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Target -> Attention (System Rename) (#2149)
* TargetContext -> Attention * targetCtx -> attention * Target_ -> Attention_ * FindTargetableActor -> FindActor * targetableActorP -> attentionActorP * data vars (and 1 function I missed) * targetMode -> attentionRangeType * attention range enum comments * ATTENTION_RANGE_ * attention range data * TargetColor -> AttentionColor * missed one * fixup color variables * targetArrowOffset -> lockOnArrowOffset * focus pos comment * targetPriority -> attentionPriority * assets * loose-ends * Attention System Description * format * skj range type * enemy bgm
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parent
a30f130eb9
commit
88c4475967
156 changed files with 497 additions and 470 deletions
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@ -319,12 +319,12 @@ ActorShadow_DrawFoot = 0x8001F6B4; // type:func
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ActorShadow_DrawFeet = 0x8001F8C0; // type:func
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Actor_SetFeetPos = 0x8001FD8C; // type:func
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Actor_ProjectPos = 0x8001FDE0; // type:func
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Target_SetReticlePos = 0x8001FE44; // type:func
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Target_InitReticle = 0x8001FE7C; // type:func
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Target_SetNaviState = 0x8001FF44; // type:func
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Target_Init = 0x800200A8; // type:func
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Target_Draw = 0x8002010C; // type:func
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Target_Update = 0x80020748; // type:func
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Attention_SetReticlePos = 0x8001FE44; // type:func
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Attention_InitReticle = 0x8001FE7C; // type:func
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Attention_SetNaviState = 0x8001FF44; // type:func
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Attention_Init = 0x800200A8; // type:func
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Attention_Draw = 0x8002010C; // type:func
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Attention_Update = 0x80020748; // type:func
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Flags_GetSwitch = 0x80020ADC; // type:func
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Flags_SetSwitch = 0x80020B10; // type:func
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Flags_UnsetSwitch = 0x80020B50; // type:func
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@ -408,9 +408,9 @@ func_8002ED80 = 0x80022B94; // type:func
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Actor_GetFocus = 0x80022CB0; // type:func
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Actor_GetWorld = 0x80022CE4; // type:func
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Actor_GetWorldPosShapeRot = 0x80022D18; // type:func
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Target_WeightedDistToPlayerSq = 0x80022D94; // type:func
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Target_ActorIsInRange = 0x80022E64; // type:func
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Target_ShouldReleaseLockOn = 0x80022EA0; // type:func
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Attention_WeightedDistToPlayerSq = 0x80022D94; // type:func
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Attention_ActorIsInRange = 0x80022E64; // type:func
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Attention_ShouldReleaseLockOn = 0x80022EA0; // type:func
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Actor_TalkOfferAccepted = 0x80022F70; // type:func
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Actor_OfferTalkExchange = 0x80022FA0; // type:func
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Actor_OfferTalkExchangeEquiCylinder = 0x80023074; // type:func
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@ -469,9 +469,9 @@ Actor_SpawnAsChild = 0x80025A30; // type:func
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Actor_SpawnTransitionActors = 0x80025AC8; // type:func
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Actor_SpawnEntry = 0x80025C04; // type:func
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Actor_Delete = 0x80025C88; // type:func
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Target_InTargetableScreenRegion = 0x80025D8C; // type:func
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Target_FindTargetableActorInCategory = 0x80025DE0; // type:func
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Target_FindTargetableActor = 0x80025FFC; // type:func
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Attention_ActorOnScreen = 0x80025D8C; // type:func
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Attention_FindActorInCategory = 0x80025DE0; // type:func
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Attention_FindActor = 0x80025FFC; // type:func
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Actor_Find = 0x8002614C; // type:func
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Enemy_StartFinishingBlow = 0x8002618C; // type:func
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FaceChange_UpdateBlinking = 0x800261C4; // type:func
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