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Merge branch 'master' into audio_load

This commit is contained in:
zelda2774 2021-08-31 15:58:09 +02:00
commit 8987d668da
286 changed files with 1132 additions and 1423 deletions

View file

@ -23,9 +23,9 @@
#define RGBA8(r, g, b, a) (((r & 0xFF) << 24) | ((g & 0xFF) << 16) | ((b & 0xFF) << 8) | ((a & 0xFF) << 0))
#define PLAYER ((Player*)globalCtx->actorCtx.actorLists[ACTORCAT_PLAYER].head)
#define GET_PLAYER(globalCtx) ((Player*)(globalCtx)->actorCtx.actorLists[ACTORCAT_PLAYER].head)
#define ACTIVE_CAM globalCtx->cameraPtrs[globalCtx->activeCamera]
#define GET_ACTIVE_CAM(globalCtx) ((globalCtx)->cameraPtrs[(globalCtx)->activeCamera])
#define LINK_IS_ADULT (gSaveContext.linkAge == 0)
#define LINK_IS_CHILD (gSaveContext.linkAge == 1)

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@ -1060,7 +1060,7 @@ typedef struct {
/* 0x20 */ u32 unk_20;
/* 0x24 */ u8 unk_24;
/* 0x26 */ u16 unk_26;
/* 0x28 */ u16 unk_28; // "flag"
/* 0x28 */ u16 sfxId;
/* 0x2A */ u8 unk_2A;
/* 0x2B */ u8 unk_2B;
/* 0x2C */ u8 prev;