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Target -> Attention (System Rename) (#2149)

* TargetContext -> Attention

* targetCtx -> attention

* Target_ -> Attention_

* FindTargetableActor -> FindActor

* targetableActorP -> attentionActorP

* data vars (and 1 function I missed)

* targetMode -> attentionRangeType

* attention range enum comments

* ATTENTION_RANGE_

* attention range data

* TargetColor -> AttentionColor

* missed one

* fixup color variables

* targetArrowOffset -> lockOnArrowOffset

* focus pos comment

* targetPriority -> attentionPriority

* assets

* loose-ends

* Attention System Description

* format

* skj range type

* enemy bgm
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fig02 2024-09-07 09:23:04 -04:00 committed by GitHub
parent a30f130eb9
commit 88c4475967
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156 changed files with 497 additions and 470 deletions

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@ -180,7 +180,7 @@ typedef enum PeahatState {
} PeahatState;
static InitChainEntry sInitChain[] = {
ICHAIN_F32(targetArrowOffset, 700, ICHAIN_STOP),
ICHAIN_F32(lockOnArrowOffset, 700, ICHAIN_STOP),
};
void EnPeehat_SetupAction(EnPeehat* this, EnPeehatActionFunc actionFunc) {