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Target -> Attention (System Rename) (#2149)
* TargetContext -> Attention * targetCtx -> attention * Target_ -> Attention_ * FindTargetableActor -> FindActor * targetableActorP -> attentionActorP * data vars (and 1 function I missed) * targetMode -> attentionRangeType * attention range enum comments * ATTENTION_RANGE_ * attention range data * TargetColor -> AttentionColor * missed one * fixup color variables * targetArrowOffset -> lockOnArrowOffset * focus pos comment * targetPriority -> attentionPriority * assets * loose-ends * Attention System Description * format * skj range type * enemy bgm
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156 changed files with 497 additions and 470 deletions
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@ -316,7 +316,7 @@ void ObjSwitch_Init(Actor* thisx, PlayState* play) {
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if (type == OBJSWITCH_TYPE_CRYSTAL_TARGETABLE) {
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this->dyna.actor.flags |= ACTOR_FLAG_0;
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this->dyna.actor.targetMode = TARGET_MODE_4;
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this->dyna.actor.attentionRangeType = ATTENTION_RANGE_4;
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}
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this->dyna.actor.colChkInfo.mass = MASS_IMMOVABLE;
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