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name SkelAnime_InitLinkAnimetion, name load animation types and callbacks, rename several segement addresses in decompiled actors
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67 changed files with 2727 additions and 3007 deletions
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@ -150,5 +150,5 @@ void EnBird_Update(EnBird* this, GlobalContext* globalCtx) {
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}
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void EnBird_Draw(EnBird* this, GlobalContext* globalCtx) {
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SkelAnime_Draw(globalCtx, this->skelAnime.limbIndex, this->skelAnime.actorDrawTbl, 0, NULL, NULL);
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SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.actorDrawTbl, 0, NULL, NULL);
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}
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