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Target -> Attention (System Rename) (#2149)
* TargetContext -> Attention * targetCtx -> attention * Target_ -> Attention_ * FindTargetableActor -> FindActor * targetableActorP -> attentionActorP * data vars (and 1 function I missed) * targetMode -> attentionRangeType * attention range enum comments * ATTENTION_RANGE_ * attention range data * TargetColor -> AttentionColor * missed one * fixup color variables * targetArrowOffset -> lockOnArrowOffset * focus pos comment * targetPriority -> attentionPriority * assets * loose-ends * Attention System Description * format * skj range type * enemy bgm
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156 changed files with 497 additions and 470 deletions
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@ -51,7 +51,7 @@ static ObjTimeblockSizeOptions sSizeOptions[] = {
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static f32 sRanges[] = { 60.0, 100.0, 140.0, 180.0, 220.0, 260.0, 300.0, 300.0 };
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static InitChainEntry sInitChain[] = {
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ICHAIN_U8(targetMode, TARGET_MODE_2, ICHAIN_CONTINUE),
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ICHAIN_U8(attentionRangeType, ATTENTION_RANGE_2, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneForward, 1800, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneScale, 300, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 1500, ICHAIN_STOP),
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