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Force required alignment on DMA related stuff (#1135)
* Force dword alignment on OSPifRam * force_structure_alignment on each Font buffer * Add ALIGNED8 macro to gSaveContext to ensure alignment * create alignment.h header and use ALIGN8 in PLAYER_LIMB_BUF_COUNT * add comment in common_data * Roman's suggestion * player_limb_buf_count Co-authored-by: fig02 <fig02srl@gmail.com>
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6 changed files with 36 additions and 16 deletions
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@ -8,11 +8,6 @@
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#define VIRTUAL_TO_PHYSICAL(addr) (u32)((u8*)(addr) - 0x80000000)
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#define SEGMENTED_TO_VIRTUAL(addr) PHYSICAL_TO_VIRTUAL(gSegments[SEGMENT_NUMBER(addr)] + SEGMENT_OFFSET(addr))
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#define ALIGN16(val) (((val) + 0xF) & ~0xF)
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#define ALIGN32(val) (((val) + 0x1F) & ~0x1F)
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#define ALIGN64(val) (((val) + 0x3F) & ~0x3F)
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#define ALIGN256(val) (((val) + 0xFF) & ~0xFF)
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#define OFFSETOF(structure, member) ((size_t)&(((structure*)0)->member))
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#define SQ(x) ((x)*(x))
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@ -168,10 +163,4 @@ extern GraphicsContext* __gfxCtx;
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((height)-1) << G_TEXTURE_IMAGE_FRAC); \
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} while (0)
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#ifdef __GNUC__
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#define ALIGNED8 __attribute__ ((aligned (8)))
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#else
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#define ALIGNED8
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#endif
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#endif
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