1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-22 23:11:20 +00:00

Target -> Attention (System Rename) (#2149)

* TargetContext -> Attention

* targetCtx -> attention

* Target_ -> Attention_

* FindTargetableActor -> FindActor

* targetableActorP -> attentionActorP

* data vars (and 1 function I missed)

* targetMode -> attentionRangeType

* attention range enum comments

* ATTENTION_RANGE_

* attention range data

* TargetColor -> AttentionColor

* missed one

* fixup color variables

* targetArrowOffset -> lockOnArrowOffset

* focus pos comment

* targetPriority -> attentionPriority

* assets

* loose-ends

* Attention System Description

* format

* skj range type

* enemy bgm
This commit is contained in:
fig02 2024-09-07 09:23:04 -04:00 committed by GitHub
parent a30f130eb9
commit 88c4475967
No account linked to committer's email address
156 changed files with 497 additions and 470 deletions

View file

@ -99,8 +99,8 @@ static DamageTable sDamageTable = {
static InitChainEntry sInitChain[] = {
ICHAIN_S8(naviEnemyId, NAVI_ENEMY_SPIKE, ICHAIN_CONTINUE),
ICHAIN_U8(targetMode, TARGET_MODE_2, ICHAIN_CONTINUE),
ICHAIN_F32(targetArrowOffset, 30, ICHAIN_STOP),
ICHAIN_U8(attentionRangeType, ATTENTION_RANGE_2, ICHAIN_CONTINUE),
ICHAIN_F32(lockOnArrowOffset, 30, ICHAIN_STOP),
};
void EnNy_Init(Actor* thisx, PlayState* play) {