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Reevaluate player hit response names (#2640)
* PlayerHitResponseType * PLAYER_HIT_RESPONSE_ICE_TRAP -> FROZEN * PLAYER_KNOCKBACK_LARGE_SHOCK, PLAYER_HIT_RESPONSE_ELECTRIC_SHOCK -> PLAYER_KNOCKBACK_LARGE_ELECTRIFIED, PLAYER_HIT_RESPONSE_ELECTRIFIED * damageResponseType -> hitResponseType
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3 changed files with 17 additions and 18 deletions
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@ -647,16 +647,16 @@ typedef enum PlayerKnockbackType {
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/* 0 */ PLAYER_KNOCKBACK_NONE, // No knockback
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/* 1 */ PLAYER_KNOCKBACK_SMALL, // A small hop, remains standing up
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/* 2 */ PLAYER_KNOCKBACK_LARGE, // Sent flying in the air and lands laying down on the floor
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/* 3 */ PLAYER_KNOCKBACK_LARGE_SHOCK // Same as`PLAYER_KNOCKBACK_LARGE` with a shock effect
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/* 3 */ PLAYER_KNOCKBACK_LARGE_ELECTRIFIED // Same as`PLAYER_KNOCKBACK_LARGE` with a shock effect
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} PlayerKnockbackType;
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typedef enum PlayerDamageResponseType {
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typedef enum PlayerHitResponseType {
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/* 0 */ PLAYER_HIT_RESPONSE_NONE,
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/* 1 */ PLAYER_HIT_RESPONSE_KNOCKBACK_LARGE,
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/* 2 */ PLAYER_HIT_RESPONSE_KNOCKBACK_SMALL,
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/* 3 */ PLAYER_HIT_RESPONSE_ICE_TRAP,
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/* 4 */ PLAYER_HIT_RESPONSE_ELECTRIC_SHOCK
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} PlayerDamageResponseType;
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/* 3 */ PLAYER_HIT_RESPONSE_FROZEN,
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/* 4 */ PLAYER_HIT_RESPONSE_ELECTRIFIED
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} PlayerHitResponseType;
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typedef struct PlayerAgeProperties {
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/* 0x00 */ f32 ceilingCheckHeight;
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