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Target -> Attention (System Rename) (#2149)

* TargetContext -> Attention

* targetCtx -> attention

* Target_ -> Attention_

* FindTargetableActor -> FindActor

* targetableActorP -> attentionActorP

* data vars (and 1 function I missed)

* targetMode -> attentionRangeType

* attention range enum comments

* ATTENTION_RANGE_

* attention range data

* TargetColor -> AttentionColor

* missed one

* fixup color variables

* targetArrowOffset -> lockOnArrowOffset

* focus pos comment

* targetPriority -> attentionPriority

* assets

* loose-ends

* Attention System Description

* format

* skj range type

* enemy bgm
This commit is contained in:
fig02 2024-09-07 09:23:04 -04:00 committed by GitHub
parent a30f130eb9
commit 88c4475967
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
156 changed files with 497 additions and 470 deletions

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@ -319,12 +319,12 @@ ActorShadow_DrawFoot = 0x8001F6B4; // type:func
ActorShadow_DrawFeet = 0x8001F8C0; // type:func
Actor_SetFeetPos = 0x8001FD8C; // type:func
Actor_ProjectPos = 0x8001FDE0; // type:func
Target_SetReticlePos = 0x8001FE44; // type:func
Target_InitReticle = 0x8001FE7C; // type:func
Target_SetNaviState = 0x8001FF44; // type:func
Target_Init = 0x800200A8; // type:func
Target_Draw = 0x8002010C; // type:func
Target_Update = 0x80020748; // type:func
Attention_SetReticlePos = 0x8001FE44; // type:func
Attention_InitReticle = 0x8001FE7C; // type:func
Attention_SetNaviState = 0x8001FF44; // type:func
Attention_Init = 0x800200A8; // type:func
Attention_Draw = 0x8002010C; // type:func
Attention_Update = 0x80020748; // type:func
Flags_GetSwitch = 0x80020ADC; // type:func
Flags_SetSwitch = 0x80020B10; // type:func
Flags_UnsetSwitch = 0x80020B50; // type:func
@ -408,9 +408,9 @@ func_8002ED80 = 0x80022B94; // type:func
Actor_GetFocus = 0x80022CB0; // type:func
Actor_GetWorld = 0x80022CE4; // type:func
Actor_GetWorldPosShapeRot = 0x80022D18; // type:func
Target_WeightedDistToPlayerSq = 0x80022D94; // type:func
Target_ActorIsInRange = 0x80022E64; // type:func
Target_ShouldReleaseLockOn = 0x80022EA0; // type:func
Attention_WeightedDistToPlayerSq = 0x80022D94; // type:func
Attention_ActorIsInRange = 0x80022E64; // type:func
Attention_ShouldReleaseLockOn = 0x80022EA0; // type:func
Actor_TalkOfferAccepted = 0x80022F70; // type:func
Actor_OfferTalkExchange = 0x80022FA0; // type:func
Actor_OfferTalkExchangeEquiCylinder = 0x80023074; // type:func
@ -469,9 +469,9 @@ Actor_SpawnAsChild = 0x80025A30; // type:func
Actor_SpawnTransitionActors = 0x80025AC8; // type:func
Actor_SpawnEntry = 0x80025C04; // type:func
Actor_Delete = 0x80025C88; // type:func
Target_InTargetableScreenRegion = 0x80025D8C; // type:func
Target_FindTargetableActorInCategory = 0x80025DE0; // type:func
Target_FindTargetableActor = 0x80025FFC; // type:func
Attention_ActorOnScreen = 0x80025D8C; // type:func
Attention_FindActorInCategory = 0x80025DE0; // type:func
Attention_FindActor = 0x80025FFC; // type:func
Actor_Find = 0x8002614C; // type:func
Enemy_StartFinishingBlow = 0x8002618C; // type:func
FaceChange_UpdateBlinking = 0x800261C4; // type:func