From 89634377c619af00fde5926aa4415c4c93743c1d Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Wed, 1 Sep 2021 01:00:55 +0200 Subject: [PATCH] Cleanup symbols from undefined_syms.txt (2nd round) (#934) --- .../actors/ovl_Boss_Ganon2/func_808FD5F4.s | 20 +-- assets/xml/objects/object_ganon.xml | 2 +- assets/xml/objects/object_ganon2.xml | 9 +- assets/xml/objects/object_ganon_anime3.xml | 2 +- assets/xml/objects/object_ik.xml | 35 +++++ assets/xml/scenes/overworld/spot00.xml | 2 + assets/xml/scenes/overworld/spot16.xml | 2 + include/variables.h | 2 - src/code/z_scene_table.c | 7 +- .../actors/ovl_Boss_Ganon2/z_boss_ganon2.c | 36 ++--- .../ovl_Boss_Ganon2/z_boss_ganon2_data.c | 12 +- .../actors/ovl_Demo_Geff/z_demo_geff.c | 2 - src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c | 61 +++------ src/overlays/actors/ovl_En_Guest/z_en_guest.c | 9 +- src/overlays/actors/ovl_En_Ik/z_en_ik.c | 125 +++++++----------- src/overlays/actors/ovl_En_Part/z_en_part.c | 5 +- .../z_eff_ss_fhg_flash.c | 4 +- .../z_eff_ss_g_magma2.c | 5 +- undefined_syms.txt | 81 +----------- 19 files changed, 162 insertions(+), 259 deletions(-) diff --git a/asm/non_matchings/overlays/actors/ovl_Boss_Ganon2/func_808FD5F4.s b/asm/non_matchings/overlays/actors/ovl_Boss_Ganon2/func_808FD5F4.s index f279f0ec23..047367a06e 100644 --- a/asm/non_matchings/overlays/actors/ovl_Boss_Ganon2/func_808FD5F4.s +++ b/asm/non_matchings/overlays/actors/ovl_Boss_Ganon2/func_808FD5F4.s @@ -1133,14 +1133,14 @@ glabel L808FE4C0 /* 015F8 808FE538 24010032 */ addiu $at, $zero, 0x0032 ## $at = 00000032 /* 015FC 808FE53C 1461000D */ bne $v1, $at, .L808FE574 /* 01600 808FE540 8FA40050 */ lw $a0, 0x0050($sp) -/* 01604 808FE544 3C050600 */ lui $a1, %hi(D_06000BFC) ## $a1 = 06000000 -/* 01608 808FE548 24A50BFC */ addiu $a1, $a1, %lo(D_06000BFC) ## $a1 = 06000BFC +/* 01604 808FE544 3C050600 */ lui $a1, %hi(object_ganon_anime3_Anim_000BFC) ## $a1 = 06000000 +/* 01608 808FE548 24A50BFC */ addiu $a1, $a1, %lo(object_ganon_anime3_Anim_000BFC) ## $a1 = 06000BFC /* 0160C 808FE54C 0C029490 */ jal Animation_MorphToPlayOnce /* 01610 808FE550 24060000 */ addiu $a2, $zero, 0x0000 ## $a2 = 00000000 -/* 01614 808FE554 3C040600 */ lui $a0, %hi(D_06000BFC) ## $a0 = 06000000 +/* 01614 808FE554 3C040600 */ lui $a0, %hi(object_ganon_anime3_Anim_000BFC) ## $a0 = 06000000 /* 01618 808FE558 0C028800 */ jal Animation_GetLastFrame -/* 0161C 808FE55C 24840BFC */ addiu $a0, $a0, %lo(D_06000BFC) ## $a0 = 06000BFC +/* 0161C 808FE55C 24840BFC */ addiu $a0, $a0, %lo(object_ganon_anime3_Anim_000BFC) ## $a0 = 06000BFC /* 01620 808FE560 44825000 */ mtc1 $v0, $f10 ## $f10 = 0.00 /* 01624 808FE564 240C0003 */ addiu $t4, $zero, 0x0003 ## $t4 = 00000003 /* 01628 808FE568 A20C0314 */ sb $t4, 0x0314($s0) ## 00000314 @@ -1736,8 +1736,8 @@ glabel L808FED50 /* 01EAC 808FEDEC 24060153 */ addiu $a2, $zero, 0x0153 ## $a2 = 00000153 /* 01EB0 808FEDF0 0C23F442 */ jal BossGanon2_SetObjectSegment /* 01EB4 808FEDF4 00003825 */ or $a3, $zero, $zero ## $a3 = 00000000 -/* 01EB8 808FEDF8 3C020602 */ lui $v0, %hi(D_06021A90) ## $v0 = 06020000 -/* 01EBC 808FEDFC 24421A90 */ addiu $v0, $v0, %lo(D_06021A90) ## $v0 = 06021A90 +/* 01EB8 808FEDF8 3C020602 */ lui $v0, %hi(object_ganon2_Tex_021A90) ## $v0 = 06020000 +/* 01EBC 808FEDFC 24421A90 */ addiu $v0, $v0, %lo(object_ganon2_Tex_021A90) ## $v0 = 06021A90 /* 01EC0 808FEE00 00027900 */ sll $t7, $v0, 4 /* 01EC4 808FEE04 000FC702 */ srl $t8, $t7, 28 /* 01EC8 808FEE08 0018C880 */ sll $t9, $t8, 2 @@ -2282,17 +2282,17 @@ glabel L808FF51C /* 026C0 808FF600 262420D8 */ addiu $a0, $s1, 0x20D8 ## $a0 = 000020D8 /* 026C4 808FF604 14400082 */ bne $v0, $zero, .L808FF810 /* 026C8 808FF608 240B001D */ addiu $t3, $zero, 0x001D ## $t3 = 0000001D -/* 026CC 808FF60C 3C050601 */ lui $a1, %hi(D_060147E0) ## $a1 = 06010000 +/* 026CC 808FF60C 3C050601 */ lui $a1, %hi(object_ganon_anime3_Anim_0147E0) ## $a1 = 06010000 /* 026D0 808FF610 A60B039C */ sh $t3, 0x039C($s0) ## 0000039C /* 026D4 808FF614 AE000398 */ sw $zero, 0x0398($s0) ## 00000398 -/* 026D8 808FF618 24A547E0 */ addiu $a1, $a1, %lo(D_060147E0) ## $a1 = 060147E0 +/* 026D8 808FF618 24A547E0 */ addiu $a1, $a1, %lo(object_ganon_anime3_Anim_0147E0) ## $a1 = 060147E0 /* 026DC 808FF61C 2604014C */ addiu $a0, $s0, 0x014C ## $a0 = 0000014C /* 026E0 808FF620 0C029490 */ jal Animation_MorphToPlayOnce /* 026E4 808FF624 24060000 */ addiu $a2, $zero, 0x0000 ## $a2 = 00000000 -/* 026E8 808FF628 3C040601 */ lui $a0, %hi(D_060147E0) ## $a0 = 06010000 +/* 026E8 808FF628 3C040601 */ lui $a0, %hi(object_ganon_anime3_Anim_0147E0) ## $a0 = 06010000 /* 026EC 808FF62C 0C028800 */ jal Animation_GetLastFrame -/* 026F0 808FF630 248447E0 */ addiu $a0, $a0, %lo(D_060147E0) ## $a0 = 060147E0 +/* 026F0 808FF630 248447E0 */ addiu $a0, $a0, %lo(object_ganon_anime3_Anim_0147E0) ## $a0 = 060147E0 /* 026F4 808FF634 44825000 */ mtc1 $v0, $f10 ## $f10 = 0.00 /* 026F8 808FF638 44803000 */ mtc1 $zero, $f6 ## $f6 = 0.00 /* 026FC 808FF63C 3C018091 */ lui $at, %hi(D_8090DBA0) ## $at = 80910000 diff --git a/assets/xml/objects/object_ganon.xml b/assets/xml/objects/object_ganon.xml index 21da569a40..dbf0f96a21 100644 --- a/assets/xml/objects/object_ganon.xml +++ b/assets/xml/objects/object_ganon.xml @@ -52,7 +52,7 @@ - + diff --git a/assets/xml/objects/object_ganon2.xml b/assets/xml/objects/object_ganon2.xml index 7e5c79ec05..1c646c3bd9 100644 --- a/assets/xml/objects/object_ganon2.xml +++ b/assets/xml/objects/object_ganon2.xml @@ -71,18 +71,19 @@ - + - + - + + @@ -93,7 +94,7 @@ - + diff --git a/assets/xml/objects/object_ganon_anime3.xml b/assets/xml/objects/object_ganon_anime3.xml index 56dc16453a..2af1e94f95 100644 --- a/assets/xml/objects/object_ganon_anime3.xml +++ b/assets/xml/objects/object_ganon_anime3.xml @@ -8,6 +8,6 @@ - + diff --git a/assets/xml/objects/object_ik.xml b/assets/xml/objects/object_ik.xml index 1040fed0a5..7a812bbffa 100644 --- a/assets/xml/objects/object_ik.xml +++ b/assets/xml/objects/object_ik.xml @@ -1,6 +1,41 @@  + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/assets/xml/scenes/overworld/spot00.xml b/assets/xml/scenes/overworld/spot00.xml index 70c5bf80e8..bdd749e941 100644 --- a/assets/xml/scenes/overworld/spot00.xml +++ b/assets/xml/scenes/overworld/spot00.xml @@ -2,8 +2,10 @@ + + diff --git a/assets/xml/scenes/overworld/spot16.xml b/assets/xml/scenes/overworld/spot16.xml index 8810799d6e..1b5bc1c4f0 100644 --- a/assets/xml/scenes/overworld/spot16.xml +++ b/assets/xml/scenes/overworld/spot16.xml @@ -2,8 +2,10 @@ + + diff --git a/include/variables.h b/include/variables.h index b283a81b2b..4d5adfe289 100644 --- a/include/variables.h +++ b/include/variables.h @@ -4,8 +4,6 @@ #include "z64.h" #include "segment_symbols.h" -extern u32 D_0300AA48; -extern u32 D_03012B20; extern Gfx D_06025218[]; extern Gfx D_060252D8[]; extern Gfx D_06025438[]; diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index 0a8db06310..38fe6c95ab 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -1,5 +1,8 @@ #include "global.h" +#include "scenes/overworld/spot00/spot00_room_0.h" +#include "scenes/overworld/spot16/spot16_room_0.h" + #define ENTRANCE(scene, spawn, continueBgm, displayTitleCard, fadeIn, fadeOut) \ { \ scene, spawn, \ @@ -1839,7 +1842,7 @@ void func_8009DA30(GlobalContext* globalCtx) { } gDPSetPrimColor(displayListHead++, 0, 0, 255, 255, 255, globalCtx->roomCtx.unk_74[0]); - gSPDisplayList(displayListHead++, &D_03012B20); + gSPDisplayList(displayListHead++, spot00_room_0DL_012B20); gSPEndDisplayList(displayListHead); } @@ -2190,7 +2193,7 @@ void func_8009F5D4(GlobalContext* globalCtx) { } gDPSetPrimColor(displayListHead++, 0, 0, 255, 255, 255, globalCtx->roomCtx.unk_74[0]); - gSPDisplayList(displayListHead++, &D_0300AA48); + gSPDisplayList(displayListHead++, spot16_room_0DL_00AA48); gSPEndDisplayList(displayListHead); } diff --git a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c index 5994a0e5cc..63c8efa2e8 100644 --- a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c +++ b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c @@ -4,6 +4,7 @@ #include "objects/object_ganon/object_ganon.h" #include "objects/object_ganon2/object_ganon2.h" #include "objects/object_ganon_anime3/object_ganon_anime3.h" +#include "objects/object_geff/object_geff.h" #define FLAGS 0x00000035 @@ -32,18 +33,6 @@ void func_809060E8(GlobalContext* globalCtx); void BossGanon2_GenShadowTexture(void* shadowTexture, BossGanon2* this, GlobalContext* globalCtx); void BossGanon2_DrawShadowTexture(void* shadowTexture, BossGanon2* this, GlobalContext* globalCtx); -// object_geff -extern Gfx D_06000EA0[]; - -// object_ganon? -extern UNK_TYPE D_0600A8E0; - -// ? -extern AnimationHeader D_060147E0; - -// object_ganon2 -extern u64 D_06021A90[]; // title card - const ActorInit Boss_Ganon2_InitVars = { ACTOR_BOSS_GANON2, ACTORCAT_BOSS, @@ -88,13 +77,13 @@ void func_808FD080(s32 idx, ColliderJntSph* collider, Vec3f* arg2) { collider->elements[idx].dim.modelSphere.radius * collider->elements[idx].dim.scale; } -void BossGanon2_SetObjectSegment(BossGanon2* this, GlobalContext* globalCtx, s32 objectId, u8 arg3) { +void BossGanon2_SetObjectSegment(BossGanon2* this, GlobalContext* globalCtx, s32 objectId, u8 setRSPSegment) { s32 pad; s32 objectIdx = Object_GetIndex(&globalCtx->objectCtx, objectId); gSegments[6] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[objectIdx].segment); - if (arg3) { + if (setRSPSegment) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 790); gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[objectIdx].segment); @@ -674,7 +663,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { } if (this->unk_398 == 80) { BossGanon2_SetObjectSegment(this, globalCtx, OBJECT_GANON2, false); - TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(D_06021A90), 160, + TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(object_ganon2_Tex_021A90), 160, 180, 128, 40); } this->unk_3A4.x = ((this->actor.world.pos.x + 500.0f) - 350.0f) + 100.0f; @@ -837,8 +826,8 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) { if ((this->unk_398 > 40) && (func_8010BDBC(&globalCtx->msgCtx) == 0)) { this->unk_39C = 29; this->unk_398 = 0; - Animation_MorphToPlayOnce(&this->skelAnime, &D_060147E0, 0.0f); - this->unk_194 = Animation_GetLastFrame(&D_060147E0); + Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime3_Anim_0147E0, 0.0f); + this->unk_194 = Animation_GetLastFrame(&object_ganon_anime3_Anim_0147E0); this->actor.shape.yOffset = 0.0f; this->actor.world.pos.y = 1086.0f; this->actor.gravity = -1.0f; @@ -2737,8 +2726,8 @@ void BossGanon2_Draw(Actor* thisx, GlobalContext* globalCtx) { switch (this->unk_337) { case 0: BossGanon2_SetObjectSegment(this, globalCtx, OBJECT_GANON, true); - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&D_0600A8E0)); - gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&D_0600A8E0)); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(object_ganon_Tex_00A8E0)); + gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(object_ganon_Tex_00A8E0)); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, NULL, BossGanon2_PostLimbDraw2, this); break; @@ -2865,12 +2854,11 @@ void func_80905DA8(BossGanon2* this, GlobalContext* globalCtx) { void func_809060E8(GlobalContext* globalCtx) { s16 alpha; - u8 spCD; + u8 usingObjectGEff = false; BossGanon2Effect* effect; s16 i; BossGanon2Effect* effects; - spCD = 0; effects = effect = globalCtx->specialEffects; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 6086); @@ -2919,9 +2907,9 @@ void func_809060E8(GlobalContext* globalCtx) { for (i = 0; i < ARRAY_COUNT(sParticles); i++, effect++) { if (effect->type == 2) { - if (spCD == 0) { + if (!usingObjectGEff) { BossGanon2_SetObjectSegment(NULL, globalCtx, OBJECT_GEFF, true); - spCD++; + usingObjectGEff++; } Matrix_Translate(effect->position.x, effect->position.y, effect->position.z, MTXMODE_NEW); Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY); @@ -2930,7 +2918,7 @@ void func_809060E8(GlobalContext* globalCtx) { Matrix_RotateZ(effect->unk_38.x, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 6179), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_OPA_DISP++, D_06000EA0); + gSPDisplayList(POLY_OPA_DISP++, gGanonRubbleDL); } } diff --git a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c index 0970243a56..3f36cf19a5 100644 --- a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c +++ b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c @@ -1,10 +1,6 @@ #include "z_boss_ganon2.h" #include "overlays/actors/ovl_En_Zl3/z_en_zl3.h" - -// object_ganon2 -extern u64 D_0601E188[]; // eye open -extern u64 D_0601E988[]; // eye half closed -extern u64 D_0601EA08[]; // eye closed +#include "objects/object_ganon2/object_ganon2.h" typedef struct { /* 0x00 */ u8 type; @@ -311,9 +307,9 @@ static s8 D_80907144[] = { static Vec3f D_80907164 = { 800.0f, 420.0f, 100.0f }; static void* sEyeTextures[] = { - D_0601E188, - D_0601E988, - D_0601EA08, + object_ganon2_Tex_01E188, + object_ganon2_Tex_01E988, + object_ganon2_Tex_01EA08, }; static Vec3f D_8090717C = { 0.0f, -2000.0f, 0.0f }; diff --git a/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c b/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c index 463008442f..e20d57f2b4 100644 --- a/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c +++ b/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c @@ -56,8 +56,6 @@ const ActorInit Demo_Geff_InitVars = { (ActorFunc)DemoGeff_Draw, }; -extern Gfx gGanonRubbleDL[]; - void DemoGeff_Destroy(Actor* thisx, GlobalContext* globalCtx) { } diff --git a/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c b/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c index 4a35a7e2ed..24c762202f 100644 --- a/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c +++ b/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c @@ -1,5 +1,6 @@ #include "z_demo_ik.h" #include "vt.h" +#include "objects/object_ik/object_ik.h" #define FLAGS 0x00000010 @@ -24,26 +25,6 @@ void DemoIk_DrawNothing(DemoIk* this, GlobalContext* globalCtx); void DemoIk_Type1Draw(DemoIk* this, GlobalContext* globalCtx); void DemoIk_Type2Draw(DemoIk* this, GlobalContext* globalCtx); -extern AnimationHeader D_0600035C; -extern SkeletonHeader D_06000380; -extern AnimationHeader D_06000634; -extern SkeletonHeader D_06000660; -extern AnimationHeader D_060008DC; -extern AnimationHeader D_06000C6C; -extern SkeletonHeader D_06000C90; -extern AnimationHeader D_06000F0C; -extern Gfx D_06016BE0[]; -extern Gfx D_06016CD8[]; -extern Gfx D_06016F88[]; -extern Gfx D_06017028[]; -extern Gfx D_06017170[]; -extern FlexSkeletonHeader D_0601EE60; -extern FlexSkeletonHeader D_06000F30; -extern AnimationHeader D_0601EB14; -extern FlexSkeletonHeader D_0601EB40; -extern AnimationHeader D_0601EE34; -extern FlexSkeletonHeader D_06000900; - void DemoIk_Destroy(Actor* thisx, GlobalContext* globalCtx) { } @@ -183,18 +164,18 @@ void DemoIk_Type1Init(DemoIk* this, GlobalContext* globalCtx) { switch (this->actor.params) { case 0: - skeleton = &D_06000C90; - animation = &D_06000C6C; + skeleton = &object_ik_Skel_000C90; + animation = &object_ik_Anim_000C6C; phi_f0 = 30.0f; break; case 1: - skeleton = &D_06000660; - animation = &D_06000634; + skeleton = &object_ik_Skel_000660; + animation = &object_ik_Anim_000634; phi_f0 = 10.0f; break; default: - skeleton = &D_06000380; - animation = &D_0600035C; + skeleton = &object_ik_Skel_000380; + animation = &object_ik_Anim_00035C; phi_f0 = 20.0f; // No break is required for matching } @@ -286,12 +267,12 @@ void DemoIk_Type1PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi case 0: gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_ik_inArmer.c", 390), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016BE0); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016BE0); break; case 2: gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_ik_inArmer.c", 396), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016F88); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016F88); break; } } @@ -321,20 +302,20 @@ void DemoIk_Type2Init(DemoIk* this, GlobalContext* globalCtx) { switch (this->actor.params) { case 3: - skeleton = &D_0601EB40; - animation = &D_0601EB14; + skeleton = &object_ik_Skel_01EB40; + animation = &object_ik_Anim_01EB14; break; case 4: - skeleton = &D_0601EE60; - animation = &D_0601EE34; + skeleton = &object_ik_Skel_01EE60; + animation = &object_ik_Anim_01EE34; break; case 5: - skeleton = &D_06000F30; - animation = &D_06000F0C; + skeleton = &object_ik_Skel_000F30; + animation = &object_ik_Anim_000F0C; break; default: - skeleton = &D_06000900; - animation = &D_060008DC; + skeleton = &object_ik_Skel_000900; + animation = &object_ik_Anim_0008DC; } SkelAnime_InitFlex(globalCtx, &this->skelAnime, skeleton, NULL, this->jointTable, this->morphTable, 2); @@ -444,22 +425,22 @@ void DemoIk_Type2PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi case 3: gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_ik_inFace.c", 274), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06017028); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_017028); break; case 4: gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_ik_inFace.c", 280), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06017170); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_017170); break; case 5: gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_ik_inFace.c", 286), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016BE0); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016BE0); break; default: gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_ik_inFace.c", 292), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016CD8); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016CD8); break; } } diff --git a/src/overlays/actors/ovl_En_Guest/z_en_guest.c b/src/overlays/actors/ovl_En_Guest/z_en_guest.c index cab8dcb23c..866bb2f650 100644 --- a/src/overlays/actors/ovl_En_Guest/z_en_guest.c +++ b/src/overlays/actors/ovl_En_Guest/z_en_guest.c @@ -6,6 +6,7 @@ #include "z_en_guest.h" #include "objects/object_os_anime/object_os_anime.h" +#include "objects/object_boj/object_boj.h" #include "vt.h" #define FLAGS 0x00000019 @@ -50,9 +51,7 @@ static InitChainEntry sInitChain[] = { ICHAIN_F32(targetArrowOffset, 500, ICHAIN_STOP), }; -extern FlexSkeletonHeader D_060000F0; -extern AnimationHeader D_060042AC; -extern Gfx D_060059B0[]; +extern FlexSkeletonHeader object_boj_Skel_0000F0; void EnGuest_Init(Actor* thisx, GlobalContext* globalCtx) { EnGuest* this = THIS; @@ -85,7 +84,7 @@ void EnGuest_Update(Actor* thisx, GlobalContext* globalCtx) { this->actor.flags &= ~0x10; Actor_ProcessInitChain(&this->actor, sInitChain); - SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060000F0, NULL, this->jointTable, this->morphTable, 16); + SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_boj_Skel_0000F0, NULL, this->jointTable, this->morphTable, 16); gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->osAnimeBankIndex].segment); Animation_Change(&this->skelAnime, &gObjOsAnim_42AC, 1.0f, 0.0f, Animation_GetLastFrame(&gObjOsAnim_42AC), ANIMMODE_LOOP, 0.0f); @@ -193,7 +192,7 @@ s32 EnGuest_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_guest.c", 352); if (limbIndex == 15) { - *dList = D_060059B0; + *dList = object_boj_DL_0059B0; Matrix_Translate(1400.0f, 0.0f, 0.0f, MTXMODE_APPLY); sp3C = this->unk_2A0.unk_08; Matrix_RotateX((sp3C.y / 32768.0f) * M_PI, MTXMODE_APPLY); diff --git a/src/overlays/actors/ovl_En_Ik/z_en_ik.c b/src/overlays/actors/ovl_En_Ik/z_en_ik.c index 7a98744fb9..15c9fadd0d 100644 --- a/src/overlays/actors/ovl_En_Ik/z_en_ik.c +++ b/src/overlays/actors/ovl_En_Ik/z_en_ik.c @@ -6,6 +6,7 @@ #include "z_en_ik.h" #include "scenes/dungeons/jyasinboss/jyasinboss_scene.h" +#include "objects/object_ik/object_ik.h" #include "vt.h" #define FLAGS 0x00000010 @@ -53,32 +54,6 @@ void func_80A77EDC(EnIk* this, GlobalContext* globalCtx); void func_80A78160(EnIk* this, GlobalContext* globalCtx); void func_80A781CC(Actor* thisx, GlobalContext* globalCtx); -extern AnimationHeader D_06001C28; -extern AnimationHeader D_06002538; -extern AnimationHeader D_060029FC; -extern AnimationHeader D_060033C4; -extern AnimationHeader D_06003DBC; -extern AnimationHeader D_060045BC; -extern AnimationHeader D_0600485C; -extern AnimationHeader D_06005944; -extern AnimationHeader D_06006194; -extern AnimationHeader D_06006734; -extern AnimationHeader D_0600C114; -extern AnimationHeader D_0600CD70; -extern AnimationHeader D_0600DD50; -extern AnimationHeader D_0600ED24; -extern Gfx D_06016BE0[]; -extern Gfx D_06016CD8[]; -extern Gfx D_06016D88[]; -extern Gfx D_06016EE8[]; -extern Gfx D_06016F88[]; -extern Gfx D_06018E78[]; -extern Gfx D_06019100[]; -extern Gfx D_06019E08[]; -extern FlexSkeletonHeader D_0601E178; -extern AnimationHeader D_060203D8; -extern FlexSkeletonHeader D_060205C0; - static ColliderCylinderInit sCylinderInit = { { COLTYPE_NONE, @@ -295,7 +270,7 @@ Actor* func_80A74674(GlobalContext* globalCtx, Actor* actor) { } void func_80A74714(EnIk* this) { - f32 frames = Animation_GetLastFrame(&D_0600CD70); + f32 frames = Animation_GetLastFrame(&object_ik_Anim_00CD70); f32 frame; if (this->actor.params >= 2) { @@ -304,7 +279,7 @@ void func_80A74714(EnIk* this) { frame = 0.0f; } - Animation_Change(&this->skelAnime, &D_0600CD70, 0.0f, frame, frames, ANIMMODE_ONCE, 0.0f); + Animation_Change(&this->skelAnime, &object_ik_Anim_00CD70, 0.0f, frame, frames, ANIMMODE_ONCE, 0.0f); this->unk_2F8 = 3; this->actor.speedXZ = 0.0f; EnIk_SetupAction(this, func_80A747C0); @@ -331,12 +306,12 @@ void func_80A747C0(EnIk* this, GlobalContext* globalCtx) { } void func_80A7489C(EnIk* this) { - f32 frames = Animation_GetLastFrame(&D_0600DD50); + f32 frames = Animation_GetLastFrame(&object_ik_Anim_00DD50); this->actor.flags |= 5; this->unk_2F8 = 4; this->actor.speedXZ = 0.0f; - Animation_Change(&this->skelAnime, &D_0600DD50, 0.0f, 0.0f, frames, ANIMMODE_LOOP, 4.0f); + Animation_Change(&this->skelAnime, &object_ik_Anim_00DD50, 0.0f, 0.0f, frames, ANIMMODE_LOOP, 4.0f); EnIk_SetupAction(this, func_80A7492C); } @@ -363,11 +338,11 @@ void func_80A7492C(EnIk* this, GlobalContext* globalCtx) { void func_80A74AAC(EnIk* this) { this->unk_2F8 = 5; if (this->unk_2FB == 0) { - Animation_Change(&this->skelAnime, &D_0600ED24, 1.0f, 0.0f, Animation_GetLastFrame(&D_0600ED24), ANIMMODE_LOOP, + Animation_Change(&this->skelAnime, &object_ik_Anim_00ED24, 1.0f, 0.0f, Animation_GetLastFrame(&object_ik_Anim_00ED24), ANIMMODE_LOOP, -4.0f); this->actor.speedXZ = 0.9f; } else { - Animation_Change(&this->skelAnime, &D_06006734, 1.0f, 0.0f, Animation_GetLastFrame(&D_06006734), ANIMMODE_LOOP, + Animation_Change(&this->skelAnime, &object_ik_Anim_006734, 1.0f, 0.0f, Animation_GetLastFrame(&object_ik_Anim_006734), ANIMMODE_LOOP, -4.0f); Audio_PlayActorSound2(&this->actor, NA_SE_EN_IRONNACK_DASH); this->actor.speedXZ = 2.5f; @@ -435,12 +410,12 @@ void func_80A74BA4(EnIk* this, GlobalContext* globalCtx) { } void func_80A74E2C(EnIk* this) { - f32 frames = Animation_GetLastFrame(&D_06001C28); + f32 frames = Animation_GetLastFrame(&object_ik_Anim_001C28); this->unk_2FF = 1; this->unk_2F8 = 6; this->actor.speedXZ = 0.0f; - Animation_Change(&this->skelAnime, &D_06001C28, 1.5f, 0.0f, frames, ANIMMODE_ONCE, -4.0f); + Animation_Change(&this->skelAnime, &object_ik_Anim_001C28, 1.5f, 0.0f, frames, ANIMMODE_ONCE, -4.0f); EnIk_SetupAction(this, func_80A74EBC); } @@ -475,13 +450,13 @@ void func_80A74EBC(EnIk* this, GlobalContext* globalCtx) { } void func_80A7506C(EnIk* this) { - f32 frames = Animation_GetLastFrame(&D_060029FC); + f32 frames = Animation_GetLastFrame(&object_ik_Anim_0029FC); this->unk_2FE = 0; this->unk_2F9 = (s8)frames; this->unk_2F8 = 7; this->unk_2FF = this->unk_2FE; - Animation_Change(&this->skelAnime, &D_060029FC, 1.0f, 0.0f, frames, ANIMMODE_LOOP, -4.0f); + Animation_Change(&this->skelAnime, &object_ik_Anim_0029FC, 1.0f, 0.0f, frames, ANIMMODE_LOOP, -4.0f); Audio_PlayActorSound2(&this->actor, NA_SE_EN_IRONNACK_PULLOUT); EnIk_SetupAction(this, func_80A7510C); } @@ -493,21 +468,21 @@ void func_80A7510C(EnIk* this, GlobalContext* globalCtx) { if (this->unk_2F8 == 8) { func_80A7489C(this); } else { - frames = Animation_GetLastFrame(&D_06002538); + frames = Animation_GetLastFrame(&object_ik_Anim_002538); this->unk_2F8 = 8; - Animation_Change(&this->skelAnime, &D_06002538, 1.5f, 0.0f, frames, ANIMMODE_ONCE_INTERP, -4.0f); + Animation_Change(&this->skelAnime, &object_ik_Anim_002538, 1.5f, 0.0f, frames, ANIMMODE_ONCE_INTERP, -4.0f); } } } void func_80A751C8(EnIk* this) { - f32 frames = Animation_GetLastFrame(&D_060033C4); + f32 frames = Animation_GetLastFrame(&object_ik_Anim_0033C4); this->unk_2FF = 2; this->unk_300 = 0; this->unk_2F8 = 6; this->actor.speedXZ = 0.0f; - Animation_Change(&this->skelAnime, &D_060033C4, 0.0f, 0.0f, frames, ANIMMODE_ONCE_INTERP, -6.0f); + Animation_Change(&this->skelAnime, &object_ik_Anim_0033C4, 0.0f, 0.0f, frames, ANIMMODE_ONCE_INTERP, -6.0f); this->unk_2FC = 0; EnIk_SetupAction(this, func_80A75260); } @@ -541,11 +516,11 @@ void func_80A75260(EnIk* this, GlobalContext* globalCtx) { } void func_80A753D0(EnIk* this) { - f32 frames = Animation_GetLastFrame(&D_06003DBC); + f32 frames = Animation_GetLastFrame(&object_ik_Anim_003DBC); this->unk_2FF = this->unk_2FE = 0; this->unk_2F8 = 8; - Animation_Change(&this->skelAnime, &D_06003DBC, 1.5f, 0.0f, frames, ANIMMODE_ONCE_INTERP, -4.0f); + Animation_Change(&this->skelAnime, &object_ik_Anim_003DBC, 1.5f, 0.0f, frames, ANIMMODE_ONCE_INTERP, -4.0f); EnIk_SetupAction(this, func_80A7545C); } @@ -557,12 +532,12 @@ void func_80A7545C(EnIk* this, GlobalContext* globalCtx) { } void func_80A754A0(EnIk* this) { - f32 frames = Animation_GetLastFrame(&D_060033C4); + f32 frames = Animation_GetLastFrame(&object_ik_Anim_0033C4); this->unk_2F8 = 1; this->unk_2FF = 3; this->actor.speedXZ = 0.0f; - Animation_Change(&this->skelAnime, &D_060033C4, 0.5f, 13.0f, frames, ANIMMODE_ONCE_INTERP, -4.0f); + Animation_Change(&this->skelAnime, &object_ik_Anim_0033C4, 0.5f, 13.0f, frames, ANIMMODE_ONCE_INTERP, -4.0f); EnIk_SetupAction(this, func_80A75530); } @@ -584,12 +559,12 @@ void func_80A75530(EnIk* this, GlobalContext* globalCtx) { } void func_80A755F0(EnIk* this) { - f32 frames = Animation_GetLastFrame(&D_0600485C); + f32 frames = Animation_GetLastFrame(&object_ik_Anim_00485C); this->unk_2FE = 0; this->unk_2F8 = 9; this->actor.speedXZ = 0.0f; - Animation_Change(&this->skelAnime, &D_0600485C, 1.0f, 0.0f, frames, ANIMMODE_ONCE_INTERP, -4.0f); + Animation_Change(&this->skelAnime, &object_ik_Anim_00485C, 1.0f, 0.0f, frames, ANIMMODE_ONCE_INTERP, -4.0f); EnIk_SetupAction(this, func_80A7567C); } @@ -617,11 +592,11 @@ void func_80A75790(EnIk* this) { this->unk_2F8 = 0; yawDiff = yaw - this->actor.shape.rot.y; if (ABS(yawDiff) <= 0x4000) { - Animation_Change(&this->skelAnime, &D_06006194, 1.0f, 0.0f, Animation_GetLastFrame(&D_06006194), ANIMMODE_ONCE, + Animation_Change(&this->skelAnime, &object_ik_Anim_006194, 1.0f, 0.0f, Animation_GetLastFrame(&object_ik_Anim_006194), ANIMMODE_ONCE, -4.0f); this->actor.speedXZ = -6.0f; } else { - Animation_Change(&this->skelAnime, &D_060045BC, 1.0f, 0.0f, Animation_GetLastFrame(&D_060045BC), ANIMMODE_ONCE, + Animation_Change(&this->skelAnime, &object_ik_Anim_0045BC, 1.0f, 0.0f, Animation_GetLastFrame(&object_ik_Anim_0045BC), ANIMMODE_ONCE, -4.0f); this->actor.speedXZ = 6.0f; } @@ -645,12 +620,12 @@ void func_80A758B0(EnIk* this, GlobalContext* globalCtx) { } void func_80A7598C(EnIk* this) { - f32 frames = Animation_GetLastFrame(&D_06005944); + f32 frames = Animation_GetLastFrame(&object_ik_Anim_005944); this->unk_2FE = 0; this->unk_2F8 = 2; this->actor.speedXZ = 0.0f; - Animation_Change(&this->skelAnime, &D_06005944, 1.0f, 0.0f, frames, ANIMMODE_ONCE, -4.0f); + Animation_Change(&this->skelAnime, &object_ik_Anim_005944, 1.0f, 0.0f, frames, ANIMMODE_ONCE, -4.0f); this->unk_2F9 = 0x18; Audio_PlayActorSound2(&this->actor, NA_SE_EN_IRONNACK_DEAD); Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_CUTBODY); @@ -697,7 +672,7 @@ void func_80A75C38(EnIk* this, GlobalContext* globalCtx) { return; } if (this->shieldCollider.base.acFlags & AC_BOUNCED) { - temp_f0 = Animation_GetLastFrame(&D_0600485C) - 2.0f; + temp_f0 = Animation_GetLastFrame(&object_ik_Anim_00485C) - 2.0f; if (this->skelAnime.curFrame < temp_f0) { this->skelAnime.curFrame = temp_f0; } @@ -835,11 +810,11 @@ s32 EnIk_OverrideLimbDraw3(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, if (limbIndex == 12) { if (this->actor.params != 0) { - *dList = D_06018E78; + *dList = object_ik_DL_018E78; } } else if (limbIndex == 13) { if (this->actor.params != 0) { - *dList = D_06019100; + *dList = object_ik_DL_019100; } } else if ((limbIndex == 26) || (limbIndex == 27)) { if ((this->unk_2FA & 1)) { @@ -889,9 +864,9 @@ void EnIk_PostLimbDraw3(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ik_inFight.c", 1217), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->actor.params != 0) { - gSPDisplayList(POLY_XLU_DISP++, D_06019E08); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_019E08); } else { - gSPDisplayList(POLY_XLU_DISP++, D_06016D88); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016D88); } } else if (limbIndex == 17) { s32 i; @@ -927,25 +902,25 @@ void EnIk_PostLimbDraw3(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve case 22: gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ik_inFight.c", 1270), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016F88); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016F88); break; case 24: gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ik_inFight.c", 1275), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016EE8); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016EE8); break; case 26: if (!(this->unk_2FA & 1)) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ik_inFight.c", 1281), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016BE0); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016BE0); } break; case 27: if (!(this->unk_2FA & 1)) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_ik_inFight.c", 1288), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016CD8); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016CD8); } break; } @@ -1095,7 +1070,7 @@ void func_80A77148(EnIk* this) { } void func_80A77158(EnIk* this, GlobalContext* globalCtx) { - Animation_Change(&this->skelAnime, &D_0600C114, 1.0f, 0.0f, Animation_GetLastFrame(&D_0600C114), ANIMMODE_ONCE, + Animation_Change(&this->skelAnime, &object_ik_Anim_00C114, 1.0f, 0.0f, Animation_GetLastFrame(&object_ik_Anim_00C114), ANIMMODE_ONCE, 0.0f); func_80A770C0(this, globalCtx, 4); this->action = 1; @@ -1104,7 +1079,7 @@ void func_80A77158(EnIk* this, GlobalContext* globalCtx) { } void func_80A771E4(EnIk* this) { - Animation_Change(&this->skelAnime, &D_0600C114, 1.0f, 0.0f, Animation_GetLastFrame(&D_0600C114), ANIMMODE_ONCE, + Animation_Change(&this->skelAnime, &object_ik_Anim_00C114, 1.0f, 0.0f, Animation_GetLastFrame(&object_ik_Anim_00C114), ANIMMODE_ONCE, 0.0f); this->action = 2; this->drawMode = 1; @@ -1134,10 +1109,10 @@ void func_80A772EC(EnIk* this, GlobalContext* globalCtx) { void func_80A7735C(EnIk* this, GlobalContext* globalCtx) { s32 pad[3]; - f32 frames = Animation_GetLastFrame(&D_060203D8); + f32 frames = Animation_GetLastFrame(&object_ik_Anim_0203D8); - SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060205C0, NULL, this->jointTable, this->morphTable, 30); - Animation_Change(&this->skelAnime, &D_060203D8, 1.0f, 0.0f, frames, ANIMMODE_ONCE, 0.0f); + SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_ik_Skel_0205C0, NULL, this->jointTable, this->morphTable, 30); + Animation_Change(&this->skelAnime, &object_ik_Anim_0203D8, 1.0f, 0.0f, frames, ANIMMODE_ONCE, 0.0f); this->action = 3; this->drawMode = 2; func_80A770C0(this, globalCtx, 4); @@ -1198,18 +1173,18 @@ void EnIk_PostLimbDraw2(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve if (EnIk_curFrame(&this->actor) < 30.0f) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inAwake.c", 267), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016D88); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016D88); } } break; case 22: gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inAwake.c", 274), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016F88); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016F88); break; case 24: gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inAwake.c", 280), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016EE8); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016EE8); break; case 26: { EnIk* this = THIS; @@ -1218,7 +1193,7 @@ void EnIk_PostLimbDraw2(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inAwake.c", 288), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016BE0); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016BE0); } } break; case 27: { @@ -1228,7 +1203,7 @@ void EnIk_PostLimbDraw2(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inAwake.c", 297), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016CD8); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016CD8); } } break; } @@ -1359,27 +1334,27 @@ void EnIk_PostLimbDraw1(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve case 12: gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inConfrontion.c", 575), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016D88); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016D88); break; case 22: gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inConfrontion.c", 581), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016F88); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016F88); break; case 24: gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inConfrontion.c", 587), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016EE8); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016EE8); break; case 26: gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inConfrontion.c", 593), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016BE0); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016BE0); break; case 27: gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_ik_inConfrontion.c", 599), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_06016CD8); + gSPDisplayList(POLY_XLU_DISP++, object_ik_DL_016CD8); break; } @@ -1467,7 +1442,7 @@ void EnIk_Init(Actor* thisx, GlobalContext* globalCtx) { Actor_Kill(&this->actor); } else { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f); - SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0601E178, &D_0600C114, this->jointTable, this->morphTable, + SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_ik_Skel_01E178, &object_ik_Anim_00C114, this->jointTable, this->morphTable, 30); func_80A74398(&this->actor, globalCtx); func_80A780D0(this, globalCtx); diff --git a/src/overlays/actors/ovl_En_Part/z_en_part.c b/src/overlays/actors/ovl_En_Part/z_en_part.c index 69d3910efd..dfb954cb08 100644 --- a/src/overlays/actors/ovl_En_Part/z_en_part.c +++ b/src/overlays/actors/ovl_En_Part/z_en_part.c @@ -6,6 +6,7 @@ #include "z_en_part.h" #include "objects/object_tite/object_tite.h" +#include "objects/object_ik/object_ik.h" #define FLAGS 0x00000010 @@ -28,8 +29,6 @@ const ActorInit En_Part_InitVars = { (ActorFunc)EnPart_Draw, }; -extern Gfx D_06015380[]; - void EnPart_Init(Actor* thisx, GlobalContext* globalCtx) { } @@ -86,7 +85,7 @@ void func_80ACDDE8(EnPart* this, GlobalContext* globalCtx) { case 7: case 8: this->actor.world.rot.y = this->actor.parent->shape.rot.y; - if (this->displayList == D_06015380) { + if (this->displayList == object_ik_DL_015380) { sign = -1.0f; } this->actor.velocity.y = 0.0f; diff --git a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c index ebad9da8d6..532471a5c2 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c +++ b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c @@ -6,6 +6,7 @@ #include "z_eff_ss_fhg_flash.h" #include "overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.h" +#include "objects/object_fhg/object_fhg.h" #define rAlpha regs[0] #define rObjBankIdx regs[2] @@ -26,7 +27,6 @@ EffectSsInit Effect_Ss_Fhg_Flash_InitVars = { UNK_TYPE D_809A5178[]; Gfx D_809A5100[]; -extern Gfx D_06012160[]; u32 EffectSsFhgFlash_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx) { EffectSsFhgFlashInitParams* initParams = (EffectSsFhgFlashInitParams*)initParamsx; @@ -52,7 +52,7 @@ u32 EffectSsFhgFlash_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, v this->rAlpha = 255; this->draw = EffectSsFhgFlash_DrawLightBall; this->update = EffectSsFhgFlash_UpdateLightBall; - this->gfx = SEGMENTED_TO_VIRTUAL(D_06012160); + this->gfx = SEGMENTED_TO_VIRTUAL(gPhantomEnergyBallDL); gSegments[6] = oldSeg6; } else { osSyncPrintf("Effect_Ss_Fhg_Flash_ct():pffd->modeエラー\n"); diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c b/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c index af3b10294c..4fc65deae7 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c +++ b/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c @@ -5,6 +5,7 @@ */ #include "z_eff_ss_g_magma2.h" +#include "objects/object_kingdodongo/object_kingdodongo.h" #define rPrimColorR regs[0] #define rPrimColorG regs[1] @@ -33,8 +34,6 @@ EffectSsInit Effect_Ss_G_Magma2_InitVars = { EffectSsGMagma2_Init, }; -extern Gfx D_06025A90[]; - u32 EffectSsGMagma2_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx) { s32 objBankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_KINGDODONGO); s32 pad; @@ -51,7 +50,7 @@ u32 EffectSsGMagma2_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, vo this->life = 100; this->draw = EffectSsGMagma2_Draw; this->update = EffectSsGMagma2_Update; - this->gfx = SEGMENTED_TO_VIRTUAL(D_06025A90); + this->gfx = SEGMENTED_TO_VIRTUAL(object_kingdodongo_DL_025A90); this->rTexIdx = 0; this->rDrawMode = initParams->drawMode; this->rUpdateRate = initParams->updateRate; diff --git a/undefined_syms.txt b/undefined_syms.txt index 97836aac3d..402a55fdc0 100644 --- a/undefined_syms.txt +++ b/undefined_syms.txt @@ -63,10 +63,9 @@ gKm1Skel = 0x060000F0; gKw1Skel = 0x060000F0; object_ahg_Skel_0000F0 = 0x060000F0; object_bji_Skel_0000F0 = 0x060000F0; +object_boj_Skel_0000F0 = 0x060000F0; -// segment addresses -D_0300AA48 = 0x0300AA48; -D_03012B20 = 0x03012B20; +// z_player_lib D_06025218 = 0x06025218; D_060252D8 = 0x060252D8; D_06025438 = 0x06025438; @@ -75,8 +74,8 @@ D_06025658 = 0x06025658; D_060257B8 = 0x060257B8; D_0602A738 = 0x0602A738; D_0602CB48 = 0x0602CB48; -D_0602B288 = 0x0602B288; -D_0602AFF0 = 0x0602AFF0; + +// z_kanfont D_07000000 = 0x07000000; D_070380D4 = 0x070380D4; D_0703811C = 0x0703811C; @@ -87,34 +86,10 @@ link_animetion_segment = 0x07000000; // z_title D_01000000 = 0x01000000; -// z_demo_ik -D_0600035C = 0x0600035C; -D_06000380 = 0x06000380; -D_06000634 = 0x06000634; -D_06000660 = 0x06000660; -D_060008DC = 0x060008DC; -D_06000C6C = 0x06000C6C; -D_06000C90 = 0x06000C90; -D_06000F0C = 0x06000F0C; -D_06016BE0 = 0x06016BE0; -D_06016CD8 = 0x06016CD8; -D_06016F88 = 0x06016F88; -D_06017028 = 0x06017028; -D_06017170 = 0x06017170; -D_0601EE60 = 0x0601EE60; -D_06000F30 = 0x06000F30; -D_0601EB14 = 0x0601EB14; -D_0601EB40 = 0x0601EB40; -D_0601EE34 = 0x0601EE34; -D_06000900 = 0x06000900; - // z_arms_hook D_0602B288 = 0x0602B288; D_0602AFF0 = 0x0602AFF0; -// z_en_part -D_06015380 = 0x06015380; - // z_bg_pushbox D_06000000 = 0x06000000; D_06000350 = 0x06000350; @@ -125,47 +100,9 @@ D_0E000000 = 0x0E000000; // z_vismono D_0F000000 = 0x0F000000; -// z_en_guest -D_060000F0 = 0x060000F0; -D_060042AC = 0x060042AC; -D_060059B0 = 0x060059B0; - -// z_eff_ss_g_magma2 -D_06025A90 = 0x06025A90; - // z_eff_ss_dead_dd D_01000000 = 0x01000000; -// z_eff_ss_fhg_flash -D_06012160 = 0x06012160; - -// z_en_ik -D_06001C28 = 0x06001C28; -D_06002538 = 0x06002538; -D_060029FC = 0x060029FC; -D_060033C4 = 0x060033C4; -D_06003DBC = 0x06003DBC; -D_060045BC = 0x060045BC; -D_0600485C = 0x0600485C; -D_06005944 = 0x06005944; -D_06006194 = 0x06006194; -D_06006734 = 0x06006734; -D_0600C114 = 0x0600C114; -D_0600CD70 = 0x0600CD70; -D_0600DD50 = 0x0600DD50; -D_0600ED24 = 0x0600ED24; -D_06016BE0 = 0x06016BE0; -D_06016CD8 = 0x06016CD8; -D_06016D88 = 0x06016D88; -D_06016EE8 = 0x06016EE8; -D_06016F88 = 0x06016F88; -D_06018E78 = 0x06018E78; -D_06019100 = 0x06019100; -D_06019E08 = 0x06019E08; -D_0601E178 = 0x0601E178; -D_060203D8 = 0x060203D8; -D_060205C0 = 0x060205C0; - // z_en_okarina_Tag D_02003C80 = 0x02003C80; D_02005020 = 0x02005020; @@ -224,16 +161,6 @@ D_06010298 = 0x06010298; D_06010514 = 0x06010514; D_060114E8 = 0x060114E8; -// z_boss_ganon2 -D_06000BFC = 0x06000BFC; -D_06000EA0 = 0x06000EA0; -D_0600A8E0 = 0x0600A8E0; -D_060147E0 = 0x060147E0; -D_0601E188 = 0x0601E188; -D_0601E988 = 0x0601E988; -D_0601EA08 = 0x0601EA08; -D_06021A90 = 0x06021A90; - // z_demo_kankyo D_06000080 = 0x06000080; D_06000DE0 = 0x06000DE0;