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Target -> Attention (System Rename) (#2149)

* TargetContext -> Attention

* targetCtx -> attention

* Target_ -> Attention_

* FindTargetableActor -> FindActor

* targetableActorP -> attentionActorP

* data vars (and 1 function I missed)

* targetMode -> attentionRangeType

* attention range enum comments

* ATTENTION_RANGE_

* attention range data

* TargetColor -> AttentionColor

* missed one

* fixup color variables

* targetArrowOffset -> lockOnArrowOffset

* focus pos comment

* targetPriority -> attentionPriority

* assets

* loose-ends

* Attention System Description

* format

* skj range type

* enemy bgm
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fig02 2024-09-07 09:23:04 -04:00 committed by GitHub
parent a30f130eb9
commit 88c4475967
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156 changed files with 497 additions and 470 deletions

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@ -316,7 +316,7 @@ void ObjSwitch_Init(Actor* thisx, PlayState* play) {
if (type == OBJSWITCH_TYPE_CRYSTAL_TARGETABLE) {
this->dyna.actor.flags |= ACTOR_FLAG_0;
this->dyna.actor.targetMode = TARGET_MODE_4;
this->dyna.actor.attentionRangeType = ATTENTION_RANGE_4;
}
this->dyna.actor.colChkInfo.mass = MASS_IMMOVABLE;