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name SkelAnime_InitLinkAnimetion, name load animation types and callbacks, rename several segement addresses in decompiled actors
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67 changed files with 2727 additions and 3007 deletions
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@ -191,6 +191,6 @@ static void EnMs_Update(EnMs* this, GlobalContext* globalCtx) {
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void EnMs_Draw(EnMs* this, GlobalContext* globalCtx) {
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func_80093D18(globalCtx->state.gfxCtx);
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SkelAnime_DrawSV(globalCtx, this->skelAnime.limbIndex, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount, 0,
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SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount, 0,
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0, &this->actor);
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}
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