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Target -> Attention (System Rename) (#2149)
* TargetContext -> Attention * targetCtx -> attention * Target_ -> Attention_ * FindTargetableActor -> FindActor * targetableActorP -> attentionActorP * data vars (and 1 function I missed) * targetMode -> attentionRangeType * attention range enum comments * ATTENTION_RANGE_ * attention range data * TargetColor -> AttentionColor * missed one * fixup color variables * targetArrowOffset -> lockOnArrowOffset * focus pos comment * targetPriority -> attentionPriority * assets * loose-ends * Attention System Description * format * skj range type * enemy bgm
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156 changed files with 497 additions and 470 deletions
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@ -180,7 +180,7 @@ typedef enum PeahatState {
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} PeahatState;
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static InitChainEntry sInitChain[] = {
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ICHAIN_F32(targetArrowOffset, 700, ICHAIN_STOP),
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ICHAIN_F32(lockOnArrowOffset, 700, ICHAIN_STOP),
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};
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void EnPeehat_SetupAction(EnPeehat* this, EnPeehatActionFunc actionFunc) {
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