATTENTION_RANGE_6;
this->unk_1F4 |= 1;
this->actor.gravity = -1.0f;
if (this->actor.params == 1) {